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https://gitee.com/langsisi_admin/serein-flow
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新增了“全局数据节点”;保存项目文件时,不同节点可以使用自定义数据保存自身独特的数据,不再借用“方法参数”。 重新设计了运行时的环境输出;增量式生成器现在可以选择在属性变更的前后时间点插入自定义代码;重写了加载项目、保存项目的方法。
154 lines
4.3 KiB
C#
154 lines
4.3 KiB
C#
using Serein.Library;
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using Serein.Library.Api;
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using Serein.Workbench.Node.ViewModel;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Input;
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using System.Windows.Media;
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namespace Serein.Workbench.Node.View
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{
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/// <summary>
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/// 节点控件基类(控件)
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/// </summary>
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public abstract class NodeControlBase : UserControl, IDynamicFlowNode
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{
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/// <summary>
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/// 记录与该节点控件有关的所有连接
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/// </summary>
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private readonly List<ConnectionControl> connectionControls = new List<ConnectionControl>();
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public NodeControlViewModelBase ViewModel { get; set; }
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protected NodeControlBase()
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{
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this.Background = Brushes.Transparent;
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}
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protected NodeControlBase(NodeControlViewModelBase viewModelBase)
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{
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ViewModel = viewModelBase;
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this.Background = Brushes.Transparent;
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this.DataContext = viewModelBase;
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SetBinding();
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}
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/// <summary>
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/// 添加与该节点有关的连接后,记录下来
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/// </summary>
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/// <param name="connection"></param>
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public void AddCnnection(ConnectionControl connection)
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{
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connectionControls.Add(connection);
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}
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/// <summary>
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/// 删除了连接之后,还需要从节点中的记录移除
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/// </summary>
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/// <param name="connection"></param>
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public void RemoveConnection(ConnectionControl connection)
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{
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connectionControls.Remove(connection);
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connection.Remote();
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}
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/// <summary>
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/// 删除所有连接
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/// </summary>
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public void RemoveAllConection()
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{
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foreach (var connection in this.connectionControls)
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{
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connection.Remote();
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}
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}
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/// <summary>
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/// 更新与该节点有关的数据
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/// </summary>
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public void UpdateLocationConnections()
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{
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foreach (var connection in this.connectionControls)
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{
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connection.RefreshLine(); // 主动更新连线位置
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}
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}
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/// <summary>
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/// 设置绑定:
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/// Canvas.X and Y : 画布位置
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/// </summary>
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public void SetBinding()
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{
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// 绑定 Canvas.Left
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Binding leftBinding = new Binding("X")
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{
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Source = ViewModel.NodeModel.Position, // 如果 X 属性在当前 DataContext 中
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Mode = BindingMode.TwoWay
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};
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BindingOperations.SetBinding(this, Canvas.LeftProperty, leftBinding);
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// 绑定 Canvas.Top
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Binding topBinding = new Binding("Y")
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{
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Source = ViewModel.NodeModel.Position, // 如果 Y 属性在当前 DataContext 中
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Mode = BindingMode.TwoWay
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};
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BindingOperations.SetBinding(this, Canvas.TopProperty, topBinding);
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}
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/// <summary>
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/// 穿透视觉树获取指定类型的第一个元素
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="parent"></param>
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/// <returns></returns>
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protected T FindVisualChild<T>(DependencyObject parent) where T : DependencyObject
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{
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for (int i = 0; i < VisualTreeHelper.GetChildrenCount(parent); i++)
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{
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var child = VisualTreeHelper.GetChild(parent, i);
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if (child is T typedChild)
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{
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return typedChild;
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}
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var childOfChild = FindVisualChild<T>(child);
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if (childOfChild != null)
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{
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return childOfChild;
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}
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}
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return null;
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}
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}
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//public class FLowNodeObObservableCollection<T> : ObservableCollection<T>
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//{
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// public void AddRange(IEnumerable<T> items)
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// {
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// foreach (var item in items)
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// {
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// this.Items.Add(item);
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// }
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// OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add));
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// }
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//}
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}
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