mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-02 15:50:47 +08:00
3093 lines
120 KiB
C#
3093 lines
120 KiB
C#
using Microsoft.Win32;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Serein.Library;
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using Serein.Library.Api;
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using Serein.Library.Utils;
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using Serein.NodeFlow;
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using Serein.NodeFlow.Env;
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using Serein.NodeFlow.Tool;
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using Serein.Workbench.Extension;
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using Serein.Workbench.Node;
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using Serein.Workbench.Node.View;
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using Serein.Workbench.Node.ViewModel;
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using Serein.Workbench.Themes;
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using System.IO;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Controls.Primitives;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using DataObject = System.Windows.DataObject;
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namespace Serein.Workbench
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{
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/// <summary>
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/// 拖拽创建节点类型
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/// </summary>
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public static class MouseNodeType
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{
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/// <summary>
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/// 创建来自DLL的节点
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/// </summary>
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public static string CreateDllNodeInCanvas { get; } = nameof(CreateDllNodeInCanvas);
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/// <summary>
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/// 创建基础节点
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/// </summary>
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public static string CreateBaseNodeInCanvas { get; } = nameof(CreateBaseNodeInCanvas);
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}
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/// <summary>
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/// Interaction logic for MainWindow.xaml,第一次用git,不太懂
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/// </summary>
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public partial class MainWindow : Window
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{
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/// <summary>
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/// 全局捕获Console输出事件,打印在这个窗体里面
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/// </summary>
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private readonly LogWindow LogOutWindow = new LogWindow();
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/// <summary>
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/// 流程环境装饰器,方便在本地与远程环境下切换
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/// </summary>
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private IFlowEnvironment EnvDecorator => ViewModel.FlowEnvironment;
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private IFlowEnvironmentEvent EnvEventDecorator => ViewModel.FlowEnvironment as IFlowEnvironmentEvent;
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private MainWindowViewModel ViewModel { get; set; }
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/// <summary>
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/// 节点对应的控件类型
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/// </summary>
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// private Dictionary<NodeControlType, (Type controlType, Type viewModelType)> NodeUITypes { get; } = [];
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/// <summary>
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/// 存储所有与节点有关的控件
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/// 任何情景下都应避免直接操作 ViewModel 中的 NodeModel 节点,
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/// 而是应该调用 FlowEnvironment 提供接口进行操作,
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/// 因为 Workbench 应该更加关注UI视觉效果,而非直接干扰流程环境运行的逻辑。
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/// 之所以暴露 NodeModel 属性,因为有些场景下不可避免的需要直接获取节点的属性。
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/// </summary>
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private Dictionary<string, NodeControlBase> NodeControls { get; } = [];
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/// <summary>
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/// 存储所有的连接。考虑集成在运行环境中。
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/// </summary>
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private List<ConnectionControl> Connections { get; } = [];
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/// <summary>
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/// 起始节点
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/// </summary>
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//private NodeControlBase StartNodeControl{ get; set; }
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#region 与画布相关的字段
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/// <summary>
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/// 标记是否正在尝试选取控件
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/// </summary>
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private bool IsSelectControl;
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/// <summary>
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/// 标记是否正在进行连接操作
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/// </summary>
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//private bool IsConnecting;
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/// <summary>
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/// 标记是否正在拖动控件
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/// </summary>
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private bool IsControlDragging;
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/// <summary>
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/// 标记是否正在拖动画布
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/// </summary>
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private bool IsCanvasDragging;
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private bool IsSelectDragging;
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/// <summary>
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/// 当前选取的控件
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/// </summary>
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private readonly List<NodeControlBase> selectNodeControls = [];
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/// <summary>
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/// 记录开始拖动节点控件时的鼠标位置
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/// </summary>
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private Point startControlDragPoint;
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/// <summary>
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/// 记录移动画布开始时的鼠标位置
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/// </summary>
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private Point startCanvasDragPoint;
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/// <summary>
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/// 记录开始选取节点控件时的鼠标位置
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/// </summary>
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private Point startSelectControolPoint;
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/// <summary>
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/// 记录开始连接的文本块
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/// </summary>
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//private NodeControlBase? startConnectNodeControl;
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/// <summary>
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/// 当前正在绘制的连接线
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/// </summary>
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//private Line? currentLine;
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/// <summary>
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/// 当前正在绘制的真假分支属性
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/// </summary>
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//private ConnectionInvokeType currentConnectionType;
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/// <summary>
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/// 组合变换容器
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/// </summary>
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private readonly TransformGroup canvasTransformGroup;
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/// <summary>
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/// 缩放画布
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/// </summary>
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private readonly ScaleTransform scaleTransform;
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/// <summary>
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/// 平移画布
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/// </summary>
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private readonly TranslateTransform translateTransform;
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#endregion
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public MainWindow()
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{
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ViewModel = new MainWindowViewModel(this);
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this.DataContext = ViewModel;
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InitializeComponent();
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ViewObjectViewer.FlowEnvironment = EnvDecorator; // 设置 节点树视图 的环境为装饰器
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IOCObjectViewer.FlowEnvironment = EnvDecorator; // 设置 IOC容器视图 的环境为装饰器
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IOCObjectViewer.SelectObj += ViewObjectViewer.LoadObjectInformation; // 使选择 IOC容器视图 的某项(对象)时,可以在 数据视图 呈现数据
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#region 为 NodeControlType 枚举 不同项添加对应的 Control类型 、 ViewModel类型
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NodeMVVMManagement.RegisterUI(NodeControlType.UI, typeof(UINodeControl), typeof(UINodeControlViewModel));
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NodeMVVMManagement.RegisterUI(NodeControlType.Action, typeof(ActionNodeControl), typeof(ActionNodeControlViewModel));
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NodeMVVMManagement.RegisterUI(NodeControlType.Flipflop, typeof(FlipflopNodeControl), typeof(FlipflopNodeControlViewModel));
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NodeMVVMManagement.RegisterUI(NodeControlType.ExpOp, typeof(ExpOpNodeControl), typeof(ExpOpNodeControlViewModel));
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NodeMVVMManagement.RegisterUI(NodeControlType.ExpCondition, typeof(ConditionNodeControl), typeof(ConditionNodeControlViewModel));
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NodeMVVMManagement.RegisterUI(NodeControlType.ConditionRegion, typeof(ConditionRegionControl), typeof(ConditionRegionNodeControlViewModel));
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NodeMVVMManagement.RegisterUI(NodeControlType.GlobalData, typeof(GlobalDataControl), typeof(GlobalDataNodeControlViewModel));
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NodeMVVMManagement.RegisterUI(NodeControlType.Script, typeof(ScriptNodeControl), typeof(ScriptNodeControlViewModel));
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NodeMVVMManagement.RegisterUI(NodeControlType.NetScript, typeof(NetScriptNodeControl), typeof(NetScriptNodeControlViewModel));
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#endregion
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#region 缩放平移容器
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canvasTransformGroup = new TransformGroup();
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scaleTransform = new ScaleTransform();
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translateTransform = new TranslateTransform();
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canvasTransformGroup.Children.Add(scaleTransform);
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canvasTransformGroup.Children.Add(translateTransform);
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FlowChartCanvas.RenderTransform = canvasTransformGroup;
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#endregion
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InitFlowEnvironmentEvent(); // 配置环境事件
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}
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/// <summary>
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/// 初始化环境事件
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/// </summary>
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private void InitFlowEnvironmentEvent()
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{
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EnvEventDecorator.OnDllLoad += FlowEnvironment_DllLoadEvent;
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EnvEventDecorator.OnProjectSaving += EnvDecorator_OnProjectSaving;
