/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Collections.Generic; using System.Text; using ZXing.Common; namespace ZXing.OneD { /// ///

Decodes Code 128 barcodes.

/// /// Sean Owen ///
public sealed class Code128Reader : OneDReader { internal static int[][] CODE_PATTERNS = { new[] {2, 1, 2, 2, 2, 2}, // 0 new[] {2, 2, 2, 1, 2, 2}, new[] {2, 2, 2, 2, 2, 1}, new[] {1, 2, 1, 2, 2, 3}, new[] {1, 2, 1, 3, 2, 2}, new[] {1, 3, 1, 2, 2, 2}, // 5 new[] {1, 2, 2, 2, 1, 3}, new[] {1, 2, 2, 3, 1, 2}, new[] {1, 3, 2, 2, 1, 2}, new[] {2, 2, 1, 2, 1, 3}, new[] {2, 2, 1, 3, 1, 2}, // 10 new[] {2, 3, 1, 2, 1, 2}, new[] {1, 1, 2, 2, 3, 2}, new[] {1, 2, 2, 1, 3, 2}, new[] {1, 2, 2, 2, 3, 1}, new[] {1, 1, 3, 2, 2, 2}, // 15 new[] {1, 2, 3, 1, 2, 2}, new[] {1, 2, 3, 2, 2, 1}, new[] {2, 2, 3, 2, 1, 1}, new[] {2, 2, 1, 1, 3, 2}, new[] {2, 2, 1, 2, 3, 1}, // 20 new[] {2, 1, 3, 2, 1, 2}, new[] {2, 2, 3, 1, 1, 2}, new[] {3, 1, 2, 1, 3, 1}, new[] {3, 1, 1, 2, 2, 2}, new[] {3, 2, 1, 1, 2, 2}, // 25 new[] {3, 2, 1, 2, 2, 1}, new[] {3, 1, 2, 2, 1, 2}, new[] {3, 2, 2, 1, 1, 2}, new[] {3, 2, 2, 2, 1, 1}, new[] {2, 1, 2, 1, 2, 3}, // 30 new[] {2, 1, 2, 3, 2, 1}, new[] {2, 3, 2, 1, 2, 1}, new[] {1, 1, 1, 3, 2, 3}, new[] {1, 3, 1, 1, 2, 3}, new[] {1, 3, 1, 3, 2, 1}, // 35 new[] {1, 1, 2, 3, 1, 3}, new[] {1, 3, 2, 1, 1, 3}, new[] {1, 3, 2, 3, 1, 1}, new[] {2, 1, 1, 3, 1, 3}, new[] {2, 3, 1, 1, 1, 3}, // 40 new[] {2, 3, 1, 3, 1, 1}, new[] {1, 1, 2, 1, 3, 3}, new[] {1, 1, 2, 3, 3, 1}, new[] {1, 3, 2, 1, 3, 1}, new[] {1, 1, 3, 1, 2, 3}, // 45 new[] {1, 1, 3, 3, 2, 1}, new[] {1, 3, 3, 1, 2, 1}, new[] {3, 1, 3, 1, 2, 1}, new[] {2, 1, 1, 3, 3, 1}, new[] {2, 3, 1, 1, 3, 1}, // 50 new[] {2, 1, 3, 1, 1, 3}, new[] {2, 1, 3, 3, 1, 1}, new[] {2, 1, 3, 1, 3, 1}, new[] {3, 1, 1, 1, 2, 3}, new[] {3, 1, 1, 3, 2, 1}, // 55 new[] {3, 3, 1, 1, 2, 1}, new[] {3, 1, 2, 1, 1, 3}, new[] {3, 1, 2, 3, 1, 1}, new[] {3, 3, 2, 1, 1, 1}, new[] {3, 1, 4, 1, 1, 1}, // 60 new[] {2, 2, 1, 4, 1, 1}, new[] {4, 3, 1, 1, 1, 1}, new[] {1, 1, 1, 2, 2, 4}, new[] {1, 1, 1, 4, 2, 2}, new[] {1, 2, 1, 1, 2, 4}, // 65 new[] {1, 2, 1, 4, 2, 1}, new[] {1, 4, 1, 1, 2, 2}, new[] {1, 4, 1, 2, 2, 1}, new[] {1, 1, 2, 2, 1, 4}, new[] {1, 1, 2, 4, 1, 2}, // 70 new[] {1, 2, 2, 1, 1, 4}, new[] {1, 2, 2, 4, 1, 1}, new[] {1, 4, 2, 1, 1, 2}, new[] {1, 4, 2, 2, 1, 1}, new[] {2, 4, 1, 2, 1, 1}, // 75 new[] {2, 2, 1, 1, 1, 4}, new[] {4, 1, 3, 1, 1, 1}, new[] {2, 4, 1, 1, 1, 2}, new[] {1, 3, 4, 1, 1, 1}, new[] {1, 1, 1, 2, 4, 2}, // 80 new[] {1, 2, 1, 1, 4, 2}, new[] {1, 2, 1, 2, 4, 1}, new[] {1, 1, 4, 2, 1, 2}, new[] {1, 2, 4, 1, 1, 2}, new[] {1, 2, 4, 2, 1, 1}, // 85 new[] {4, 1, 1, 2, 1, 2}, new[] {4, 2, 1, 1, 1, 2}, new[] {4, 2, 1, 2, 1, 1}, new[] {2, 1, 2, 1, 4, 1}, new[] {2, 1, 4, 1, 2, 1}, // 90 new[] {4, 1, 2, 1, 2, 1}, new[] {1, 1, 1, 1, 4, 3}, new[] {1, 1, 1, 3, 4, 1}, new[] {1, 3, 1, 1, 4, 1}, new[] {1, 1, 4, 1, 1, 3}, // 95 new[] {1, 1, 4, 3, 1, 1}, new[] {4, 1, 1, 1, 1, 3}, new[] {4, 1, 1, 3, 1, 1}, new[] {1, 1, 3, 1, 4, 1}, new[] {1, 1, 4, 1, 3, 1}, // 100 new[] {3, 1, 1, 1, 4, 1}, new[] {4, 1, 1, 1, 3, 1}, new[] {2, 1, 1, 4, 1, 2}, new[] {2, 1, 1, 2, 1, 4}, new[] {2, 1, 1, 2, 