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https://gitee.com/akwkevin/aistudio.-wpf.-diagram
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621 lines
26 KiB
C#
621 lines
26 KiB
C#
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/*
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* Copyright 2008 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using ZXing.Common;
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namespace ZXing.OneD
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{
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/// <summary>
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/// <p>Decodes Code 128 barcodes.</p>
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///
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/// <author>Sean Owen</author>
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/// </summary>
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public sealed class Code128Reader : OneDReader
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{
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internal static int[][] CODE_PATTERNS = {
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new[] {2, 1, 2, 2, 2, 2}, // 0
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new[] {2, 2, 2, 1, 2, 2},
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new[] {2, 2, 2, 2, 2, 1},
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new[] {1, 2, 1, 2, 2, 3},
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new[] {1, 2, 1, 3, 2, 2},
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new[] {1, 3, 1, 2, 2, 2}, // 5
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new[] {1, 2, 2, 2, 1, 3},
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new[] {1, 2, 2, 3, 1, 2},
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new[] {1, 3, 2, 2, 1, 2},
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new[] {2, 2, 1, 2, 1, 3},
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new[] {2, 2, 1, 3, 1, 2}, // 10
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new[] {2, 3, 1, 2, 1, 2},
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new[] {1, 1, 2, 2, 3, 2},
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new[] {1, 2, 2, 1, 3, 2},
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new[] {1, 2, 2, 2, 3, 1},
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new[] {1, 1, 3, 2, 2, 2}, // 15
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new[] {1, 2, 3, 1, 2, 2},
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new[] {1, 2, 3, 2, 2, 1},
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new[] {2, 2, 3, 2, 1, 1},
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new[] {2, 2, 1, 1, 3, 2},
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new[] {2, 2, 1, 2, 3, 1}, // 20
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new[] {2, 1, 3, 2, 1, 2},
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new[] {2, 2, 3, 1, 1, 2},
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new[] {3, 1, 2, 1, 3, 1},
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new[] {3, 1, 1, 2, 2, 2},
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new[] {3, 2, 1, 1, 2, 2}, // 25
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new[] {3, 2, 1, 2, 2, 1},
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new[] {3, 1, 2, 2, 1, 2},
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new[] {3, 2, 2, 1, 1, 2},
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new[] {3, 2, 2, 2, 1, 1},
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new[] {2, 1, 2, 1, 2, 3}, // 30
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new[] {2, 1, 2, 3, 2, 1},
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new[] {2, 3, 2, 1, 2, 1},
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new[] {1, 1, 1, 3, 2, 3},
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new[] {1, 3, 1, 1, 2, 3},
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new[] {1, 3, 1, 3, 2, 1}, // 35
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new[] {1, 1, 2, 3, 1, 3},
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new[] {1, 3, 2, 1, 1, 3},
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new[] {1, 3, 2, 3, 1, 1},
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new[] {2, 1, 1, 3, 1, 3},
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new[] {2, 3, 1, 1, 1, 3}, // 40
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new[] {2, 3, 1, 3, 1, 1},
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new[] {1, 1, 2, 1, 3, 3},
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new[] {1, 1, 2, 3, 3, 1},
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new[] {1, 3, 2, 1, 3, 1},
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new[] {1, 1, 3, 1, 2, 3}, // 45
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new[] {1, 1, 3, 3, 2, 1},
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new[] {1, 3, 3, 1, 2, 1},
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new[] {3, 1, 3, 1, 2, 1},
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new[] {2, 1, 1, 3, 3, 1},
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new[] {2, 3, 1, 1, 3, 1}, // 50
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new[] {2, 1, 3, 1, 1, 3},
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new[] {2, 1, 3, 3, 1, 1},
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new[] {2, 1, 3, 1, 3, 1},
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new[] {3, 1, 1, 1, 2, 3},
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new[] {3, 1, 1, 3, 2, 1}, // 55
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new[] {3, 3, 1, 1, 2, 1},
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new[] {3, 1, 2, 1, 1, 3},
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new[] {3, 1, 2, 3, 1, 1},
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new[] {3, 3, 2, 1, 1, 1},
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new[] {3, 1, 4, 1, 1, 1}, // 60
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new[] {2, 2, 1, 4, 1, 1},
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new[] {4, 3, 1, 1, 1, 1},
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new[] {1, 1, 1, 2, 2, 4},
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new[] {1, 1, 1, 4, 2, 2},
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new[] {1, 2, 1, 1, 2, 4}, // 65
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new[] {1, 2, 1, 4, 2, 1},
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new[] {1, 4, 1, 1, 2, 2},
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new[] {1, 4, 1, 2, 2, 1},
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new[] {1, 1, 2, 2, 1, 4},
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new[] {1, 1, 2, 4, 1, 2}, // 70
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new[] {1, 2, 2, 1, 1, 4},
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new[] {1, 2, 2, 4, 1, 1},
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new[] {1, 4, 2, 1, 1, 2},
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new[] {1, 4, 2, 2, 1, 1},
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new[] {2, 4, 1, 2, 1, 1}, // 75
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new[] {2, 2, 1, 1, 1, 4},
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new[] {4, 1, 3, 1, 1, 1},
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new[] {2, 4, 1, 1, 1, 2},
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new[] {1, 3, 4, 1, 1, 1},
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new[] {1, 1, 1, 2, 4, 2}, // 80
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new[] {1, 2, 1, 1, 4, 2},
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new[] {1, 2, 1, 2, 4, 1},
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new[] {1, 1, 4, 2, 1, 2},
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new[] {1, 2, 4, 1, 1, 2},
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new[] {1, 2, 4, 2, 1, 1}, // 85
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new[] {4, 1, 1, 2, 1, 2},
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new[] {4, 2, 1, 1, 1, 2},