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EnvEventDecorator.OnProjectLoaded += FlowEnvironment_OnProjectLoaded;
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EnvEventDecorator.OnStartNodeChange += FlowEnvironment_StartNodeChangeEvent;
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EnvEventDecorator.OnNodeConnectChange += FlowEnvironment_NodeConnectChangeEvemt;
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EnvEventDecorator.OnNodeCreate += FlowEnvironment_NodeCreateEvent;
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EnvEventDecorator.OnNodeRemove += FlowEnvironment_NodeRemoveEvent;
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EnvEventDecorator.OnNodePlace += EnvDecorator_OnNodePlaceEvent;
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EnvEventDecorator.OnNodeTakeOut += EnvDecorator_OnNodeTakeOutEvent;
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EnvEventDecorator.OnFlowRunComplete += FlowEnvironment_OnFlowRunCompleteEvent;
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EnvEventDecorator.OnMonitorObjectChange += FlowEnvironment_OnMonitorObjectChangeEvent;
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EnvEventDecorator.OnNodeInterruptStateChange += FlowEnvironment_OnNodeInterruptStateChangeEvent;
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EnvEventDecorator.OnInterruptTrigger += FlowEnvironment_OnInterruptTriggerEvent;
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EnvEventDecorator.OnIOCMembersChanged += FlowEnvironment_OnIOCMembersChangedEvent;
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EnvEventDecorator.OnNodeLocated += FlowEnvironment_OnNodeLocateEvent;
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EnvEventDecorator.OnNodeMoved += FlowEnvironment_OnNodeMovedEvent;
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EnvEventDecorator.OnEnvOut += FlowEnvironment_OnEnvOutEvent;
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}
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/// <summary>
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/// 移除环境事件
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/// </summary>
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private void ResetFlowEnvironmentEvent()
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{
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EnvEventDecorator.OnDllLoad -= FlowEnvironment_DllLoadEvent;
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EnvEventDecorator.OnProjectSaving -= EnvDecorator_OnProjectSaving;
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EnvEventDecorator.OnProjectLoaded -= FlowEnvironment_OnProjectLoaded;
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EnvEventDecorator.OnStartNodeChange -= FlowEnvironment_StartNodeChangeEvent;
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EnvEventDecorator.OnNodeConnectChange -= FlowEnvironment_NodeConnectChangeEvemt;
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EnvEventDecorator.OnNodeCreate -= FlowEnvironment_NodeCreateEvent;
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EnvEventDecorator.OnNodeRemove -= FlowEnvironment_NodeRemoveEvent;
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EnvEventDecorator.OnNodePlace -= EnvDecorator_OnNodePlaceEvent;
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EnvEventDecorator.OnNodeTakeOut -= EnvDecorator_OnNodeTakeOutEvent;
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EnvEventDecorator.OnFlowRunComplete -= FlowEnvironment_OnFlowRunCompleteEvent;
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EnvEventDecorator.OnMonitorObjectChange -= FlowEnvironment_OnMonitorObjectChangeEvent;
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EnvEventDecorator.OnNodeInterruptStateChange -= FlowEnvironment_OnNodeInterruptStateChangeEvent;
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EnvEventDecorator.OnInterruptTrigger -= FlowEnvironment_OnInterruptTriggerEvent;
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EnvEventDecorator.OnIOCMembersChanged -= FlowEnvironment_OnIOCMembersChangedEvent;
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EnvEventDecorator.OnNodeLocated -= FlowEnvironment_OnNodeLocateEvent;
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EnvEventDecorator.OnNodeMoved -= FlowEnvironment_OnNodeMovedEvent;
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EnvEventDecorator.OnEnvOut -= FlowEnvironment_OnEnvOutEvent;
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}
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#region 窗体加载方法
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private async void Window_Loaded(object sender, RoutedEventArgs e)
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{
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var currentPath = System.IO.Directory.GetCurrentDirectory(); // 当前目录
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var baseLibraryFilePath = Path.Combine(currentPath, FlowLibraryManagement.SereinBaseLibrary);
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if (File.Exists(baseLibraryFilePath))
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{
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EnvDecorator.LoadLibrary(baseLibraryFilePath); // 默认加载
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}
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if (App.FlowProjectData is not null)
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{
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try
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{
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await Task.Run(() =>
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{
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EnvDecorator.LoadProject(new FlowEnvInfo { Project = App.FlowProjectData }, App.FileDataPath); // 加载项目
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});
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}
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catch (Exception ex)
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{
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SereinEnv.WriteLine(ex);
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return;
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}
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}
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//
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}
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private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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LogOutWindow.Close();
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System.Windows.Application.Current.Shutdown();
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}
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private void Window_ContentRendered(object sender, EventArgs e)
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{
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SereinEnv.WriteLine(InfoType.INFO, "load project...");
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var project = App.FlowProjectData;
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if (project is null)
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{
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return;
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}
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InitializeCanvas(project.Basic.Canvas.Width, project.Basic.Canvas.Height);// 设置画布大小
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//foreach (var connection in Connections)
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//{
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// connection.RefreshLine(); // 窗体完成加载后试图刷新所有连接线
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//}
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SereinEnv.WriteLine(InfoType.INFO, $"运行环境当前工作目录:{System.IO.Directory.GetCurrentDirectory()}");
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var canvasData = project.Basic.Canvas;
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if (canvasData is not null)
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{
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scaleTransform.ScaleX = 1;
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scaleTransform.ScaleY = 1;
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translateTransform.X = 0;
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translateTransform.Y = 0;
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scaleTransform.ScaleX = canvasData.ScaleX;
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scaleTransform.ScaleY = canvasData.ScaleY;
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translateTransform.X += canvasData.ViewX;
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translateTransform.Y += canvasData.ViewY;
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// 应用变换组
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FlowChartCanvas.RenderTransform = canvasTransformGroup;
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}
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}
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#endregion
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#region 运行环境事件
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/// <summary>
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/// 环境内容输出
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/// </summary>
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/// <param name="type"></param>
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/// <param name="value"></param>
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private void FlowEnvironment_OnEnvOutEvent(InfoType type, string value)
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{
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LogOutWindow.AppendText($"{DateTime.Now} [{type}] : {value}{Environment.NewLine}");
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}
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/// <summary>
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/// 需要保存项目
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <exception cref="NotImplementedException"></exception>
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private void EnvDecorator_OnProjectSaving(ProjectSavingEventArgs eventArgs)
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{
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SereinProjectData projectData;
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try
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{
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projectData = EnvDecorator.GetProjectInfoAsync()
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.GetAwaiter().GetResult(); // 保存项目
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}
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catch (Exception ex)
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{
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SereinEnv.WriteLine(ex);
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return;
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}
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projectData.Basic = new Basic
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{
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Canvas = new FlowCanvas
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{
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Height = FlowChartCanvas.Height,
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Width = FlowChartCanvas.Width,
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ViewX = translateTransform.X,
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ViewY = translateTransform.Y,
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ScaleX = scaleTransform.ScaleX,
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ScaleY = scaleTransform.ScaleY,
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},
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Versions = "1",
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};
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// 创建一个新的保存文件对话框
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SaveFileDialog saveFileDialog = new()
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{
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Filter = "DynamicNodeFlow Files (*.dnf)|*.dnf",
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DefaultExt = "dnf",
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FileName = "project.dnf"
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// FileName = System.IO.Path.GetFileName(App.FileDataPath)
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};
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// 显示保存文件对话框
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bool? result = saveFileDialog.ShowDialog();
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// 如果用户选择了文件并点击了保存按钮
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if (result == false)
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{
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SereinEnv.WriteLine(InfoType.ERROR, "取消保存文件");
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return;
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}
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var savePath = saveFileDialog.FileName;
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string? librarySavePath = System.IO.Path.GetDirectoryName(savePath);
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if (string.IsNullOrEmpty(librarySavePath))
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{
