Files
serein-flow/Workbench/Services/KeyEventService.cs

80 lines
2.0 KiB
C#

/*
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Serein.Workbench.Services
{
delegate void KeyDownEventHandler(Key key);
delegate void KeyUpEventHandler(Key key);
/// <summary>
/// 全局事件服务
/// </summary>
internal interface IKeyEventService
{
event KeyDownEventHandler KeyDown;
event KeyUpEventHandler KeyUp;
/// <summary>
/// 获取某个按键状态
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
bool GetKeyState(Key key);
/// <summary>
/// 设置某个按键的状态
/// </summary>
/// <param name="key"></param>
/// <param name="state"></param>
void SetKeyState(Key key, bool statestate);
}
/// <summary>
/// 管理按键状态
/// </summary>
internal class KeyEventService : IKeyEventService
{
/// <summary>
/// 按键按下
/// </summary>
public event KeyDownEventHandler KeyDown;
/// <summary>
/// 按键松开
/// </summary>
public event KeyUpEventHandler KeyUp;
public KeyEventService()
{
var arr = Enum.GetValues<Key>();
KeysState = new bool[arr.Length];
// 绑定快捷键
//HotKeyManager.SetHotKey(saveMenuItem, new KeyGesture(Key.S, KeyModifiers.Control));
}
private readonly bool[] KeysState;
public bool GetKeyState(Key key)
{
return KeysState[(int)key];
}
public void SetKeyState(Key key, bool state)
{
if (state)
{
KeyDown?.Invoke(key);
}
else
{
KeyUp?.Invoke(key);
}
//Debug.WriteLine($"按键事件:{key} - {state}");
KeysState[(int)key] = state;
}
}
}
*/