mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-02 15:50:47 +08:00
2512 lines
99 KiB
C#
2512 lines
99 KiB
C#
using Microsoft.Win32;
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using Newtonsoft.Json.Linq;
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using Serein.Library.Attributes;
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using Serein.Library.Utils;
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using Serein.NodeFlow;
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using Serein.NodeFlow.Model;
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using Serein.NodeFlow.Tool;
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using Serein.WorkBench.Node.View;
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using Serein.WorkBench.Node.ViewModel;
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using Serein.WorkBench.Themes;
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using Serein.WorkBench.tool;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Controls.Primitives;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Shapes;
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using DataObject = System.Windows.DataObject;
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namespace Serein.WorkBench
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{
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/// <summary>
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/// 拖拽创建节点类型
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/// </summary>
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public static class MouseNodeType
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{
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public static string RegionType { get; } = nameof(RegionType);
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public static string BaseNodeType { get; } = nameof(BaseNodeType);
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public static string DllNodeType { get; } = nameof(DllNodeType);
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}
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/// <summary>
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/// 表示两个节点之间的连接关系(UI层面)
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/// </summary>
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//public class Connection
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//{
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// public required NodeControlBase Start { get; set; } // 起始TextBlock
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// public required NodeControlBase End { get; set; } // 结束TextBlock
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// public required Line Line { get; set; } // 连接的线
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// public ConnectionType Type { get; set; } // 连接的线是否为真分支或者假分支
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// private Storyboard? _animationStoryboard; // 动画Storyboard
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// /// <summary>
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// /// 从Canvas中移除连接线
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// /// </summary>
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// /// <param name="canvas"></param>
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// public void RemoveFromCanvas(Canvas canvas)
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// {
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// canvas.Children.Remove(Line); // 移除线
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// _animationStoryboard?.Stop(); // 停止动画
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// }
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// /// <summary>
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// /// 开始动画
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// /// </summary>
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// public void StartAnimation()
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// {
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// // 停止现有的动画
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// _animationStoryboard?.Stop();
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// // 计算线条的长度
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// double length = Math.Sqrt(Math.Pow(Line.X2 - Line.X1, 4) + Math.Pow(Line.Y2 - Line.Y1, 4));
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// double dashLength = length / 200;
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// // 创建新的 DoubleAnimation 反转方向
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// var animation = new DoubleAnimation
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// {
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// From = dashLength,
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// To = 0,
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// Duration = TimeSpan.FromSeconds(0.5),
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// RepeatBehavior = RepeatBehavior.Forever
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// };
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// // 设置线条的样式
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// Line.Stroke = Type == ConnectionType.IsSucceed ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10"))
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// : Type == ConnectionType.IsFail ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#F18905"))
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// : Type == ConnectionType.IsError ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#AB616B"))
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// : new SolidColorBrush((Color)ColorConverter.ConvertFromString("#4A82E4"));
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// Line.StrokeDashArray = [dashLength, dashLength];
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// // 创建新的 Storyboard
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// _animationStoryboard = new Storyboard();
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// _animationStoryboard.Children.Add(animation);
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// Storyboard.SetTarget(animation, Line);
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// Storyboard.SetTargetProperty(animation, new PropertyPath(Line.StrokeDashOffsetProperty));
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// // 开始动画
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// _animationStoryboard.Begin();
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// }
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// /// <summary>
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// /// 停止动画
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// /// </summary>
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// public void StopAnimation()
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// {
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// if (_animationStoryboard != null)
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// {
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// _animationStoryboard.Stop();
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// Line.Stroke = Type == ConnectionType.IsSucceed ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10"))
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// : Type == ConnectionType.IsFail ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#F18905"))
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// : Type == ConnectionType.IsError ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#AB616B"))
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// : new SolidColorBrush((Color)ColorConverter.ConvertFromString("#4A82E4"));
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// Line.StrokeDashArray = null;
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// }
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// }
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//}
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/// <summary>
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/// Interaction logic for MainWindow.xaml,第一次用git,不太懂
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/// </summary>
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public partial class MainWindow : Window
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{
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/// <summary>
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/// 节点的命名空间
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/// </summary>
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public const string NodeSpaceName = $"{nameof(Serein)}.{nameof(Serein.NodeFlow)}.{nameof(Serein.NodeFlow.Model)}";
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/// <summary>
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/// 一种轻量的IOC容器
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/// </summary>
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private SereinIoc ServiceContainer { get; } = new SereinIoc();
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/// <summary>
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/// 全局捕获Console输出事件,打印在这个窗体里面
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/// </summary>
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private readonly LogWindow logWindow;
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/// <summary>
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/// 存储加载的程序集
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/// </summary>
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private readonly List<Assembly> loadedAssemblies = [];
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/// <summary>
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/// 存储加载的程序集路径
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/// </summary>
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private readonly List<string> loadedAssemblyPaths = [];
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/// <summary>
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/// 存储所有方法信息
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/// </summary>
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ConcurrentDictionary<string, MethodDetails> DictMethodDetail = [];
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/// <summary>
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/// 存储所有与节点有关的控件
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/// </summary>
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private readonly List<NodeControlBase> nodeControls = [];
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/// <summary>
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/// 存储所有的连接
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/// </summary>
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private readonly List<Connection> connections = [];
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/// <summary>
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/// 存放触发器节点(运行时全部调用)
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/// </summary>
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private readonly List<SingleFlipflopNode> flipflopNodes = [];
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/// <summary>
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/// 流程启动器
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/// </summary>
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private NodeFlowStarter nodeFlowStarter;
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#region 与画布相关的字段
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/// <summary>
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/// 当前选取的控件
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/// </summary>
