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aistudio-wpf-diagram/zxing.core/xx/IBarcodeWriter.cs
2021-07-23 09:42:22 +08:00

108 lines
3.2 KiB
C#

/*
* Copyright 2012 ZXing.Net authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using ZXing.Common;
#if MONOTOUCH
#if __UNIFIED__
using UIKit;
#else
using MonoTouch.UIKit;
#endif
#endif
namespace ZXing
{
/// <summary>
/// Interface for a smart class to encode some content into a barcode
/// </summary>
public interface IBarcodeWriter
{
/// <summary>
/// Encodes the specified contents.
/// </summary>
/// <param name="contents">The contents.</param>
/// <returns></returns>
BitMatrix Encode(string contents);
#if MONOTOUCH
/// <summary>
/// Creates a visual representation of the contents
/// </summary>
UIImage Write(string contents);
/// <summary>
/// Returns a rendered instance of the barcode which is given by a BitMatrix.
/// </summary>
UIImage Write(BitMatrix matrix);
#endif
#if MONOANDROID
/// <summary>
/// Creates a visual representation of the contents
/// </summary>
Android.Graphics.Bitmap Write(string contents);
/// <summary>
/// Returns a rendered instance of the barcode which is given by a BitMatrix.
/// </summary>
Android.Graphics.Bitmap Write(BitMatrix matrix);
#endif
#if UNITY
/// <summary>
/// Creates a visual representation of the contents
/// </summary>
UnityEngine.Color32[] Write(string contents);
/// <summary>
/// Returns a rendered instance of the barcode which is given by a BitMatrix.
/// </summary>
UnityEngine.Color32[] Write(BitMatrix matrix);
#endif
#if SILVERLIGHT
/// <summary>
/// Creates a visual representation of the contents
/// </summary>
System.Windows.Media.Imaging.WriteableBitmap Write(string contents);
/// <summary>
/// Returns a rendered instance of the barcode which is given by a BitMatrix.
/// </summary>
System.Windows.Media.Imaging.WriteableBitmap Write(BitMatrix matrix);
#endif
#if NETFX_CORE
/// <summary>
/// Creates a visual representation of the contents
/// </summary>
Windows.UI.Xaml.Media.Imaging.WriteableBitmap Write(string contents);
/// <summary>
/// Returns a rendered instance of the barcode which is given by a BitMatrix.
/// </summary>
Windows.UI.Xaml.Media.Imaging.WriteableBitmap Write(BitMatrix matrix);
#endif
#if (NET40 || NET35 || NET20) && !UNITY
/// <summary>
/// Creates a visual representation of the contents
/// </summary>
System.Drawing.Bitmap Write(string contents);
/// <summary>
/// Returns a rendered instance of the barcode which is given by a BitMatrix.
/// </summary>
System.Drawing.Bitmap Write(BitMatrix matrix);
#endif
}
}