3, 2}, // 105 new[] {2, 3, 3, 1, 1, 1, 2} }; private static readonly int MAX_AVG_VARIANCE = (int)(PATTERN_MATCH_RESULT_SCALE_FACTOR * 0.25f); private static readonly int MAX_INDIVIDUAL_VARIANCE = (int)(PATTERN_MATCH_RESULT_SCALE_FACTOR * 0.7f); private const int CODE_SHIFT = 98; private const int CODE_CODE_C = 99; private const int CODE_CODE_B = 100; private const int CODE_CODE_A = 101; private const int CODE_FNC_1 = 102; private const int CODE_FNC_2 = 97; private const int CODE_FNC_3 = 96; private const int CODE_FNC_4_A = 101; private const int CODE_FNC_4_B = 100; private const int CODE_START_A = 103; private const int CODE_START_B = 104; private const int CODE_START_C = 105; private const int CODE_STOP = 106; private static int[] findStartPattern(BitArray row) { int width = row.Size; int rowOffset = row.getNextSet(0); int counterPosition = 0; int[] counters = new int[6]; int patternStart = rowOffset; bool isWhite = false; int patternLength = counters.Length; for (int i = rowOffset; i < width; i++) { if (row[i] ^ isWhite) { counters[counterPosition]++; } else { if (counterPosition == patternLength - 1) { int bestVariance = MAX_AVG_VARIANCE; int bestMatch = -1; for (int startCode = CODE_START_A; startCode <= CODE_START_C; startCode++) { int variance = patternMatchVariance(counters, CODE_PATTERNS[startCode], MAX_INDIVIDUAL_VARIANCE); if (variance < bestVariance) { bestVariance = variance; bestMatch = startCode; } } if (bestMatch >= 0) { // Look for whitespace before start pattern, >= 50% of width of start pattern if (row.isRange(Math.Max(0, patternStart - (i - patternStart) / 2), patternStart, false)) { return new int[] { patternStart, i, bestMatch }; } } patternStart += counters[0] + counters[1]; Array.Copy(counters, 2, counters, 0, patternLength - 2); counters[patternLength - 2] = 0; counters[patternLength - 1] = 0; counterPosition--; } else { counterPosition++; } counters[counterPosition] = 1; isWhite = !isWhite; } } return null; } private static bool decodeCode(BitArray row, int[] counters, int rowOffset, out int code) { code = -1; if (!recordPattern(row, rowOffset, counters)) return false; int bestVariance = MAX_AVG_VARIANCE; // worst variance we'll accept for (int d = 0; d < CODE_PATTERNS.Length; d++) { int[] pattern = CODE_PATTERNS[d]; int variance = patternMatchVariance(counters, pattern, MAX_INDIVIDUAL_VARIANCE); if (variance < bestVariance) { bestVariance = variance; code = d; } } // TODO We're overlooking the fact that the STOP pattern has 7 values, not 6. return code >= 0; } override public Result decodeRow(int rowNumber, BitArray row, IDictionary hints) { bool convertFNC1 = hints != null && hints.ContainsKey(DecodeHintType.ASSUME_GS1); int[] startPatternInfo = findStartPattern(row); if (startPatternInfo == null) return null; int startCode = startPatternInfo[2]; var rawCodes = new List(20); rawCodes.Add((byte)startCode); int codeSet; switch (startCode) { case CODE_START_A: codeSet = CODE_CODE_A; break; case CODE_START_B: codeSet = CODE_CODE_B; break; case CODE_START_C: codeSet = CODE_CODE_C; break; default: return null; } bool done = false; bool isNextShifted = false; var result = new