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private readonly List<NodeControlBase> selectControls = [];
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/// <summary>
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/// 记录拖动开始时的鼠标位置
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/// </summary>
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private Point startPoint;
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/// <summary>
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/// 流程图起点的控件
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/// </summary>
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private NodeControlBase? flowStartBlock;
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/// <summary>
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/// 记录开始连接的文本块
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/// </summary>
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private NodeControlBase? startConnectBlock;
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/// <summary>
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/// 当前正在绘制的连接线
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/// </summary>
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private Line? currentLine;
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/// <summary>
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/// 当前正在绘制的真假分支属性
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/// </summary>
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private ConnectionType currentConnectionType;
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/// <summary>
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/// 标记是否正在进行连接操作
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/// </summary>
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private bool IsConnecting;
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/// <summary>
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/// 标记是否正在尝试选取控件
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/// </summary>
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private bool IsSelectControl;
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/// <summary>
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/// 标记是否正在拖动控件
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/// </summary>
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private bool IsControlDragging;
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/// <summary>
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/// 标记是否正在拖动画布
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/// </summary>
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private bool IsCanvasDragging;
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/// <summary>
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/// 组合变换容器
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/// </summary>
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private TransformGroup canvasTransformGroup;
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/// <summary>
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/// 缩放画布
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/// </summary>
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private ScaleTransform scaleTransform;
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/// <summary>
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/// 平移画布
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/// </summary>
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private TranslateTransform translateTransform;
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#endregion
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public MainWindow()
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{
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InitializeComponent();
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logWindow = new LogWindow();
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logWindow.Show();
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// 重定向 Console 输出
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var logTextWriter = new LogTextWriter(WriteLog);
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Console.SetOut(logTextWriter);
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UIInit();
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}
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private void UIInit()
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{
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canvasTransformGroup = new TransformGroup();
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scaleTransform = new ScaleTransform();
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translateTransform = new TranslateTransform();
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canvasTransformGroup.Children.Add(scaleTransform);
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canvasTransformGroup.Children.Add(translateTransform);
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FlowChartCanvas.RenderTransform = canvasTransformGroup;
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FlowChartCanvas.RenderTransformOrigin = new Point(0.5, 0.5);
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}
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private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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logWindow.Close();
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System.Windows.Application.Current.Shutdown();
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}
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public void WriteLog(string message)
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{
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logWindow.AppendText(message);
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}
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#region 加载 DynamicNodeFlow 文件
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private void Window_Loaded(object sender, RoutedEventArgs e)
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{
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var nf = App.FData;
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if (nf != null)
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{
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InitializeCanvas(nf.basic.canvas.width, nf.basic.canvas.lenght);
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LoadDll(nf); // 加载DLL
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LoadNodeControls(nf); // 加载节点
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var startNode = nodeControls.FirstOrDefault(control => control.ViewModel.Node.Guid.Equals(nf.startNode));
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if (startNode != null)
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{
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startNode.ViewModel.Node.IsStart = true;
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SetIsStartBlock(startNode);
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}
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}
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}
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/// <summary>
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/// 加载配置文件时加载DLL
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/// </summary>
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/// <param name="nf"></param>
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private void LoadDll(SereinOutputFileData nf)
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{
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var dllPaths = nf.library.Select(it => it.path).ToList();
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foreach (var dll in dllPaths)
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{
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var filePath = System.IO.Path.GetFullPath(System.IO.Path.Combine(App.FileDataPath, dll));
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LoadAssembly(filePath);
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}
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}
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/// <summary>
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/// 加载配置文件时加载节点/区域
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/// </summary>
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/// <param name="nf"></param>
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private void LoadNodeControls(SereinOutputFileData nf)
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{
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var nodeControls = new Dictionary<string, NodeControlBase>();
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var regionControls = new Dictionary<string, NodeControlBase>();
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foreach (var nodeInfo in nf.nodes)
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{
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NodeControlBase? nodeControl = CreateNodeControl(nodeInfo);// 加载DLL时创建控件
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if (nodeControl != null)
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{
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ConfigureNodeControl(nodeInfo, nodeControl, nodeControls, regionControls);
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}
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else
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{
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WriteLog($"无法为节点类型创建节点控件: {nodeInfo.name}\r\n");
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}
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}
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FlowChartCanvas.UpdateLayout();
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LoadRegionChildNodes(nf, regionControls);
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StartConnectNodeControls(nf, nodeControls);
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}
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/// <summary>
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/// 加载配置文件时加载区域子项
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/// </summary>
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/// <param name="nf"></param>
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/// <param name="regionControls"></param>
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private void LoadRegionChildNodes(SereinOutputFileData nf, Dictionary<string, NodeControlBase> regionControls)
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{
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foreach (var region in nf.regions)
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{
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foreach (var childNode in region.childNodes)
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{
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if (regionControls.TryGetValue(region.guid, out var regionControl))
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{
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var nodeControl = CreateNodeControl(childNode); // 加载区域的子项
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if (nodeControl != null)
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{
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if (regionControl is ConditionRegionControl conditionRegion)
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{
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conditionRegion.AddCondition(nodeControl);
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}
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else if (regionControl is ActionRegionControl actionRegionControl)
