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https://gitee.com/akwkevin/aistudio.-wpf.-diagram
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589 lines
18 KiB
C#
589 lines
18 KiB
C#
/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Text;
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namespace ZXing.Common
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{
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/// <summary>
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/// <p>Represents a 2D matrix of bits. In function arguments below, and throughout the common
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/// module, x is the column position, and y is the row position. The ordering is always x, y.
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/// The origin is at the top-left.</p>
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/// <p>Internally the bits are represented in a 1-D array of 32-bit ints. However, each row begins
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/// with a new int. This is done intentionally so that we can copy out a row into a BitArray very
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/// efficiently.</p>
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/// <p>The ordering of bits is row-major. Within each int, the least significant bits are used first,
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/// meaning they represent lower x values. This is compatible with BitArray's implementation.</p>
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/// </summary>
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/// <author>Sean Owen</author>
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/// <author>dswitkin@google.com (Daniel Switkin)</author>
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public sealed partial class BitMatrix
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{
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private readonly int width;
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private readonly int height;
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private readonly int rowSize;
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private readonly int[] bits;
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/// <returns> The width of the matrix
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/// </returns>
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public int Width
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{
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get { return width; }
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}
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/// <returns> The height of the matrix
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/// </returns>
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public int Height
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{
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get { return height; }
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}
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/// <summary> This method is for compatibility with older code. It's only logical to call if the matrix
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/// is square, so I'm throwing if that's not the case.
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///
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/// </summary>
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/// <returns> row/column dimension of this matrix
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/// </returns>
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public int Dimension
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{
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get
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{
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if (width != height)
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{
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throw new ArgumentException("Can't call Dimension on a non-square matrix");
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}
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return width;
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}
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}
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/// <returns>
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/// The rowsize of the matrix
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/// </returns>
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public int RowSize
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{
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get { return rowSize; }
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}
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// A helper to construct a square matrix.
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public BitMatrix(int dimension)
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: this(dimension, dimension)
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{
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}
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public BitMatrix(int width, int height)
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{
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if (width < 1 || height < 1)
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{
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throw new System.ArgumentException("Both dimensions must be greater than 0");
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}
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this.width = width;
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this.height = height;
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this.rowSize = (width + 31) >> 5;
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bits = new int[rowSize*height];
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}
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internal BitMatrix(int width, int height, int rowSize, int[] bits)
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{
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this.width = width;
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this.height = height;
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this.rowSize = rowSize;
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this.bits = bits;
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}
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internal BitMatrix(int width, int height, int[] bits)
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{
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this.width = width;
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this.height = height;
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this.rowSize = (width + 31) >> 5;
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this.bits = bits;
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}
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public static BitMatrix parse(String stringRepresentation, String setString, String unsetString)
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{
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if (stringRepresentation == null)
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{
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throw new ArgumentException();
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}
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bool[] bits = new bool[stringRepresentation.Length];
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int bitsPos = 0;
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int rowStartPos = 0;
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int rowLength = -1;
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int nRows = 0;
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int pos = 0;
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while (pos < stringRepresentation.Length)
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{
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if (stringRepresentation.Substring(pos, 1).Equals("\n") ||
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stringRepresentation.Substring(pos, 1).Equals("\r"))
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{
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if (bitsPos > rowStartPos)
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{
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if (rowLength == -1)
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{
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rowLength = bitsPos - rowStartPos;
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}
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else if (bitsPos - rowStartPos != rowLength)
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{
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throw new ArgumentException("row lengths do not match");
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}
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rowStartPos = bitsPos;
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nRows++;
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}
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pos++;
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}
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else if (stringRepresentation.Substring(pos, setString.Length).Equals(setString))
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{
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pos += setString.Length;
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bits[bitsPos] = true;
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bitsPos++;
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}
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else if (stringRepresentation.Substring(pos, unsetString.Length).Equals(unsetString))
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{
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pos += unsetString.Length;
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bits[bitsPos] = false;
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bitsPos++;
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}
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else
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{
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throw new ArgumentException("illegal character encountered: " + stringRepresentation.Substring(pos));
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}
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}
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// no EOL at end?
