mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-03 00:00:49 +08:00
357 lines
9.9 KiB
C#
357 lines
9.9 KiB
C#
#region plan 2
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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namespace Serein.Library.Utils
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{
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/// <summary>
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/// 流程中断管理
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/// </summary>
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public class ChannelFlowInterrupt
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{
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/// <summary>
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/// 中断取消类型
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/// </summary>
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public enum CancelType
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{
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Manual,
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Error,
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Overtime
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}
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// 使用并发字典管理每个信号对应的 Channel
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private readonly ConcurrentDictionary<string, Channel<CancelType>> _channels = new ConcurrentDictionary<string, Channel<CancelType>>();
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/// <summary>
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/// 创建信号并指定超时时间,到期后自动触发(异步方法)
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/// </summary>
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/// <param name="signal">信号标识符</param>
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/// <param name="outTime">超时时间</param>
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/// <returns>等待任务</returns>
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public async Task<CancelType> GetCreateChannelWithTimeoutAsync(string signal, TimeSpan outTime)
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{
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var channel = GetOrCreateChannel(signal);
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var cts = new CancellationTokenSource();
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// 异步任务:超时后自动触发信号
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_ = Task.Run(async () =>
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{
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try
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{
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await Task.Delay(outTime, cts.Token);
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if (!cts.Token.IsCancellationRequested)
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{
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await channel.Writer.WriteAsync(CancelType.Overtime);
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}
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}
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catch (OperationCanceledException)
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{
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// 超时任务被取消
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}
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finally
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{
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cts?.Dispose();
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}
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}, cts.Token);
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// 等待信号传入(超时或手动触发)
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try
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{
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var result = await channel.Reader.ReadAsync();
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return result;
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}
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catch
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{
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return CancelType.Error;
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}
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}
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/// <summary>
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/// 创建信号,直到手动触发(异步方法)
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/// </summary>
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/// <param name="signal">信号标识符</param>
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/// <param name="outTime">超时时间</param>
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/// <returns>等待任务</returns>
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public async Task<CancelType> GetOrCreateChannelAsync(string signal)
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{
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try
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{
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var channel = GetOrCreateChannel(signal);
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// 等待信号传入(超时或手动触发)
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var result = await channel.Reader.ReadAsync();
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return result;
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}
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catch
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{
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return CancelType.Manual;
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}
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}
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/// <summary>
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/// 创建信号并指定超时时间,到期后自动触发(同步阻塞方法)
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/// </summary>
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/// <param name="signal">信号标识符</param>
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/// <param name="timeout">超时时间</param>
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public CancelType CreateChannelWithTimeoutSync(string signal, TimeSpan timeout)
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{
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var channel = GetOrCreateChannel(signal);
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var cts = new CancellationTokenSource();
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CancellationToken token = cts.Token;
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// 异步任务:超时后自动触发信号
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_ = Task.Run(async () =>
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{
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try
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{
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await Task.Delay(timeout, token);
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await channel.Writer.WriteAsync(CancelType.Overtime);
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}
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catch (OperationCanceledException ex)
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{
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// 任务被取消
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await Console.Out.WriteLineAsync(ex.Message);
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}
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});
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// 同步阻塞直到信号触发或超时
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var result = channel.Reader.ReadAsync().AsTask().GetAwaiter().GetResult();
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return result;
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}
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/// <summary>
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/// 触发信号
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/// </summary>
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/// <param name="signal">信号字符串</param>
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/// <returns>是否成功触发</returns>
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public bool TriggerSignal(string signal)
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{
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//if (_channels.TryGetValue(signal, out var channel))
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//{
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// // 手动触发信号
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// channel.Writer.TryWrite(CancelType.Manual);
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// return true;
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//}
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//return false;
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try
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{
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if (_channels.TryGetValue(signal, out var channel))
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{
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// 手动触发信号
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channel.Writer.TryWrite(CancelType.Manual);
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// 完成写入,标记该信号通道不再接受新写入
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channel.Writer.Complete();
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// 触发后移除信号
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_channels.TryRemove(signal, out _);
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return true;
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}
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return false;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 取消所有任务
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/// </summary>
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public void CancelAllTasks()
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{
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foreach (var channel in _channels.Values)
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{
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try
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{
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channel.Writer.Complete();
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}
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finally
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{
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}
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}
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_channels.Clear();
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}
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/// <summary>
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/// 获取或创建指定信号的 Channel
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/// </summary>