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SereinEnv.WriteLine(InfoType.ERROR, "保存项目DLL时返回了意外的文件保存路径");
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return;
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}
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Uri saveProjectFileUri = new Uri(savePath);
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SereinEnv.WriteLine(InfoType.INFO, "项目文件保存路径:" + savePath);
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for (int index = 0; index < projectData.Librarys.Length; index++)
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{
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NodeLibraryInfo? library = projectData.Librarys[index];
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string sourceFilePath = new Uri(library.FilePath).LocalPath; // 源文件夹
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string targetDir = System.IO.Path.Combine(librarySavePath, library.AssemblyName); // 目标文件夹
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if (!Path.Exists(targetDir))
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{
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Directory.CreateDirectory(targetDir);
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}
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string targetFilePath = System.IO.Path.Combine(targetDir, library.FileName); // 目标文件夹
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try
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{
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if (File.Exists(sourceFilePath))
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{
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if (!File.Exists(targetFilePath))
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{
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SereinEnv.WriteLine(InfoType.INFO, $"源文件路径 : {sourceFilePath}");
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SereinEnv.WriteLine(InfoType.INFO, $"目标路径 : {targetFilePath}");
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File.Copy(sourceFilePath, targetFilePath, true);
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}
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else
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{
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SereinEnv.WriteLine(InfoType.WARN, $"目标路径已有类库文件: {targetFilePath}");
|
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}
|
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}
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else
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{
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SereinEnv.WriteLine(InfoType.WARN, $"源文件不存在 : {targetFilePath}");
|
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}
|
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}
|
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catch (IOException ex)
|
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{
|
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SereinEnv.WriteLine(InfoType.ERROR, ex.Message);
|
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}
|
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var dirName = System.IO.Path.GetDirectoryName(targetFilePath);
|
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if (!string.IsNullOrEmpty(dirName))
|
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{
|
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var tmpUri2 = new Uri(targetFilePath);
|
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var relativePath = saveProjectFileUri.MakeRelativeUri(tmpUri2).ToString(); // 转为类库的相对文件路径
|
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//string relativePath = System.IO.Path.GetRelativePath(savePath, targetPath);
|
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projectData.Librarys[index].FilePath = relativePath;
|
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}
|
||
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}
|
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JObject projectJsonData = JObject.FromObject(projectData);
|
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File.WriteAllText(savePath, projectJsonData.ToString());
|
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}
|
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|
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/// <summary>
|
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/// 加载完成
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
private void FlowEnvironment_OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
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||
{
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||
}
|
||
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||
/// <summary>
|
||
/// 运行完成
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
/// <exception cref="NotImplementedException"></exception>
|
||
private void FlowEnvironment_OnFlowRunCompleteEvent(FlowEventArgs eventArgs)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, "-------运行完成---------\r\n");
|
||
this.Dispatcher.Invoke(() =>
|
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{
|
||
IOCObjectViewer.ClearObjItem();
|
||
});
|
||
}
|
||
|
||
/// <summary>
|
||
/// 加载了DLL文件,dll内容
|
||
/// </summary>
|
||
private void FlowEnvironment_DllLoadEvent(LoadDllEventArgs eventArgs)
|
||
{
|
||
NodeLibraryInfo nodeLibraryInfo = eventArgs.NodeLibraryInfo;
|
||
List<MethodDetailsInfo> methodDetailss = eventArgs.MethodDetailss;
|
||
|
||
var dllControl = new DllControl(nodeLibraryInfo);
|
||
|
||
foreach (var methodDetailsInfo in methodDetailss)
|
||
{
|
||
if (!EnumHelper.TryConvertEnum<Library.NodeType>(methodDetailsInfo.NodeType, out var nodeType))
|
||
{
|
||
continue;
|
||
}
|
||
switch (nodeType)
|
||
{
|
||
case Library.NodeType.Action:
|
||
dllControl.AddAction(methodDetailsInfo); // 添加动作类型到控件
|
||
break;
|
||
case Library.NodeType.Flipflop:
|
||
dllControl.AddFlipflop(methodDetailsInfo); // 添加触发器方法到控件
|
||
break;
|
||
case Library.NodeType.UI:
|
||
dllControl.AddUI(methodDetailsInfo); // 添加触发器方法到控件
|
||
break;
|
||
}
|
||
|
||
}
|
||
var menu = new ContextMenu();
|
||
menu.Items.Add(CreateMenuItem("卸载", (s, e) =>
|
||
{
|
||
if (this.EnvDecorator.TryUnloadLibrary(nodeLibraryInfo.AssemblyName))
|
||
{
|
||
DllStackPanel.Children.Remove(dllControl);
|
||
}
|
||
else
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, "卸载失败");
|
||
}
|
||
}));
|
||
|
||
dllControl.ContextMenu = menu;
|
||
|
||
DllStackPanel.Children.Add(dllControl); // 将控件添加到界面上显示
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 节点连接关系变更
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
private void FlowEnvironment_NodeConnectChangeEvemt(NodeConnectChangeEventArgs eventArgs)
|
||
{
|
||
string fromNodeGuid = eventArgs.FromNodeGuid;
|
||
string toNodeGuid = eventArgs.ToNodeGuid;
|
||
if (!TryGetControl(fromNodeGuid, out var fromNodeControl)
|
||
|| !TryGetControl(toNodeGuid, out var toNodeControl))
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (eventArgs.JunctionOfConnectionType == JunctionOfConnectionType.Invoke)
|
||
{
|
||
ConnectionInvokeType connectionType = eventArgs.ConnectionInvokeType;
|
||
#region 创建/删除节点之间的调用关系
|
||
#region 创建连接
|
||
if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Create) // 添加连接
|
||
{
|
||
if (fromNodeControl is not INodeJunction IFormJunction || toNodeControl is not INodeJunction IToJunction)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, "非预期的连接");
|
||
return;
|
||
}
|
||
JunctionControlBase startJunction = IFormJunction.NextStepJunction;
|
||
JunctionControlBase endJunction = IToJunction.ExecuteJunction;
|
||
|
||
// 添加连接
|
||
var connection = new ConnectionControl(
|
||
FlowChartCanvas,
|
||
connectionType,
|
||
startJunction,
|
||
endJunction
|
||
);
|
||
|
||
if (toNodeControl is FlipflopNodeControl flipflopControl
|
||
&& flipflopControl?.ViewModel?.NodeModel is NodeModelBase nodeModel) // 某个节点连接到了触发器,尝试从全局触发器视图中移除该触发器
|
||
{
|
||
NodeTreeViewer.RemoveGlobalFlipFlop(nodeModel); // 从全局触发器树树视图中移除
|
||
}
|
||
Connections.Add(connection);
|
||
fromNodeControl.AddCnnection(connection);
|
||
toNodeControl.AddCnnection(connection);
|
||
EndConnection(); // 环境触发了创建节点连接事件
|
||
|
||
}
|
||
#endregion
|
||
#region 移除连接
|
||
else if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Remove) // 移除连接
|
||
{
|
||
// 需要移除连接
|
||
var removeConnections = Connections.Where(c =>
|
||
c.Start.MyNode.Guid.Equals(fromNodeGuid)
|
||
&& c.End.MyNode.Guid.Equals(toNodeGuid)
|
||
&& (c.Start.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Invoke
|
||
|| c.End.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Invoke))
|
||
.ToList();
|
||
|
||
|
||
foreach (var connection in removeConnections)
|
||
{
|
||
Connections.Remove(connection);
|
||
fromNodeControl.RemoveConnection(connection); // 移除连接
|
||
toNodeControl.RemoveConnection(connection); // 移除连接
|
||
if (NodeControls.TryGetValue(connection.End.MyNode.Guid, out var control))
|
||
{
|
||
JudgmentFlipFlopNode(control); // 连接关系变更时判断
|
||
}
|
||
}
|
||
}
|
||
#endregion
|
||
#endregion
|
||
}
|
||
else
|
||
{
|
||
ConnectionArgSourceType connectionArgSourceType = eventArgs.ConnectionArgSourceType;
|
||
#region 创建/删除节点之间的参数传递关系
|
||
#region 创建连接
|
||
if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Create) // 添加连接
|
||
{
|
||
if (fromNodeControl is not INodeJunction IFormJunction || toNodeControl is not INodeJunction IToJunction)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, "非预期的情况");
|
||
return;
|
||
}
|
||
|
||
JunctionControlBase startJunction = eventArgs.ConnectionArgSourceType switch
|
||
{
|
||
ConnectionArgSourceType.GetPreviousNodeData => IFormJunction.ReturnDataJunction, // 自身节点
|
||
ConnectionArgSourceType.GetOtherNodeData => IFormJunction.ReturnDataJunction, // 其它节点的返回值控制点
|
||
ConnectionArgSourceType.GetOtherNodeDataOfInvoke => IFormJunction.ReturnDataJunction, // 其它节点的返回值控制点
|
||
_ => throw new Exception("窗体事件 FlowEnvironment_NodeConnectChangeEvemt 创建/删除节点之间的参数传递关系 JunctionControlBase 枚举值错误 。非预期的枚举值。") // 应该不会触发
|
||
};
|
||
|
||
if(IToJunction.ArgDataJunction.Length <= eventArgs.ArgIndex)
|
||
{
|
||
_ = Task.Run(async () =>
|
||
{
|
||
await Task.Delay(500);
|
||
FlowEnvironment_NodeConnectChangeEvemt(eventArgs);
|
||
});
|
||
return;
|
||
}
|
||
JunctionControlBase endJunction = IToJunction.ArgDataJunction[eventArgs.ArgIndex];
|
||
LineType lineType = LineType.Bezier;
|
||
// 添加连接
|
||
var connection = new ConnectionControl(
|
||
lineType,
|
||
FlowChartCanvas,
|
||
eventArgs.ArgIndex,
|
||
eventArgs.ConnectionArgSourceType,
|
||
startJunction,
|
||
endJunction,
|
||
IToJunction
|
||
);
|
||
Connections.Add(connection);
|
||
fromNodeControl.AddCnnection(connection);
|
||
toNodeControl.AddCnnection(connection);
|
||
EndConnection(); // 环境触发了创建节点连接事件
|
||
|
||
|
||
}
|
||
#endregion
|
||
#region 移除连接
|
||
else if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Remove) // 移除连接
|
||
{
|
||
// 需要移除连接
|
||
var removeConnections = Connections.Where(c => c.Start.MyNode.Guid.Equals(fromNodeGuid)
|
||
&& c.End.MyNode.Guid.Equals(toNodeGuid))
|
||
.ToList(); // 获取这两个节点之间的所有连接关系
|
||
|
||
|
||
|
||
foreach (var connection in removeConnections)
|
||
{
|
||
if (connection.End is ArgJunctionControl junctionControl && junctionControl.ArgIndex == eventArgs.ArgIndex)
|
||
{
|
||
// 找到符合删除条件的连接线
|
||
Connections.Remove(connection); // 从本地记录中移除
|
||
fromNodeControl.RemoveConnection(connection); // 从节点持有的记录移除
|
||
toNodeControl.RemoveConnection(connection); // 从节点持有的记录移除
|
||
}
|
||
|
||
|
||
//if (NodeControls.TryGetValue(connection.End.MyNode.Guid, out var control))
|
||
//{
|
||
// JudgmentFlipFlopNode(control); // 连接关系变更时判断
|
||
//}
|
||
}
|
||
}
|
||
#endregion
|
||
#endregion
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 节点移除事件
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
private void FlowEnvironment_NodeRemoveEvent(NodeRemoveEventArgs eventArgs)
|
||
{
|
||
var nodeGuid = eventArgs.NodeGuid;
|
||
if (!TryGetControl(nodeGuid, out var nodeControl))
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (nodeControl is null) return;
|
||
if (selectNodeControls.Count > 0)
|
||
{
|
||
if (selectNodeControls.Contains(nodeControl))
|
||
{
|
||
selectNodeControls.Remove(nodeControl);
|
||
}
|
||
}
|
||
|
||
if (nodeControl is FlipflopNodeControl flipflopControl) // 判断是否为触发器
|
||
{
|
||
var node = flipflopControl?.ViewModel?.NodeModel;
|
||
if (node is not null)
|
||
{
|
||
NodeTreeViewer.RemoveGlobalFlipFlop(node); // 从全局触发器树树视图中移除
|
||
}
|
||
}
|
||
|
||
|
||
|
||
FlowChartCanvas.Children.Remove(nodeControl);
|
||
nodeControl.RemoveAllConection();
|
||
NodeControls.Remove(nodeControl.ViewModel.NodeModel.Guid);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加节点事件
|
||
/// </summary>
|
||
/// <param name="eventArgs">添加节点事件参数</param>
|
||
/// <exception cref="NotImplementedException"></exception>
|
||
private void FlowEnvironment_NodeCreateEvent(NodeCreateEventArgs eventArgs)
|
||
{
|
||
var nodeModel = eventArgs.NodeModel;
|
||
if (NodeControls.ContainsKey(nodeModel.Guid))
|
||
{
|
||
SereinEnv.WriteLine(InfoType.WARN, $"OnNodeCreateEvent 事件接收到意外的返回值:节点Guid重复 - {nodeModel.Guid}");
|
||
return;
|
||
}
|
||
|
||
PositionOfUI position = eventArgs.Position;
|
||
|
||
if(!NodeMVVMManagement.TryGetType(nodeModel.ControlType, out var nodeMVVM))
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, $"无法创建{nodeModel.ControlType}节点,节点类型尚未注册。");
|
||
return;
|
||
}
|
||
if(nodeMVVM.ControlType == null
|
||
|| nodeMVVM.ViewModelType == null)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, $"无法创建{nodeModel.ControlType}节点,UI类型尚未注册(请通过 NodeMVVMManagement.RegisterUI() 方法进行注册)。");
|
||
return;
|
||
}
|
||
|
||
var nodeCanvas = FlowChartCanvas;
|
||
NodeControlBase nodeControl;