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{
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//actionRegionControl.AddAction(nodeControl);
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}
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}
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else
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{
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WriteLog($"无法为节点类型创建节点控件: {childNode.name}\r\n");
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}
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}
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}
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}
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}
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/// <summary>
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/// 加载配置文件时开始连接节点/区域
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/// </summary>
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/// <param name="nf"></param>
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/// <param name="nodeControls"></param>
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private void StartConnectNodeControls(SereinOutputFileData nf, Dictionary<string, NodeControlBase> nodeControls)
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{
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foreach (var node in nf.nodes)
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{
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if (nodeControls.TryGetValue(node.guid, out var fromNode))
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{
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ConnectNodeControlChildren(fromNode, node.trueNodes, nodeControls, ConnectionType.IsSucceed);
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ConnectNodeControlChildren(fromNode, node.falseNodes, nodeControls, ConnectionType.IsFail);
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//ConnectNodeControlChildren(fromNode, node.errorNodes, nodeControls, ConnectionType.IsError);
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ConnectNodeControlChildren(fromNode, node.upstreamNodes, nodeControls, ConnectionType.Upstream);
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}
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}
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}
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/// <summary>
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/// 加载配置文件时递归连接节点/区域 1
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/// </summary>
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/// <param name="nodeInfo"></param>
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/// <param name="fromNode"></param>
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/// <param name="childNodeGuids"></param>
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/// <param name="nodeControls"></param>
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/// <param name="isTrueNode"></param>
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private void ConnectNodeControlChildren(NodeControlBase fromNode,
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string[] childNodeGuids,
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Dictionary<string, NodeControlBase> nodeControls,
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ConnectionType connectionType)
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{
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foreach (var childNodeGuid in childNodeGuids)
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{
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if (nodeControls.TryGetValue(childNodeGuid, out var toNode))
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{
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ConnectNodeControls(fromNode, toNode, connectionType);
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}
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}
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}
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/// <summary>
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/// 加载配置文件时递归连接节点/区域 2
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/// </summary>
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/// <param name="fromNode"></param>
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/// <param name="toNode"></param>
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/// <param name="isTrueNode"></param>
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private void ConnectNodeControls(NodeControlBase fromNode, NodeControlBase toNode, ConnectionType connectionType)
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{
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if (fromNode != null && toNode != null && fromNode != toNode)
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{
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if (connectionType == ConnectionType.IsSucceed)
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{
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fromNode.ViewModel.Node.SucceedBranch.Add(toNode.ViewModel.Node);
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}
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else if (connectionType == ConnectionType.IsFail)
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{
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fromNode.ViewModel.Node.FailBranch.Add(toNode.ViewModel.Node);
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}
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else if (connectionType == ConnectionType.IsError)
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{
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fromNode.ViewModel.Node.ErrorBranch.Add(toNode.ViewModel.Node);
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}
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else if (connectionType == ConnectionType.Upstream)
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{
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fromNode.ViewModel.Node.UpstreamBranch.Add(toNode.ViewModel.Node);
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}
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var connection = new Connection { Start = fromNode, End = toNode, Type = connectionType };
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toNode.ViewModel.Node.PreviousNodes.Add(fromNode.ViewModel.Node);
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BsControl.Draw(FlowChartCanvas, connection);
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ConfigureLineContextMenu(connection);
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connections.Add(connection);
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}
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EndConnection();
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}
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/// <summary>
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/// 配置节点(加载配置文件时)
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/// </summary>
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/// <param name="nodeInfo">节点配置数据</param>
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/// <param name="nodeControl">需要配置的节点</param>
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/// <param name="nodeControls">节点列表</param>
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/// <param name="regionControls">区域列表</param>
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private void ConfigureNodeControl(NodeInfo nodeInfo,
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NodeControlBase nodeControl,
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Dictionary<string, NodeControlBase> nodeControls,
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Dictionary<string, NodeControlBase> regionControls)
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{
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FlowChartCanvas.Dispatcher.Invoke(() =>
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{
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FlowChartCanvas.Children.Add(nodeControl);
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Canvas.SetLeft(nodeControl, nodeInfo.position.x);
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Canvas.SetTop(nodeControl, nodeInfo.position.y);
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nodeControls[nodeInfo.guid] = nodeControl;
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this.nodeControls.Add(nodeControl);
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if (nodeControl is ActionRegionControl || nodeControl is ConditionRegionControl)//如果是区域,则需要创建区域
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{
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regionControls[nodeInfo.guid] = nodeControl;
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}
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ConfigureContextMenu(nodeControl); // 创建区域
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ConfigureNodeEvents(nodeControl); // 创建区域事件(UI相关)
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});
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}
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/// <summary>
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||
/// 创建控件并配置节点数据(加载配置文件时)
|
||
/// </summary>
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/// <param name="nodeInfo"></param>
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/// <returns></returns>
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private NodeControlBase CreateNodeControl(NodeInfo nodeInfo)
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{
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MethodDetails md = null;
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if (!string.IsNullOrWhiteSpace(nodeInfo.name))
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{
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DllMethodDetails.TryGetValue(nodeInfo.name, out md);
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}
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NodeControlBase control = nodeInfo.type switch
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{
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$"{NodeSpaceName}.{nameof(SingleActionNode)}" => CreateNodeControl<SingleActionNode, ActionNodeControl,ActionNodeControlViewModel>(md),
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$"{NodeSpaceName}.{nameof(SingleFlipflopNode)}" => CreateNodeControl<SingleFlipflopNode, FlipflopNodeControl,FlipflopNodeControlViewModel>(md),
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$"{NodeSpaceName}.{nameof(SingleConditionNode)}" => CreateNodeControl<SingleConditionNode, ConditionNodeControl,ConditionNodeControlViewModel>(), // 条件表达式控件
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$"{NodeSpaceName}.{nameof(SingleExpOpNode)}" => CreateNodeControl<SingleExpOpNode, ExpOpNodeControl,ExpOpNodeViewModel>(), // 操作表达式控件
|
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//$"{NodeSpaceName}.{nameof(CompositeActionNode)}" => CreateNodeControl<CompositeActionNode, ActionRegionControl>(),
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$"{NodeSpaceName}.{nameof(CompositeConditionNode)}" => CreateNodeControl<CompositeConditionNode, ConditionRegionControl, ConditionRegionNodeControlViewModel>(),
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||
_ => throw new NotImplementedException($"非预期的节点类型{nodeInfo.type}"),
|
||
};
|
||
|
||
// 如果是触发器,则需要添加到集合中
|
||
if (control is FlipflopNodeControl flipflopNodeControl && flipflopNodeControl.ViewModel.Node is SingleFlipflopNode flipflopNode)