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new[] {4, 2, 1, 2, 1, 1},
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new[] {2, 1, 2, 1, 4, 1},
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new[] {2, 1, 4, 1, 2, 1}, // 90
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new[] {4, 1, 2, 1, 2, 1},
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new[] {1, 1, 1, 1, 4, 3},
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new[] {1, 1, 1, 3, 4, 1},
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new[] {1, 3, 1, 1, 4, 1},
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new[] {1, 1, 4, 1, 1, 3}, // 95
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new[] {1, 1, 4, 3, 1, 1},
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new[] {4, 1, 1, 1, 1, 3},
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new[] {4, 1, 1, 3, 1, 1},
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new[] {1, 1, 3, 1, 4, 1},
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new[] {1, 1, 4, 1, 3, 1}, // 100
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new[] {3, 1, 1, 1, 4, 1},
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new[] {4, 1, 1, 1, 3, 1},
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new[] {2, 1, 1, 4, 1, 2},
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new[] {2, 1, 1, 2, 1, 4},
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new[] {2, 1, 1, 2, 3, 2}, // 105
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new[] {2, 3, 3, 1, 1, 1, 2}
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};
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private static readonly int MAX_AVG_VARIANCE = (int)(PATTERN_MATCH_RESULT_SCALE_FACTOR * 0.25f);
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private static readonly int MAX_INDIVIDUAL_VARIANCE = (int)(PATTERN_MATCH_RESULT_SCALE_FACTOR * 0.7f);
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private const int CODE_SHIFT = 98;
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private const int CODE_CODE_C = 99;
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private const int CODE_CODE_B = 100;
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private const int CODE_CODE_A = 101;
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private const int CODE_FNC_1 = 102;
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private const int CODE_FNC_2 = 97;
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private const int CODE_FNC_3 = 96;
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private const int CODE_FNC_4_A = 101;
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private const int CODE_FNC_4_B = 100;
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private const int CODE_START_A = 103;
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private const int CODE_START_B = 104;
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private const int CODE_START_C = 105;
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private const int CODE_STOP = 106;
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private static int[] findStartPattern(BitArray row)
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{
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int width = row.Size;
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int rowOffset = row.getNextSet(0);
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int counterPosition = 0;
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int[] counters = new int[6];
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int patternStart = rowOffset;
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bool isWhite = false;
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int patternLength = counters.Length;
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for (int i = rowOffset; i < width; i++)
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{
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if (row[i] ^ isWhite)
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{
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counters[counterPosition]++;
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}
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else
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{
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if (counterPosition == patternLength - 1)
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{
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int bestVariance = MAX_AVG_VARIANCE;
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int bestMatch = -1;
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for (int startCode = CODE_START_A; startCode <= CODE_START_C; startCode++)
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{
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int variance = patternMatchVariance(counters, CODE_PATTERNS[startCode],
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MAX_INDIVIDUAL_VARIANCE);
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if (variance < bestVariance)
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{
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bestVariance = variance;
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bestMatch = startCode;
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}
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}
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if (bestMatch >= 0)
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{
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// Look for whitespace before start pattern, >= 50% of width of start pattern
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if (row.isRange(Math.Max(0, patternStart - (i - patternStart) / 2), patternStart,
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false))
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{
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return new int[] { patternStart, i, bestMatch };
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}
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}
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patternStart += counters[0] + counters[1];
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Array.Copy(counters, 2, counters, 0, patternLength - 2);
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counters[patternLength - 2] = 0;
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counters[patternLength - 1] = 0;
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counterPosition--;
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}
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else
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{
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counterPosition++;
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}
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counters[counterPosition] = 1;
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isWhite = !isWhite;
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}
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}
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return null;
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}
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private static bool decodeCode(BitArray row, int[] counters, int rowOffset, out int code)
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{
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code = -1;
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if (!recordPattern(row, rowOffset, counters))
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return false;
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int bestVariance = MAX_AVG_VARIANCE; // worst variance we'll accept
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for (int d = 0; d < CODE_PATTERNS.Length; d++)
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{
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int[] pattern = CODE_PATTERNS[d];
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int variance = patternMatchVariance(counters, pattern, MAX_INDIVIDUAL_VARIANCE);