|
||
try
|
||
{
|
||
nodeControl = CreateNodeControl(nodeMVVM.ControlType, // 控件UI类型
|
||
nodeMVVM.ViewModelType, // 控件VIewModel类型
|
||
nodeModel, // 控件数据实体
|
||
nodeCanvas); // 所在画布
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
|
||
NodeControls.TryAdd(nodeModel.Guid, nodeControl); // 添加到
|
||
if (TryPlaceNodeInRegion(nodeControl, position, out var regionControl)) // 判断添加到区域容器
|
||
{
|
||
// 通知运行环境调用加载节点子项的方法
|
||
_ = EnvDecorator.PlaceNodeToContainerAsync(nodeControl.ViewModel.NodeModel.Guid, // 待移动的节点
|
||
regionControl.ViewModel.NodeModel.Guid); // 目标的容器节点
|
||
}
|
||
else
|
||
{
|
||
// 并非添加在容器中,直接放置节点
|
||
PlaceNodeOnCanvas(nodeControl, position.X, position.Y);
|
||
}
|
||
|
||
|
||
#region 节点树视图
|
||
if (nodeModel.ControlType == NodeControlType.Flipflop)
|
||
{
|
||
var node = nodeControl?.ViewModel?.NodeModel;
|
||
if (node is not null)
|
||
{
|
||
NodeTreeViewer.AddGlobalFlipFlop(EnvDecorator, node); // 新增的触发器节点添加到全局触发器
|
||
}
|
||
}
|
||
|
||
GC.Collect();
|
||
#endregion
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 放置一个节点
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
/// <exception cref="NotImplementedException"></exception>
|
||
private void EnvDecorator_OnNodePlaceEvent(NodePlaceEventArgs eventArgs)
|
||
{
|
||
string nodeGuid = eventArgs.NodeGuid;
|
||
string containerNodeGuid = eventArgs.ContainerNodeGuid;
|
||
if (!TryGetControl(nodeGuid, out var nodeControl)
|
||
|| !TryGetControl(containerNodeGuid, out var containerNodeControl))
|
||
{
|
||
return;
|
||
}
|
||
if(containerNodeControl is not INodeContainerControl containerControl)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.WARN,
|
||
$"节点[{nodeGuid}]无法放置于节点[{containerNodeGuid}]," +
|
||
$"因为后者并不实现 INodeContainerControl 接口");
|
||
return;
|
||
}
|
||
nodeControl.PlaceToContainer(containerControl); // 放置在容器节点中
|
||
}
|
||
|
||
/// <summary>
|
||
/// 取出一个节点
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
private void EnvDecorator_OnNodeTakeOutEvent(NodeTakeOutEventArgs eventArgs)
|
||
{
|
||
string nodeGuid = eventArgs.NodeGuid;
|
||
if (!TryGetControl(nodeGuid, out var nodeControl))
|
||
{
|
||
return;
|
||
}
|
||
nodeControl.TakeOutContainer(); // 从容器节点中取出
|
||
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 设置了流程起始控件
|
||
/// </summary>
|
||
/// <param name="oldNodeGuid"></param>
|
||
/// <param name="newNodeGuid"></param>
|
||
private void FlowEnvironment_StartNodeChangeEvent(StartNodeChangeEventArgs eventArgs)
|
||
{
|
||
string oldNodeGuid = eventArgs.OldNodeGuid;
|
||
string newNodeGuid = eventArgs.NewNodeGuid;
|
||
if (!TryGetControl(newNodeGuid, out var newStartNodeControl)) return;
|
||
if (!string.IsNullOrEmpty(oldNodeGuid))
|
||
{
|
||
if (!TryGetControl(oldNodeGuid, out var oldStartNodeControl)) return;
|
||
oldStartNodeControl.BorderBrush = Brushes.Black;
|
||
oldStartNodeControl.BorderThickness = new Thickness(0);
|
||
}
|
||
|
||
newStartNodeControl.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10"));
|
||
newStartNodeControl.BorderThickness = new Thickness(2);
|
||
var node = newStartNodeControl?.ViewModel?.NodeModel;
|
||
if (node is not null)
|
||
{
|
||
NodeTreeViewer.LoadNodeTreeOfStartNode(EnvDecorator, node);
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 被监视的对象发生改变
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
private void FlowEnvironment_OnMonitorObjectChangeEvent(MonitorObjectEventArgs eventArgs)
|
||
{
|
||
string nodeGuid = eventArgs.NodeGuid;
|
||
|
||
string monitorKey = MonitorObjectEventArgs.ObjSourceType.NodeFlowData switch
|
||
{
|
||
MonitorObjectEventArgs.ObjSourceType.NodeFlowData => nodeGuid,
|
||
_ => eventArgs.NewData.GetType().FullName,
|
||
};
|
||
|
||
//NodeControlBase nodeControl = GuidToControl(nodeGuid);
|
||
if (ViewObjectViewer.MonitorObj is null) // 如果没有加载过对象
|
||
{
|
||
ViewObjectViewer.LoadObjectInformation(monitorKey, eventArgs.NewData); // 加载对象 ViewObjectViewerControl.MonitorType.Obj
|
||
}
|
||
else
|
||
{
|
||
if (monitorKey.Equals(ViewObjectViewer.MonitorKey)) // 相同对象
|
||
{
|
||
ViewObjectViewer.RefreshObjectTree(eventArgs.NewData); // 刷新
|
||
}
|
||
else
|
||
{
|
||
ViewObjectViewer.LoadObjectInformation(monitorKey, eventArgs.NewData); // 加载对象
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 节点中断状态改变。
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
private void FlowEnvironment_OnNodeInterruptStateChangeEvent(NodeInterruptStateChangeEventArgs eventArgs)
|
||
{
|
||
string nodeGuid = eventArgs.NodeGuid;
|
||
if (!TryGetControl(nodeGuid, out var nodeControl)) return;
|
||
|
||
//if (eventArgs.Class == InterruptClass.None)
|
||
//{
|
||
// nodeControl.ViewModel.IsInterrupt = false;
|
||
//}
|
||
//else
|
||
//{
|
||
// nodeControl.ViewModel.IsInterrupt = true;
|
||
//}
|
||
if(nodeControl.ContextMenu == null)
|
||
{
|
||
return;
|
||
}
|
||
foreach (var menuItem in nodeControl.ContextMenu.Items)
|
||
{
|
||
if (menuItem is MenuItem menu)
|
||
{
|
||
if ("取消中断".Equals(menu.Header))
|
||
{
|
||
menu.Header = "在此中断";
|
||
}
|
||
else if ("在此中断".Equals(menu.Header))
|
||
{
|
||
menu.Header = "取消中断";
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 节点触发了中断
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
/// <exception cref="NotImplementedException"></exception>
|
||
private void FlowEnvironment_OnInterruptTriggerEvent(InterruptTriggerEventArgs eventArgs)
|
||
{
|
||
string nodeGuid = eventArgs.NodeGuid;
|
||
if (!TryGetControl(nodeGuid, out var nodeControl)) return;
|
||
if(eventArgs.Type == InterruptTriggerEventArgs.InterruptTriggerType.Exp)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, $"表达式触发了中断:{eventArgs.Expression}");
|
||
}
|
||
else
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, $"节点触发了中断:{nodeGuid}");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// IOC变更
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
/// <exception cref="NotImplementedException"></exception>
|
||
private void FlowEnvironment_OnIOCMembersChangedEvent(IOCMembersChangedEventArgs eventArgs)
|
||
{
|
||
IOCObjectViewer.AddDependenciesInstance(eventArgs.Key, eventArgs.Instance);
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 节点需要定位
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
/// <exception cref="NotImplementedException"></exception>
|
||
private void FlowEnvironment_OnNodeLocateEvent(NodeLocatedEventArgs eventArgs)
|
||
{
|
||
if (!TryGetControl(eventArgs.NodeGuid, out var nodeControl)) return;
|
||
//scaleTransform.ScaleX = 1;
|
||
//scaleTransform.ScaleY = 1;
|
||
// 获取控件在 FlowChartCanvas 上的相对位置
|
||
Rect controlBounds = VisualTreeHelper.GetDescendantBounds(nodeControl);
|
||
Point controlPosition = nodeControl.TransformToAncestor(FlowChartCanvas).Transform(new Point(0, 0));
|
||
|
||
// 获取控件在画布上的中心点
|
||
double controlCenterX = controlPosition.X + controlBounds.Width / 2;
|
||
double controlCenterY = controlPosition.Y + controlBounds.Height / 2;
|
||
|
||
// 考虑缩放因素计算目标位置的中心点
|
||
double scaledCenterX = controlCenterX * scaleTransform.ScaleX;
|
||
double scaledCenterY = controlCenterY * scaleTransform.ScaleY;
|
||
|
||
|
||
//// 计算画布的可视区域大小
|
||
//double visibleAreaLeft = scaledCenterX;
|
||
//double visibleAreaTop = scaledCenterY;
|
||
//double visibleAreaRight = scaledCenterX + FlowChartStackGrid.ActualWidth;
|
||
//double visibleAreaBottom = scaledCenterY + FlowChartStackGrid.ActualHeight;
|
||
//// 检查控件中心点是否在可视区域内
|
||
//bool isInView = scaledCenterX >= visibleAreaLeft && scaledCenterX <= visibleAreaRight &&
|
||
// scaledCenterY >= visibleAreaTop && scaledCenterY <= visibleAreaBottom;
|
||
|
||
//Console.WriteLine($"isInView :{isInView}");
|
||
|
||
//if (!isInView)
|
||
//{
|
||
//}
|
||
// 计算平移偏移量,使得控件在可视区域的中心
|
||
double translateX = scaledCenterX - FlowChartStackGrid.ActualWidth / 2;
|
||
double translateY = scaledCenterY - FlowChartStackGrid.ActualHeight / 2;
|
||
|
||
var translate = this.translateTransform;
|
||
// 应用平移变换
|
||
translate.X = 0;
|
||
translate.Y = 0;
|
||
translate.X -= translateX;
|
||
translate.Y -= translateY;
|
||
|
||
// 设置RenderTransform以实现移动效果
|
||
TranslateTransform translateTransform = new TranslateTransform();
|
||
nodeControl.RenderTransform = translateTransform;
|
||
ElasticAnimation(nodeControl, translateTransform, 4, 1, 0.5);
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 控件抖动
|
||
/// 来源:https://www.cnblogs.com/RedSky/p/17705411.html
|
||
/// 作者:HotSky
|
||
/// (……太好用了)
|
||
/// </summary>
|
||
/// <param name="translate"></param>
|
||
/// <param name="nodeControl">需要抖动的控件</param>
|
||
/// <param name="power">抖动第一下偏移量</param>
|
||
/// <param name="range">减弱幅度(小于等于power,大于0)</param>
|
||
/// <param name="speed">持续系数(大于0),越大时间越长,</param>
|
||
private static void ElasticAnimation(NodeControlBase nodeControl, TranslateTransform translate, int power, int range = 1, double speed = 1)
|
||
{
|
||
DoubleAnimationUsingKeyFrames animation1 = new DoubleAnimationUsingKeyFrames();
|
||
for (int i = power, j = 1; i >= 0; i -= range)
|
||
{
|
||
animation1.KeyFrames.Add(new LinearDoubleKeyFrame(-i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
|
||
animation1.KeyFrames.Add(new LinearDoubleKeyFrame(i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
|
||
}
|
||
translate.BeginAnimation(TranslateTransform.YProperty, animation1);
|
||
DoubleAnimationUsingKeyFrames animation2 = new DoubleAnimationUsingKeyFrames();
|
||
for (int i = power, j = 1; i >= 0; i -= range)
|
||
{
|
||
animation2.KeyFrames.Add(new LinearDoubleKeyFrame(-i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
|
||
animation2.KeyFrames.Add(new LinearDoubleKeyFrame(i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
|
||
}
|
||
translate.BeginAnimation(TranslateTransform.XProperty, animation2);
|
||
|
||
animation2.Completed += (s, e) =>
|
||
{
|
||
nodeControl.RenderTransform = null; // 或者重新设置为默认值
|
||
};
|
||
}
|
||
|
||
/// <summary>
|
||
/// 节点移动
|
||
/// </summary>
|
||
/// <param name="eventArgs"></param>
|
||
private void FlowEnvironment_OnNodeMovedEvent(NodeMovedEventArgs eventArgs)
|
||
{
|
||
if (!TryGetControl(eventArgs.NodeGuid, out var nodeControl)) return;
|
||
nodeControl.UpdateLocationConnections();
|
||
|
||
//var newLeft = eventArgs.X;
|
||
//var newTop = eventArgs.Y;
|
||
//// 限制控件不超出FlowChartCanvas的边界
|
||
//if (newLeft >= 0 && newLeft + nodeControl.ActualWidth <= FlowChartCanvas.ActualWidth)
|
||
//{
|
||
// Canvas.SetLeft(nodeControl, newLeft);
|
||
|
||
//}
|
||
//if (newTop >= 0 && newTop + nodeControl.ActualHeight <= FlowChartCanvas.ActualHeight)
|
||
//{
|
||
// Canvas.SetTop(nodeControl, newTop);
|
||
//}
|
||
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// Guid 转 NodeControl
|
||
/// </summary>
|
||
/// <param name="nodeGuid"></param>
|
||
/// <param name="nodeControl"></param>
|
||
/// <returns></returns>
|
||
private bool TryGetControl(string nodeGuid,out NodeControlBase nodeControl)
|
||
{
|
||
if (string.IsNullOrEmpty(nodeGuid))
|
||
{
|
||
nodeControl = null;
|
||
return false;
|
||
}
|
||
if (!NodeControls.TryGetValue(nodeGuid, out nodeControl))
|
||
{
|
||
nodeControl = null;
|
||
return false;
|
||
}
|
||
if(nodeControl is null)
|
||
{
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
#endregion
|
||
|
||
|
||
#region 节点控件的创建
|
||
|
||
|
||
/// <summary>
|
||
/// 创建了节点,添加到画布。配置默认事件
|
||
/// </summary>
|
||
/// <param name="nodeControl"></param>
|
||
/// <param name="x"></param>
|
||
/// <param name="y"></param>
|
||
private void PlaceNodeOnCanvas(NodeControlBase nodeControl, double x, double y)
|
||
{
|
||
// 添加控件到画布
|
||
FlowChartCanvas.Children.Add(nodeControl);
|
||
Canvas.SetLeft(nodeControl, x);
|
||
Canvas.SetTop(nodeControl, y);
|
||
|
||
ConfigureContextMenu(nodeControl); // 配置节点右键菜单
|
||
ConfigureNodeEvents(nodeControl); // 配置节点事件
|
||
}
|
||
|
||
/// <summary>
|
||
/// 配置节点事件(移动,点击相关)
|
||
/// </summary>
|
||
/// <param name="nodeControl"></param>
|
||
private void ConfigureNodeEvents(NodeControlBase nodeControl)
|
||
{
|
||
nodeControl.MouseLeftButtonDown += Block_MouseLeftButtonDown;
|
||
nodeControl.MouseMove += Block_MouseMove;
|
||
nodeControl.MouseLeftButtonUp += Block_MouseLeftButtonUp;
|
||
}
|
||
|
||
|
||
#endregion
|
||
|
||
#region 配置右键菜单
|
||
|
||
/// <summary>
|
||
/// 配置节点右键菜单
|
||
/// </summary>
|
||
/// <param name="nodeControl">
|
||
/// <para> 任何情景下都尽量避免直接修改 ViewModel 中的 NodeModel 节点实体相关数据。</para>
|
||
/// <para> 而是应该调用 FlowEnvironment 提供接口进行操作。</para>
|
||
/// <para> 因为 Workbench 应该更加关注UI视觉效果,而非直接干扰流程环境运行的逻辑。</para>
|
||
/// <para> 之所以暴露 NodeModel 属性,因为有些场景下不可避免的需要直接获取节点的属性。</para>
|
||
/// </param>
|
||
private void ConfigureContextMenu(NodeControlBase nodeControl)
|
||
{
|
||
|
||
var contextMenu = new ContextMenu();
|
||
var nodeGuid = nodeControl.ViewModel?.NodeModel?.Guid;
|
||
#region 触发器节点
|
||
|
||
if(nodeControl.ViewModel?.NodeModel.ControlType == NodeControlType.Flipflop)
|
||
{
|
||
contextMenu.Items.Add(CreateMenuItem("启动触发器", (s, e) =>
|
||
{
|
||
if (s is MenuItem menuItem)
|
||
{
|
||
if (menuItem.Header.ToString() == "启动触发器")
|
||
{
|
||
EnvDecorator.ActivateFlipflopNode(nodeGuid);
|
||
|
||
menuItem.Header = "终结触发器";
|
||
}
|
||
else
|
||
{
|
||
EnvDecorator.TerminateFlipflopNode(nodeGuid);
|
||
menuItem.Header = "启动触发器";
|
||
|
||
}
|
||
}
|
||
}));
|
||
}
|
||
|
||
#endregion
|
||
|
||
if (nodeControl.ViewModel?.NodeModel?.MethodDetails?.ReturnType is Type returnType && returnType != typeof(void))
|
||
{
|
||
contextMenu.Items.Add(CreateMenuItem("查看返回类型", (s, e) =>
|
||
{
|
||
DisplayReturnTypeTreeViewer(returnType);
|
||
}));
|
||
}
|
||
|
||
|
||
|
||
contextMenu.Items.Add(CreateMenuItem("设为起点", (s, e) => EnvDecorator.SetStartNodeAsync(nodeGuid)));
|
||
contextMenu.Items.Add(CreateMenuItem("删除", async (s, e) =>
|
||
{
|
||
var result = await EnvDecorator.RemoveNodeAsync(nodeGuid);
|
||
}));
|
||
|
||
#region 右键菜单功能 - 控件对齐
|
||
|
||
var AvoidMenu = new MenuItem();
|
||