|
||
{
|
||
var guid = flipflopNode.Guid;
|
||
if (!flipflopNodes.Exists(it => it.Guid.Equals(guid)))
|
||
{
|
||
flipflopNodes.Add(flipflopNode);
|
||
}
|
||
}
|
||
var node = control.ViewModel.Node;
|
||
if (node != null)
|
||
{
|
||
node.Guid = nodeInfo.guid;
|
||
for (int i = 0; i < nodeInfo.parameterData.Length; i++)
|
||
{
|
||
Parameterdata? pd = nodeInfo.parameterData[i];
|
||
if (control is ConditionNodeControl conditionNodeControl && conditionNodeControl.ViewModel is ConditionNodeControlViewModel conditionNodeControlViewModel)
|
||
{
|
||
conditionNodeControlViewModel.IsCustomData = pd.state;
|
||
conditionNodeControlViewModel.CustomData = pd.value;
|
||
conditionNodeControlViewModel.Expression = pd.expression;
|
||
}
|
||
else if (control is ExpOpNodeControl expOpNodeControl && expOpNodeControl.ViewModel is ExpOpNodeViewModel expOpNodeViewModel)
|
||
{
|
||
expOpNodeViewModel.Expression = pd.expression;
|
||
}
|
||
else
|
||
{
|
||
node.MethodDetails.ExplicitDatas[i].IsExplicitData = pd.state;
|
||
node.MethodDetails.ExplicitDatas[i].DataValue = pd.value;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
return control;// DNF文件加载时创建
|
||
/* NodeControl? nodeControl = nodeInfo.type switch
|
||
{
|
||
$"{NodeSpaceName}.{nameof(SingleActionNode)}" => CreateActionNodeControl(md),
|
||
$"{NodeSpaceName}.{nameof(SingleConditionNode)}" => CreateConditionNodeControl(md),
|
||
$"{NodeSpaceName}.{nameof(CompositeActionNode)}" => CreateCompositeActionNodeControl(md),
|
||
$"{NodeSpaceName}.{nameof(CompositeConditionNode)}" => CreateCompositeConditionNodeControl(md),
|
||
_ => null
|
||
};*/
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 节点控件的创建
|
||
|
||
private static TControl CreateNodeControl<TNode, TControl,TViewModel>(MethodDetails? methodDetails = null)
|
||
where TNode : NodeBase
|
||
where TControl : NodeControlBase
|
||
where TViewModel : NodeControlViewModelBase
|
||
{
|
||
var nodeObj = Activator.CreateInstance(typeof(TNode));
|
||
var nodeBase = nodeObj as NodeBase;
|
||
if (nodeBase == null)
|
||
{
|
||
throw new Exception("无法创建节点控件");
|
||
}
|
||
|
||
|
||
nodeBase.Guid = Guid.NewGuid().ToString();
|
||
|
||
if (methodDetails != null)
|
||
{
|
||
var md = methodDetails.Clone();
|
||
nodeBase.DelegateName = md.MethodName;
|
||
nodeBase.DisplayName = md.MethodTips;
|
||
nodeBase.MethodDetails = md;
|
||
}
|
||
|
||
var viewModel = Activator.CreateInstance(typeof(TViewModel), [nodeObj]);
|
||
var controlObj = Activator.CreateInstance(typeof(TControl), [viewModel] );
|
||
if(controlObj is TControl control)
|
||
{
|
||
return control;
|
||
}
|
||
else
|
||
{
|
||
throw new Exception("无法创建节点控件");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 配置节点右键菜单
|
||
/// </summary>
|
||
/// <param name="nodeControl"></param>
|
||
private void ConfigureContextMenu(NodeControlBase nodeControl)
|
||
{
|
||
var contextMenu = new ContextMenu();
|
||
|
||
if (nodeControl.ViewModel.Node?.MethodDetails?.ReturnType is Type returnType && returnType != typeof(void))
|
||
{
|
||
contextMenu.Items.Add(CreateMenuItem("查看返回类型", (s, e) =>
|
||
{
|
||
DisplayReturnTypeTreeViewer(returnType);
|
||
}));
|
||
}
|
||
contextMenu.Items.Add(CreateMenuItem("设为起点", (s, e) => SetIsStartBlock(nodeControl)));
|
||
contextMenu.Items.Add(CreateMenuItem("删除", (s, e) => DeleteBlock(nodeControl)));
|
||
contextMenu.Items.Add(CreateMenuItem("添加 真分支", (s, e) => StartConnection(nodeControl, ConnectionType.IsSucceed)));
|
||
contextMenu.Items.Add(CreateMenuItem("添加 假分支", (s, e) => StartConnection(nodeControl, ConnectionType.IsFail)));
|
||
contextMenu.Items.Add(CreateMenuItem("添加 异常分支", (s, e) => StartConnection(nodeControl, ConnectionType.IsError)));
|
||
contextMenu.Items.Add(CreateMenuItem("添加 上游分支", (s, e) => StartConnection(nodeControl, ConnectionType.Upstream)));
|
||
|
||
nodeControl.ContextMenu = contextMenu;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建菜单子项
|
||
/// </summary>
|
||
/// <param name="header"></param>
|
||
/// <param name="handler"></param>
|
||
/// <returns></returns>
|
||
private static MenuItem CreateMenuItem(string header, RoutedEventHandler handler)
|
||
{
|
||
var menuItem = new MenuItem { Header = header };
|
||
menuItem.Click += handler;
|
||
return menuItem;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 配置节点/区域连接的右键菜单
|
||
/// </summary>
|
||
/// <param name="line"></param>
|
||
private void ConfigureLineContextMenu(Connection connection)
|
||
{
|
||
var contextMenu = new ContextMenu();
|
||
contextMenu.Items.Add(CreateMenuItem("删除连线", (s, e) => DeleteConnection(connection)));
|
||
connection.ArrowPath.ContextMenu = contextMenu;
|
||
connection.BezierPath.ContextMenu = contextMenu;
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 配置节点事件
|
||
/// </summary>
|
||
/// <param name="nodeControl"></param>
|
||
private void ConfigureNodeEvents(NodeControlBase nodeControl)
|
||
{
|
||
nodeControl.MouseLeftButtonDown += Block_MouseLeftButtonDown;
|
||
nodeControl.MouseMove += Block_MouseMove;
|
||
nodeControl.MouseLeftButtonUp += Block_MouseLeftButtonUp;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 拖拽DLL文件到左侧功能区,加载相关节点清单
|
||
/// <summary>
|
||
/// 当拖动文件到窗口时触发,加载DLL文件
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void Window_Drop(object sender, DragEventArgs e)
|
||
{
|
||
if (e.Data.GetDataPresent(DataFormats.FileDrop))
|
||
{
|
||
string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
|
||
foreach (string file in files)
|
||
{
|
||
if (file.EndsWith(".dll"))
|
||
{
|
||
LoadAssembly(file);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 当拖动文件经过窗口时触发,设置拖放效果为复制
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void Window_DragOver(object sender, DragEventArgs e)
|
||
{
|
||
e.Effects = DragDropEffects.Copy;
|
||
e.Handled = true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 本地换成的方法
|
||
/// </summary>
|
||
// private static ConcurrentDictionary<string, Delegate> globalDicDelegates = new ConcurrentDictionary<string, Delegate>();
|
||
|
||
private static ConcurrentDictionary<string, MethodDetails> DllMethodDetails { get; } = [];
|
||
/// <summary>
|
||
/// 加载指定路径的DLL文件
|
||
/// </summary>
|
||
/// <param name="dllPath"></param>
|
||
private void LoadAssembly(string dllPath)
|
||
{
|
||
try
|
||
{
|
||
Assembly assembly = Assembly.LoadFrom(dllPath); // 加载DLL文件
|
||
Type[] types = assembly.GetTypes(); // 获取程序集中的所有类型
|
||
|
||
List<Type> scanTypes = assembly.GetTypes().Where(t => t.GetCustomAttribute<DynamicFlowAttribute>()?.Scan == true ).ToList();
|
||
//List<(bool, Type)> scanTypes = scanTypesTemp.Select(t => (t.GetCustomAttribute<Serein.Library.Framework.NodeFlow.Tool.DynamicFlowAttribute>()?.Scan == true, t)).ToList();
|
||
|
||
//bool isNetFramework = false;
|
||
//if(scanTypes.Count == 0)
|
||
//{
|
||
// scanTypes = assembly.GetTypes().Where(t => t.GetCustomAttribute<Library.Framework.NodeFlow.Tool.DynamicFlowAttribute>()?.Scan == true).ToList();
|
||
// if(scanTypes.Count == 0)
|
||
// {
|
||
// return;
|
||
// }
|
||
// else
|
||
// {
|
||
// isNetFramework = true;
|
||
// }
|
||
//}
|
||
|
||
loadedAssemblies.Add(assembly); // 将加载的程序集添加到列表中
|
||
loadedAssemblyPaths.Add(dllPath); // 记录加载的DLL路径
|
||
List<MethodDetails> conditionMethods = [];
|
||
List<MethodDetails> actionMethods = [];
|
||
List<MethodDetails> flipflopMethods = [];
|
||
|
||
|
||
// foreach ((bool isNetFramework,Type type) item in scanTypes)
|
||
foreach (var item in scanTypes)
|
||
{
|
||
//加载DLL
|
||
var dict = DelegateGenerator.GenerateMethodDetails(ServiceContainer, item, false);
|
||
|
||
foreach (var detail in dict)
|
||
{
|
||
WriteLog($"Method: {detail.Key}, Type: {detail.Value.MethodDynamicType}\r\n");
|
||
DllMethodDetails.TryAdd(detail.Key, detail.Value);
|
||
|
||
// 根据 DynamicType 分类
|
||
switch (detail.Value.MethodDynamicType.ToString())
|
||
{
|
||
case nameof(Serein.Library.Enums.NodeType.Condition):
|
||
conditionMethods.Add(detail.Value);
|
||
break;
|
||
case nameof(Serein.Library.Enums.NodeType.Action):
|
||
actionMethods.Add(detail.Value);
|
||
break;
|
||
case nameof(Serein.Library.Enums.NodeType.Flipflop):
|
||
flipflopMethods.Add(detail.Value);
|
||
break;
|
||
}
|
||
|
||
DictMethodDetail.TryAdd(detail.Key, detail.Value);
|
||
// 将委托缓存到全局字典
|
||
DelegateCache.GlobalDicDelegates.TryAdd(detail.Key, detail.Value.MethodDelegate);
|
||
}
|
||
}
|
||
|
||
// 遍历类型,根据接口分类
|
||
/*foreach (Type type in types)
|
||
{
|
||
// 确保类型是一个类并且实现了ICondition、IAction、IState中的一个或多个接口
|
||
if (type.IsClass && (typeof(ICondition).IsAssignableFrom(type) || typeof(IAction).IsAssignableFrom(type) || typeof(IState).IsAssignableFrom(type)))
|
||
{
|
||
// 使用反射创建实例
|
||
var instance = Activator.CreateInstance(type);
|
||
// 获取 InitDynamicDelegate 方法
|
||
|
||
var method = type.GetMethod("InitDynamicDelegate");
|
||
if (method != null)
|
||
{
|
||
// 调用 InitDynamicDelegate 方法
|
||
var result = method.Invoke(instance, null);
|
||
if (result is ConcurrentDictionary<string, MethodDetails> dic)
|
||
{
|
||
foreach (var kvp in dic)
|
||
{
|
||
// 根据 DynamicType 分类
|
||
if (kvp.Value.MethodDynamicType == DynamicType.Condition)
|
||
{
|
||
conditionMethods.Add(kvp.Value);
|
||
}
|
||
else if (kvp.Value.MethodDynamicType == DynamicType.Action)
|
||
{
|
||
actionMethods.Add(kvp.Value);
|
||
}
|
||
//else if (kvp.Value == DynamicType.State)
|
||
//{
|
||
// stateTypes.Add(type);
|
||
//}
|
||
|
||
// 将委托缓存到全局字典
|
||
globalDicDelegates.TryAdd(kvp.Key, kvp.Value.MethodDelegate);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}*/
|
||
|
||
// 显示加载的DLL信息
|
||
DisplayControlDll(assembly, conditionMethods, actionMethods, flipflopMethods);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine(ex.ToString());
|
||
MessageBox.Show($"加载程序集失败: {ex}", "错误", MessageBoxButton.OK, MessageBoxImage.Error);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 显示DLL信息
|
||
/// </summary>
|
||
/// <param name="assembly">dll对象</param>
|
||
/// <param name="conditionTypes">条件接口</param>
|
||
/// <param name="actionTypes">动作接口</param>
|
||
/// <param name="stateTypes">状态接口</param>
|
||
private void DisplayControlDll(Assembly assembly,
|
||
List<MethodDetails> conditionTypes,
|
||
List<MethodDetails> actionTypes,
|
||
List<MethodDetails> flipflopMethods)
|
||
{
|
||
|
||
var dllControl = new DllControl
|
||
{
|
||
Header = "DLL name : " + assembly.GetName().Name // 设置控件标题为程序集名称
|
||
};
|
||
|
||
|
||
foreach (var item in actionTypes)
|
||
{
|
||
dllControl.AddAction(item.Clone()); // 添加动作类型到控件
|
||
}
|
||
foreach (var item in flipflopMethods)
|
||
{
|
||
dllControl.AddFlipflop(item.Clone()); // 添加触发器方法到控件
|
||
}
|
||
|
||
/*foreach (var item in stateTypes)
|
||
{
|
||
dllControl.AddState(item);
|
||
}*/
|
||
|
||
DllStackPanel.Children.Add(dllControl); // 将控件添加到界面上显示
|
||
}
|
||
#endregion
|
||
|
||
#region 左侧功能区拖拽到区域
|
||
|
||
private void ConditionNodeControl_Drop(object sender, DragEventArgs e)
|
||
{
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 基础节点的拖拽放置创建
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void BaseNodeControl_PreviewMouseMove(object sender, MouseEventArgs e)
|
||
{
|
||
if (sender is UserControl control)
|
||
{
|
||
// 创建一个 DataObject 用于拖拽操作,并设置拖拽效果
|
||
var dragData = new DataObject(MouseNodeType.BaseNodeType, control.GetType());
|
||
DragDrop.DoDragDrop(control, dragData, DragDropEffects.Move);
|
||
}
|
||
}
|
||
|
||
private void ConditionRegionControl_Drop(object sender, DragEventArgs e)
|
||
{
|
||
//if (e.Data.GetDataPresent(MouseNodeType.DllNodeType))
|
||
//{
|
||
// MethodDetails methodDetails = e.Data.GetData(MouseNodeType.DllNodeType) as MethodDetails;
|
||
// if (methodDetails == null) return;
|
||
// var droppedType = methodDetails.MInstance.GetType();
|
||
// ICondition condition = (ICondition)Activator.CreateInstance(droppedType);
|
||
// var baseNode = new SingleConditionNode(condition);// 放置新的节点
|
||
// var node = new ConditionNodeControl(baseNode)
|
||
// {
