mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-13 13:09:25 +08:00
暂停更新 Workbench(WPF)项目
This commit is contained in:
@@ -82,9 +82,6 @@ namespace Serein.Library.Api
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/// </summary>
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void Exit();
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/*/// <summary>
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/// 定时循环触发
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/// </summary>
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@@ -296,19 +296,6 @@ namespace Serein.Library.Api
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this.Position = position;
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}
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///// <summary>
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///// 区域子项节点添加事件参数
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///// </summary>
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///// <param name="nodeModel">节点对象</param>
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///// <param name="isAddInRegion">是否添加在区域中</param>
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///// <param name="regeionGuid">区域Guid</param>
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//public NodeCreateEventArgs(object nodeModel, bool isAddInRegion, string regeionGuid)
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//{
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// this.NodeModel = nodeModel;
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// this.RegeionGuid = regeionGuid;
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// this.IsAddInRegion = isAddInRegion;
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//}
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/// <summary>
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/// 节点Model对象
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/// </summary>
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@@ -565,69 +552,11 @@ namespace Serein.Library.Api
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#endregion
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/// <summary>
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/// 运行环境
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/// 流程环境事件接口
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/// </summary>
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public interface IFlowEnvironment
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public interface IFlowEnvironmentEvent
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{
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#region 属性
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/// <summary>
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/// <para>单例模式IOC容器,内部维护了一个实例字典,默认使用类型的FullName作为Key,如果以“接口-实现类”的方式注册,那么将使用接口类型的FullName作为Key。</para>
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/// <para>当某个类型注册绑定成功后,将不会因为其它地方尝试注册相同类型的行为导致类型被重新创建。</para>
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/// </summary>
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ISereinIOC IOC { get; }
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/// <summary>
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/// 环境名称
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/// </summary>
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string EnvName { get; }
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/// <summary>
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/// 是否全局中断
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/// </summary>
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bool IsGlobalInterrupt { get; }
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/// <summary>
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/// <para>表示是否正在控制远程</para>
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/// <para>Local control remote env</para>
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/// </summary>
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bool IsControlRemoteEnv { get; }
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/// <summary>
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/// 信息输出等级
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/// </summary>
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InfoClass InfoClass { get; set; }
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/// <summary>
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/// 流程运行状态
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/// </summary>
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RunState FlowState { get; set; }
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/// <summary>
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/// 全局触发器运行状态
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/// </summary>
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RunState FlipFlopState { get; set; }
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/// <summary>
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/// 表示当前环境
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/// </summary>
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IFlowEnvironment CurrentEnv { get; }
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/// <summary>
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/// 由运行环境提供的UI线程上下文操作,用于类库中需要在UI线程中操作视觉元素的场景
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/// </summary>
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UIContextOperation UIContextOperation { get; }
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#endregion
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#region 事件
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/// <summary>
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/// 加载Dll
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/// </summary>
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@@ -712,6 +641,64 @@ namespace Serein.Library.Api
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/// 运行环境输出
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/// </summary>
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event EnvOutHandler OnEnvOut;
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}
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/// <summary>
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/// 运行环境
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/// </summary>
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public interface IFlowEnvironment
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{