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/// <param name="signal">信号字符串</param>
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/// <returns>对应的 Channel</returns>
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private Channel<CancelType> GetOrCreateChannel(string signal)
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{
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return _channels.GetOrAdd(signal, _ => Channel.CreateUnbounded<CancelType>());
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}
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}
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}
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#endregion
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#region plan 3
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//using System;
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//using System.Collections.Concurrent;
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//using System.Threading;
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//using System.Threading.Channels;
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//using System.Threading.Tasks;
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//namespace Serein.Library.Utils
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//{
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// /// <summary>
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// /// 流程中断管理类,提供了基于 Channel 的异步中断机制
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// /// </summary>
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// public class ChannelFlowInterrupt
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// {
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// /// <summary>
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// /// 中断取消类型
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// /// </summary>
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// public enum CancelType
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// {
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// Manual, // 手动触发
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// Overtime, // 超时触发
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// Discard // 丢弃触发
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// }
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// // 使用并发字典管理每个信号对应的 Channel 和状态
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// private readonly ConcurrentDictionary<string, (Channel<CancelType> Channel, bool IsCancelled, bool IsDiscardMode)> _channels
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// = new ConcurrentDictionary<string, (Channel<CancelType>, bool, bool)>();
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// // 锁对象,用于保护并发访问
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// private readonly object _lock = new object();
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// /// <summary>
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// /// 创建带有超时功能的信号,超时后自动触发
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// /// </summary>
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// public async Task<CancelType> GetCreateChannelWithTimeoutAsync(string signal, TimeSpan outTime)
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// {
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// var (channel, isCancelled, isDiscardMode) = GetOrCreateChannel(signal);
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// // 如果信号已取消或在丢弃模式下,立即返回丢弃类型
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// if (isCancelled || isDiscardMode) return CancelType.Discard;
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// var cts = new CancellationTokenSource();
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// _ = Task.Run(async () =>
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// {
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// try
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// {
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// await Task.Delay(outTime, cts.Token);
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// if (!cts.Token.IsCancellationRequested && !isCancelled)
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// {
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// await channel.Writer.WriteAsync(CancelType.Overtime);
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// }
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// }
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// catch (OperationCanceledException)
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// {
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// // 处理任务取消的情况
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// }
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// finally
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// {
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// cts.Dispose();
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// }
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// }, cts.Token);
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// return await channel.Reader.ReadAsync();
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// }
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// /// <summary>
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// /// 创建或获取现有信号,等待手动触发
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// /// </summary>
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// public async Task<CancelType> GetOrCreateChannelAsync(string signal)
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// {
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// var (channel, isCancelled, isDiscardMode) = GetOrCreateChannel(signal);
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// // 如果信号已取消或在丢弃模式下,立即返回丢弃类型
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// if (isCancelled || isDiscardMode) return CancelType.Discard;
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// return await channel.Reader.ReadAsync();
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// }
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// /// <summary>
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// /// 触发信号并将其移除
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// /// </summary>
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// public bool TriggerSignal(string signal)
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// {
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// lock (_lock)
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// {
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// if (_channels.TryGetValue(signal, out var channelInfo))
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// {
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// var (channel, isCancelled, isDiscardMode) = channelInfo;
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// // 如果信号未被取消,则触发并标记为已取消
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// if (!isCancelled)
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// {
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// channel.Writer.TryWrite(CancelType.Manual);
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// _channels[signal] = (channel, true, false); // 标记为已取消
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// _channels.TryRemove(signal, out _); // 从字典中移除信号
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// return true;
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// }
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// }
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// }
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// return false;
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// }
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// /// <summary>
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// /// 启用丢弃模式,所有后续获取的信号将直接返回丢弃类型
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// /// </summary>
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// /// <param name="signal">信号标识符</param>
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// public void EnableDiscardMode(string signal,bool state = true)
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// {
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// lock (_lock)
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// {
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// if (_channels.TryGetValue(signal, out var channelInfo))
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// {
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// var (channel, isCancelled, _) = channelInfo;
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// _channels[signal] = (channel, isCancelled, state); // 标记为丢弃模式
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// }
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// }
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// }
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// /// <summary>
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// /// 取消所有任务
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// /// </summary>
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// public void CancelAllTasks()
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// {
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// foreach (var (channel, _, _) in _channels.Values)
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// {
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// try
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// {
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// channel.Writer.Complete();
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// }
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// catch
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// {
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// // 忽略完成时的异常
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// }
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// }
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// _channels.Clear();
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// }
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// /// <summary>
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// /// 获取或创建指定信号的 Channel 通道
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// /// </summary>
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// private (Channel<CancelType>, bool, bool) GetOrCreateChannel(string signal)
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// {
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// lock (_lock)
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// {
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// return _channels.GetOrAdd(signal, _ => (Channel.CreateUnbounded<CancelType>(), false, false));
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// }
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// }
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// }
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//}
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#endregion |