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if (variance < bestVariance)
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{
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bestVariance = variance;
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code = d;
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}
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}
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// TODO We're overlooking the fact that the STOP pattern has 7 values, not 6.
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return code >= 0;
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}
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override public Result decodeRow(int rowNumber, BitArray row, IDictionary<DecodeHintType, object> hints)
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{
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bool convertFNC1 = hints != null && hints.ContainsKey(DecodeHintType.ASSUME_GS1);
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int[] startPatternInfo = findStartPattern(row);
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if (startPatternInfo == null)
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return null;
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int startCode = startPatternInfo[2];
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var rawCodes = new List<byte>(20);
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rawCodes.Add((byte)startCode);
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int codeSet;
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switch (startCode)
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{
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case CODE_START_A:
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codeSet = CODE_CODE_A;
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break;
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case CODE_START_B:
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codeSet = CODE_CODE_B;
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break;
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case CODE_START_C:
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codeSet = CODE_CODE_C;
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break;
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default:
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return null;
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}
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bool done = false;
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bool isNextShifted = false;
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var result = new StringBuilder(20);
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int lastStart = startPatternInfo[0];
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int nextStart = startPatternInfo[1];
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int[] counters = new int[6];
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int lastCode = 0;
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int code = 0;
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int checksumTotal = startCode;
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int multiplier = 0;
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bool lastCharacterWasPrintable = true;
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bool upperMode = false;
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bool shiftUpperMode = false;
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while (!done)
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{
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bool unshift = isNextShifted;
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isNextShifted = false;
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// Save off last code
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lastCode = code;
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// Decode another code from image
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if (!decodeCode(row, counters, nextStart, out code))
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return null;
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rawCodes.Add((byte)code);
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// Remember whether the last code was printable or not (excluding CODE_STOP)
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if (code != CODE_STOP)
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{
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lastCharacterWasPrintable = true;
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}
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// Add to checksum computation (if not CODE_STOP of course)
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if (code != CODE_STOP)
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{
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multiplier++;
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checksumTotal += multiplier * code;
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}
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// Advance to where the next code will to start
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lastStart = nextStart;
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foreach (int counter in counters)
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{
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nextStart += counter;
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}
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// Take care of illegal start codes
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switch (code)
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{
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case CODE_START_A:
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case CODE_START_B:
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case CODE_START_C:
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return null;
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}
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switch (codeSet)
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{
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case CODE_CODE_A:
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if (code < 64)
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{
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if (shiftUpperMode == upperMode)
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{
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result.Append((char) (' ' + code));
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}
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else
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{
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result.Append((char) (' ' + code + 128));
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}
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shiftUpperMode = false;
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}
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else if (code < 96)
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{
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if (shiftUpperMode == upperMode)
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{
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result.Append((char) (code - 64));
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}
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else
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{
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result.Append((char) (code + 64));
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}
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|
|
shiftUpperMode = false;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// Don't let CODE_STOP, which always appears, affect whether whether we think the last
|
||
|
|
// code was printable or not.