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#region 属性
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/// <summary>
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/// <para>单例模式IOC容器,内部维护了一个实例字典,默认使用类型的FullName作为Key,如果以“接口-实现类”的方式注册,那么将使用接口类型的FullName作为Key。</para>
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/// <para>当某个类型注册绑定成功后,将不会因为其它地方尝试注册相同类型的行为导致类型被重新创建。</para>
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/// </summary>
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ISereinIOC IOC { get; }
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/// <summary>
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/// 环境名称
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/// </summary>
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string EnvName { get; }
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/// <summary>
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/// 是否全局中断
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/// </summary>
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bool IsGlobalInterrupt { get; }
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/// <summary>
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/// <para>表示是否正在控制远程</para>
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/// <para>Local control remote env</para>
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/// </summary>
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bool IsControlRemoteEnv { get; }
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/// <summary>
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/// 信息输出等级
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/// </summary>
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InfoClass InfoClass { get; set; }
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/// <summary>
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/// 流程运行状态
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/// </summary>
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RunState FlowState { get; set; }
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/// <summary>
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/// 全局触发器运行状态
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/// </summary>
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RunState FlipFlopState { get; set; }
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/// <summary>
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/// 表示当前环境
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/// </summary>
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IFlowEnvironment CurrentEnv { get; }
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/// <summary>
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/// 由运行环境提供的UI线程上下文操作,用于类库中需要在UI线程中操作视觉元素的场景
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/// </summary>
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UIContextOperation UIContextOperation { get; }
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#endregion
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#region 基本接口
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@@ -9,7 +9,7 @@ namespace Serein.Library
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/// <summary>
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/// 方法描述信息
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/// </summary>
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public class MethodDetailsInfo
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public class MethodDetailsInfo
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{
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/// <summary>
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/// 属于哪个程序集
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@@ -1,4 +1,5 @@
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using System;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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@@ -14,7 +15,43 @@ namespace Serein.Library.Utils
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public static class ConvertHelper
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{
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/// <summary>
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/// 对象转JSON文本
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/// </summary>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static string ToJsonText(this object obj)
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{
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var jsonText = JsonConvert.SerializeObject(obj, Formatting.Indented);
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return jsonText;
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}
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/// <summary>
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/// JSON文本转对象
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/// </summary>
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/// <typeparam name="T">转换类型</typeparam>
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/// <param name="json">JSON文本</param>
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/// <returns></returns>
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public static T ToJsonObject<T>(this string json)
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{
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try
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{
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return JsonConvert.DeserializeObject<T>(json);
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}
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catch (Exception)
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{
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return default(T);
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}
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}
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/// <summary>
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/// 对象转换(好像没啥用)
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/// </summary>
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/// <typeparam name="TResult"></typeparam>
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/// <param name="data"></param>
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/// <returns></returns>
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public static TResult ToConvert<TResult>(this object data)
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{
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var type = typeof(TResult);
