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aistudio-wpf-diagram/zxing.core/xx/common/BitMatrix.cs
2021-07-23 09:42:22 +08:00

589 lines
18 KiB
C#

/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
namespace ZXing.Common
{
/// <summary>
/// <p>Represents a 2D matrix of bits. In function arguments below, and throughout the common
/// module, x is the column position, and y is the row position. The ordering is always x, y.
/// The origin is at the top-left.</p>
/// <p>Internally the bits are represented in a 1-D array of 32-bit ints. However, each row begins
/// with a new int. This is done intentionally so that we can copy out a row into a BitArray very
/// efficiently.</p>
/// <p>The ordering of bits is row-major. Within each int, the least significant bits are used first,
/// meaning they represent lower x values. This is compatible with BitArray's implementation.</p>
/// </summary>
/// <author>Sean Owen</author>
/// <author>dswitkin@google.com (Daniel Switkin)</author>
public sealed partial class BitMatrix
{
private readonly int width;
private readonly int height;
private readonly int rowSize;
private readonly int[] bits;
/// <returns> The width of the matrix
/// </returns>
public int Width
{
get { return width; }
}
/// <returns> The height of the matrix
/// </returns>
public int Height
{
get { return height; }
}
/// <summary> This method is for compatibility with older code. It's only logical to call if the matrix
/// is square, so I'm throwing if that's not the case.
///
/// </summary>
/// <returns> row/column dimension of this matrix
/// </returns>
public int Dimension
{
get
{
if (width != height)
{
throw new ArgumentException("Can't call Dimension on a non-square matrix");
}
return width;
}
}
/// <returns>
/// The rowsize of the matrix
/// </returns>
public int RowSize
{
get { return rowSize; }
}
// A helper to construct a square matrix.
public BitMatrix(int dimension)
: this(dimension, dimension)
{
}
public BitMatrix(int width, int height)
{
if (width < 1 || height < 1)
{
throw new System.ArgumentException("Both dimensions must be greater than 0");
}
this.width = width;
this.height = height;
this.rowSize = (width + 31) >> 5;
bits = new int[rowSize*height];
}
internal BitMatrix(int width, int height, int rowSize, int[] bits)
{
this.width = width;
this.height = height;
this.rowSize = rowSize;
this.bits = bits;
}
internal BitMatrix(int width, int height, int[] bits)
{
this.width = width;
this.height = height;
this.rowSize = (width + 31) >> 5;
this.bits = bits;
}
public static BitMatrix parse(String stringRepresentation, String setString, String unsetString)
{
if (stringRepresentation == null)
{
throw new ArgumentException();
}
bool[] bits = new bool[stringRepresentation.Length];
int bitsPos = 0;
int rowStartPos = 0;
int rowLength = -1;
int nRows = 0;
int pos = 0;
while (pos < stringRepresentation.Length)
{
if (stringRepresentation.Substring(pos, 1).Equals("\n") ||
stringRepresentation.Substring(pos, 1).Equals("\r"))
{
if (bitsPos > rowStartPos)
{
if (rowLength == -1)
{
rowLength = bitsPos - rowStartPos;
}
else if (bitsPos - rowStartPos != rowLength)
{
throw new ArgumentException("row lengths do not match");
}
rowStartPos = bitsPos;
nRows++;
}
pos++;
}
else if (stringRepresentation.Substring(pos, setString.Length).Equals(setString))
{
pos += setString.Length;
bits[bitsPos] = true;
bitsPos++;
}
else if (stringRepresentation.Substring(pos, unsetString.Length).Equals(unsetString))
{
pos += unsetString.Length;
bits[bitsPos] = false;
bitsPos++;
}
else
{
throw new ArgumentException("illegal character encountered: " + stringRepresentation.Substring(pos));
}
}
// no EOL at end?