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if (bitsPos > rowStartPos)
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{
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if (rowLength == -1)
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{
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rowLength = bitsPos - rowStartPos;
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}
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else if (bitsPos - rowStartPos != rowLength)
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{
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throw new ArgumentException("row lengths do not match");
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}
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nRows++;
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}
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BitMatrix matrix = new BitMatrix(rowLength, nRows);
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for (int i = 0; i < bitsPos; i++)
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{
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if (bits[i])
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{
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matrix[i%rowLength, i/rowLength] = true;
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}
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}
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return matrix;
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}
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/// <summary> <p>Gets the requested bit, where true means black.</p>
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///
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/// </summary>
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/// <param name="x">The horizontal component (i.e. which column)
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/// </param>
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/// <param name="y">The vertical component (i.e. which row)
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/// </param>
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/// <returns> value of given bit in matrix
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/// </returns>
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public bool this[int x, int y]
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{
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get
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{
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int offset = y*rowSize + (x >> 5);
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return (((int) ((uint) (bits[offset]) >> (x & 0x1f))) & 1) != 0;
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}
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set
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{
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if (value)
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{
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int offset = y*rowSize + (x >> 5);
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bits[offset] |= 1 << (x & 0x1f);
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}
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else
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{
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int offset = y*rowSize + (x/32);
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bits[offset] &= ~(1 << (x & 0x1f));
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}
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}
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}
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/// <summary> <p>Flips the given bit.</p>
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///
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/// </summary>
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/// <param name="x">The horizontal component (i.e. which column)
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/// </param>
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/// <param name="y">The vertical component (i.e. which row)
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/// </param>
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public void flip(int x, int y)
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{
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int offset = y*rowSize + (x >> 5);
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bits[offset] ^= 1 << (x & 0x1f);
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}
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/// <summary>
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/// Exclusive-or (XOR): Flip the bit in this {@code BitMatrix} if the corresponding
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/// mask bit is set.
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/// </summary>
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/// <param name="mask">The mask.</param>
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public void xor(BitMatrix mask)
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{
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if (width != mask.Width || height != mask.Height
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|| rowSize != mask.RowSize)
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{
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throw new ArgumentException("input matrix dimensions do not match");
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}
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var rowArray = new BitArray(width/32 + 1);
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for (int y = 0; y < height; y++)
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{
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int offset = y*rowSize;
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int[] row = mask.getRow(y, rowArray).Array;
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for (int x = 0; x < rowSize; x++)
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{
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bits[offset + x] ^= row[x];
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}
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}
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}
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/// <summary> Clears all bits (sets to false).</summary>
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public void clear()
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{
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int max = bits.Length;
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for (int i = 0; i < max; i++)
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{
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bits[i] = 0;
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}
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}
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/// <summary> <p>Sets a square region of the bit matrix to true.</p>
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///
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/// </summary>
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/// <param name="left">The horizontal position to begin at (inclusive)
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/// </param>
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/// <param name="top">The vertical position to begin at (inclusive)
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/// </param>
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/// <param name="width">The width of the region
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/// </param>
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/// <param name="height">The height of the region
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/// </param>
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public void setRegion(int left, int top, int width, int height)
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{
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if (top < 0 || left < 0)
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{
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throw new System.ArgumentException("Left and top must be nonnegative");
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}
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if (height < 1 || width < 1)
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{
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throw new System.ArgumentException("Height and width must be at least 1");
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}
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int right = left + width;
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int bottom = top + height;
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if (bottom > this.height || right > this.width)
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{
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throw new System.ArgumentException("The region must fit inside the matrix");
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}
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for (int y = top; y < bottom; y++)
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{
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int offset = y*rowSize;
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for (int x = left; x < right; x++)
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{
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bits[offset + (x >> 5)] |= 1 << (x & 0x1f);
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}
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}
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}
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/// <summary> A fast method to retrieve one row of data from the matrix as a BitArray.
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///
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/// </summary>
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/// <param name="y">The row to retrieve
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/// </param>
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/// <param name="row">An optional caller-allocated BitArray, will be allocated if null or too small
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/// </param>
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/// <returns> The resulting BitArray - this reference should always be used even when passing
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/// your own row
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/// </returns>
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public BitArray getRow(int y, BitArray row)
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{
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if (row == null || row.Size < width)
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{
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row = new BitArray(width);
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}
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else
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{
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row.clear();
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}
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int offset = y*rowSize;
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for (int x = 0; x < rowSize; x++)
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{
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row.setBulk(x << 5, bits[offset + x]);
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}
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return row;
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}
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/// <summary>
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/// Sets the row.
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/// </summary>
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/// <param name="y">row to set</param>
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/// <param name="row">{@link BitArray} to copy from</param>
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public void setRow(int y, BitArray row)
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{
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Array.Copy(row.Array, 0, bits, y*rowSize, rowSize);
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}
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/// <summary>
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/// Modifies this {@code BitMatrix} to represent the same but rotated 180 degrees
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/// </summary>
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public void rotate180()
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{
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var width = Width;
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var height = Height;
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var topRow = new BitArray(width);
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var bottomRow = new BitArray(width);
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for (int i = 0; i < (height + 1)/2; i++)
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{
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topRow = getRow(i, topRow);
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bottomRow = getRow(height - 1 - i, bottomRow);
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topRow.reverse();
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bottomRow.reverse();
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setRow(i, bottomRow);
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setRow(height - 1 - i, topRow);
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}
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}
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/// <summary>
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/// This is useful in detecting the enclosing rectangle of a 'pure' barcode.