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@@ -25,6 +62,14 @@ namespace Serein.Library.Utils
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return (TResult)data.ToConvert(type);
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}
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/// <summary>
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/// 对象转换(好像没啥用)
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/// </summary>
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/// <param name="data"></param>
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/// <param name="type"></param>
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/// <returns></returns>
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public static object ToConvert(this object data, Type type)
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{
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if (type.IsValueType)
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@@ -44,12 +89,24 @@ namespace Serein.Library.Utils
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/// <summary>
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/// 文本
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="value"></param>
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/// <returns></returns>
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public static T ValueParse<T>(object value) where T : struct, IComparable<T>
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{
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string valueStr = value.ToString();
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return valueStr.ToValueData<T>() ;
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}
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/// <summary>
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/// 文本转换数值
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/// </summary>
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/// <param name="type"></param>
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/// <param name="value"></param>
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/// <returns></returns>
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public static object ValueParse(Type type, object value)
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{
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string valueStr = value.ToString();
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@@ -57,7 +114,13 @@ namespace Serein.Library.Utils
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}
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/// <summary>
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/// 文本转换值对象
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="valueStr"></param>
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/// <returns></returns>
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/// <exception cref="ArgumentException"></exception>
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public static T ToValueData<T>(this string valueStr) where T : struct, IComparable<T>
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{
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if (string.IsNullOrEmpty(valueStr))
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@@ -1,4 +1,7 @@
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Serialization;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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@@ -7,8 +10,13 @@ using System.Threading.Tasks;
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namespace Serein.Library.Utils
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{
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/// <summary>
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/// 对象转换工具类
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/// </summary>
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public static class ObjectConvertHelper
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{
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/// <summary>
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/// 父类转为子类
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/// </summary>
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@@ -15,7 +15,8 @@ namespace Serein.Library.Utils
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/// </summary>
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public class UIContextOperation
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{
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private readonly SynchronizationContext context;
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private SynchronizationContext context;
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private readonly Func<SynchronizationContext> getUiContext = null;
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static UIContextOperation()
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{
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@@ -42,12 +43,25 @@ namespace Serein.Library.Utils
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this.context = synchronizationContext;
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}
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/// <summary>
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/// 传入UI线程上下文
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/// </summary>
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/// <param name="synchronizationContext">线程上下文</param>
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public UIContextOperation(Func<SynchronizationContext> getUiContext)
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{
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this.getUiContext = getUiContext;
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}
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/// <summary>
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/// 同步方式进行调用方法
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/// </summary>
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/// <param name="uiAction">要执行的UI操作</param>
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public void Invoke(Action uiAction)
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{
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if(context is null && getUiContext != null)
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{
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context = getUiContext.Invoke();
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}
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context?.Post(state =>