if (bitsPos > rowStartPos)
{
if (rowLength == -1)
{
rowLength = bitsPos - rowStartPos;
}
else if (bitsPos - rowStartPos != rowLength)
{
throw new ArgumentException("row lengths do not match");
}
nRows++;
}
BitMatrix matrix = new BitMatrix(rowLength, nRows);
for (int i = 0; i < bitsPos; i++)
{
if (bits[i])
{
matrix[i%rowLength, i/rowLength] = true;
}
}
return matrix;
}
/// <summary> <p>Gets the requested bit, where true means black.</p>
///
/// </summary>
/// <param name="x">The horizontal component (i.e. which column)
/// </param>
/// <param name="y">The vertical component (i.e. which row)
/// </param>
/// <returns> value of given bit in matrix
/// </returns>
public bool this[int x, int y]
{
get
{
int offset = y*rowSize + (x >> 5);
return (((int) ((uint) (bits[offset]) >> (x & 0x1f))) & 1) != 0;
}
set
{
if (value)
{
int offset = y*rowSize + (x >> 5);
bits[offset] |= 1 << (x & 0x1f);
}
else
{
int offset = y*rowSize + (x/32);
bits[offset] &= ~(1 << (x & 0x1f));
}
}
}
/// <summary> <p>Flips the given bit.</p>
///
/// </summary>
/// <param name="x">The horizontal component (i.e. which column)
/// </param>
/// <param name="y">The vertical component (i.e. which row)
/// </param>
public void flip(int x, int y)
{
int offset = y*rowSize + (x >> 5);
bits[offset] ^= 1 << (x & 0x1f);
}
/// <summary>
/// Exclusive-or (XOR): Flip the bit in this {@code BitMatrix} if the corresponding
/// mask bit is set.
/// </summary>
/// <param name="mask">The mask.</param>
public void xor(BitMatrix mask)
{
if (width != mask.Width || height != mask.Height
|| rowSize != mask.RowSize)
{
throw new ArgumentException("input matrix dimensions do not match");
}
var rowArray = new BitArray(width/32 + 1);
for (int y = 0; y < height; y++)
{
int offset = y*rowSize;
int[] row = mask.getRow(y, rowArray).Array;
for (int x = 0; x < rowSize; x++)
{
bits[offset + x] ^= row[x];
}
}
}
/// <summary> Clears all bits (sets to false).</summary>
public void clear()
{
int max = bits.Length;
for (int i = 0; i < max; i++)
{
bits[i] = 0;
}
}
/// <summary> <p>Sets a square region of the bit matrix to true.</p>
///
/// </summary>
/// <param name="left">The horizontal position to begin at (inclusive)
/// </param>
/// <param name="top">The vertical position to begin at (inclusive)
/// </param>
/// <param name="width">The width of the region
/// </param>
/// <param name="height">The height of the region
/// </param>
public void setRegion(int left, int top, int width, int height)
{
if (top < 0 || left < 0)
{
throw new System.ArgumentException("Left and top must be nonnegative");
}
if (height < 1 || width < 1)
{
throw new System.ArgumentException("Height and width must be at least 1");
}
int right = left + width;
int bottom = top + height;
if (bottom > this.height || right > this.width)
{
throw new System.ArgumentException("The region must fit inside the matrix");
}
for (int y = top; y < bottom; y++)
{
int offset = y*rowSize;
for (int x = left; x < right; x++)
{
bits[offset + (x >> 5)] |= 1 << (x & 0x1f);
}
}
}
/// <summary> A fast method to retrieve one row of data from the matrix as a BitArray.
///
/// </summary>
/// <param name="y">The row to retrieve
/// </param>
/// <param name="row">An optional caller-allocated BitArray, will be allocated if null or too small
/// </param>
/// <returns> The resulting BitArray - this reference should always be used even when passing
/// your own row
/// </returns>
public BitArray getRow(int y, BitArray row)
{
if (row == null || row.Size < width)
{
row = new BitArray(width);
}
else
{
row.clear();
}
int offset = y*rowSize;
for (int x = 0; x < rowSize; x++)
{
row.setBulk(x << 5, bits[offset + x]);
}
return row;
}
/// <summary>
/// Sets the row.
/// </summary>
/// <param name="y">row to set</param>
/// <param name="row">{@link BitArray} to copy from</param>
public void setRow(int y, BitArray row)
{
Array.Copy(row.Array, 0, bits, y*rowSize, rowSize);
}
/// <summary>
/// Modifies this {@code BitMatrix} to represent the same but rotated 180 degrees
/// </summary>
public void rotate180()
{
var width = Width;
var height = Height;
var topRow = new BitArray(width);
var bottomRow = new BitArray(width);
for (int i = 0; i < (height + 1)/2; i++)
{
topRow = getRow(i, topRow);
bottomRow = getRow(height - 1 - i, bottomRow);
topRow.reverse();
bottomRow.reverse();
setRow(i, bottomRow);
setRow(height - 1 - i, topRow);
}
}
/// <summary>
/// This is useful in detecting the enclosing rectangle of a 'pure' barcode.