|
||
// DataContext = droppedType,
|
||
// Header = methodDetails.MethodName,
|
||
// };
|
||
// baseNode.MethodDetails = methodDetails;
|
||
|
||
// ConditionRegionControl.AddCondition(baseNode);
|
||
//}
|
||
}
|
||
|
||
private void ActionRegionControl_Drop(object sender, DragEventArgs e)
|
||
{
|
||
//if (e.Data.GetDataPresent(MouseNodeType.DllNodeType))
|
||
//{
|
||
// MethodDetails methodDetails = e.Data.GetData(MouseNodeType.DllNodeType) as MethodDetails;
|
||
// if (methodDetails == null) return;
|
||
// var droppedType = methodDetails.MInstance.GetType();
|
||
// IAction action = (IAction)Activator.CreateInstance(droppedType);
|
||
// var baseNode = new SingleActionNode(action);// 放置新的节点
|
||
// baseNode.MethodDetails = methodDetails;
|
||
|
||
// ActionRegionControl.AddAction(baseNode, false);
|
||
|
||
//}
|
||
}
|
||
|
||
private void StateRegionControl_Drop(object sender, DragEventArgs e)
|
||
{
|
||
// 处理区域的拖拽
|
||
}
|
||
|
||
private void RegionControl_PreviewMouseMove(object sender, MouseEventArgs e)
|
||
{
|
||
if (sender is UserControl control)
|
||
{
|
||
// 创建一个 DataObject 用于拖拽操作,并设置拖拽效果
|
||
var dragData = new DataObject(MouseNodeType.RegionType, control.GetType());
|
||
DragDrop.DoDragDrop(control, dragData, DragDropEffects.Move);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 与流程图相关的拖拽操作
|
||
|
||
/// <summary>
|
||
/// 放置操作,根据拖放数据创建相应的控件,并处理相关操作
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void FlowChartCanvas_Drop(object sender, DragEventArgs e)
|
||
{
|
||
NodeControlBase? nodeControl = null;
|
||
Point dropPosition = e.GetPosition(FlowChartCanvas);
|
||
|
||
if (e.Data.GetDataPresent(MouseNodeType.RegionType)) // 拖动左侧功能区的区域控件
|
||
{
|
||
if (e.Data.GetData(MouseNodeType.RegionType) is Type type)
|
||
{
|
||
nodeControl = CreateNodeForRegionType(type);
|
||
}
|
||
}
|
||
else if (e.Data.GetDataPresent(MouseNodeType.BaseNodeType)) // 基础控件
|
||
{
|
||
if (e.Data.GetData(MouseNodeType.BaseNodeType) is Type type)
|
||
{
|
||
nodeControl = CreateNodeForBase(type);
|
||
}
|
||
}
|
||
else if (e.Data.GetDataPresent(MouseNodeType.DllNodeType)) // 拖动dll的控件
|
||
{
|
||
if(e.Data.GetData(MouseNodeType.DllNodeType) is MethodDetails methodDetails)
|
||
{
|
||
nodeControl = CreateNodeForMethodDetails(methodDetails); // 创建新节点
|
||
}
|
||
}
|
||
|
||
if (nodeControl != null)
|
||
{
|
||
// 首先判断是否为区域,如果是,则尝试将节点放置在区域中
|
||
if (TryPlaceNodeInRegion(nodeControl, dropPosition, e))
|
||
{
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
// 放置在画布上
|
||
PlaceNodeOnCanvas(nodeControl, dropPosition);
|
||
}
|
||
}
|
||
|
||
e.Handled = true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 拖拽创建区域
|
||
/// </summary>
|
||
/// <param name="droppedType"></param>
|
||
/// <returns></returns>
|
||
private NodeControlBase? CreateNodeForRegionType(Type droppedType)
|
||
{
|
||
return droppedType switch
|
||
{
|
||
Type when typeof(ConditionRegionControl).IsAssignableFrom(droppedType)
|
||
=> CreateNodeControl<CompositeConditionNode, ConditionRegionControl, ConditionRegionNodeControlViewModel>(), // 条件区域
|
||
|
||
//Type when typeof(CompositeActionNode).IsAssignableFrom(droppedType)
|
||
// => CreateNodeControl<CompositeActionNode,ActionRegionControl>(), // 动作区域
|
||
|
||
_ => throw new NotImplementedException("非预期的区域类型"),
|
||
};
|
||
|
||
}
|
||
/// <summary>
|
||
/// 拖拽创建来自基础节点
|
||
/// </summary>
|
||
/// <param name="methodDetails"></param>
|
||
/// <returns></returns>
|
||
private NodeControlBase? CreateNodeForBase(Type droppedType)
|
||
{
|
||
return droppedType switch
|
||
{
|
||
Type when typeof(ConditionNodeControl).IsAssignableFrom(droppedType)
|
||
=> CreateNodeControl<SingleConditionNode, ConditionNodeControl,ConditionNodeControlViewModel>(), // 条件控件
|
||
Type when typeof(ExpOpNodeControl).IsAssignableFrom(droppedType)
|
||
=> CreateNodeControl<SingleExpOpNode, ExpOpNodeControl,ExpOpNodeViewModel>(), // 操作表达式控件
|
||
_ => throw new NotImplementedException("非预期的基础节点类型"),
|
||
};
|
||
}
|
||
|
||
/// <summary>
|
||
/// 拖拽创建来自DLL的节点
|
||
/// </summary>
|
||
/// <param name="methodDetails"></param>
|
||
/// <returns></returns>
|
||
private NodeControlBase? CreateNodeForMethodDetails(MethodDetails methodDetails)
|
||
{
|
||
|
||
NodeControlBase control = methodDetails.MethodDynamicType switch
|
||
{
|
||
//DynamicNodeType.Condition => CreateNodeControl(typeof(SingleConditionNode), methodDetails), // 单个条件控件
|
||
Serein.Library.Enums.NodeType.Action => CreateNodeControl<SingleActionNode, ActionNodeControl, ActionNodeControlViewModel>(methodDetails),// 单个动作控件
|
||
Serein.Library.Enums.NodeType.Flipflop => CreateNodeControl<SingleFlipflopNode, FlipflopNodeControl, FlipflopNodeControlViewModel>(methodDetails), // 单个动作控件
|
||
_ => throw new NotImplementedException("非预期的Dll节点类型"),
|
||
};
|
||
|
||
// 如果是触发器,则需要添加到集合中
|
||
if (control is FlipflopNodeControl flipflopNodeControl && flipflopNodeControl.ViewModel.Node is SingleFlipflopNode flipflopNode)
|
||
{
|
||
var guid = flipflopNode.Guid;
|
||
if (!flipflopNodes.Exists(it => it.Guid.Equals(guid)))
|
||
{
|
||
flipflopNodes.Add(flipflopNode);
|
||
}
|
||
}
|
||
return control;
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 尝试将节点放置在区域中
|
||
/// </summary>
|
||
/// <param name="nodeControl"></param>
|
||
/// <param name="dropPosition"></param>
|
||
/// <param name="e"></param>
|
||
/// <returns></returns>
|
||
private bool TryPlaceNodeInRegion(NodeControlBase nodeControl, Point dropPosition, DragEventArgs e)
|
||
{
|
||
HitTestResult hitTestResult = VisualTreeHelper.HitTest(FlowChartCanvas, dropPosition);
|
||
if (hitTestResult != null && hitTestResult.VisualHit is UIElement hitElement)
|
||
{
|
||
var data = e.Data.GetData(MouseNodeType.BaseNodeType);
|
||
if(data is null)
|
||
{
|
||
return false;
|
||
}
|
||
if (data == typeof(ConditionNodeControl))
|
||
{
|
||
ConditionRegionControl conditionRegion = GetParentOfType<ConditionRegionControl>(hitElement);
|
||
if (conditionRegion != null)
|
||
{
|
||
conditionRegion.AddCondition(nodeControl);
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
/// <summary>
|
||
/// 在画布上放置节点
|
||
/// </summary>
|
||
/// <param name="nodeControl"></param>
|
||
/// <param name="dropPosition"></param>
|
||
private void PlaceNodeOnCanvas(NodeControlBase nodeControl, Point dropPosition)
|
||
{
|
||
if (flowStartBlock == null)
|
||
{
|
||
SetIsStartBlock(nodeControl);
|
||
}
|
||
|
||
Canvas.SetLeft(nodeControl, dropPosition.X);
|
||
Canvas.SetTop(nodeControl, dropPosition.Y);
|
||
FlowChartCanvas.Children.Add(nodeControl);
|
||
nodeControls.Add(nodeControl);
|
||
|
||
ConfigureContextMenu(nodeControl); // 配置右键菜单
|
||
ConfigureNodeEvents(nodeControl);// 配置节点UI相关的事件
|
||
AdjustCanvasSize(nodeControl); // 更新画布
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 判断当前元素是否是泛型类型
|
||
/// </summary>
|
||
/// <typeparam name="T"></typeparam>
|
||
/// <param name="element"></param>
|
||
/// <returns></returns>
|
||
private static T GetParentOfType<T>(DependencyObject element) where T : DependencyObject
|
||
{
|
||
while (element != null)
|
||
{
|
||
if (element is T)
|
||
{
|
||
|
||
return element as T;
|
||
|
||
}
|
||
element = VisualTreeHelper.GetParent(element);
|
||
}
|
||
|
||
return null;
|
||
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 拖动效果,根据拖放数据是否为指定类型设置拖放效果
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void FlowChartCanvas_DragOver(object sender, DragEventArgs e)
|
||
{
|
||
if (e.Data.GetDataPresent(MouseNodeType.RegionType)
|
||
|| e.Data.GetDataPresent(MouseNodeType.DllNodeType)
|
||
|| e.Data.GetDataPresent(MouseNodeType.BaseNodeType))
|
||
{
|
||
e.Effects = DragDropEffects.Move;
|
||
}
|
||
else
|
||
{
|
||
e.Effects = DragDropEffects.None;
|
||
}
|
||
e.Handled = true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 控件的鼠标左键按下事件,启动拖动操作。
|
||
/// </summary>
|
||
private void Block_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (IsConnecting)
|
||
return;
|
||
|
||
IsControlDragging = true;
|
||
startPoint = e.GetPosition(FlowChartCanvas); // 记录鼠标按下时的位置
|
||
((UIElement)sender).CaptureMouse(); // 捕获鼠标
|
||
}
|
||
|
||
/// <summary>
|
||
/// 控件的鼠标移动事件,根据鼠标拖动更新控件的位置。
|
||
/// </summary>
|
||
private void Block_MouseMove(object sender, MouseEventArgs e)
|
||
{
|
||
if (IsControlDragging)
|
||
{
|
||
Point currentPosition = e.GetPosition(FlowChartCanvas); // 获取当前鼠标位置
|
||
// 获取引发事件的控件
|
||
if (sender is not UserControl block)
|
||
{
|
||
return;
|
||
}
|
||
|
||
double deltaX = currentPosition.X - startPoint.X; // 计算X轴方向的偏移量
|
||
double deltaY = currentPosition.Y - startPoint.Y; // 计算Y轴方向的偏移量
|
||
|
||
double newLeft = Canvas.GetLeft(block) + deltaX; // 新的左边距
|
||
double newTop = Canvas.GetTop(block) + deltaY; // 新的上边距
|
||
|
||
// 限制控件不超出FlowChartCanvas的边界
|
||
if (newLeft >= 0 && newLeft + block.ActualWidth <= FlowChartCanvas.ActualWidth)
|
||
{
|
||
Canvas.SetLeft(block, newLeft);
|
||
}
|
||
if (newTop >= 0 && newTop + block.ActualHeight <= FlowChartCanvas.ActualHeight)
|
||
{
|
||
Canvas.SetTop(block, newTop);
|
||
}
|
||
|
||
UpdateConnections(block);
|
||
|
||
startPoint = currentPosition; // 更新起始点位置
|
||
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 调整FlowChartCanvas的尺寸,确保显示所有控件。
|
||
/// </summary>
|
||
private void AdjustCanvasSize(UIElement element)
|
||
{
|
||
double right = Canvas.GetLeft(element) + ((FrameworkElement)element).ActualWidth;
|
||
double bottom = Canvas.GetTop(element) + ((FrameworkElement)element).ActualHeight;
|
||
|
||
bool adjusted = false;
|
||
|
||
// 如果控件超出了FlowChartCanvas的宽度或高度,调整FlowChartCanvas的尺寸
|
||
if (right > FlowChartCanvas.Width)
|
||
{
|
||
FlowChartCanvas.Width = right + 20; // 添加一些额外的缓冲空间
|
||
adjusted = true;
|
||
}
|
||
|
||
if (bottom > FlowChartCanvas.Height)
|
||
{
|
||
FlowChartCanvas.Height = bottom + 20; // 添加一些额外的缓冲空间
|
||
adjusted = true;
|
||
}
|
||
|
||
// 如果没有调整,则确保FlowChartCanvas的尺寸不小于ScrollViewer的可见区域
|
||
if (!adjusted)
|
||
{
|
||
// 确保 FlowChartCanvas 的最小尺寸
|
||
var scrollViewerViewportWidth = FlowChartStackPanel.ViewportWidth;
|
||
var scrollViewerViewportHeight = FlowChartStackPanel.ViewportHeight;
|
||
|
||
if (FlowChartCanvas.Width < scrollViewerViewportWidth)
|
||
{
|
||
FlowChartCanvas.Width = scrollViewerViewportWidth;
|
||
}
|
||
|
||
if (FlowChartCanvas.Height < scrollViewerViewportHeight)
|
||
{
|
||
FlowChartCanvas.Height = scrollViewerViewportHeight;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 开始创建连接 True线 操作,设置起始块和绘制连接线。
|
||
/// </summary>
|
||
private void StartConnection(NodeControlBase startBlock, ConnectionType connectionType)
|
||
{
|
||
var tf = connections.FirstOrDefault(it => it.Start == startBlock)?.Type;
|
||
|
||
/*if (!TorF && startBlock.Node.MethodDetails.MethodDynamicType == DynamicNodeType.Action)
|
||
{
|
||
MessageBox.Show($"动作节点不允许存在假分支");
|
||
return;
|
||
}*/
|
||
|
||
IsConnecting = true;
|
||
currentConnectionType = connectionType;
|
||
startConnectBlock = startBlock;
|
||
|
||
// 确保起点和终点位置的正确顺序
|
||
currentLine = new Line
|
||
{
|
||
Stroke = connectionType == ConnectionType.IsSucceed ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10"))
|
||
: connectionType == ConnectionType.IsFail ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#F18905"))
|
||
: connectionType == ConnectionType.IsError ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#AB616B"))
|
||
: new SolidColorBrush((Color)ColorConverter.ConvertFromString("#4A82E4")),
|
||
StrokeDashArray = new DoubleCollection([2]),
|
||
StrokeThickness = 2,
|
||
X1 = Canvas.GetLeft(startConnectBlock) + startConnectBlock.ActualWidth / 2,
|
||
Y1 = Canvas.GetTop(startConnectBlock) + startConnectBlock.ActualHeight / 2,
|
||
X2 = Canvas.GetLeft(startConnectBlock) + startConnectBlock.ActualWidth / 2, // 初始时终点与起点重合
|
||
Y2 = Canvas.GetTop(startConnectBlock) + startConnectBlock.ActualHeight / 2,
|
||
};
|
||
|
||
FlowChartCanvas.Children.Add(currentLine);
|
||
//FlowChartCanvas.MouseMove += FlowChartCanvas_MouseMove;