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{
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uiAction?.Invoke();
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@@ -61,6 +75,10 @@ namespace Serein.Library.Utils
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/// <returns></returns>
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public Task InvokeAsync(Action uiAction)
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{
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if (context is null && getUiContext != null)
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{
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context = getUiContext.Invoke();
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}
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var tcs = new TaskCompletionSource<bool>();
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context?.Post(state =>
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@@ -31,7 +31,7 @@ namespace Serein.NodeFlow.Env
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/// <summary>
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/// 运行环境
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/// </summary>
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public class FlowEnvironment : IFlowEnvironment, ISereinIOC
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public class FlowEnvironment : IFlowEnvironment, IFlowEnvironmentEvent , ISereinIOC
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{
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/// <summary>
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/// 节点的命名空间
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@@ -10,14 +10,14 @@ namespace Serein.NodeFlow.Env
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/// <summary>
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/// 自动管理本地与远程的环境
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/// </summary>
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public class FlowEnvironmentDecorator : IFlowEnvironment, ISereinIOC
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public class FlowEnvironmentDecorator : IFlowEnvironment, IFlowEnvironmentEvent, ISereinIOC
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{
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public FlowEnvironmentDecorator(UIContextOperation uiContextOperation)
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{
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flowEnvironment = new FlowEnvironment(uiContextOperation);
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// 默认使用本地环境
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currentFlowEnvironment = flowEnvironment;
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currentFlowEnvironmentEvent = flowEnvironment;
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SereinEnv.SetEnv(currentFlowEnvironment);
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}
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@@ -31,12 +31,28 @@ namespace Serein.NodeFlow.Env
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/// </summary>
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private RemoteFlowEnvironment remoteFlowEnvironment;
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/// <summary>
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/// 本地环境事件
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/// </summary>
|
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private readonly IFlowEnvironmentEvent flowEnvironmentEvent;
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|
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/// <summary>
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/// 远程环境事件
|
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/// </summary>
|
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private IFlowEnvironmentEvent remoteFlowEnvironmentEvent;
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||||
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|
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/// <summary>
|
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/// 管理当前环境
|
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/// </summary>
|
||||
|
||||
private IFlowEnvironment currentFlowEnvironment;
|
||||
|
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/// <summary>
|
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/// 管理当前环境事件
|
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/// </summary>
|
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private IFlowEnvironmentEvent currentFlowEnvironmentEvent;
|
||||
|
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|
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|
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private int _loadingProjectFlag = 0; // 使用原子自增代替锁
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@@ -84,14 +100,14 @@ namespace Serein.NodeFlow.Env
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public RunState FlipFlopState { get => currentFlowEnvironment.FlipFlopState; set => currentFlowEnvironment.FlipFlopState = value; }
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public event LoadDllHandler OnDllLoad {
|
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add { currentFlowEnvironment.OnDllLoad += value; }
|
||||
remove { currentFlowEnvironment.OnDllLoad -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnDllLoad += value; }
|
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remove { currentFlowEnvironmentEvent.OnDllLoad -= value; }
|
||||
}
|
||||
|
||||
public event ProjectLoadedHandler OnProjectLoaded
|
||||
{
|
||||
add { currentFlowEnvironment.OnProjectLoaded += value; }
|
||||
remove { currentFlowEnvironment.OnProjectLoaded -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnProjectLoaded += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnProjectLoaded -= value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -99,93 +115,93 @@ namespace Serein.NodeFlow.Env
|
||||
/// </summary>
|
||||
public event ProjectSavingHandler? OnProjectSaving
|
||||
{
|
||||
add { currentFlowEnvironment.OnProjectSaving += value; }
|
||||
remove { currentFlowEnvironment.OnProjectSaving -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnProjectSaving += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnProjectSaving -= value; }
|
||||
}
|
||||
|
||||
|
||||
public event NodeConnectChangeHandler OnNodeConnectChange
|
||||
{
|
||||
add { currentFlowEnvironment.OnNodeConnectChange += value; }
|
||||
remove { currentFlowEnvironment.OnNodeConnectChange -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnNodeConnectChange += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnNodeConnectChange -= value; }