AvoidMenu.Items.Add(CreateMenuItem("群组对齐", (s, e) =>
|
||
{
|
||
AlignControlsWithGrouping(selectNodeControls, AlignMode.Grouping);
|
||
}));
|
||
AvoidMenu.Items.Add(CreateMenuItem("规划对齐", (s, e) =>
|
||
{
|
||
AlignControlsWithGrouping(selectNodeControls, AlignMode.Planning);
|
||
}));
|
||
AvoidMenu.Items.Add(CreateMenuItem("水平中心对齐", (s, e) =>
|
||
{
|
||
AlignControlsWithGrouping(selectNodeControls, AlignMode.HorizontalCenter);
|
||
}));
|
||
AvoidMenu.Items.Add(CreateMenuItem("垂直中心对齐 ", (s, e) =>
|
||
{
|
||
AlignControlsWithGrouping(selectNodeControls, AlignMode.VerticalCenter);
|
||
}));
|
||
|
||
AvoidMenu.Items.Add(CreateMenuItem("垂直对齐时水平斜分布", (s, e) =>
|
||
{
|
||
AlignControlsWithGrouping(selectNodeControls, AlignMode.Vertical);
|
||
}));
|
||
AvoidMenu.Items.Add(CreateMenuItem("水平对齐时垂直斜分布", (s, e) =>
|
||
{
|
||
AlignControlsWithGrouping(selectNodeControls, AlignMode.Horizontal);
|
||
}));
|
||
|
||
AvoidMenu.Header = "对齐";
|
||
contextMenu.Items.Add(AvoidMenu);
|
||
|
||
|
||
#endregion
|
||
|
||
nodeControl.ContextMenu = contextMenu;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查看返回类型(树形结构展开类型的成员)
|
||
/// </summary>
|
||
/// <param name="type"></param>
|
||
private void DisplayReturnTypeTreeViewer(Type type)
|
||
{
|
||
try
|
||
{
|
||
var typeViewerWindow = new TypeViewerWindow
|
||
{
|
||
Type = type,
|
||
};
|
||
typeViewerWindow.LoadTypeInformation();
|
||
typeViewerWindow.Show();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.ERROR, ex.ToString());
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 拖拽DLL文件到左侧功能区,加载相关节点清单
|
||
/// <summary>
|
||
/// 当拖动文件到窗口时触发,加载DLL文件
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void Window_Drop(object sender, DragEventArgs e)
|
||
{
|
||
if (e.Data.GetDataPresent(DataFormats.FileDrop))
|
||
{
|
||
string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
|
||
foreach (string file in files)
|
||
{
|
||
if (file.EndsWith(".dll"))
|
||
{
|
||
try
|
||
{
|
||
EnvDecorator.LoadLibrary(file);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 当拖动文件经过窗口时触发,设置拖放效果为复制
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void Window_DragOver(object sender, DragEventArgs e)
|
||
{
|
||
e.Effects = DragDropEffects.Copy;
|
||
e.Handled = true;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 与流程图/节点相关
|
||
|
||
/// <summary>
|
||
/// 鼠标在画布移动。
|
||
/// 选择控件状态下,调整选择框大小
|
||
/// 连接状态下,实时更新连接线的终点位置。
|
||
/// 移动画布状态下,移动画布。
|
||
/// </summary>
|
||
private void FlowChartCanvas_MouseMove(object sender, MouseEventArgs e)
|
||
{
|
||
var myData = GlobalJunctionData.MyGlobalConnectingData;
|
||
if (myData.IsCreateing && e.LeftButton == MouseButtonState.Pressed)
|
||
{
|
||
|
||
if (myData.Type == JunctionOfConnectionType.Invoke)
|
||
{
|
||
ViewModel.IsConnectionInvokeNode = true; // 正在连接节点的调用关系
|
||
|
||
}
|
||
else
|
||
{
|
||
ViewModel.IsConnectionArgSourceNode = true; // 正在连接节点的调用关系
|
||
}
|
||
var currentPoint = e.GetPosition(FlowChartCanvas);
|
||
currentPoint.X -= 2;
|
||
currentPoint.Y -= 2;
|
||
myData.UpdatePoint(currentPoint);
|
||
return;
|
||
}
|
||
|
||
|
||
|
||
if (IsCanvasDragging && e.MiddleButton == MouseButtonState.Pressed) // 正在移动画布(按住中键)
|
||
{
|
||
Point currentMousePosition = e.GetPosition(this);
|
||
double deltaX = currentMousePosition.X - startCanvasDragPoint.X;
|
||
double deltaY = currentMousePosition.Y - startCanvasDragPoint.Y;
|
||
|
||
translateTransform.X += deltaX;
|
||
translateTransform.Y += deltaY;
|
||
|
||
startCanvasDragPoint = currentMousePosition;
|
||
|
||
foreach (var line in Connections)
|
||
{
|
||
line.RefreshLine(); // 画布移动时刷新所有连接线
|
||
}
|
||
}
|
||
|
||
if (IsSelectControl) // 正在选取节点
|
||
{
|
||
IsSelectDragging = e.LeftButton == MouseButtonState.Pressed;
|
||
// 获取当前鼠标位置
|
||
Point currentPoint = e.GetPosition(FlowChartCanvas);
|
||
|
||
// 更新选取矩形的位置和大小
|
||
double x = Math.Min(currentPoint.X, startSelectControolPoint.X);
|
||
double y = Math.Min(currentPoint.Y, startSelectControolPoint.Y);
|
||
double width = Math.Abs(currentPoint.X - startSelectControolPoint.X);
|
||
double height = Math.Abs(currentPoint.Y - startSelectControolPoint.Y);
|
||
|
||
Canvas.SetLeft(SelectionRectangle, x);
|
||
Canvas.SetTop(SelectionRectangle, y);
|
||
SelectionRectangle.Width = width;
|
||
SelectionRectangle.Height = height;
|
||
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 基础节点的拖拽放置创建
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void BaseNodeControl_PreviewMouseMove(object sender, MouseEventArgs e)
|
||
{
|
||
if (sender is UserControl control)
|
||
{
|
||
if(e.LeftButton == MouseButtonState.Pressed)
|
||
{
|
||
// 创建一个 DataObject 用于拖拽操作,并设置拖拽效果
|
||
var dragData = new DataObject(MouseNodeType.CreateBaseNodeInCanvas, control.GetType());
|
||
try
|
||
{
|
||
DragDrop.DoDragDrop(control, dragData, DragDropEffects.Move);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 放置操作,根据拖放数据创建相应的控件,并处理相关操作
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void FlowChartCanvas_Drop(object sender, DragEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
var canvasDropPosition = e.GetPosition(FlowChartCanvas); // 更新画布落点
|
||
PositionOfUI position = new PositionOfUI(canvasDropPosition.X, canvasDropPosition.Y);
|
||
if (e.Data.GetDataPresent(MouseNodeType.CreateDllNodeInCanvas))
|
||
{
|
||
if (e.Data.GetData(MouseNodeType.CreateDllNodeInCanvas) is MoveNodeData nodeData)
|
||
{
|
||
Task.Run(async () =>
|
||
{
|
||
await EnvDecorator.CreateNodeAsync(nodeData.NodeControlType, position, nodeData.MethodDetailsInfo); // 创建DLL文件的节点对象
|
||
});
|
||
}
|
||
}
|
||
else if (e.Data.GetDataPresent(MouseNodeType.CreateBaseNodeInCanvas))
|
||
{
|
||
if (e.Data.GetData(MouseNodeType.CreateBaseNodeInCanvas) is Type droppedType)
|
||
{
|
||
NodeControlType nodeControlType = droppedType switch
|
||
{
|
||
Type when typeof(ConditionRegionControl).IsAssignableFrom(droppedType) => NodeControlType.ConditionRegion, // 条件区域
|
||
Type when typeof(ConditionNodeControl).IsAssignableFrom(droppedType) => NodeControlType.ExpCondition,
|
||
Type when typeof(ExpOpNodeControl).IsAssignableFrom(droppedType) => NodeControlType.ExpOp,
|
||
Type when typeof(GlobalDataControl).IsAssignableFrom(droppedType) => NodeControlType.GlobalData,
|
||
Type when typeof(ScriptNodeControl).IsAssignableFrom(droppedType) => NodeControlType.Script,
|
||
Type when typeof(NetScriptNodeControl).IsAssignableFrom(droppedType) => NodeControlType.NetScript,
|
||
_ => NodeControlType.None,
|
||
};
|
||
if (nodeControlType != NodeControlType.None)
|
||
{
|
||
Task.Run(async () =>
|
||
{
|
||
await EnvDecorator.CreateNodeAsync(nodeControlType, position); // 创建基础节点对象
|
||
});
|
||
}
|
||
}
|
||
}
|
||
e.Handled = true;
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.ERROR, ex.ToString());
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 尝试判断是否为区域,如果是,将节点放置在区域中
|
||
/// </summary>
|
||
/// <param name="nodeControl"></param>
|
||
/// <param name="position"></param>
|
||
/// <param name="targetNodeControl">目标节点控件</param>
|
||
/// <returns></returns>
|
||
private bool TryPlaceNodeInRegion(NodeControlBase nodeControl,
|
||
PositionOfUI position,
|
||
out NodeControlBase targetNodeControl)
|
||
{
|
||
var point = new Point(position.X, position.Y);
|
||
HitTestResult hitTestResult = VisualTreeHelper.HitTest(FlowChartCanvas, point);
|
||
if (hitTestResult != null && hitTestResult.VisualHit is UIElement hitElement)
|
||
{
|
||
// 准备放置条件表达式控件
|
||
if (nodeControl.ViewModel.NodeModel.ControlType == NodeControlType.ExpCondition)
|
||
{
|
||
ConditionRegionControl? conditionRegion = GetParentOfType<ConditionRegionControl>(hitElement);
|
||
if (conditionRegion is not null)
|
||
{
|
||
targetNodeControl = conditionRegion;
|
||
//// 如果存在条件区域容器
|
||
//conditionRegion.AddCondition(nodeControl);
|
||
return true;
|
||
}
|
||
}
|
||
|
||
else
|
||
{
|
||
// 准备放置全局数据控件
|
||
GlobalDataControl? globalDataControl = GetParentOfType<GlobalDataControl>(hitElement);
|
||
if (globalDataControl is not null)
|
||
{
|
||
targetNodeControl = globalDataControl;
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
targetNodeControl = null;
|
||
return false;
|
||
}
|
||
|
||
///// <summary>
|
||
///// 将节点放在目标区域中
|
||
///// </summary>
|
||
///// <param name="regionControl">区域容器</param>
|
||
///// <param name="nodeControl">节点控件</param>
|
||
//private void TryPlaceNodeInRegion(NodeControlBase regionControl, NodeControlBase nodeControl)
|
||
//{
|
||
// // 准备放置条件表达式控件
|
||
// if (nodeControl.ViewModel.NodeModel.ControlType == NodeControlType.ExpCondition)
|
||
// {
|
||
// if (regionControl is ConditionRegionControl conditionRegion)
|
||
// {
|
||
// conditionRegion.AddCondition(nodeControl); // 条件区域容器
|
||
// }
|
||
// }
|
||
// else if(regionControl.ViewModel.NodeModel.ControlType == NodeControlType.GlobalData)
|
||
// {
|
||
// if (regionControl is GlobalDataControl globalDataControl)
|
||
// {
|
||
// // 全局数据节点容器
|
||
// globalDataControl.SetDataNodeControl(nodeControl);
|
||
// }
|
||
// }
|
||
//}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 拖动效果,根据拖放数据是否为指定类型设置拖放效果
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void FlowChartCanvas_DragOver(object sender, DragEventArgs e)
|
||
{
|
||
if (e.Data.GetDataPresent(MouseNodeType.CreateDllNodeInCanvas)
|
||
|| e.Data.GetDataPresent(MouseNodeType.CreateBaseNodeInCanvas))
|
||
{
|
||
e.Effects = DragDropEffects.Move;
|
||
}
|
||
else
|
||
{
|
||
e.Effects = DragDropEffects.None;
|
||
}
|
||
e.Handled = true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 控件的鼠标左键按下事件,启动拖动操作。同时显示当前正在传递的数据。
|
||
/// </summary>
|
||
private void Block_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||
{
|
||
//if (GlobalJunctionData.IsCreatingConnection)
|
||
//{
|
||
// return;
|
||
//}
|
||
if(sender is NodeControlBase nodeControl)
|
||
{
|
||
ChangeViewerObjOfNode(nodeControl);
|
||
if (nodeControl?.ViewModel?.NodeModel?.MethodDetails?.IsProtectionParameter == true) return;
|
||
IsControlDragging = true;
|
||
startControlDragPoint = e.GetPosition(FlowChartCanvas); // 记录鼠标按下时的位置
|
||
((UIElement)sender).CaptureMouse(); // 捕获鼠标
|
||
e.Handled = true; // 防止事件传播影响其他控件
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 控件的鼠标移动事件,根据鼠标拖动更新控件的位置。批量移动计算移动逻辑。
|
||
/// </summary>
|
||
private void Block_MouseMove(object sender, MouseEventArgs e)
|
||
{
|
||
if (IsCanvasDragging)
|
||
return;
|
||
if (IsSelectControl)
|
||
return;
|
||
|
||
if (IsControlDragging) // 如果正在拖动控件
|
||
{
|
||
Point currentPosition = e.GetPosition(FlowChartCanvas); // 获取当前鼠标位置
|
||
|
||
if (selectNodeControls.Count > 0 && sender is NodeControlBase nodeControlMain && selectNodeControls.Contains(nodeControlMain))
|
||
{
|
||
// 进行批量移动
|
||
// 获取旧位置
|
||
var oldLeft = Canvas.GetLeft(nodeControlMain);
|
||
var oldTop = Canvas.GetTop(nodeControlMain);
|
||
|
||
// 计算被选择控件的偏移量
|
||
var deltaX = /*(int)*/(currentPosition.X - startControlDragPoint.X);
|
||
var deltaY = /*(int)*/(currentPosition.Y - startControlDragPoint.Y);
|
||
|
||
// 移动被选择的控件
|
||
var newLeft = oldLeft + deltaX;
|
||
var newTop = oldTop + deltaY;
|
||
|
||
this.EnvDecorator.MoveNode(nodeControlMain.ViewModel.NodeModel.Guid, newLeft, newTop); // 移动节点
|
||
|
||
// 计算控件实际移动的距离
|
||
var actualDeltaX = newLeft - oldLeft;
|
||
var actualDeltaY = newTop - oldTop;
|
||
|
||
// 移动其它选中的控件
|
||
foreach (var nodeControl in selectNodeControls)
|
||
{
|
||
if (nodeControl != nodeControlMain) // 跳过已经移动的控件
|
||
{
|
||
var otherNewLeft = Canvas.GetLeft(nodeControl) + actualDeltaX;
|
||
var otherNewTop = Canvas.GetTop(nodeControl) + actualDeltaY;
|
||
this.EnvDecorator.MoveNode(nodeControl.ViewModel.NodeModel.Guid, otherNewLeft, otherNewTop); // 移动节点
|
||
}
|
||
}
|
||
|
||
// 更新节点之间线的连接位置
|
||
foreach (var nodeControl in selectNodeControls)
|
||
{
|
||
nodeControl.UpdateLocationConnections();
|
||
}
|
||
}
|
||
else
|
||
{ // 单个节点移动
|
||
if (sender is not NodeControlBase nodeControl)
|
||
{
|
||
return;
|
||
}
|
||
double deltaX = currentPosition.X - startControlDragPoint.X; // 计算X轴方向的偏移量
|
||
double deltaY = currentPosition.Y - startControlDragPoint.Y; // 计算Y轴方向的偏移量
|
||
double newLeft = Canvas.GetLeft(nodeControl) + deltaX; // 新的左边距
|
||
double newTop = Canvas.GetTop(nodeControl) + deltaY; // 新的上边距
|
||
this.EnvDecorator.MoveNode(nodeControl.ViewModel.NodeModel.Guid, newLeft, newTop); // 移动节点
|
||
nodeControl.UpdateLocationConnections();
|
||
}
|
||
startControlDragPoint = currentPosition; // 更新起始点位置
|
||
}
|
||
|
||
}
|
||
|
||
|
||
// 改变对象树?
|
||
private void ChangeViewerObjOfNode(NodeControlBase nodeControl)
|
||
{
|
||
var node = nodeControl.ViewModel.NodeModel;
|
||
//if (node is not null && (node.MethodDetails is null || node.MethodDetails.ReturnType != typeof(void))
|
||
if (node is not null && node.MethodDetails?.ReturnType != typeof(void))
|
||
{
|
||
var key = node.Guid;
|
||
object instance = null;
|
||
//Console.WriteLine("WindowXaml 后台代码中 ChangeViewerObjOfNode 需要重新设计");
|
||
//var instance = node.GetFlowData(); // 对象预览树视图获取(后期更改)
|
||
if(instance is not null)
|
||
{
|
||
ViewObjectViewer.LoadObjectInformation(key, instance);
|
||
ChangeViewerObj(key, instance);
|
||
}
|
||
}
|
||
}
|
||
public void ChangeViewerObj(string key, object instance)
|
||
{
|
||
if (ViewObjectViewer.MonitorObj is null)
|
||
{
|
||
// EnvDecorator.SetMonitorObjState(key, true); // 通知环境,该节点的数据更新后需要传到UI
|
||
return;
|
||
}
|
||
if (instance is null)
|
||
{
|
||
return;
|
||
}
|
||
if (key.Equals(ViewObjectViewer.MonitorKey) == true)
|
||
{
|
||
ViewObjectViewer.RefreshObjectTree(instance);
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
//EnvDecorator.SetMonitorObjState(ViewObjectViewer.MonitorKey,false); // 取消对旧节点的监视
|
||
//EnvDecorator.SetMonitorObjState(key, true); // 通知环境,该节点的数据更新后需要传到UI
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region UI连接控件操作
|
||
|
||
/// <summary>
|
||
/// 控件的鼠标左键松开事件,结束拖动操作
|
||
/// </summary>
|
||
