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@@ -1,198 +0,0 @@
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using Serein.Library;
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using Serein.Library.Api;
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using Serein.Workbench.Node.ViewModel;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Input;
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using System.Windows.Media;
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namespace Serein.Workbench.Node.View
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{
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/// <summary>
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/// 节点控件基类(控件)
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/// </summary>
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public abstract class NodeControlBase : UserControl, IDynamicFlowNode
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{
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/// <summary>
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/// 节点所在的画布(以后需要将画布封装出来,实现多画布的功能)
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/// </summary>
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public Canvas NodeCanvas { get; set; }
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private INodeContainerControl nodeContainerControl;
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/// <summary>
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/// 如果该节点放置在了某个容器节点,就会记录这个容器节点
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/// </summary>
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private INodeContainerControl NodeContainerControl { get; }
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/// <summary>
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/// 记录与该节点控件有关的所有连接
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/// </summary>
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private readonly List<ConnectionControl> connectionControls = new List<ConnectionControl>();
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public NodeControlViewModelBase ViewModel { get; set; }
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protected NodeControlBase()
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{
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this.Background = Brushes.Transparent;
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}
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protected NodeControlBase(NodeControlViewModelBase viewModelBase)
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{
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ViewModel = viewModelBase;
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this.Background = Brushes.Transparent;
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this.DataContext = viewModelBase;
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SetBinding();
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}
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/// <summary>
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/// 放置在某个节点容器中
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/// </summary>
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public void PlaceToContainer(INodeContainerControl nodeContainerControl)
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{
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this.nodeContainerControl = nodeContainerControl;
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NodeCanvas.Children.Remove(this); // 临时从画布上移除
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var result = nodeContainerControl.PlaceNode(this);
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if (!result) // 检查是否放置成功,如果不成功,需要重新添加回来
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{
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NodeCanvas.Children.Add(this); // 从画布上移除
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}
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}
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/// <summary>
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/// 从某个节点容器取出
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/// </summary>
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public void TakeOutContainer()
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{
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var result = nodeContainerControl.TakeOutNode(this); // 从控件取出
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if (result) // 移除成功时才添加到画布上
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{
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NodeCanvas.Children.Add(this); // 重新添加到画布上
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if (nodeContainerControl is NodeControlBase containerControl)
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{
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this.ViewModel.NodeModel.Position.X = containerControl.ViewModel.NodeModel.Position.X + containerControl.Width + 10;
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this.ViewModel.NodeModel.Position.Y = containerControl.ViewModel.NodeModel.Position.Y;
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}
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}
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}
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/// <summary>
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/// 添加与该节点有关的连接后,记录下来
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/// </summary>
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/// <param name="connection"></param>
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public void AddCnnection(ConnectionControl connection)
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{
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connectionControls.Add(connection);
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}
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/// <summary>
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/// 删除了连接之后,还需要从节点中的记录移除
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/// </summary>
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/// <param name="connection"></param>
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public void RemoveConnection(ConnectionControl connection)
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{
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connectionControls.Remove(connection);
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connection.Remote();
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}
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/// <summary>
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/// 删除所有连接
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/// </summary>
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public void RemoveAllConection()
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{
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foreach (var connection in this.connectionControls)
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{
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connection.Remote();
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}
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}
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/// <summary>
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/// 更新与该节点有关的数据
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/// </summary>
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public void UpdateLocationConnections()
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{
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foreach (var connection in this.connectionControls)
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{
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connection.RefreshLine(); // 主动更新连线位置
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}
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}
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/// <summary>
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/// 设置绑定:
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/// Canvas.X and Y : 画布位置
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/// </summary>
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public void SetBinding()
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{
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// 绑定 Canvas.Left
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Binding leftBinding = new Binding("X")
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{
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Source = ViewModel.NodeModel.Position, // 如果 X 属性在当前 DataContext 中
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Mode = BindingMode.TwoWay
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};
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BindingOperations.SetBinding(this, Canvas.LeftProperty, leftBinding);
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// 绑定 Canvas.Top
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Binding topBinding = new Binding("Y")
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{
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Source = ViewModel.NodeModel.Position, // 如果 Y 属性在当前 DataContext 中
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Mode = BindingMode.TwoWay
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};
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BindingOperations.SetBinding(this, Canvas.TopProperty, topBinding);
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}
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/// <summary>
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/// 穿透视觉树获取指定类型的第一个元素
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="parent"></param>
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/// <returns></returns>
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protected T FindVisualChild<T>(DependencyObject parent) where T : DependencyObject
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{
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for (int i = 0; i < VisualTreeHelper.GetChildrenCount(parent); i++)
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{
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var child = VisualTreeHelper.GetChild(parent, i);
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if (child is T typedChild)
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{
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return typedChild;
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}
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var childOfChild = FindVisualChild<T>(child);
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if (childOfChild != null)
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{
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return childOfChild;
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}
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}
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return null;
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}
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}
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//public class FLowNodeObObservableCollection<T> : ObservableCollection<T>
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//{
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// public void AddRange(IEnumerable<T> items)
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// {
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// foreach (var item in items)
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// {
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// this.Items.Add(item);
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// }
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// OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add));
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// }
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//}
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}
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