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/// </summary>
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/// <returns>{left,top,width,height} enclosing rectangle of all 1 bits, or null if it is all white</returns>
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public int[] getEnclosingRectangle()
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{
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int left = width;
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int top = height;
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int right = -1;
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int bottom = -1;
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for (int y = 0; y < height; y++)
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{
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for (int x32 = 0; x32 < rowSize; x32++)
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{
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int theBits = bits[y*rowSize + x32];
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if (theBits != 0)
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{
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if (y < top)
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{
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top = y;
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}
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if (y > bottom)
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{
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bottom = y;
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}
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if (x32*32 < left)
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{
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int bit = 0;
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while ((theBits << (31 - bit)) == 0)
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{
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bit++;
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}
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if ((x32*32 + bit) < left)
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{
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left = x32*32 + bit;
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}
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}
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if (x32*32 + 31 > right)
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{
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int bit = 31;
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while (((int) ((uint) theBits >> bit)) == 0) // (theBits >>> bit)
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{
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bit--;
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}
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if ((x32*32 + bit) > right)
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{
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right = x32*32 + bit;
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}
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}
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}
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}
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}
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int widthTmp = right - left;
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int heightTmp = bottom - top;
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if (widthTmp < 0 || heightTmp < 0)
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{
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return null;
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}
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return new[] {left, top, widthTmp, heightTmp};
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}
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/// <summary>
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/// This is useful in detecting a corner of a 'pure' barcode.
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/// </summary>
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/// <returns>{x,y} coordinate of top-left-most 1 bit, or null if it is all white</returns>
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public int[] getTopLeftOnBit()
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{
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int bitsOffset = 0;
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while (bitsOffset < bits.Length && bits[bitsOffset] == 0)
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{
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bitsOffset++;
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}
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if (bitsOffset == bits.Length)
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{
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return null;
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}
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int y = bitsOffset/rowSize;
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int x = (bitsOffset%rowSize) << 5;
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int theBits = bits[bitsOffset];
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int bit = 0;
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while ((theBits << (31 - bit)) == 0)
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{
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bit++;
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}
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x += bit;
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return new[] {x, y};
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}
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public int[] getBottomRightOnBit()
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{
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int bitsOffset = bits.Length - 1;
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while (bitsOffset >= 0 && bits[bitsOffset] == 0)
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{
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bitsOffset--;
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}
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if (bitsOffset < 0)
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{
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return null;
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}
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int y = bitsOffset/rowSize;
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int x = (bitsOffset%rowSize) << 5;
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int theBits = bits[bitsOffset];
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int bit = 31;
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while (((int) ((uint) theBits >> bit)) == 0) // (theBits >>> bit)
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{
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bit--;
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}
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x += bit;
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return new int[] {x, y};
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}
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/// <summary>
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/// Determines whether the specified <see cref="System.Object"/> is equal to this instance.
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/// </summary>
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/// <param name="obj">The <see cref="System.Object"/> to compare with this instance.</param>
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/// <returns>
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/// <c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>.
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/// </returns>
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public override bool Equals(object obj)
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{
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if (!(obj is BitMatrix))
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{
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return false;
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}
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var other = (BitMatrix) obj;
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if (width != other.width || height != other.height ||
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rowSize != other.rowSize || bits.Length != other.bits.Length)
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{
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return false;
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}
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for (int i = 0; i < bits.Length; i++)
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{
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if (bits[i] != other.bits[i])
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// Returns a hash code for this instance.
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/// </summary>
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/// <returns>
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/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
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/// </returns>
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public override int GetHashCode()
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{
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int hash = width;
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hash = 31*hash + width;
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hash = 31*hash + height;
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hash = 31*hash + rowSize;
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foreach (var bit in bits)
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{
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hash = 31*hash + bit.GetHashCode();
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}
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return hash;
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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public override String ToString()
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{
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return ToString("X ", " ", Environment.NewLine);
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <param name="setString">The set string.</param>
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/// <param name="unsetString">The unset string.</param>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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public String ToString(String setString, String unsetString)
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{
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return ToString(setString, unsetString, Environment.NewLine);
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <param name="setString">The set string.</param>
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/// <param name="unsetString">The unset string.</param>
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/// <param name="lineSeparator">The line separator.</param>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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public String ToString(String setString, String unsetString, String lineSeparator)
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{
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var result = new StringBuilder(height*(width + 1));
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for (int y = 0; y < height; y++)
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{
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
result.Append(this[x, y] ? setString : unsetString);
|
|
}
|
|
result.Append(lineSeparator);
|
|
}
|
|
return result.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clones this instance.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public object Clone()
|
|
{
|
|
return new BitMatrix(width, height, rowSize, (int[]) bits.Clone());
|
|
}
|
|
}
|
|
} |