|
||
this.KeyDown += MainWindow_KeyDown;
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 在画布中按下鼠标左键
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void FlowChartCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))
|
||
{
|
||
IsSelectControl = true;
|
||
|
||
// 开始选取时,记录鼠标起始点
|
||
startPoint = e.GetPosition(FlowChartCanvas);
|
||
|
||
// 初始化选取矩形的位置和大小
|
||
Canvas.SetLeft(SelectionRectangle, startPoint.X);
|
||
Canvas.SetTop(SelectionRectangle, startPoint.Y);
|
||
SelectionRectangle.Width = 0;
|
||
SelectionRectangle.Height = 0;
|
||
|
||
// 显示选取矩形
|
||
SelectionRectangle.Visibility = Visibility.Visible;
|
||
|
||
// 捕获鼠标,以便在鼠标移动到Canvas外部时仍能处理事件
|
||
FlowChartCanvas.CaptureMouse();
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 在画布中释放鼠标按下,结束选取状态
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void FlowChartCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (IsSelectControl)
|
||
{
|
||
|
||
IsSelectControl = false;
|
||
// 释放鼠标捕获
|
||
FlowChartCanvas.ReleaseMouseCapture();
|
||
|
||
// 隐藏选取矩形(如果需要保持选取状态,可以删除此行)
|
||
SelectionRectangle.Visibility = Visibility.Collapsed;
|
||
|
||
// 处理选取区域内的元素(例如,获取选取范围内的控件)
|
||
Rect selectionArea = new Rect(Canvas.GetLeft(SelectionRectangle),
|
||
Canvas.GetTop(SelectionRectangle),
|
||
SelectionRectangle.Width,
|
||
SelectionRectangle.Height);
|
||
|
||
|
||
selectControls.Clear();
|
||
// 在此处处理选取的逻辑
|
||
foreach (UIElement element in FlowChartCanvas.Children)
|
||
{
|
||
Rect elementBounds = new Rect(Canvas.GetLeft(element), Canvas.GetTop(element),
|
||
element.RenderSize.Width, element.RenderSize.Height);
|
||
|
||
if (selectionArea.Contains(elementBounds))
|
||
{
|
||
// 选中元素,执行相应操作
|
||
if (element is NodeControlBase control)
|
||
{
|
||
selectControls.Add(control);
|
||
}
|
||
}
|
||
}
|
||
Console.WriteLine($"一共选取了{selectControls.Count}个控件");
|
||
}
|
||
|
||
}
|
||
/// <summary>
|
||
/// 鼠标在画布移动。
|
||
/// 选择控件状态下,调整选择框大小
|
||
/// 连接状态下,实时更新连接线的终点位置。
|
||
/// 移动画布状态下,移动画布。
|
||
/// </summary>
|
||
private void FlowChartCanvas_MouseMove(object sender, MouseEventArgs e)
|
||
{
|
||
if (IsSelectControl && e.LeftButton == MouseButtonState.Pressed)
|
||
{
|
||
// 获取当前鼠标位置
|
||
Point currentPoint = e.GetPosition(FlowChartCanvas);
|
||
|
||
// 更新选取矩形的位置和大小
|
||
double x = Math.Min(currentPoint.X, startPoint.X);
|
||
double y = Math.Min(currentPoint.Y, startPoint.Y);
|
||
double width = Math.Abs(currentPoint.X - startPoint.X);
|
||
double height = Math.Abs(currentPoint.Y - startPoint.Y);
|
||
|
||
Canvas.SetLeft(SelectionRectangle, x);
|
||
Canvas.SetTop(SelectionRectangle, y);
|
||
SelectionRectangle.Width = width;
|
||
SelectionRectangle.Height = height;
|
||
}
|
||
|
||
if (IsConnecting)
|
||
{
|
||
Point position = e.GetPosition(FlowChartCanvas);
|
||
if(currentLine == null || startConnectBlock == null)
|
||
{
|
||
return;
|
||
}
|
||
currentLine.X1 = Canvas.GetLeft(startConnectBlock) + startConnectBlock.ActualWidth / 2;
|
||
currentLine.Y1 = Canvas.GetTop(startConnectBlock) + startConnectBlock.ActualHeight / 2;
|
||
currentLine.X2 = position.X;
|
||
currentLine.Y2 = position.Y;
|
||
}
|
||
if (IsCanvasDragging)
|
||
{
|
||
Point currentMousePosition = e.GetPosition(this);
|
||
double deltaX = currentMousePosition.X - startPoint.X;
|
||
double deltaY = currentMousePosition.Y - startPoint.Y;
|
||
|
||
translateTransform.X += deltaX;
|
||
translateTransform.Y += deltaY;
|
||
|
||
startPoint = currentMousePosition;
|
||
|
||
// AdjustCanvasSizeAndContent(deltaX, deltaY);
|
||
|
||
|
||
foreach (var line in connections)
|
||
{
|
||
line.Refresh();
|
||
}
|
||
|
||
e.Handled = true; // 防止事件传播影响其他控件
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 控件的鼠标左键松开事件,结束拖动操作,创建连线
|
||
/// </summary>
|
||
private void Block_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (IsControlDragging)
|
||
{
|
||
IsControlDragging = false;
|
||
((UIElement)sender).ReleaseMouseCapture(); // 释放鼠标捕获
|
||
}
|
||
else if (IsConnecting)
|
||
{
|
||
bool isRegion = false;
|
||
NodeControlBase? targetBlock;
|
||
|
||
if (sender is ActionNodeControl)
|
||
{
|
||
targetBlock = sender as ActionNodeControl; // 动作
|
||
}
|
||
else if (sender is ActionRegionControl)
|
||
{
|
||
targetBlock = sender as ActionRegionControl; // 组合动作
|
||
isRegion = true;
|
||
}
|
||
else if (sender is ConditionNodeControl)
|
||
{
|
||
targetBlock = sender as ConditionNodeControl; // 条件
|
||
}
|
||
else if (sender is ConditionRegionControl)
|
||
{
|
||
targetBlock = sender as ConditionRegionControl; // 组合条件
|
||
isRegion = true;
|
||
}
|
||
else if (sender is FlipflopNodeControl)
|
||
{
|
||
targetBlock = sender as FlipflopNodeControl; // 触发器
|
||
}
|
||
else if (sender is ExpOpNodeControl)
|
||
{
|
||
targetBlock = sender as ExpOpNodeControl; // 触发器
|
||
}
|
||
else
|
||
{
|
||
targetBlock = null;
|
||
}
|
||
if (targetBlock == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (startConnectBlock != null && targetBlock != null && startConnectBlock != targetBlock)
|
||
{
|
||
|
||
var connection = new Connection { Start = startConnectBlock, End = targetBlock, Type = currentConnectionType };
|
||
|
||
if (currentConnectionType == ConnectionType.IsSucceed)
|
||
{
|
||
startConnectBlock.ViewModel.Node.SucceedBranch.Add(targetBlock.ViewModel.Node);
|
||
}
|
||
else if (currentConnectionType == ConnectionType.IsFail)
|
||
{
|
||
startConnectBlock.ViewModel.Node.FailBranch.Add(targetBlock.ViewModel.Node);
|
||
}
|
||
else if (currentConnectionType == ConnectionType.IsError)
|
||
{
|
||
startConnectBlock.ViewModel.Node.ErrorBranch.Add(targetBlock.ViewModel.Node);
|
||
}
|
||
else if (currentConnectionType == ConnectionType.Upstream)
|
||
{
|
||
startConnectBlock.ViewModel.Node.UpstreamBranch.Add(targetBlock.ViewModel.Node);
|
||
}
|
||
|
||
// 保存连接关系
|
||
BsControl.Draw(FlowChartCanvas, connection);
|
||
ConfigureLineContextMenu(connection);
|
||
|
||
targetBlock.ViewModel.Node.PreviousNodes.Add(startConnectBlock.ViewModel.Node); // 将当前发起连接的节点,添加到被连接的节点的上一节点队列。(用于回溯)
|
||
connections.Add(connection);
|
||
}
|
||
EndConnection();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 主窗口的KeyDown事件处理,用于在连接操作中按下Esc键取消连接。
|
||
/// </summary>
|
||
private void MainWindow_KeyDown(object sender, KeyEventArgs e)
|
||
{
|
||
if (e.Key == Key.Escape && IsConnecting)
|
||
{
|
||
this.KeyDown -= MainWindow_KeyDown;
|
||
EndConnection();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 结束连接操作,清理状态并移除虚线。
|
||
/// </summary>
|
||
private void EndConnection()
|
||
{
|
||
IsConnecting = false;
|
||
startConnectBlock = null;
|
||
//FlowChartCanvas.MouseMove -= FlowChartCanvas_MouseMove;
|
||
|
||
// 移除虚线
|
||
if (currentLine != null)
|
||
{
|
||
FlowChartCanvas.Children.Remove(currentLine);
|
||
currentLine = null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新与指定控件相关的所有连接的位置。
|
||
/// </summary>
|
||
private void UpdateConnections(UserControl block)
|
||
{
|
||
foreach (var connection in connections)
|
||
{
|
||
if (connection.Start == block || connection.End == block)
|
||
{
|
||
BezierLineDrawer.UpdateBezierLine(FlowChartCanvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 删除该控件,以及与该控件相关的所有连线
|
||
/// </summary>
|
||
/// <param name="nodeControl"></param>
|
||
private void DeleteBlock(NodeControlBase nodeControl)
|
||
{
|
||
if (nodeControl.ViewModel.Node.IsStart)
|
||
{
|
||
if (nodeControls.Count > 1)
|
||
{
|
||
MessageBox.Show("若存在其它控件时,起点控件不能删除");
|
||
return;
|
||
}
|
||
flowStartBlock = null;
|
||
}
|
||
var RemoveEonnections = connections.Where(c => c.Start.ViewModel.Node.Guid.Equals(nodeControl.ViewModel.Node.Guid)
|
||
|| c.End.ViewModel.Node.Guid.Equals(nodeControl.ViewModel.Node.Guid)).ToList();
|
||
|
||
Remove(RemoveEonnections, nodeControl.ViewModel.Node);
|
||
// 删除控件
|
||
FlowChartCanvas.Children.Remove(nodeControl);
|
||
nodeControls.Remove(nodeControl);
|
||
|
||
|
||
}
|
||
/// <summary>
|
||
/// 移除控件连接关系
|
||
/// </summary>
|
||
/// <param name="connections"></param>
|
||
/// <param name="nodeControl"></param>
|
||
private void Remove(List<Connection> connections, NodeBase targetNode)
|
||
{
|
||
if (connections.Count == 0)
|
||
{
|
||
return;
|
||
}
|
||
var tempArr = connections.ToArray();
|
||
foreach (var connection in tempArr)
|
||
{
|
||
var startNode = connection.Start.ViewModel.Node;
|
||
var endNode = connection.End.ViewModel.Node;
|
||
bool IsStartInThisConnection = false;
|
||
// 要删除的节点(targetNode),在连接关系中是否为起点
|
||
// 如果是,则需要从 targetNode 中删除子节点。
|
||
// 如果不是,则需要从连接关系中的起始节点删除 targetNode 。
|
||
if (startNode.Guid.Equals(targetNode.Guid))
|
||
{
|
||
IsStartInThisConnection = true;
|
||
}
|
||
|
||
if (connection.Type == ConnectionType.IsSucceed)
|
||
{
|
||
if (IsStartInThisConnection)
|
||
{
|
||
targetNode.SucceedBranch.Remove(endNode);
|
||
}
|
||
else
|
||
{
|
||
startNode.SucceedBranch.Remove(targetNode);
|
||
}
|
||
}
|
||
else if (connection.Type == ConnectionType.IsFail)
|
||
{
|
||
if (IsStartInThisConnection)
|
||
{
|
||
targetNode.FailBranch.Remove(endNode);
|
||
}
|
||
else
|
||
{
|
||
startNode.FailBranch.Remove(targetNode);
|
||
}
|
||
}
|
||
else if (connection.Type == ConnectionType.IsError)
|
||
{
|
||
if (IsStartInThisConnection)
|
||
{
|
||
targetNode.ErrorBranch.Remove(endNode);
|
||
}
|
||
else
|
||
{
|
||
startNode.ErrorBranch.Remove(targetNode);
|
||
}
|
||
}
|
||
else if (connection.Type == ConnectionType.Upstream)
|
||
{
|
||
if (IsStartInThisConnection)
|
||
{
|
||
targetNode.UpstreamBranch.Remove(endNode);
|
||
}
|
||
else
|
||
{
|
||
endNode.UpstreamBranch.Remove(targetNode);
|
||
}
|
||
}
|
||
|
||
connection.RemoveFromCanvas(FlowChartCanvas);
|
||
connections.Remove(connection);
|
||
|
||
if (startNode is SingleFlipflopNode singleFlipflopNode)
|
||
{
|
||
flipflopNodes.Remove(singleFlipflopNode);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设为起点
|
||
/// </summary>
|
||
/// <param name="node"></param>
|
||
/// <exception cref="NotImplementedException"></exception>
|
||
private void SetIsStartBlock(NodeControlBase nodeControl)
|
||
{
|
||
if (nodeControl == null) { return; }
|
||
if (flowStartBlock != null)
|
||
{
|
||
flowStartBlock.ViewModel.Node.IsStart = false;
|
||
flowStartBlock.BorderBrush = Brushes.Black;
|
||
flowStartBlock.BorderThickness = new Thickness(0);
|
||
}
|
||
|
||
nodeControl.ViewModel.Node.IsStart = true;
|
||
nodeControl.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10"));
|
||
nodeControl.BorderThickness = new Thickness(2);
|
||
|
||
flowStartBlock = nodeControl;
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 查看返回类型(树形结构展开类型的成员)
|
||
/// </summary>
|
||
/// <param name="type"></param>
|
||
private void DisplayReturnTypeTreeViewer(Type type)
|
||
{
|
||
try
|
||
{
|
||
var typeViewerWindow = new TypeViewerWindow
|
||
{
|
||
Type = type,
|
||
};
|
||
typeViewerWindow.LoadTypeInformation();
|
||
typeViewerWindow.Show();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine(ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 删除该连线
|
||
/// </summary>
|
||
/// <param name="line"></param>
|
||
private void DeleteConnection(Connection connection)
|
||
{
|
||
var connectionToRemove = connection;
|
||
if (connectionToRemove == null)
|
||
{
|
||
return;
|
||
}
|
||
// 获取起始节点与终止节点,消除映射关系
|
||
var StartNode = connectionToRemove.Start.ViewModel.Node;
|
||
var EndNode = connectionToRemove.End.ViewModel.Node;
|
||
|
||
if (connectionToRemove.Type == ConnectionType.IsSucceed)
|
||
{
|
||
StartNode.SucceedBranch.Remove(EndNode);
|
||
}
|
||
else if (connectionToRemove.Type == ConnectionType.IsFail)
|
||
{
|
||
StartNode.FailBranch.Remove(EndNode);
|
||
}
|
||
else if (connectionToRemove.Type == ConnectionType.IsError)
|
||
{
|
||
StartNode.ErrorBranch.Remove(EndNode);
|
||
}
|
||
|
||
|
||
EndNode.PreviousNodes.Remove(StartNode);
|
||
|
||
|
||
|
||
if (connectionToRemove != null)
|
||
{
|
||
connectionToRemove.RemoveFromCanvas(FlowChartCanvas);
|
||
connections.Remove(connectionToRemove);
|
||
}
|
||