|
||
|
|
if (code != CODE_STOP)
|
||
|
|
{
|
||
|
|
lastCharacterWasPrintable = false;
|
||
|
|
}
|
||
|
|
switch (code)
|
||
|
|
{
|
||
|
|
case CODE_FNC_1:
|
||
|
|
if (convertFNC1)
|
||
|
|
{
|
||
|
|
if (result.Length == 0)
|
||
|
|
{
|
||
|
|
// GS1 specification 5.4.3.7. and 5.4.6.4. If the first char after the start code
|
||
|
|
// is FNC1 then this is GS1-128. We add the symbology identifier.
|
||
|
|
result.Append("]C1");
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// GS1 specification 5.4.7.5. Every subsequent FNC1 is returned as ASCII 29 (GS)
|
||
|
|
result.Append((char) 29);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case CODE_FNC_2:
|
||
|
|
case CODE_FNC_3:
|
||
|
|
// do nothing?
|
||
|
|
break;
|
||
|
|
case CODE_FNC_4_A:
|
||
|
|
if (!upperMode && shiftUpperMode)
|
||
|
|
{
|
||
|
|
upperMode = true;
|
||
|
|
shiftUpperMode = false;
|
||
|
|
}
|
||
|
|
else if (upperMode && shiftUpperMode)
|
||
|
|
{
|
||
|
|
upperMode = false;
|
||
|
|
shiftUpperMode = false;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
shiftUpperMode = true;
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case CODE_SHIFT:
|
||
|
|
isNextShifted = true;
|
||
|
|
codeSet = CODE_CODE_B;
|
||
|
|
break;
|
||
|
|
case CODE_CODE_B:
|
||
|
|
codeSet = CODE_CODE_B;
|
||
|
|
break;
|
||
|
|
case CODE_CODE_C:
|
||
|
|
codeSet = CODE_CODE_C;
|
||
|
|
break;
|
||
|
|
case CODE_STOP:
|
||
|
|
done = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case CODE_CODE_B:
|
||
|
|
if (code < 96)
|
||
|
|
{
|
||
|
|
if (shiftUpperMode == upperMode)
|
||
|
|
{
|
||
|
|
result.Append((char)(' ' + code));
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
result.Append((char)(' ' + code + 128));
|
||
|
|
}
|
||
|
|
shiftUpperMode = false;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (code != CODE_STOP)
|
||
|
|
{
|
||
|
|
lastCharacterWasPrintable = false;
|
||
|
|
}
|
||
|
|
switch (code)
|
||
|
|
{
|
||
|
|
case CODE_FNC_1:
|
||
|
|
if (convertFNC1)
|
||
|
|
{
|
||
|
|
if (result.Length == 0)
|
||
|
|
{
|
||
|
|
// GS1 specification 5.4.3.7. and 5.4.6.4. If the first char after the start code
|
||
|
|
// is FNC1 then this is GS1-128. We add the symbology identifier.
|
||
|
|
result.Append("]C1");
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// GS1 specification 5.4.7.5. Every subsequent FNC1 is returned as ASCII 29 (GS)
|
||
|
|
result.Append((char)29);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case CODE_FNC_2:
|
||
|
|
case CODE_FNC_3:
|
||
|
|
// do nothing?
|
||
|
|
break;
|
||
|
|
case CODE_FNC_4_B:
|
||
|
|
if (!upperMode && shiftUpperMode)
|
||
|
|
{
|
||
|
|
upperMode = true;
|
||
|
|
shiftUpperMode = false;
|
||
|
|
}
|
||
|
|
else if (upperMode && shiftUpperMode)
|
||
|
|
{
|
||
|
|
upperMode = false;
|
||
|
|
shiftUpperMode = false;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
shiftUpperMode = true;
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case CODE_SHIFT:
|
||
|
|
isNextShifted = true;
|
||
|
|
codeSet = CODE_CODE_A;
|
||
|
|
break;
|
||
|
|
case CODE_CODE_A:
|
||
|
|
codeSet = CODE_CODE_A;
|
||
|
|
break;
|
||
|
|
case CODE_CODE_C:
|
||
|
|
codeSet = CODE_CODE_C;
|
||
|
|
break;
|
||
|
|
case CODE_STOP:
|
||
|
|
done = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case CODE_CODE_C:
|
||
|
|
if (code < 100)
|
||
|
|
{
|
||
|
|
if (code < 10)
|
||
|
|
{
|
||
|
|
result.Append('0');
|
||
|
|
}
|
||
|
|
result.Append(code);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (code != CODE_STOP)
|
||
|
|
{
|
||
|
|
lastCharacterWasPrintable = false;
|
||
|
|
}
|
||
|
|
switch (code)
|
||
|
|
{
|
||
|
|
case CODE_FNC_1:
|
||
|
|
if (convertFNC1)
|
||
|
|
{
|
||
|
|
if (result.Length == 0)
|
||
|
|
{
|
||
|
|
// GS1 specification 5.4.3.7. and 5.4.6.4. If the first char after the start code
|
||
|
|
// is FNC1 then this is GS1-128. We add the symbology identifier.