private void Block_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (IsControlDragging)
|
||
{
|
||
IsControlDragging = false;
|
||
((UIElement)sender).ReleaseMouseCapture(); // 释放鼠标捕获
|
||
|
||
}
|
||
|
||
//if (IsConnecting)
|
||
//{
|
||
// var formNodeGuid = startConnectNodeControl?.ViewModel.NodeModel.Guid;
|
||
// var toNodeGuid = (sender as NodeControlBase)?.ViewModel.NodeModel.Guid;
|
||
// if (string.IsNullOrEmpty(formNodeGuid) || string.IsNullOrEmpty(toNodeGuid))
|
||
// {
|
||
// return;
|
||
// }
|
||
// EnvDecorator.ConnectNodeAsync(formNodeGuid, toNodeGuid,0,0, currentConnectionType);
|
||
//}
|
||
//GlobalJunctionData.OK();
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 结束连接操作,清理状态并移除虚线。
|
||
/// </summary>
|
||
private void EndConnection()
|
||
{
|
||
Mouse.OverrideCursor = null; // 恢复视觉效果
|
||
ViewModel.IsConnectionArgSourceNode = false;
|
||
ViewModel.IsConnectionInvokeNode = false;
|
||
GlobalJunctionData.OK();
|
||
}
|
||
|
||
#region 拖动画布实现缩放平移效果
|
||
private void FlowChartCanvas_MouseDown(object sender, MouseButtonEventArgs e)
|
||
{
|
||
IsCanvasDragging = true;
|
||
startCanvasDragPoint = e.GetPosition(this);
|
||
FlowChartCanvas.CaptureMouse();
|
||
e.Handled = true; // 防止事件传播影响其他控件
|
||
}
|
||
|
||
private void FlowChartCanvas_MouseUp(object sender, MouseButtonEventArgs e)
|
||
{
|
||
|
||
|
||
|
||
if (IsCanvasDragging)
|
||
{
|
||
IsCanvasDragging = false;
|
||
FlowChartCanvas.ReleaseMouseCapture();
|
||
}
|
||
}
|
||
|
||
// 单纯缩放画布,不改变画布大小
|
||
private void FlowChartCanvas_MouseWheel(object sender, MouseWheelEventArgs e)
|
||
{
|
||
// if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))
|
||
{
|
||
if (e.Delta < 0 && scaleTransform.ScaleX < 0.05) return;
|
||
if (e.Delta > 0 && scaleTransform.ScaleY > 2.0) return;
|
||
// 获取鼠标在 Canvas 内的相对位置
|
||
var mousePosition = e.GetPosition(FlowChartCanvas);
|
||
|
||
// 缩放因子,根据滚轮方向调整
|
||
//double zoomFactor = e.Delta > 0 ? 0.1 : -0.1;
|
||
double zoomFactor = e.Delta > 0 ? 1.1 : 0.9;
|
||
|
||
// 当前缩放比例
|
||
double oldScale = scaleTransform.ScaleX;
|
||
double newScale = oldScale * zoomFactor;
|
||
//double newScale = oldScale + zoomFactor;
|
||
// 更新缩放比例
|
||
scaleTransform.ScaleX = newScale;
|
||
scaleTransform.ScaleY = newScale;
|
||
|
||
// 计算缩放前后鼠标相对于 Canvas 的位置差异
|
||
// double offsetX = mousePosition.X - (mousePosition.X * zoomFactor);
|
||
// double offsetY = mousePosition.Y - (mousePosition.Y * zoomFactor);
|
||
|
||
// 更新 TranslateTransform,确保以鼠标位置为中心进行缩放
|
||
translateTransform.X -= (mousePosition.X * (newScale - oldScale));
|
||
translateTransform.Y -= (mousePosition.Y * (newScale - oldScale));
|
||
}
|
||
}
|
||
|
||
// 设置画布宽度高度
|
||
private void InitializeCanvas(double width, double height)
|
||
{
|
||
FlowChartCanvas.Width = width;
|
||
FlowChartCanvas.Height = height;
|
||
}
|
||
|
||
|
||
#region 动态调整区域大小
|
||
//private void Thumb_DragDelta_TopLeft(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从左上角调整大小
|
||
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
|
||
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
|
||
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// FlowChartCanvas.Height = newHeight;
|
||
|
||
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
|
||
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
|
||
//}
|
||
|
||
//private void Thumb_DragDelta_TopRight(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从右上角调整大小
|
||
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange, 0);
|
||
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
|
||
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// FlowChartCanvas.Height = newHeight;
|
||
|
||
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
|
||
//}
|
||
|
||
//private void Thumb_DragDelta_BottomLeft(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从左下角调整大小
|
||
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
|
||
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange, 0);
|
||
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// FlowChartCanvas.Height = newHeight;
|
||
|
||
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
|
||
//}
|
||
|
||
private void Thumb_DragDelta_BottomRight(object sender, DragDeltaEventArgs e)
|
||
{
|
||
// 获取缩放后的水平和垂直变化
|
||
double horizontalChange = e.HorizontalChange * scaleTransform.ScaleX;
|
||
double verticalChange = e.VerticalChange * scaleTransform.ScaleY;
|
||
|
||
// 计算新的宽度和高度,确保不会小于400
|
||
double newWidth = Math.Max(FlowChartCanvas.ActualWidth + horizontalChange, 400);
|
||
double newHeight = Math.Max(FlowChartCanvas.ActualHeight + verticalChange, 400);
|
||
|
||
newHeight = newHeight < 400 ? 400 : newHeight;
|
||
newWidth = newWidth < 400 ? 400 : newWidth;
|
||
|
||
InitializeCanvas(newWidth, newHeight);
|
||
|
||
//// 从右下角调整大小
|
||
//double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange * scaleTransform.ScaleX, 0);
|
||
//double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange * scaleTransform.ScaleY, 0);
|
||
|
||
//newWidth = newWidth < 400 ? 400 : newWidth;
|
||
//newHeight = newHeight < 400 ? 400 : newHeight;
|
||
|
||
//if (newWidth > 400 && newHeight > 400)
|
||
//{
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// FlowChartCanvas.Height = newHeight;
|
||
|
||
// double x = e.HorizontalChange > 0 ? -0.5 : 0.5;
|
||
// double y = e.VerticalChange > 0 ? -0.5 : 0.5;
|
||
|
||
// double deltaX = x * scaleTransform.ScaleX;
|
||
// double deltaY = y * scaleTransform.ScaleY;
|
||
// Test(deltaX, deltaY);
|
||
//}
|
||
}
|
||
|
||
//private void Thumb_DragDelta_Left(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从左侧调整大小
|
||
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
|
||
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
|
||
//}
|
||
|
||
private void Thumb_DragDelta_Right(object sender, DragDeltaEventArgs e)
|
||
{
|
||
//从右侧调整大小
|
||
// 获取缩放后的水平变化
|
||
double horizontalChange = e.HorizontalChange * scaleTransform.ScaleX;
|
||
|
||
// 计算新的宽度,确保不会小于400
|
||
double newWidth = Math.Max(FlowChartCanvas.ActualWidth + horizontalChange, 400);
|
||
|
||
newWidth = newWidth < 400 ? 400 : newWidth;
|
||
InitializeCanvas(newWidth, FlowChartCanvas.Height);
|
||
|
||
}
|
||
|
||
//private void Thumb_DragDelta_Top(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从顶部调整大小
|
||
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
|
||
|
||
// FlowChartCanvas.Height = newHeight;
|
||
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
|
||
//}
|
||
|
||
private void Thumb_DragDelta_Bottom(object sender, DragDeltaEventArgs e)
|
||
{
|
||
// 获取缩放后的垂直变化
|
||
double verticalChange = e.VerticalChange * scaleTransform.ScaleY;
|
||
// 计算新的高度,确保不会小于400
|
||
double newHeight = Math.Max(FlowChartCanvas.ActualHeight + verticalChange, 400);
|
||
newHeight = newHeight < 400 ? 400 : newHeight;
|
||
InitializeCanvas(FlowChartCanvas.Width, newHeight);
|
||
}
|
||
|
||
|
||
private void Test(double deltaX, double deltaY)
|
||
{
|
||
//Console.WriteLine((translateTransform.X, translateTransform.Y));
|
||
//translateTransform.X += deltaX;
|
||
//translateTransform.Y += deltaY;
|
||
}
|
||
|
||
#endregion
|
||
#endregion
|
||
|
||
|
||
|
||
#endregion
|
||
|
||
#region 画布中框选节点控件动作
|
||
|
||
/// <summary>
|
||
/// 在画布中尝试选取控件
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void FlowChartCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (GlobalJunctionData.MyGlobalConnectingData.IsCreateing)
|
||
{
|
||
return;
|
||
}
|
||
if (!IsSelectControl)
|
||
{
|
||
// 进入选取状态
|
||
IsSelectControl = true;
|
||
IsSelectDragging = false; // 初始化为非拖动状态
|
||
|
||
// 记录鼠标起始点
|
||
startSelectControolPoint = e.GetPosition(FlowChartCanvas);
|
||
|
||
// 初始化选取矩形的位置和大小
|
||
Canvas.SetLeft(SelectionRectangle, startSelectControolPoint.X);
|
||
Canvas.SetTop(SelectionRectangle, startSelectControolPoint.Y);
|
||
SelectionRectangle.Width = 0;
|
||
SelectionRectangle.Height = 0;
|
||
|
||
// 显示选取矩形
|
||
SelectionRectangle.Visibility = Visibility.Visible;
|
||
SelectionRectangle.ContextMenu ??= ConfiguerSelectionRectangle();
|
||
|
||
// 捕获鼠标,以便在鼠标移动到Canvas外部时仍能处理事件
|
||
FlowChartCanvas.CaptureMouse();
|
||
}
|
||
else
|
||
{
|
||
// 如果已经是选取状态,单击则认为结束框选
|
||
CompleteSelection();
|
||
}
|
||
|
||
e.Handled = true; // 防止事件传播影响其他控件
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在画布中释放鼠标按下,结束选取状态 / 停止创建连线,尝试连接节点
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void FlowChartCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (IsSelectControl)
|
||
{
|
||
// 松开鼠标时判断是否为拖动操作
|
||
if (IsSelectDragging)
|
||
{
|
||
// 完成拖动框选
|
||
CompleteSelection();
|
||
}
|
||
|
||
// 释放鼠标捕获
|
||
FlowChartCanvas.ReleaseMouseCapture();
|
||
}
|
||
|
||
// 创建连线
|
||
if (GlobalJunctionData.MyGlobalConnectingData is ConnectingData myData && myData.IsCreateing)
|
||
{
|
||
|
||
if (myData.IsCanConnected)
|
||
{
|
||
var canvas = this.FlowChartCanvas;
|
||
var currentendPoint = e.GetPosition(canvas); // 当前鼠标落点
|
||
var changingJunctionPosition = myData.CurrentJunction.TranslatePoint(new Point(0, 0), canvas);
|
||
var changingJunctionRect = new Rect(changingJunctionPosition, new Size(myData.CurrentJunction.Width, myData.CurrentJunction.Height));
|
||
|
||
if (changingJunctionRect.Contains(currentendPoint)) // 可以创建连接
|
||
{
|
||
#region 方法调用关系创建
|
||
if (myData.Type == JunctionOfConnectionType.Invoke)
|
||
{
|
||
this.EnvDecorator.ConnectInvokeNodeAsync(myData.StartJunction.MyNode.Guid, myData.CurrentJunction.MyNode.Guid,
|
||
myData.StartJunction.JunctionType,
|
||
myData.CurrentJunction.JunctionType,
|
||
myData.ConnectionInvokeType);
|
||
}
|
||
#endregion
|
||
|
||
#region 参数来源关系创建
|
||
else if (myData.Type == JunctionOfConnectionType.Arg)
|
||
{
|
||
var argIndex = 0;
|
||
if (myData.StartJunction is ArgJunctionControl argJunction1)
|
||
{
|
||
argIndex = argJunction1.ArgIndex;
|
||
}
|
||
else if (myData.CurrentJunction is ArgJunctionControl argJunction2)
|
||
{
|
||
argIndex = argJunction2.ArgIndex;
|
||
}
|
||
|
||
this.EnvDecorator.ConnectArgSourceNodeAsync(myData.StartJunction.MyNode.Guid, myData.CurrentJunction.MyNode.Guid,
|
||
myData.StartJunction.JunctionType,
|
||
myData.CurrentJunction.JunctionType,
|
||
myData.ConnectionArgSourceType,
|
||
argIndex);
|
||
}
|
||
#endregion
|
||
}
|
||
EndConnection();
|
||
}
|
||
|
||
}
|
||
e.Handled = true;
|
||
|
||
}
|
||
|
||
/// 完成选取操作
|
||
/// </summary>
|
||
private void CompleteSelection()
|
||
{
|
||
IsSelectControl = false;
|
||
|
||
// 隐藏选取矩形
|
||
SelectionRectangle.Visibility = Visibility.Collapsed;
|
||
|
||
// 获取选取范围
|
||
Rect selectionArea = new Rect(Canvas.GetLeft(SelectionRectangle),
|
||
Canvas.GetTop(SelectionRectangle),
|
||
SelectionRectangle.Width,
|
||
SelectionRectangle.Height);
|
||
|
||
// 处理选取范围内的控件
|
||
// selectNodeControls.Clear();
|
||
foreach (UIElement element in FlowChartCanvas.Children)
|
||
{
|
||
Rect elementBounds = new Rect(Canvas.GetLeft(element), Canvas.GetTop(element),
|
||
element.RenderSize.Width, element.RenderSize.Height);
|
||
|
||
if (selectionArea.Contains(elementBounds))
|
||
{
|
||
if (element is NodeControlBase control)
|
||
{
|
||
if (!selectNodeControls.Contains(control))
|
||
{
|
||
selectNodeControls.Add(control);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// 选中后的操作
|
||
SelectedNode();
|
||
}
|
||
private ContextMenu ConfiguerSelectionRectangle()
|
||
{
|
||
var contextMenu = new ContextMenu();
|
||
contextMenu.Items.Add(CreateMenuItem("删除", (s, e) =>
|
||
{
|
||
if (selectNodeControls.Count > 0)
|
||
{
|
||
foreach (var node in selectNodeControls.ToArray())
|
||
{
|
||
var guid = node?.ViewModel?.NodeModel?.Guid;
|
||
if (!string.IsNullOrEmpty(guid))
|
||
{
|
||
EnvDecorator.RemoveNodeAsync(guid);
|
||
}
|
||
}
|
||
}
|
||
SelectionRectangle.Visibility = Visibility.Collapsed;
|
||
}));
|
||
return contextMenu;
|
||
// nodeControl.ContextMenu = contextMenu;
|
||
}
|
||
private void SelectedNode()
|
||
{
|
||
|
||
if (selectNodeControls.Count == 0)
|
||
{
|
||
//Console.WriteLine($"没有选择控件");
|
||
SelectionRectangle.Visibility = Visibility.Collapsed;
|
||
return;
|
||
}
|
||
if(selectNodeControls.Count == 1)
|
||
{
|
||
// ChangeViewerObjOfNode(selectNodeControls[0]);
|
||
}
|
||
|
||
//Console.WriteLine($"一共选取了{selectNodeControls.Count}个控件");
|
||
foreach (var node in selectNodeControls)
|
||
{
|
||
//node.ViewModel.IsSelect =true;
|
||
// node.ViewModel.CancelSelect();
|
||
node.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#FFC700"));
|
||
node.BorderThickness = new Thickness(4);
|
||
}
|
||
}
|
||
private void CancelSelectNode()
|
||
{
|
||
IsSelectControl = false;
|
||
foreach (var nodeControl in selectNodeControls)
|
||
{
|
||
//nodeControl.ViewModel.IsSelect = false;
|
||
nodeControl.BorderBrush = Brushes.Black;
|
||
nodeControl.BorderThickness = new Thickness(0);
|
||
if (nodeControl.ViewModel.NodeModel.IsStart)
|
||
{
|
||
nodeControl.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10"));
|
||
nodeControl.BorderThickness = new Thickness(2);
|
||
}
|
||
}
|
||
selectNodeControls.Clear();
|
||
}
|
||
#endregion
|
||
|
||
#region 节点对齐 (有些小瑕疵)
|
||
|
||
//public void UpdateConnectedLines()
|
||
//{
|
||
// //foreach (var nodeControl in selectNodeControls)
|
||
// //{
|
||
// // UpdateConnections(nodeControl);
|
||
// //}
|
||
// this.Dispatcher.Invoke(() =>
|
||
// {
|
||
// foreach (var line in Connections)
|
||
// {
|
||
// line.AddOrRefreshLine(); // 节点完成对齐
|
||
// }
|
||
// });
|
||
|
||
//}
|
||
|
||
|
||
#region Plan A 群组对齐
|
||
|
||
public void AlignControlsWithGrouping(List<NodeControlBase> selectNodeControls, double proximityThreshold = 50, double spacing = 10)
|
||
{
|
||
if (selectNodeControls is null || selectNodeControls.Count < 2)
|
||
return;
|
||
|
||
// 按照控件的相对位置进行分组
|
||
var horizontalGroups = GroupByProximity(selectNodeControls, proximityThreshold, isHorizontal: true);
|
||
var verticalGroups = GroupByProximity(selectNodeControls, proximityThreshold, isHorizontal: false);