|
||||
}
|
||||
|
||||
public event NodeCreateHandler OnNodeCreate
|
||||
{
|
||||
add { currentFlowEnvironment.OnNodeCreate += value; }
|
||||
remove { currentFlowEnvironment.OnNodeCreate -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnNodeCreate += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnNodeCreate -= value; }
|
||||
}
|
||||
|
||||
public event NodeRemoveHandler OnNodeRemove
|
||||
{
|
||||
add { currentFlowEnvironment.OnNodeRemove += value; }
|
||||
remove { currentFlowEnvironment.OnNodeRemove -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnNodeRemove += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnNodeRemove -= value; }
|
||||
}
|
||||
|
||||
public event NodePlaceHandler OnNodePlace
|
||||
{
|
||||
add { currentFlowEnvironment.OnNodePlace += value; }
|
||||
remove { currentFlowEnvironment.OnNodePlace -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnNodePlace += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnNodePlace -= value; }
|
||||
}
|
||||
|
||||
public event NodeTakeOutHandler OnNodeTakeOut
|
||||
{
|
||||
add { currentFlowEnvironment.OnNodeTakeOut += value; }
|
||||
remove { currentFlowEnvironment.OnNodeTakeOut -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnNodeTakeOut += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnNodeTakeOut -= value; }
|
||||
}
|
||||
|
||||
public event StartNodeChangeHandler OnStartNodeChange
|
||||
{
|
||||
add { currentFlowEnvironment.OnStartNodeChange += value; }
|
||||
remove { currentFlowEnvironment.OnStartNodeChange -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnStartNodeChange += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnStartNodeChange -= value; }
|
||||
}
|
||||
|
||||
public event FlowRunCompleteHandler OnFlowRunComplete
|
||||
{
|
||||
add { currentFlowEnvironment.OnFlowRunComplete += value; }
|
||||
remove { currentFlowEnvironment.OnFlowRunComplete -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnFlowRunComplete += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnFlowRunComplete -= value; }
|
||||
}
|
||||
|
||||
public event MonitorObjectChangeHandler OnMonitorObjectChange
|
||||
{
|
||||
add { currentFlowEnvironment.OnMonitorObjectChange += value; }
|
||||
remove { currentFlowEnvironment.OnMonitorObjectChange -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnMonitorObjectChange += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnMonitorObjectChange -= value; }
|
||||
}
|
||||
|
||||
public event NodeInterruptStateChangeHandler OnNodeInterruptStateChange
|
||||
{
|
||||
add { currentFlowEnvironment.OnNodeInterruptStateChange += value; }
|
||||
remove { currentFlowEnvironment.OnNodeInterruptStateChange -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnNodeInterruptStateChange += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnNodeInterruptStateChange -= value; }
|
||||
}
|
||||
|
||||
public event ExpInterruptTriggerHandler OnInterruptTrigger
|
||||
{
|
||||
add { currentFlowEnvironment.OnInterruptTrigger += value; }
|
||||
remove { currentFlowEnvironment.OnInterruptTrigger -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnInterruptTrigger += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnInterruptTrigger -= value; }
|
||||
}
|
||||
|
||||
public event IOCMembersChangedHandler OnIOCMembersChanged
|
||||
{
|
||||
add { currentFlowEnvironment.OnIOCMembersChanged += value; }
|
||||
remove { currentFlowEnvironment.OnIOCMembersChanged -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnIOCMembersChanged += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnIOCMembersChanged -= value; }
|
||||
}
|
||||
|
||||
public event NodeLocatedHandler OnNodeLocated
|
||||
{
|
||||
add { currentFlowEnvironment.OnNodeLocated += value; }
|
||||
remove { currentFlowEnvironment.OnNodeLocated -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnNodeLocated += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnNodeLocated -= value; }
|
||||
}
|
||||
|
||||
public event NodeMovedHandler OnNodeMoved
|
||||
{
|
||||
add { currentFlowEnvironment.OnNodeMoved += value; }
|
||||
remove { currentFlowEnvironment.OnNodeMoved -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnNodeMoved += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnNodeMoved -= value; }
|
||||
}
|
||||
|
||||
public event EnvOutHandler OnEnvOut
|
||||
{
|
||||
add { currentFlowEnvironment.OnEnvOut += value; }
|
||||
remove { currentFlowEnvironment.OnEnvOut -= value; }
|
||||
add { currentFlowEnvironmentEvent.OnEnvOut += value; }
|
||||
remove { currentFlowEnvironmentEvent.OnEnvOut -= value; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Serein.NodeFlow.Env
|
||||
/// <summary>
|
||||
/// 远程流程环境
|
||||
/// </summary>
|
||||
public class RemoteFlowEnvironment : ChannelFlowTrigger<string>, IFlowEnvironment
|
||||
public class RemoteFlowEnvironment : ChannelFlowTrigger<string>, IFlowEnvironment , IFlowEnvironmentEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// 连接到远程环境后切换到的环境接口实现
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
基于WPF(Dotnet 8)的流程可视化编辑器,需二次开发。
|
||||
不定期在Bilibili个人空间上更新相关的视频。
|
||||
https://space.bilibili.com/33526379
|
||||
|
||||
# 暂停更新 Workbench(WPF)项目
|
||||
* 正在使用 Avalonia UI 重写该项目,Library 相关接口可能随时变动,重写进展不定时在个人空间更新。
|
||||
# 计划任务 2024年10月28日更新
|
||||
* 重新完善远程管理与远程客户端的功能(目前仅支持远程修改节点属性、添加/移除节点、启动流程、停止流程)
|
||||
* 重新完善节点树视图、IOC容器对象视图(目前残废版)
|
||||
|
||||
@@ -9,9 +9,6 @@
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<!--<ResourceDictionary Source="/Themes/ExplicitDataControl.xaml" />-->
|
||||
<ResourceDictionary Source="/Themes/MethodDetailsControl.xaml" />
|
||||
|
||||
|
||||
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="{x:Type TextBlock }">
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
</MenuItem>
|
||||
<!--<MenuItem Header="说明"></MenuItem>-->
|
||||
</Menu>
|
||||
|
||||
|
||||
<DockPanel Grid.Row="1" Grid.Column="0" Background="#F5F5F5">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<GroupBox x:Name="ActionNodeGroupBox" Grid.Row="0" Header="动作" Margin="5" Visibility="Collapsed">
|
||||
<GroupBox x:Name="ActionNodeGroupBox" Grid.Row="0" Header="动作" Margin="5" >
|
||||
<ListBox x:Name="ActionsListBox" Background="#D0F1F9"/>
|
||||
</GroupBox>
|
||||
<GroupBox x:Name="FlipflopNodeGroupBox" Grid.Row="1" Header="触发器" Margin="5" Visibility="Collapsed">
|
||||
<GroupBox x:Name="FlipflopNodeGroupBox" Grid.Row="1" Header="触发器" Margin="5">
|
||||
<ListBox x:Name="FlipflopsListBox" Background="#FACFC1"/>
|
||||
</GroupBox>
|
||||
</Grid>
|
||||
|
||||
Reference in New Issue
Block a user