}
|
||
|
||
|
||
#region 拖动画布实现缩放平移效果
|
||
private void FlowChartCanvas_MouseDown(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (e.MiddleButton == MouseButtonState.Pressed)
|
||
{
|
||
IsCanvasDragging = true;
|
||
startPoint = e.GetPosition(this);
|
||
FlowChartCanvas.CaptureMouse();
|
||
e.Handled = true; // 防止事件传播影响其他控件
|
||
}
|
||
}
|
||
|
||
private void FlowChartCanvas_MouseUp(object sender, MouseButtonEventArgs e)
|
||
{
|
||
if (IsCanvasDragging)
|
||
{
|
||
IsCanvasDragging = false;
|
||
FlowChartCanvas.ReleaseMouseCapture();
|
||
}
|
||
}
|
||
|
||
// 单纯缩放画布,不改变画布大小
|
||
private void FlowChartCanvas_MouseWheel(object sender, MouseWheelEventArgs e)
|
||
{
|
||
|
||
if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))
|
||
{
|
||
if (e.Delta < 0 && scaleTransform.ScaleX < 0.2) return;
|
||
if (e.Delta > 0 && scaleTransform.ScaleX > 2.0) return;
|
||
double scale = e.Delta > 0 ? 0.1 : -0.1;
|
||
|
||
|
||
scaleTransform.ScaleX += scale;
|
||
scaleTransform.ScaleY += scale;
|
||
}
|
||
}
|
||
|
||
// 设置画布宽度高度
|
||
private void InitializeCanvas(double width, double height)
|
||
{
|
||
FlowChartCanvas.Width = width;
|
||
FlowChartCanvas.Height = height;
|
||
}
|
||
|
||
|
||
#region 动态调整区域大小
|
||
//private void Thumb_DragDelta_TopLeft(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从左上角调整大小
|
||
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
|
||
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
|
||
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// FlowChartCanvas.Height = newHeight;
|
||
|
||
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
|
||
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
|
||
//}
|
||
|
||
//private void Thumb_DragDelta_TopRight(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从右上角调整大小
|
||
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange, 0);
|
||
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
|
||
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// FlowChartCanvas.Height = newHeight;
|
||
|
||
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
|
||
//}
|
||
|
||
//private void Thumb_DragDelta_BottomLeft(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从左下角调整大小
|
||
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
|
||
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange, 0);
|
||
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// FlowChartCanvas.Height = newHeight;
|
||
|
||
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
|
||
//}
|
||
|
||
private void Thumb_DragDelta_BottomRight(object sender, DragDeltaEventArgs e)
|
||
{
|
||
// 从右下角调整大小
|
||
double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange * scaleTransform.ScaleX, 0);
|
||
double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange * scaleTransform.ScaleY, 0);
|
||
|
||
|
||
|
||
newWidth = newWidth < 400 ? 400 : newWidth;
|
||
newHeight = newHeight < 400 ? 400 : newHeight;
|
||
|
||
FlowChartCanvas.Width = newWidth;
|
||
FlowChartCanvas.Height = newHeight;
|
||
|
||
|
||
}
|
||
|
||
//private void Thumb_DragDelta_Left(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从左侧调整大小
|
||
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
|
||
|
||
// FlowChartCanvas.Width = newWidth;
|
||
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
|
||
//}
|
||
|
||
private void Thumb_DragDelta_Right(object sender, DragDeltaEventArgs e)
|
||
{
|
||
//从右侧调整大小
|
||
double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange * scaleTransform.ScaleX, 0);
|
||
newWidth = newWidth < 400 ? 400 : newWidth;
|
||
|
||
FlowChartCanvas.Width = newWidth;
|
||
}
|
||
|
||
//private void Thumb_DragDelta_Top(object sender, DragDeltaEventArgs e)
|
||
//{
|
||
// // 从顶部调整大小
|
||
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
|
||
|
||
// FlowChartCanvas.Height = newHeight;
|
||
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
|
||
//}
|
||
|
||
private void Thumb_DragDelta_Bottom(object sender, DragDeltaEventArgs e)
|
||
{
|
||
// 从底部调整大小
|
||
double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange * scaleTransform.ScaleY, 0);
|
||
newHeight = newHeight < 400 ? 400 : newHeight;
|
||
FlowChartCanvas.Height = newHeight;
|
||
}
|
||
|
||
|
||
#endregion
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
|
||
/// <summary>
|
||
/// 卸载DLL文件,清空当前项目
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void UnloadAllButton_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
UnloadAllAssemblies();
|
||
}
|
||
/// <summary>
|
||
/// 卸载DLL文件,清空当前项目
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void UnloadAllAssemblies()
|
||
{
|
||
loadedAssemblies.Clear();
|
||
loadedAssemblyPaths.Clear();
|
||
DllStackPanel.Children.Clear();
|
||
FlowChartCanvas.Children.Clear();
|
||
|
||
connections.Clear();
|
||
currentLine = null;
|
||
flowStartBlock = null;
|
||
startConnectBlock = null;
|
||
MessageBox.Show("所有DLL已卸载。", "信息", MessageBoxButton.OK, MessageBoxImage.Information);
|
||
}
|
||
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 运行测试
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private async void ButtonDebugRun_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
logWindow?.Show();
|
||
var nodes = nodeControls.Select(control => control.ViewModel.Node).ToList();
|
||
var methodDetails = DictMethodDetail.Values.ToList();
|
||
nodeFlowStarter ??= new NodeFlowStarter(ServiceContainer, methodDetails);
|
||
await nodeFlowStarter.RunAsync(nodes);
|
||
WriteLog("----------------\r\n");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 退出
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void ButtonDebugFlipflopNode_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
nodeFlowStarter?.Exit();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 保存为项目文件 (正在重写)
|
||
/// JsonConvert.SerializeObject 对象序列化字符串
|
||
/// JArray.FromObject 数组序列化
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void ButtonSaveFile_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
// 生成节点信息
|
||
var nodeInfos = nodeControls.Select(control =>
|
||
{
|
||
var node = control.ViewModel.Node;
|
||
Point positionRelativeToParent = control.TranslatePoint(new Point(0, 0), FlowChartCanvas);
|
||
var trueNodes = control.ViewModel.Node.SucceedBranch.Select(item => item.Guid); // 真分支
|
||
var falseNodes = control.ViewModel.Node.FailBranch.Select(item => item.Guid);// 假分支
|
||
var upstreamNodes = control.ViewModel.Node.UpstreamBranch.Select(item => item.Guid);// 上游分支
|
||
|
||
// 常规节点的参数信息
|
||
List<Parameterdata> parameterData = [];
|
||
if (node?.MethodDetails?.ExplicitDatas is not null
|
||
&& (node.MethodDetails.MethodDynamicType == Serein.Library.Enums.NodeType.Action
|
||
|| node.MethodDetails.MethodDynamicType == Serein.Library.Enums.NodeType.Flipflop))
|
||
{
|
||
parameterData = node.MethodDetails
|
||
.ExplicitDatas
|
||
.Where(it => it is not null)
|
||
.Select(it => new Parameterdata
|
||
{
|
||
state = it.IsExplicitData,
|
||
value = it.DataValue
|
||
})
|
||
.ToList();
|
||
}
|
||
else if (node is SingleExpOpNode expOpNode)
|
||
{
|
||
parameterData.Add(new Parameterdata
|
||
{
|
||
state = true,
|
||
expression = expOpNode.Expression,
|
||
});
|
||
}
|
||
else if (node is SingleConditionNode conditionNode)
|
||
{
|
||
parameterData.Add(new Parameterdata
|
||
{
|
||
state = conditionNode.IsCustomData,
|
||
expression = conditionNode.Expression,
|
||
value = conditionNode.CustomData switch
|
||
{
|
||
Type when conditionNode.CustomData.GetType() == typeof(int)
|
||
&& conditionNode.CustomData.GetType() == typeof(double)
|
||
&& conditionNode.CustomData.GetType() == typeof(float)
|
||
=> ((double)conditionNode.CustomData).ToString(),
|
||
Type when conditionNode.CustomData.GetType() == typeof(bool) => ((bool)conditionNode.CustomData).ToString(),
|
||
_ => conditionNode.CustomData?.ToString()!,
|
||
}
|
||
});
|
||
}
|
||
|
||
|
||
|
||
return new NodeInfo
|
||
{
|
||
guid = node.Guid,
|
||
name = node.MethodDetails?.MethodName,
|
||
label = node.DisplayName ?? "",
|
||
type = node.GetType().ToString(),
|
||
position = new Position
|
||
{
|
||
x = (float)positionRelativeToParent.X,
|
||
y = (float)positionRelativeToParent.Y,
|
||
},
|
||
trueNodes = trueNodes.ToArray(),
|
||
falseNodes = falseNodes.ToArray(),
|
||
upstreamNodes = upstreamNodes.ToArray(),
|
||
parameterData = parameterData.ToArray(),
|
||
};
|
||
|
||
}).ToList();
|
||
|
||
|
||
// 保存区域
|
||
var regionObjs = nodeControls.Where(item =>
|
||
item.GetType() == typeof(ConditionRegionControl) ||
|
||
item.GetType() == typeof(ActionRegionControl))
|
||
.ToList()
|
||
.Select(region =>
|
||
{
|
||
WriteLog(region.GetType().ToString() + "\r\n");
|
||
if (region is ConditionRegionControl && region.ViewModel.Node is CompositeConditionNode conditionRegion) // 条件区域控件
|
||
{
|
||
List<object> childNodes = [];
|
||
var tmpChildNodes = conditionRegion.ConditionNodes;
|
||
foreach (var node in tmpChildNodes)
|
||
{
|
||
WriteLog(node.GetType().ToString() + "\r\n");
|
||
childNodes.Add(new
|
||
{
|
||
guid = node.Guid,
|
||
name = node.MethodDetails?.MethodName,
|
||
label = node.DisplayName ?? "",
|
||
type = node.GetType().ToString(),
|
||
position = new
|
||
{
|
||
x = 0,
|
||
y = 0,
|
||
},
|
||
trueNodes = (string[])[],
|
||
falseNodes = (string[])[],
|
||
});
|
||
}
|
||
return new
|
||
{
|
||
guid = region.ViewModel.Node.Guid,
|
||
childNodes = childNodes
|
||
};
|
||
}
|
||
else if (region is ActionRegionControl && region.ViewModel.Node is CompositeActionNode actionRegion) // 动作区域控件
|
||
{
|
||
//WriteLog(region.Node.GetType().ToString() + "\r\n");
|
||
|
||
List<object> childNodes = [];
|
||
var tmpChildNodes = actionRegion.ActionNodes;
|
||
foreach (var node in tmpChildNodes)
|
||
{
|
||
WriteLog(node.GetType().ToString() + "\r\n");
|
||
childNodes.Add(new
|
||
{
|
||
guid = node.Guid,
|
||
name = node.MethodDetails?.MethodName,
|
||
label = node.DisplayName ?? "",
|
||
type = node.GetType().ToString(),
|
||
position = new
|
||
{
|
||
x = 0,
|
||
y = 0,
|
||
},
|
||
trueNodes = (string[])[],
|
||
falseNodes = (string[])[],
|
||
});
|
||
}
|
||
return new
|
||
{
|
||
guid = region.ViewModel.Node.Guid,
|
||
childNodes = childNodes
|
||
};
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
});
|
||
|
||
|
||
// 将 DLL 的绝对路径转换为相对于配置文件目录的相对路径
|
||
var dlls = loadedAssemblies.Select(assembly =>
|
||
{
|
||
var temp = assembly.GetName();
|
||
|
||
string codeBasePath = assembly.CodeBase;
|
||
|
||
|
||
string filePath = new Uri(codeBasePath).LocalPath;
|
||
|
||
string relativePath;
|
||
if (string.IsNullOrEmpty(App.FileDataPath))
|
||
{
|
||
relativePath = System.IO.Path.GetFileName(filePath);
|
||
}
|
||
else
|
||
{
|
||
relativePath = GetRelativePath(App.FileDataPath, filePath);
|
||
}
|
||
|
||
|
||
var result = new
|
||
{
|
||
name = temp.Name,
|
||
path = relativePath,
|
||
tips = assembly.FullName,
|
||
};
|
||
return result;
|
||
}).ToList();
|
||
|
||
JObject keyValuePairs = new()
|
||
{
|
||
["basic"] = new JObject
|
||
{
|
||
["canvas"] = new JObject
|
||
{
|
||
["width"] = FlowChartCanvas.Width,
|
||
["lenght"] = FlowChartCanvas.Height,
|
||
},
|
||
["versions"] = "1",
|
||
},
|
||
["library"] = JArray.FromObject(dlls),
|
||
["startNode"] = flowStartBlock == null ? "" : flowStartBlock.ViewModel.Node.Guid,
|
||
["nodes"] = JArray.FromObject(nodeInfos),
|
||
["regions"] = JArray.FromObject(regionObjs),
|
||
};
|
||
// WriteLog(keyValuePairs.ToString());
|
||
|
||
|
||
var savePath = SaveContentToFile(keyValuePairs.ToString());
|
||
savePath = System.IO.Path.GetDirectoryName(savePath);
|
||
if (string.IsNullOrEmpty(savePath))
|
||
{
|
||
return;
|
||
}
|
||
foreach (var dll in loadedAssemblies)
|
||
{
|
||
try
|
||
{
|
||
|
||
string targetPath = System.IO.Path.Combine(savePath, System.IO.Path.GetFileName(dll.CodeBase));
|
||
|
||
|
||
// 确保目标目录存在
|
||
Directory.CreateDirectory(savePath);
|
||
|
||
var sourceFile = new Uri(dll.CodeBase).LocalPath;
|
||
|
||