|
||
|
|
result.Append("]C1");
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// GS1 specification 5.4.7.5. Every subsequent FNC1 is returned as ASCII 29 (GS)
|
||
|
|
result.Append((char) 29);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case CODE_CODE_A:
|
||
|
|
codeSet = CODE_CODE_A;
|
||
|
|
break;
|
||
|
|
case CODE_CODE_B:
|
||
|
|
codeSet = CODE_CODE_B;
|
||
|
|
break;
|
||
|
|
case CODE_STOP:
|
||
|
|
done = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Unshift back to another code set if we were shifted
|
||
|
|
if (unshift)
|
||
|
|
{
|
||
|
|
codeSet = codeSet == CODE_CODE_A ? CODE_CODE_B : CODE_CODE_A;
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
int lastPatternSize = nextStart - lastStart;
|
||
|
|
|
||
|
|
// Check for ample whitespace following pattern, but, to do this we first need to remember that
|
||
|
|
// we fudged decoding CODE_STOP since it actually has 7 bars, not 6. There is a black bar left
|
||
|
|
// to read off. Would be slightly better to properly read. Here we just skip it:
|
||
|
|
nextStart = row.getNextUnset(nextStart);
|
||
|
|
if (!row.isRange(nextStart,
|
||
|
|
Math.Min(row.Size, nextStart + (nextStart - lastStart) / 2),
|
||
|
|
false))
|
||
|
|
{
|
||
|
|
return null;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Pull out from sum the value of the penultimate check code
|
||
|
|
checksumTotal -= multiplier * lastCode;
|
||
|
|
// lastCode is the checksum then:
|
||
|
|
if (checksumTotal % 103 != lastCode)
|
||
|
|
{
|
||
|
|
return null;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Need to pull out the check digits from string
|
||
|
|
int resultLength = result.Length;
|
||
|
|
if (resultLength == 0)
|
||
|
|
{
|
||
|
|
// false positive
|
||
|
|
return null;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Only bother if the result had at least one character, and if the checksum digit happened to
|
||
|
|
// be a printable character. If it was just interpreted as a control code, nothing to remove.
|
||
|
|
if (resultLength > 0 && lastCharacterWasPrintable)
|
||
|
|
{
|
||
|
|
if (codeSet == CODE_CODE_C)
|
||
|
|
{
|
||
|
|
result.Remove(resultLength - 2, 2);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
result.Remove(resultLength - 1, 1);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
float left = (startPatternInfo[1] + startPatternInfo[0]) / 2.0f;
|
||
|
|
float right = lastStart + lastPatternSize / 2.0f;
|
||
|
|
|
||
|
|
var resultPointCallback = hints == null || !hints.ContainsKey(DecodeHintType.NEED_RESULT_POINT_CALLBACK)
|
||
|
|
? null
|
||
|
|
: (ResultPointCallback)hints[DecodeHintType.NEED_RESULT_POINT_CALLBACK];
|
||
|
|
if (resultPointCallback != null)
|
||
|
|
{
|
||
|
|
resultPointCallback(new ResultPoint(left, rowNumber));
|
||
|
|
resultPointCallback(new ResultPoint(right, rowNumber));
|
||
|
|
}
|
||
|
|
|
||
|
|
int rawCodesSize = rawCodes.Count;
|
||
|
|
var rawBytes = new byte[rawCodesSize];
|
||
|
|
for (int i = 0; i < rawCodesSize; i++)
|
||
|
|
{
|
||
|
|
rawBytes[i] = rawCodes[i];
|
||
|
|
}
|
||
|
|
|
||
|
|
return new Result(
|
||
|
|
result.ToString(),
|
||
|
|
rawBytes,
|
||
|
|
new []
|
||
|
|
{
|
||
|
|
new ResultPoint(left, rowNumber),
|
||
|
|
new ResultPoint(right, rowNumber)
|
||
|
|
},
|
||
|
|
BarcodeFormat.CODE_128);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|