|
||
|
||
// 对每个水平群组进行垂直对齐
|
||
foreach (var group in horizontalGroups)
|
||
{
|
||
double avgY = group.Average(c => Canvas.GetTop(c)); // 计算Y坐标平均值
|
||
foreach (var control in group)
|
||
{
|
||
Canvas.SetTop(control, avgY); // 对齐Y坐标
|
||
}
|
||
}
|
||
|
||
// 对每个垂直群组进行水平对齐
|
||
foreach (var group in verticalGroups)
|
||
{
|
||
double avgX = group.Average(c => Canvas.GetLeft(c)); // 计算X坐标平均值
|
||
foreach (var control in group)
|
||
{
|
||
Canvas.SetLeft(control, avgX); // 对齐X坐标
|
||
}
|
||
}
|
||
}
|
||
|
||
// 基于控件间的距离来分组,按水平或垂直方向
|
||
private List<List<NodeControlBase>> GroupByProximity(List<NodeControlBase> controls, double proximityThreshold, bool isHorizontal)
|
||
{
|
||
var groups = new List<List<NodeControlBase>>();
|
||
|
||
foreach (var control in controls)
|
||
{
|
||
bool addedToGroup = false;
|
||
|
||
// 尝试将控件加入现有的群组
|
||
foreach (var group in groups)
|
||
{
|
||
if (IsInProximity(group, control, proximityThreshold, isHorizontal))
|
||
{
|
||
group.Add(control);
|
||
addedToGroup = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// 如果没有加入任何群组,创建新群组
|
||
if (!addedToGroup)
|
||
{
|
||
groups.Add(new List<NodeControlBase> { control });
|
||
}
|
||
}
|
||
|
||
return groups;
|
||
}
|
||
|
||
// 判断控件是否接近某个群组
|
||
private bool IsInProximity(List<NodeControlBase> group, NodeControlBase control, double proximityThreshold, bool isHorizontal)
|
||
{
|
||
foreach (var existingControl in group)
|
||
{
|
||
double distance = isHorizontal
|
||
? Math.Abs(Canvas.GetTop(existingControl) - Canvas.GetTop(control)) // 垂直方向的距离
|
||
: Math.Abs(Canvas.GetLeft(existingControl) - Canvas.GetLeft(control)); // 水平方向的距离
|
||
|
||
if (distance <= proximityThreshold)
|
||
{
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Plan B 规划对齐
|
||
public void AlignControlsWithDynamicProgramming(List<NodeControlBase> selectNodeControls, double spacing = 10)
|
||
{
|
||
if (selectNodeControls is null || selectNodeControls.Count < 2)
|
||
return;
|
||
|
||
int n = selectNodeControls.Count;
|
||
double[] dp = new double[n];
|
||
int[] split = new int[n];
|
||
|
||
// 初始化动态规划数组
|
||
for (int i = 1; i < n; i++)
|
||
{
|
||
dp[i] = double.MaxValue;
|
||
for (int j = 0; j < i; j++)
|
||
{
|
||
double cost = CalculateAlignmentCost(selectNodeControls, j, i, spacing);
|
||
if (dp[j] + cost < dp[i])
|
||
{
|
||
dp[i] = dp[j] + cost;
|
||
split[i] = j;
|
||
}
|
||
}
|
||
}
|
||
|
||
// 回溯找到最优的对齐方式
|
||
AlignWithSplit(selectNodeControls, split, n - 1, spacing);
|
||
}
|
||
|
||
// 计算从控件[j]到控件[i]的对齐代价,并考虑控件的大小和间距
|
||
private double CalculateAlignmentCost(List<NodeControlBase> controls, int start, int end, double spacing)
|
||
{
|
||
double totalWidth = 0;
|
||
double totalHeight = 0;
|
||
|
||
for (int i = start; i <= end; i++)
|
||
{
|
||
totalWidth += controls[i].ActualWidth;
|
||
totalHeight += controls[i].ActualHeight;
|
||
}
|
||
|
||
// 水平和垂直方向代价计算,包括控件大小和间距
|
||
double widthCost = totalWidth + (end - start) * spacing;
|
||
double heightCost = totalHeight + (end - start) * spacing;
|
||
|
||
// 返回较小的代价,表示更优的对齐方式
|
||
return Math.Min(widthCost, heightCost);
|
||
}
|
||
|
||
// 根据split数组调整控件位置,确保控件不重叠
|
||
private void AlignWithSplit(List<NodeControlBase> controls, int[] split, int end, double spacing)
|
||
{
|
||
if (end <= 0)
|
||
return;
|
||
|
||
AlignWithSplit(controls, split, split[end], spacing);
|
||
|
||
// 从split[end]到end的控件进行对齐操作
|
||
double currentX = Canvas.GetLeft(controls[split[end]]);
|
||
double currentY = Canvas.GetTop(controls[split[end]]);
|
||
|
||
for (int i = split[end] + 1; i <= end; i++)
|
||
{
|
||
// 水平或垂直对齐,确保控件之间有间距
|
||
if (currentX + controls[i].ActualWidth + spacing <= Canvas.GetLeft(controls[end]))
|
||
{
|
||
Canvas.SetLeft(controls[i], currentX + controls[i].ActualWidth + spacing);
|
||
currentX += controls[i].ActualWidth + spacing;
|
||
}
|
||
else
|
||
{
|
||
Canvas.SetTop(controls[i], currentY + controls[i].ActualHeight + spacing);
|
||
currentY += controls[i].ActualHeight + spacing;
|
||
}
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
public enum AlignMode
|
||
{
|
||
/// <summary>
|
||
/// 水平对齐
|
||
/// </summary>
|
||
Horizontal,
|
||
/// <summary>
|
||
/// 垂直对齐
|
||
/// </summary>
|
||
Vertical,
|
||
/// <summary>
|
||
/// 水平中心对齐
|
||
/// </summary>
|
||
HorizontalCenter,
|
||
/// <summary>
|
||
/// 垂直中心对齐
|
||
/// </summary>
|
||
VerticalCenter,
|
||
|
||
/// <summary>
|
||
/// 规划对齐
|
||
/// </summary>
|
||
Planning,
|
||
/// <summary>
|
||
/// 群组对齐
|
||
/// </summary>
|
||
Grouping,
|
||
}
|
||
|
||
|
||
public void AlignControlsWithGrouping(List<NodeControlBase> selectNodeControls, AlignMode alignMode, double proximityThreshold = 50, double spacing = 10)
|
||
{
|
||
if (selectNodeControls is null || selectNodeControls.Count < 2)
|
||
return;
|
||
|
||
switch (alignMode)
|
||
{
|
||
case AlignMode.Horizontal:
|
||
AlignHorizontally(selectNodeControls, spacing);// AlignToCenter
|
||
break;
|
||
|
||
case AlignMode.Vertical:
|
||
|
||
AlignVertically(selectNodeControls, spacing);
|
||
break;
|
||
|
||
case AlignMode.HorizontalCenter:
|
||
AlignToCenter(selectNodeControls, isHorizontal: false, spacing);
|
||
break;
|
||
|
||
case AlignMode.VerticalCenter:
|
||
AlignToCenter(selectNodeControls, isHorizontal: true, spacing);
|
||
break;
|
||
|
||
case AlignMode.Planning:
|
||
AlignControlsWithDynamicProgramming(selectNodeControls, spacing);
|
||
break;
|
||
case AlignMode.Grouping:
|
||
AlignControlsWithGrouping(selectNodeControls, proximityThreshold, spacing);
|
||
break;
|
||
}
|
||
|
||
|
||
}
|
||
|
||
// 垂直对齐并避免重叠
|
||
private void AlignHorizontally(List<NodeControlBase> controls, double spacing)
|
||
{
|
||
double avgY = controls.Average(c => Canvas.GetTop(c)); // 计算Y坐标平均值
|
||
double currentY = avgY;
|
||
|
||
foreach (var control in controls.OrderBy(c => Canvas.GetTop(c))) // 按Y坐标排序对齐
|
||
{
|
||
Canvas.SetTop(control, currentY);
|
||
currentY += control.ActualHeight + spacing; // 保证控件之间有足够的垂直间距
|
||
}
|
||
}
|
||
|
||
// 水平对齐并避免重叠
|
||
private void AlignVertically(List<NodeControlBase> controls, double spacing)
|
||
{
|
||
double avgX = controls.Average(c => Canvas.GetLeft(c)); // 计算X坐标平均值
|
||
double currentX = avgX;
|
||
|
||
foreach (var control in controls.OrderBy(c => Canvas.GetLeft(c))) // 按X坐标排序对齐
|
||
{
|
||
Canvas.SetLeft(control, currentX);
|
||
currentX += control.ActualWidth + spacing; // 保证控件之间有足够的水平间距
|
||
}
|
||
}
|
||
|
||
// 按中心点对齐
|
||
private void AlignToCenter(List<NodeControlBase> controls, bool isHorizontal, double spacing)
|
||
{
|
||
double avgCenter = isHorizontal
|
||
? controls.Average(c => Canvas.GetLeft(c) + c.ActualWidth / 2) // 水平中心点
|
||
: controls.Average(c => Canvas.GetTop(c) + c.ActualHeight / 2); // 垂直中心点
|
||
|
||
foreach (var control in controls)
|
||
{
|
||
if (isHorizontal)
|
||
{
|
||
double left = avgCenter - control.ActualWidth / 2;
|
||
Canvas.SetLeft(control, left);
|
||
}
|
||
else
|
||
{
|
||
double top = avgCenter - control.ActualHeight / 2;
|
||
Canvas.SetTop(control, top);
|
||
}
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 静态方法:创建节点,创建菜单子项,获取区域
|
||
|
||
/// <summary>
|
||
/// 创建节点控件
|
||
/// </summary>
|
||
/// <param name="controlType">节点控件视图控件类型</param>
|
||
/// <param name="viewModelType">节点控件ViewModel类型</param>
|
||
/// <param name="model">节点Model实例</param>
|
||
/// <param name="nodeCanvas">节点所在画布</param>
|
||
/// <returns></returns>
|
||
/// <exception cref="Exception">无法创建节点控件</exception>
|
||
private static NodeControlBase CreateNodeControl(Type controlType, Type viewModelType, NodeModelBase model, Canvas nodeCanvas)
|
||
{
|
||
if ((controlType is null)
|
||
|| viewModelType is null
|
||
|| model is null)
|
||
{
|
||
throw new Exception("无法创建节点控件");
|
||
}
|
||
if (typeof(NodeControlBase).IsSubclassOf(controlType) || typeof(NodeControlViewModelBase).IsSubclassOf(viewModelType))
|
||
{
|
||
throw new Exception("无法创建节点控件");
|
||
}
|
||
|
||
if (string.IsNullOrEmpty(model.Guid))
|
||
{
|
||
model.Guid = Guid.NewGuid().ToString();
|
||
}
|
||
|
||
var viewModel = Activator.CreateInstance(viewModelType, [model]);
|
||
var controlObj = Activator.CreateInstance(controlType, [viewModel]);
|
||
if (controlObj is NodeControlBase nodeControl)
|
||
{
|
||
nodeControl.NodeCanvas = nodeCanvas;
|
||
return nodeControl;
|
||
}
|
||
else
|
||
{
|
||
throw new Exception("无法创建节点控件");
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 创建菜单子项
|
||
/// </summary>
|
||
/// <param name="header"></param>
|
||
/// <param name="handler"></param>
|
||
/// <returns></returns>
|
||
public static MenuItem CreateMenuItem(string header, RoutedEventHandler handler)
|
||
{
|
||
var menuItem = new MenuItem { Header = header };
|
||
menuItem.Click += handler;
|
||
return menuItem;
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 穿透元素获取区域容器
|
||
/// </summary>
|
||
/// <typeparam name="T"></typeparam>
|
||
/// <param name="element"></param>
|
||
/// <returns></returns>
|
||
public static T? GetParentOfType<T>(DependencyObject element) where T : DependencyObject
|
||
{
|
||
while (element != null)
|
||
{
|
||
if (element is T e)
|
||
{
|
||
return e;
|
||
}
|
||
element = VisualTreeHelper.GetParent(element);
|
||
}
|
||
return null;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 节点树、IOC视图管理
|
||
|
||
private void JudgmentFlipFlopNode(NodeControlBase nodeControl)
|
||
{
|
||
if (nodeControl is FlipflopNodeControl flipflopControl
|
||
&& flipflopControl?.ViewModel?.NodeModel is NodeModelBase nodeModel) // 判断是否为触发器
|
||
{
|
||
int count = 0;
|
||
foreach (var ct in NodeStaticConfig.ConnectionTypes)
|
||
{
|
||
count += nodeModel.PreviousNodes[ct].Count;
|
||
}
|
||
if (count == 0)
|
||
{
|
||
NodeTreeViewer.AddGlobalFlipFlop(EnvDecorator, nodeModel); // 添加到全局触发器树树视图
|
||
}
|
||
else
|
||
{
|
||
NodeTreeViewer.RemoveGlobalFlipFlop(nodeModel); // 从全局触发器树树视图中移除
|
||
}
|
||
}
|
||
}
|
||
void LoadIOCObjectViewer()
|
||
{
|
||
|
||
}
|
||
#endregion
|
||
|
||
|
||
|
||
#region 顶部菜单栏 - 调试功能区
|
||
|
||
/// <summary>
|
||
/// 运行测试
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private async void ButtonDebugRun_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
LogOutWindow?.Show();
|
||
|
||
|
||
|
||
#if WINDOWS
|
||
//Dispatcher uiDispatcher = Application.Current.MainWindow.Dispatcher;
|
||
//SynchronizationContext? uiContext = SynchronizationContext.Current;
|
||
//EnvDecorator.IOC.CustomRegisterInstance(typeof(SynchronizationContextk).FullName, uiContext, false);
|
||
#endif
|
||
|
||
// 获取主线程的 SynchronizationContext
|
||
Action<SynchronizationContext, Action> uiInvoke = (uiContext, action) => uiContext?.Post(state => action?.Invoke(), null);
|
||
|
||
SereinEnv.WriteLine(InfoType.INFO, "流程开始运行");
|
||
try
|
||
{
|
||
await EnvDecorator.StartFlowAsync();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
|
||
// await EnvDecorator.StartAsync();
|
||
//await Task.Factory.StartNew(FlowEnvironment.StartAsync);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 退出
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private async void ButtonDebugFlipflopNode_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
await EnvDecorator.ExitFlowAsync(); // 在运行平台上点击了退出
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从选定的节点开始运行
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private async void ButtonStartFlowInSelectNode_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
if (selectNodeControls.Count == 0)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, "请至少选择一个节点");
|
||
}
|
||
else if (selectNodeControls.Count > 1)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, "请只选择一个节点");
|
||
}
|
||
try
|
||
{
|
||
await this.EnvDecorator.StartAsyncInSelectNode(selectNodeControls[0].ViewModel.NodeModel.Guid);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
#endregion
|
||
|
||
#region 顶部菜单栏 - 项目文件菜单
|
||
|
||
|
||
/// <summary>
|
||
/// 保存为项目文件
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private async void ButtonSaveFile_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
EnvDecorator.SaveProject();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 打开本地项目文件
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void ButtonOpenLocalProject_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
|
||
}
|
||
|
||
|
||
|
||
#endregion
|
||
|
||
#region 顶部菜单栏 - 视图管理
|
||
/// <summary>
|
||
/// 重置画布
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void ButtonResetCanvas_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
translateTransform.X = 0;
|
||
translateTransform.Y = 0;
|
||
scaleTransform.ScaleX = 1;
|
||
scaleTransform.ScaleY = 1;
|
||
}
|
||
/// <summary>
|
||
/// 查看输出日志窗口
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void ButtonOpenConsoleOutWindow_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
LogOutWindow?.Show();
|
||
}
|
||
/// <summary>
|
||
/// 定位节点
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void ButtonLocationNode_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
InputDialog inputDialog = new InputDialog();
|
||
inputDialog.Closed += (s, e) =>
|
||
{
|
||
var nodeGuid = inputDialog.InputValue;
|
||
EnvDecorator.NodeLocated(nodeGuid);
|
||
};
|
||
inputDialog.ShowDialog();
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 顶部菜单栏 - 拓展
|
||
/// <summary>
|
||
/// 动态编译
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private async void OpenDynamicCompileEdit_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
string script = @"using Serein.Library;
|
||
using Serein.Library.Api;
|
||
using System;
|
||
using System.Collections.Generic;
|
||
using System.Threading.Tasks;
|
||
using System.IO;
|
||
using System.Linq;
|
||
using System.Reflection;
|
||
using System.Text;
|
||
|
||
[DynamicFlow(""[动态编译]"")]
|
||
public class FlowLibrary
|
||
{
|
||
[NodeAction(NodeType.Action, AnotherName = ""输出"")]
|
||
public void Print(IDynamicContext context,string value = ""Hello World!"")