StringBuilder(20); int lastStart = startPatternInfo[0]; int nextStart = startPatternInfo[1]; int[] counters = new int[6]; int lastCode = 0; int code = 0; int checksumTotal = startCode; int multiplier = 0; bool lastCharacterWasPrintable = true; bool upperMode = false; bool shiftUpperMode = false; while (!done) { bool unshift = isNextShifted; isNextShifted = false; // Save off last code lastCode = code; // Decode another code from image if (!decodeCode(row, counters, nextStart, out code)) return null; rawCodes.Add((byte)code); // Remember whether the last code was printable or not (excluding CODE_STOP) if (code != CODE_STOP) { lastCharacterWasPrintable = true; } // Add to checksum computation (if not CODE_STOP of course) if (code != CODE_STOP) { multiplier++; checksumTotal += multiplier * code; } // Advance to where the next code will to start lastStart = nextStart; foreach (int counter in counters) { nextStart += counter; } // Take care of illegal start codes switch (code) { case CODE_START_A: case CODE_START_B: case CODE_START_C: return null; } switch (codeSet) { case CODE_CODE_A: if (code < 64) { if (shiftUpperMode == upperMode) { result.Append((char) (' ' + code)); } else { result.Append((char) (' ' + code + 128)); } shiftUpperMode = false; } else if (code < 96) { if (shiftUpperMode == upperMode) { result.Append((char) (code - 64)); } else { result.Append((char) (code + 64)); } shiftUpperMode = false; } else { // Don't let CODE_STOP, which always appears, affect whether whether we think the last // code was printable or not. if (code != CODE_STOP) { lastCharacterWasPrintable = false; } switch (code) { case CODE_FNC_1: if (convertFNC1) { if (result.Length == 0) { // GS1 specification 5.4.3.7. and 5.4.6.4. If the first char after the start code // is FNC1 then this is GS1-128. We add the symbology identifier. result.Append("]C1"); } else { // GS1 specification 5.4.7.5. Every subsequent FNC1 is returned as ASCII 29 (GS) result.Append((char) 29); } } break; case CODE_FNC_2: case CODE_FNC_3: // do nothing? break; case CODE_FNC_4_A: if (!upperMode && shiftUpperMode) { upperMode = true; shiftUpperMode = false; } else if (upperMode && shiftUpperMode) { upperMode = false; shiftUpperMode = false; } else { shiftUpperMode = true; } break; case CODE_SHIFT: isNextShifted = true; codeSet = CODE_CODE_B; break; case CODE_CODE_B: codeSet = CODE_CODE_B; break; case CODE_CODE_C: codeSet = CODE_CODE_C; break; case CODE_STOP: done = true; break; } } break; case CODE_CODE_B: if (code < 96) { if (shiftUpperMode == upperMode) { result.Append((char)(' ' + code)); } else { result.Append((char)(' ' + code + 128)); } shiftUpperMode = false; } else { if (code != CODE_STOP) { lastCharacterWasPrintable = false; } switch (code) { case CODE_FNC_1: if (convertFNC1) { if (result.Length == 0) { // GS1 specification 5.4.3.7. and 5.4.6.4. If the first char after the start code // is FNC1 then this is GS1-128. We add the symbology identifier. result.Append("]C1"); } else { // GS1 specification 5.4.7.5. Every subsequent FNC1 is returned as ASCII 29 (GS) result.Append((char)29); } } break; case CODE_FNC_2: case CODE_FNC_3: // do nothing? break; case