/// </summary>
/// <returns>{left,top,width,height} enclosing rectangle of all 1 bits, or null if it is all white</returns>
public int[] getEnclosingRectangle()
{
int left = width;
int top = height;
int right = -1;
int bottom = -1;
for (int y = 0; y < height; y++)
{
for (int x32 = 0; x32 < rowSize; x32++)
{
int theBits = bits[y*rowSize + x32];
if (theBits != 0)
{
if (y < top)
{
top = y;
}
if (y > bottom)
{
bottom = y;
}
if (x32*32 < left)
{
int bit = 0;
while ((theBits << (31 - bit)) == 0)
{
bit++;
}
if ((x32*32 + bit) < left)
{
left = x32*32 + bit;
}
}
if (x32*32 + 31 > right)
{
int bit = 31;
while (((int) ((uint) theBits >> bit)) == 0) // (theBits >>> bit)
{
bit--;
}
if ((x32*32 + bit) > right)
{
right = x32*32 + bit;
}
}
}
}
}
int widthTmp = right - left;
int heightTmp = bottom - top;
if (widthTmp < 0 || heightTmp < 0)
{
return null;
}
return new[] {left, top, widthTmp, heightTmp};
}
/// <summary>
/// This is useful in detecting a corner of a 'pure' barcode.
/// </summary>
/// <returns>{x,y} coordinate of top-left-most 1 bit, or null if it is all white</returns>
public int[] getTopLeftOnBit()
{
int bitsOffset = 0;
while (bitsOffset < bits.Length && bits[bitsOffset] == 0)
{
bitsOffset++;
}
if (bitsOffset == bits.Length)
{
return null;
}
int y = bitsOffset/rowSize;
int x = (bitsOffset%rowSize) << 5;
int theBits = bits[bitsOffset];
int bit = 0;
while ((theBits << (31 - bit)) == 0)
{
bit++;
}
x += bit;
return new[] {x, y};
}
public int[] getBottomRightOnBit()
{
int bitsOffset = bits.Length - 1;
while (bitsOffset >= 0 && bits[bitsOffset] == 0)
{
bitsOffset--;
}
if (bitsOffset < 0)
{
return null;
}
int y = bitsOffset/rowSize;
int x = (bitsOffset%rowSize) << 5;
int theBits = bits[bitsOffset];
int bit = 31;
while (((int) ((uint) theBits >> bit)) == 0) // (theBits >>> bit)
{
bit--;
}
x += bit;
return new int[] {x, y};
}
/// <summary>
/// Determines whether the specified <see cref="System.Object"/> is equal to this instance.
/// </summary>
/// <param name="obj">The <see cref="System.Object"/> to compare with this instance.</param>
/// <returns>
/// <c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>.
/// </returns>
public override bool Equals(object obj)
{
if (!(obj is BitMatrix))
{
return false;
}
var other = (BitMatrix) obj;
if (width != other.width || height != other.height ||
rowSize != other.rowSize || bits.Length != other.bits.Length)
{
return false;
}
for (int i = 0; i < bits.Length; i++)
{
if (bits[i] != other.bits[i])
{
return false;
}
}
return true;
}
/// <summary>
/// Returns a hash code for this instance.
/// </summary>
/// <returns>
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
/// </returns>
public override int GetHashCode()
{
int hash = width;
hash = 31*hash + width;
hash = 31*hash + height;
hash = 31*hash + rowSize;
foreach (var bit in bits)
{
hash = 31*hash + bit.GetHashCode();
}
return hash;
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override String ToString()
{
return ToString("X ", " ", Environment.NewLine);
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <param name="setString">The set string.</param>
/// <param name="unsetString">The unset string.</param>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public String ToString(String setString, String unsetString)
{
return ToString(setString, unsetString, Environment.NewLine);
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <param name="setString">The set string.</param>
/// <param name="unsetString">The unset string.</param>
/// <param name="lineSeparator">The line separator.</param>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public String ToString(String setString, String unsetString, String lineSeparator)
{
var result = new StringBuilder(height*(width + 1));
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
result.Append(this[x, y] ? setString : unsetString);
}
result.Append(lineSeparator);
}
return result.ToString();
}
/// <summary>
/// Clones this instance.
/// </summary>
/// <returns></returns>
public object Clone()
{
return new BitMatrix(width, height, rowSize, (int[]) bits.Clone());
}
}
}