|
||
{
|
||
context.Env.WriteLine(InfoType.INFO, value);
|
||
}
|
||
}";
|
||
|
||
DynamicCompilerView dynamicCompilerView = new DynamicCompilerView();
|
||
dynamicCompilerView.ScriptCode = script;
|
||
dynamicCompilerView.OnCompileComplete = (assembly) =>
|
||
{
|
||
if(EnvDecorator.CurrentEnv is FlowEnvironment environment)
|
||
{
|
||
environment.LoadLibrary(assembly);
|
||
}
|
||
//EnvDecorator.LoadLibrary
|
||
};
|
||
dynamicCompilerView.ShowDialog();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
}
|
||
#endregion
|
||
#region 顶部菜单栏 - 远程管理
|
||
private async void ButtonStartRemoteServer_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
await this.EnvDecorator.StartRemoteServerAsync();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 连接远程运行环境
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void ButtonConnectionRemoteEnv_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
var windowEnvRemoteLoginView = new WindowEnvRemoteLoginView(async (addres, port, token) =>
|
||
{
|
||
ResetFlowEnvironmentEvent();// 移除事件
|
||
(var isConnect, var _) = await this.EnvDecorator.ConnectRemoteEnv(addres, port, token);
|
||
InitFlowEnvironmentEvent(); // 重新添加事件(如果没有连接成功,那么依然是原本的环境)
|
||
if (isConnect)
|
||
{
|
||
// 连接成功,加载远程项目
|
||
_ = Task.Run(async () =>
|
||
{
|
||
try
|
||
{
|
||
var flowEnvInfo = await EnvDecorator.GetEnvInfoAsync();
|
||
EnvDecorator.LoadProject(flowEnvInfo, string.Empty);// 加载远程环境的项目
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(ex);
|
||
return;
|
||
}
|
||
});
|
||
|
||
}
|
||
});
|
||
windowEnvRemoteLoginView.Show();
|
||
|
||
}
|
||
#endregion
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 窗体按键监听。
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void Window_PreviewKeyDown(object sender, KeyEventArgs e)
|
||
{
|
||
if (e.Key == Key.Tab)
|
||
{
|
||
e.Handled = true; // 禁止默认的Tab键行为
|
||
}
|
||
|
||
#region 复制粘贴选择的节点
|
||
if (Keyboard.Modifiers == ModifierKeys.Control)
|
||
{
|
||
if (e.Key == Key.C && selectNodeControls.Count > 0)
|
||
{
|
||
CpoyNodeInfo();
|
||
}
|
||
else if (e.Key == Key.V)
|
||
{
|
||
PasteNodeInfo();
|
||
}
|
||
}
|
||
#endregion
|
||
if (e.KeyStates == Keyboard.GetKeyStates(Key.Escape))
|
||
{
|
||
IsControlDragging = false;
|
||
IsCanvasDragging = false;
|
||
SelectionRectangle.Visibility = Visibility.Collapsed;
|
||
CancelSelectNode();
|
||
EndConnection();
|
||
}
|
||
|
||
if(GlobalJunctionData.MyGlobalConnectingData is ConnectingData myData && myData.IsCreateing)
|
||
{
|
||
if(myData.Type == JunctionOfConnectionType.Invoke)
|
||
{
|
||
ConnectionInvokeType connectionInvokeType = e.KeyStates switch
|
||
{
|
||
KeyStates k when k == Keyboard.GetKeyStates(Key.D1) => ConnectionInvokeType.Upstream,
|
||
KeyStates k when k == Keyboard.GetKeyStates(Key.D2) => ConnectionInvokeType.IsSucceed,
|
||
KeyStates k when k == Keyboard.GetKeyStates(Key.D3) => ConnectionInvokeType.IsFail,
|
||
KeyStates k when k == Keyboard.GetKeyStates(Key.D4) => ConnectionInvokeType.IsError,
|
||
_ => ConnectionInvokeType.None,
|
||
};
|
||
|
||
if (connectionInvokeType != ConnectionInvokeType.None)
|
||
{
|
||
myData.ConnectionInvokeType = connectionInvokeType;
|
||
myData.MyLine.Line.UpdateLineColor(connectionInvokeType.ToLineColor());
|
||
}
|
||
}
|
||
else if (myData.Type == JunctionOfConnectionType.Arg)
|
||
{
|
||
ConnectionArgSourceType connectionArgSourceType = e.KeyStates switch
|
||
{
|
||
KeyStates k when k == Keyboard.GetKeyStates(Key.D1) => ConnectionArgSourceType.GetOtherNodeData,
|
||
KeyStates k when k == Keyboard.GetKeyStates(Key.D2) => ConnectionArgSourceType.GetOtherNodeDataOfInvoke,
|
||
_ => ConnectionArgSourceType.GetPreviousNodeData,
|
||
};
|
||
|
||
if (connectionArgSourceType != ConnectionArgSourceType.GetPreviousNodeData)
|
||
{
|
||
myData.ConnectionArgSourceType = connectionArgSourceType;
|
||
myData.MyLine.Line.UpdateLineColor(connectionArgSourceType.ToLineColor());
|
||
}
|
||
}
|
||
myData.CurrentJunction.InvalidateVisual(); // 刷新目标节点控制点样式
|
||
|
||
}
|
||
|
||
|
||
}
|
||
|
||
#region 复制节点,粘贴节点
|
||
|
||
/// <summary>
|
||
/// 复制节点
|
||
/// </summary>
|
||
private void CpoyNodeInfo()
|
||
{
|
||
if(selectNodeControls.Count == 0)
|
||
{
|
||
return;
|
||
}
|
||
// 处理复制操作
|
||
var dictSelection = selectNodeControls
|
||
.Select(control => control.ViewModel.NodeModel).ToList();
|
||
|
||
|
||
// 遍历当前已选节点
|
||
foreach (var node in dictSelection.ToArray())
|
||
{
|
||
if(node.ChildrenNode.Count == 0)
|
||
{
|
||
continue;
|
||
}
|
||
// 遍历这些节点的子节点,添加过来
|
||
foreach (var childNode in node.ChildrenNode)
|
||
{
|
||
dictSelection.Add(childNode);
|
||
}
|
||
}
|
||
|
||
var nodeInfos = dictSelection.Select(item => item.ToInfo());
|
||
|
||
JObject json = new JObject()
|
||
{
|
||
["nodes"] = JArray.FromObject(nodeInfos)
|
||
};
|
||
|
||
var jsonText = json.ToString();
|
||
|
||
|
||
try
|
||
{
|
||
//Clipboard.SetDataObject(result, true); // 持久性设置
|
||
Clipboard.SetDataObject(jsonText, true); // 持久性设置
|
||
SereinEnv.WriteLine(InfoType.INFO, $"复制已选节点({dictSelection.Count}个)");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
SereinEnv.WriteLine(InfoType.ERROR, $"复制失败:{ex.Message}");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 粘贴节点
|
||
/// </summary>
|
||
private void PasteNodeInfo()
|
||
{
|
||
if (Clipboard.ContainsText())
|
||
{
|
||
try
|
||
{
|
||
|
||
string clipboardText = Clipboard.GetText(TextDataFormat.Text);
|
||
string jsonText = JObject.Parse(clipboardText)["nodes"].ToString();
|
||
List<NodeInfo> nodes = JsonConvert.DeserializeObject<List<NodeInfo>>(jsonText);
|
||
if (nodes is null || nodes.Count < 0)
|
||
{
|
||
return;
|
||
}
|
||
|
||
#region 节点去重
|
||
Dictionary<string, string> guids = new Dictionary<string, string>(); // 记录 Guid
|
||
// 遍历当前已选节点
|
||
foreach (var node in nodes.ToArray())
|
||
{
|
||
if (NodeControls.ContainsKey(node.Guid) && !guids.ContainsKey(node.Guid))
|
||
{
|
||
// 如果是没出现过、且在当前记录中重复的Guid,则记录并新增对应的映射。
|
||
guids.TryAdd(node.Guid, Guid.NewGuid().ToString());
|
||
}
|
||
else
|
||
{
|
||
// 出现过的Guid,说明重复添加了。应该不会走到这。
|
||
continue;
|
||
}
|
||
|
||
if (node.ChildNodeGuids is null)
|
||
{
|
||
continue; // 跳过没有子节点的节点
|
||
}
|
||
|
||
// 遍历这些节点的子节点,获得完整的已选节点信息
|
||
foreach (var childNodeGuid in node.ChildNodeGuids)
|
||
{
|
||
if (NodeControls.ContainsKey(node.Guid) && !NodeControls.ContainsKey(node.Guid))
|
||
{
|
||
// 当前Guid并不重复,跳过替换
|
||
continue;
|
||
}
|
||
if (!guids.ContainsKey(childNodeGuid))
|
||
{
|
||
// 如果是没出现过的Guid,则记录并新增对应的映射。
|
||
guids.TryAdd(node.Guid, Guid.NewGuid().ToString());
|
||
}
|
||
|
||
if (!string.IsNullOrEmpty(childNodeGuid)
|
||
&& NodeControls.TryGetValue(childNodeGuid, out var nodeControl))
|
||
{
|
||
|
||
var newNodeInfo = nodeControl.ViewModel.NodeModel.ToInfo();
|
||
nodes.Add(newNodeInfo);
|
||
}
|
||
}
|
||
}
|
||
|
||
//var flashText = new FlashText.NET.TextReplacer();
|
||
|
||
//var t = guids.Select(kvp => (kvp.Key, kvp.Value)).ToArray();
|
||
//var result = flashText.ReplaceWords(jsonText, t);
|
||
|
||
StringBuilder sb = new StringBuilder(jsonText);
|
||
foreach (var kv in guids)
|
||
{
|
||
sb.Replace(kv.Key, kv.Value);
|
||
}
|
||
string result = sb.ToString();
|
||
|
||
|
||
/*var replacer = new GuidReplacer();
|
||
foreach (var kv in guids)
|
||
{
|
||
replacer.AddReplacement(kv.Key, kv.Value);
|
||
}
|
||
string result = replacer.Replace(jsonText);*/
|
||
|
||
|
||
//SereinEnv.WriteLine(InfoType.ERROR, result);
|
||
nodes = JsonConvert.DeserializeObject<List<NodeInfo>>(result);
|
||
|
||
if (nodes is null || nodes.Count < 0)
|
||
{
|
||
return;
|
||
}
|
||
#endregion
|
||
|
||
Point mousePosition = Mouse.GetPosition(FlowChartCanvas);
|
||
PositionOfUI positionOfUI = new PositionOfUI(mousePosition.X, mousePosition.Y); // 坐标数据
|
||
|
||
// 获取第一个节点的原始位置
|
||
var index0NodeX = nodes[0].Position.X;
|
||
var index0NodeY = nodes[0].Position.Y;
|
||
|
||
// 计算所有节点相对于第一个节点的偏移量
|
||
foreach (var node in nodes)
|
||
{
|
||
|
||
var offsetX = node.Position.X - index0NodeX;
|
||
var offsetY = node.Position.Y - index0NodeY;
|
||
|
||
// 根据鼠标位置平移节点
|
||
node.Position = new PositionOfUI(positionOfUI.X + offsetX, positionOfUI.Y + offsetY);
|
||
}
|
||
|
||
_ = EnvDecorator.LoadNodeInfosAsync(nodes);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
|
||
//SereinEnv.WriteLine(InfoType.ERROR, $"粘贴节点时发生异常:{ex}");
|
||
}
|
||
// SereinEnv.WriteLine(InfoType.INFO, $"剪贴板文本内容: {clipboardText}");
|
||
}
|
||
else if (Clipboard.ContainsImage())
|
||
{
|
||
// var image = Clipboard.GetImage();
|
||
}
|
||
else
|
||
{
|
||
SereinEnv.WriteLine(InfoType.INFO, "剪贴板中没有可识别的数据。");
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
|
||
|
||
/* /// <summary>
|
||
/// 对象装箱测试
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void ButtonTestExpObj_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
//string jsonString =
|
||
//"""
|
||
//{
|
||
// "Name": "张三",
|
||
// "Age": 24,
|
||
// "Address": {
|
||
// "City": "北京",
|
||
// "PostalCode": "10000"
|
||
// }
|
||
//}
|
||
//""";
|
||
|
||
var externalData = new Dictionary<string, object>
|
||
{
|
||
{ "Name", "John" },
|
||
{ "Age", 30 },
|
||
{ "Addresses", new List<Dictionary<string, object>>
|
||
{
|
||
new Dictionary<string, object>
|
||
{
|
||
{ "Street", "123 Main St" },
|
||
{ "City", "New York" }
|
||
},
|
||
new Dictionary<string, object>
|
||
{
|
||
{ "Street", "456 Another St" },
|
||
{ "City", "Los Angeles" }
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
if (!ObjDynamicCreateHelper.TryResolve(externalData, "RootType",out var result))
|
||
{
|
||
SereinEnv.WriteLine(InfoType.ERROR, "赋值过程中有错误,请检查属性名和类型!");
|
||
return;
|
||
}
|
||
ObjDynamicCreateHelper.PrintObjectProperties(result!);
|
||
var exp = "@set .Addresses[1].Street = 233";
|
||
var data = SerinExpressionEvaluator.Evaluate(exp, result!, out bool isChange);
|
||
exp = "@get .Addresses[1].Street";
|
||
data = SerinExpressionEvaluator.Evaluate(exp,result!, out isChange);
|
||
SereinEnv.WriteLine(InfoType.INFO, $"{exp} => {data}");
|
||
}
|
||
*/
|
||
}
|
||
} |