Files
serein-flow/Workbench/ViewModels/MainMenuBarViewModel.cs
2025-05-30 23:33:20 +08:00

110 lines
4.1 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Serein.Library.Api;
using Serein.Workbench.Services;
using System.Windows.Input;
namespace Serein.Workbench.ViewModels
{
public class MainMenuBarViewModel : ObservableObject
{
private readonly IFlowEnvironment environment;
private readonly FlowNodeService flowNodeService;
private readonly FlowProjectService flowProjectService;
/// <summary>
/// 保存项目
/// </summary>
public ICommand SaveProjectCommand { get; private set; }
/// <summary>
/// 加载本地文件
/// </summary>
public ICommand LoadLocalProjectCommand { get; private set; }
/// <summary>
/// 加载远程项目
/// </summary>
public ICommand LoadRemoteProjectCommand { get; private set; }
/// <summary>
/// 增加流程图
/// </summary>
public ICommand CreateFlowCanvasCommand { get; private set; }
/// <summary>
/// 移除流程图
/// </summary>
public ICommand RemoteFlowCanvasCommand { get; private set; }
/// <summary>
/// 运行当前画布流程
/// </summary>
public ICommand StartFlowCommand { get; private set; }
/// <summary>
/// 运行当前画布流程
/// </summary>
public ICommand StartCurrentCanvasFlowCommand { get; private set; }
/// <summary>
/// 停止当前画布流程
/// </summary>
public ICommand StopCurrentCanvasFlowCommand { get; private set; }
/// <summary>
/// 打开环境输出窗口
/// </summary>
public ICommand OpenEnvOutWindowCommand { get; private set; }
/// <summary>
/// 打开动态编译窗口
/// </summary>
public ICommand OpenDynamicCompilerCommand { get; private set; }
public MainMenuBarViewModel(IFlowEnvironment environment,
FlowNodeService flowNodeService,
FlowProjectService flowProjectService)
{
this.environment = environment;
this.flowNodeService = flowNodeService;
this.flowProjectService = flowProjectService;
SaveProjectCommand = new RelayCommand(SaveProject); // 保存项目
LoadLocalProjectCommand = new RelayCommand(LoadLocalProject); // 加载本地项目
LoadRemoteProjectCommand = new RelayCommand(LoadRemoteProject); // 加载远程项目
CreateFlowCanvasCommand = new RelayCommand(CreateFlowCanvas); // 增加画布
RemoteFlowCanvasCommand = new RelayCommand(RemoteFlowCanvas); // 移除画布
StartFlowCommand = new RelayCommand(StartUIFlow);
StartCurrentCanvasFlowCommand = new RelayCommand(StartCurrentCanvasFlow); // 运行当前所查看画布的流程
StopCurrentCanvasFlowCommand = new RelayCommand(StopCurrentCanvasFlow); // 停止当前流程
OpenEnvOutWindowCommand = new RelayCommand(OpenEnvOutWindow); // 打开运行输出窗口
OpenDynamicCompilerCommand = new RelayCommand(OpenDynamicCompiler); // 打开动态编译仓库窗口
this.flowProjectService = flowProjectService;
}
private void SaveProject() => environment.SaveProject(); // 保存项目
private void LoadLocalProject() {
flowProjectService.SelectProjectFile(); //选择项目
}
private void LoadRemoteProject()
{
}
private void CreateFlowCanvas() => flowNodeService.CreateFlowCanvas();
private void RemoteFlowCanvas() => flowNodeService.RemoveFlowCanvas();
private void StartUIFlow() => environment.StartFlowAsync([.. flowNodeService.FlowCanvass.Select(c => c.Guid)]);
private void StartCurrentCanvasFlow() => environment.StartFlowAsync([flowNodeService.CurrentSelectCanvas.Guid]);
private void StopCurrentCanvasFlow() { }
private void OpenDynamicCompiler() { }
private void OpenEnvOutWindow() => LogWindow.Instance?.Show();
}
}