CODE_FNC_4_B: if (!upperMode && shiftUpperMode) { upperMode = true; shiftUpperMode = false; } else if (upperMode && shiftUpperMode) { upperMode = false; shiftUpperMode = false; } else { shiftUpperMode = true; } break; case CODE_SHIFT: isNextShifted = true; codeSet = CODE_CODE_A; break; case CODE_CODE_A: codeSet = CODE_CODE_A; break; case CODE_CODE_C: codeSet = CODE_CODE_C; break; case CODE_STOP: done = true; break; } } break; case CODE_CODE_C: if (code < 100) { if (code < 10) { result.Append('0'); } result.Append(code); } else { if (code != CODE_STOP) { lastCharacterWasPrintable = false; } switch (code) { case CODE_FNC_1: if (convertFNC1) { if (result.Length == 0) { // GS1 specification 5.4.3.7. and 5.4.6.4. If the first char after the start code // is FNC1 then this is GS1-128. We add the symbology identifier. result.Append("]C1"); } else { // GS1 specification 5.4.7.5. Every subsequent FNC1 is returned as ASCII 29 (GS) result.Append((char) 29); } } break; case CODE_CODE_A: codeSet = CODE_CODE_A; break; case CODE_CODE_B: codeSet = CODE_CODE_B; break; case CODE_STOP: done = true; break; } } break; } // Unshift back to another code set if we were shifted if (unshift) { codeSet = codeSet == CODE_CODE_A ? CODE_CODE_B : CODE_CODE_A; } } int lastPatternSize = nextStart - lastStart; // Check for ample whitespace following pattern, but, to do this we first need to remember that // we fudged decoding CODE_STOP since it actually has 7 bars, not 6. There is a black bar left // to read off. Would be slightly better to properly read. Here we just skip it: nextStart = row.getNextUnset(nextStart); if (!row.isRange(nextStart, Math.Min(row.Size, nextStart + (nextStart - lastStart) / 2), false)) { return null; } // Pull out from sum the value of the penultimate check code checksumTotal -= multiplier * lastCode; // lastCode is the checksum then: if (checksumTotal % 103 != lastCode) { return null; } // Need to pull out the check digits from string int resultLength = result.Length; if (resultLength == 0) { // false positive return null; } // Only bother if the result had at least one character, and if the checksum digit happened to // be a printable character. If it was just interpreted as a control code, nothing to remove. if (resultLength > 0 && lastCharacterWasPrintable) { if (codeSet == CODE_CODE_C) { result.Remove(resultLength - 2, 2); } else { result.Remove(resultLength - 1, 1); } } float left = (startPatternInfo[1] + startPatternInfo[0]) / 2.0f; float right = lastStart + lastPatternSize / 2.0f; var resultPointCallback = hints == null || !hints.ContainsKey(DecodeHintType.NEED_RESULT_POINT_CALLBACK) ? null : (ResultPointCallback)hints[DecodeHintType.NEED_RESULT_POINT_CALLBACK]; if (resultPointCallback != null) { resultPointCallback(new ResultPoint(left, rowNumber)); resultPointCallback(new ResultPoint(right, rowNumber)); } int rawCodesSize = rawCodes.Count; var rawBytes = new byte[rawCodesSize]; for (int i = 0; i < rawCodesSize; i++) { rawBytes[i] = rawCodes[i]; } return new Result( result.ToString(), rawBytes, new [] { new ResultPoint(left, rowNumber), new ResultPoint(right, rowNumber) }, BarcodeFormat.CODE_128); } } }