// 复制文件到目标目录
|
||
File.Copy(sourceFile, targetPath, true);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
WriteLog($"DLL复制失败:{dll.CodeBase} \r\n错误:{ex}\r\n");
|
||
}
|
||
}
|
||
/*string filePath = System.IO.Path.Combine(Environment.CurrentDirectory, "project.nf");
|
||
|
||
try
|
||
{
|
||
// 将文本内容写入文件
|
||
File.WriteAllText(filePath, keyValuePairs.ToString());
|
||
|
||
Console.WriteLine($"文本已成功保存到文件: {filePath}");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine($"保存文件时出现错误: {ex.Message}");
|
||
}*/
|
||
|
||
/*if (item is SingleActionNode)
|
||
{
|
||
}
|
||
else if (item is SingleConditionNode)
|
||
{
|
||
|
||
}
|
||
else if (item is CompositeActionNode)
|
||
{
|
||
|
||
}
|
||
else if (item is CompositeConditionNode)
|
||
{
|
||
|
||
}*/
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Debug.Write(ex.Message);
|
||
}
|
||
|
||
}
|
||
public static string? SaveContentToFile(string content)
|
||
{
|
||
// 创建一个新的保存文件对话框
|
||
SaveFileDialog saveFileDialog = new()
|
||
{
|
||
Filter = "NF Files (*.dnf)|*.dnf",
|
||
DefaultExt = "nf",
|
||
FileName = "project.dnf"
|
||
};
|
||
|
||
// 显示保存文件对话框
|
||
bool? result = saveFileDialog.ShowDialog();
|
||
|
||
// 如果用户选择了文件并点击了保存按钮
|
||
if (result == true)
|
||
{
|
||
string filePath = saveFileDialog.FileName;
|
||
|
||
try
|
||
{
|
||
// 将文本内容写入文件
|
||
File.WriteAllText(filePath, content);
|
||
MessageBox.Show($"文本已成功保存到文件: {filePath}", "保存成功", MessageBoxButton.OK, MessageBoxImage.Information);
|
||
return filePath;
|
||
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
|
||
MessageBox.Show($"保存文件时出现错误: {ex.Message}", "保存错误", MessageBoxButton.OK, MessageBoxImage.Error);
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
public static string GetRelativePath(string baseDirectory, string fullPath)
|
||
{
|
||
Uri baseUri = new(baseDirectory + System.IO.Path.DirectorySeparatorChar);
|
||
Uri fullUri = new(fullPath);
|
||
Uri relativeUri = baseUri.MakeRelativeUri(fullUri);
|
||
return Uri.UnescapeDataString(relativeUri.ToString().Replace('/', System.IO.Path.DirectorySeparatorChar));
|
||
}
|
||
|
||
private void Window_SizeChanged(object sender, SizeChangedEventArgs e)
|
||
{
|
||
// AdjustCanvasSize();
|
||
}
|
||
|
||
|
||
}
|
||
#region 创建两个控件之间的连接关系,在UI层面上显示为 带箭头指向的贝塞尔曲线
|
||
|
||
|
||
public static class BsControl
|
||
{
|
||
public static Connection Draw(Canvas canvas, Connection connection)
|
||
{
|
||
connection.Canvas = canvas;
|
||
UpdateBezierLine(canvas, connection);
|
||
//MakeDraggable(canvas, connection, connection.Start);
|
||
//MakeDraggable(canvas, connection, connection.End);
|
||
|
||
if (connection.BezierPath == null)
|
||
{
|
||
connection.BezierPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetStroke(connection.Type), StrokeThickness = 1 };
|
||
Canvas.SetZIndex(connection.BezierPath, -1);
|
||
canvas.Children.Add(connection.BezierPath);
|
||
}
|
||
if (connection.ArrowPath == null)
|
||
{
|
||
connection.ArrowPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetStroke(connection.Type), Fill = BezierLineDrawer.GetStroke(connection.Type), StrokeThickness = 1 };
|
||
Canvas.SetZIndex(connection.ArrowPath, -1);
|
||
canvas.Children.Add(connection.ArrowPath);
|
||
}
|
||
|
||
BezierLineDrawer.UpdateBezierLine(canvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath);
|
||
return connection;
|
||
}
|
||
|
||
private static bool isUpdating = false; // 是否正在更新线条显示
|
||
|
||
|
||
// 拖动时重新绘制
|
||
public static void UpdateBezierLine(Canvas canvas, Connection connection)
|
||
{
|
||
if (isUpdating)
|
||
return;
|
||
|
||
isUpdating = true;
|
||
|
||
canvas.Dispatcher.InvokeAsync(() =>
|
||
{
|
||
if (connection != null && connection.BezierPath == null)
|
||
{
|
||
connection.BezierPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetStroke(connection.Type), StrokeThickness = 1 };
|
||
//Canvas.SetZIndex(connection.BezierPath, -1);
|
||
canvas.Children.Add(connection.BezierPath);
|
||
}
|
||
|
||
if (connection != null && connection.ArrowPath == null)
|
||
{
|
||
connection.ArrowPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetStroke(connection.Type), Fill = BezierLineDrawer.GetStroke(connection.Type), StrokeThickness = 1 };
|
||
//Canvas.SetZIndex(connection.ArrowPath, -1);
|
||
canvas.Children.Add(connection.ArrowPath);
|
||
}
|
||
|
||
BezierLineDrawer.UpdateBezierLine(canvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath);
|
||
isUpdating = false;
|
||
});
|
||
}
|
||
|
||
// private static Point clickPosition; // 当前点击事件
|
||
// private static bool isDragging = false; // 是否正在移动控件
|
||
//private static void MakeDraggable(Canvas canvas, Connection connection, UIElement element)
|
||
//{
|
||
// if (connection.IsSetEven)
|
||
// {
|
||
// return;
|
||
// }
|
||
|
||
// element.MouseLeftButtonDown += (sender, e) =>
|
||
// {
|
||
// isDragging = true;
|
||
// //clickPosition = e.GetPosition(element);
|
||
// //element.CaptureMouse();
|
||
// };
|
||
// element.MouseLeftButtonUp += (sender, e) =>
|
||
// {
|
||
// isDragging = false;
|
||
// //element.ReleaseMouseCapture();
|
||
// };
|
||
|
||
// element.MouseMove += (sender, e) =>
|
||
// {
|
||
// if (isDragging)
|
||
// {
|
||
// if (VisualTreeHelper.GetParent(element) is Canvas canvas)
|
||
// {
|
||
// Point currentPosition = e.GetPosition(canvas);
|
||
// double newLeft = currentPosition.X - clickPosition.X;
|
||
// double newTop = currentPosition.Y - clickPosition.Y;
|
||
|
||
// Canvas.SetLeft(element, newLeft);
|
||
// Canvas.SetTop(element, newTop);
|
||
// UpdateBezierLine(canvas, connection);
|
||
// }
|
||
// }
|
||
// };
|
||
|
||
|
||
//}
|
||
}
|
||
|
||
|
||
public class Connection
|
||
{
|
||
public ConnectionType Type { get; set; }
|
||
public Canvas Canvas { get; set; }// 贝塞尔曲线所在画布
|
||
|
||
public System.Windows.Shapes.Path BezierPath { get; set; }// 贝塞尔曲线路径
|
||
public System.Windows.Shapes.Path ArrowPath { get; set; } // 箭头路径
|
||
|
||
public required NodeControlBase Start { get; set; } // 起始
|
||
public required NodeControlBase End { get; set; } // 结束
|
||
|
||
private Storyboard? _animationStoryboard; // 动画Storyboard
|
||
|
||
public void RemoveFromCanvas(Canvas canvas)
|
||
{
|
||
canvas.Children.Remove(BezierPath); // 移除线
|
||
canvas.Children.Remove(ArrowPath); // 移除线
|
||
_animationStoryboard?.Stop(); // 停止动画
|
||
}
|
||
|
||
public void Refresh()
|
||
{
|
||
BsControl.Draw(Canvas, this);
|
||
}
|
||
}
|
||
|
||
public static class BezierLineDrawer
|
||
{
|
||
public enum Localhost
|
||
{
|
||
Left,
|
||
Right,
|
||
Top,
|
||
Bottom,
|
||
}
|
||
|
||
// 绘制曲线
|
||
public static void UpdateBezierLine(Canvas canvas,
|
||
FrameworkElement startElement,
|
||
FrameworkElement endElement,
|
||
System.Windows.Shapes.Path bezierPath,
|
||
System.Windows.Shapes.Path arrowPath)
|
||
{
|
||
Point startPoint = startElement.TranslatePoint(new Point(startElement.ActualWidth / 2, startElement.ActualHeight / 2), canvas);
|
||
Point endPoint = CalculateEndpointOutsideElement(endElement, canvas, startPoint, out Localhost localhost);
|
||
|
||
PathFigure pathFigure = new PathFigure { StartPoint = startPoint };
|
||
BezierSegment bezierSegment;
|
||
|
||
if (localhost == Localhost.Left || localhost == Localhost.Right)
|
||
{
|
||
bezierSegment = new BezierSegment
|
||
{
|
||
Point1 = new Point((startPoint.X + endPoint.X) / 2, startPoint.Y),
|
||
Point2 = new Point((startPoint.X + endPoint.X) / 2, endPoint.Y),
|
||
Point3 = endPoint,
|
||
};
|
||
}
|
||
else // if (localhost == Localhost.Top || localhost == Localhost.Bottom)
|
||
{
|
||
|
||
bezierSegment = new BezierSegment
|
||
{
|
||
Point1 = new Point(startPoint.X, (startPoint.Y + endPoint.Y) / 2),
|
||
Point2 = new Point(endPoint.X, (startPoint.Y + endPoint.Y) / 2),
|
||
Point3 = endPoint,
|
||
};
|
||
}
|
||
|
||
|
||
pathFigure.Segments.Add(bezierSegment);
|
||
|
||
PathGeometry pathGeometry = new PathGeometry();
|
||
pathGeometry.Figures.Add(pathFigure);
|
||
bezierPath.Data = pathGeometry;
|
||
|
||
Point arrowStartPoint = CalculateBezierTangent(startPoint, bezierSegment.Point3, bezierSegment.Point2, endPoint);
|
||
UpdateArrowPath(endPoint, arrowStartPoint, arrowPath);
|
||
}
|
||
|
||
private static Point CalculateBezierTangent(Point startPoint, Point controlPoint1, Point controlPoint2, Point endPoint)
|
||
{
|
||
double t = 10.0; // 末端点
|
||
|
||
// 计算贝塞尔曲线在 t = 1 处的一阶导数
|
||
double dx = 3 * Math.Pow(1 - t, 2) * (controlPoint1.X - startPoint.X) +
|
||
6 * (1 - t) * t * (controlPoint2.X - controlPoint1.X) +
|
||
3 * Math.Pow(t, 2) * (endPoint.X - controlPoint2.X);
|
||
|
||
double dy = 3 * Math.Pow(1 - t, 2) * (controlPoint1.Y - startPoint.Y) +
|
||
6 * (1 - t) * t * (controlPoint2.Y - controlPoint1.Y) +
|
||
3 * Math.Pow(t, 2) * (endPoint.Y - controlPoint2.Y);
|
||
|
||
// 返回切线向量
|
||
return new Point(dx, dy);
|
||
}
|
||
|
||
// 绘制箭头
|
||
private static void UpdateArrowPath(Point endPoint,
|
||
Point controlPoint,
|
||
System.Windows.Shapes.Path arrowPath)
|
||
{
|
||
|
||
double arrowLength = 10;
|
||
double arrowWidth = 5;
|
||
|
||
Vector direction = endPoint - controlPoint;
|
||
direction.Normalize();
|
||
|
||
Point arrowPoint1 = endPoint + direction * arrowLength + new Vector(-direction.Y, direction.X) * arrowWidth;
|
||
Point arrowPoint2 = endPoint + direction * arrowLength + new Vector(direction.Y, -direction.X) * arrowWidth;
|
||
|
||
PathFigure arrowFigure = new PathFigure { StartPoint = endPoint };
|
||
arrowFigure.Segments.Add(new LineSegment(arrowPoint1, true));
|
||
arrowFigure.Segments.Add(new LineSegment(arrowPoint2, true));
|
||
arrowFigure.Segments.Add(new LineSegment(endPoint, true));
|
||
|
||
PathGeometry arrowGeometry = new PathGeometry();
|
||
arrowGeometry.Figures.Add(arrowFigure);
|
||
|
||
arrowPath.Data = arrowGeometry;
|
||
}
|
||
// 计算终点落点位置
|
||
private static Point CalculateEndpointOutsideElement(FrameworkElement element, Canvas canvas, Point startPoint, out Localhost localhost)
|
||
{
|
||
Point centerPoint = element.TranslatePoint(new Point(element.ActualWidth / 2, element.ActualHeight / 2), canvas);
|
||
Vector direction = centerPoint - startPoint;
|
||
direction.Normalize();
|
||
|
||
|
||
|
||
var tx = centerPoint.X - startPoint.X;
|
||
var ty = startPoint.Y - centerPoint.Y;
|
||
|
||
|
||
localhost = (tx < ty, Math.Abs(tx) > Math.Abs(ty)) switch
|
||
{
|
||
(true, true) => Localhost.Right,
|
||
(true, false) => Localhost.Bottom,
|
||
(false, true) => Localhost.Left,
|
||
(false, false) => Localhost.Top,
|
||
};
|
||
|
||
double halfWidth = element.ActualWidth / 2 + 6;
|
||
double halfHeight = element.ActualHeight / 2 + 6;
|
||
double margin = 0;
|
||
|
||
if (localhost == Localhost.Left)
|
||
{
|
||
centerPoint.X -= halfWidth;
|
||
centerPoint.Y -= direction.Y / Math.Abs(direction.X) * halfHeight - margin;
|
||
}
|
||
else if (localhost == Localhost.Right)
|
||
{
|
||
centerPoint.X -= -halfWidth;
|
||
centerPoint.Y -= direction.Y / Math.Abs(direction.X) * halfHeight - margin;
|
||
}
|
||
else if (localhost == Localhost.Top)
|
||
{
|
||
centerPoint.Y -= halfHeight;
|
||
centerPoint.X -= direction.X / Math.Abs(direction.Y) * halfWidth - margin;
|
||
}
|
||
else if (localhost == Localhost.Bottom)
|
||
{
|
||
centerPoint.Y -= -halfHeight;
|
||
centerPoint.X -= direction.X / Math.Abs(direction.Y) * halfWidth - margin;
|
||
}
|
||
|
||
return centerPoint;
|
||
}
|
||
|
||
public static SolidColorBrush GetStroke(ConnectionType currentConnectionType)
|
||
{
|
||
return currentConnectionType switch
|
||
{
|
||
ConnectionType.IsSucceed => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10")),
|
||
ConnectionType.IsFail => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#F18905")),
|
||
ConnectionType.IsError => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#FE1343")),
|
||
ConnectionType.Upstream => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#4A82E4")),
|
||
_ => throw new Exception(),
|
||
};
|
||
}
|
||
|
||
}
|
||
#endregion
|
||
|
||
} |