Files
serein-flow/Library/FlowNode/FlowContext.cs
fengjiayi 48289dae11 1. 修改了FlowResult的创建方式,新增了IsSuccess与Message,为后续进行流程日志追踪准备。
2. 修复了删除节点时,没有正确消除与之相关的参数获取关系。
3. IFlowNode新增了StartFlowAsync方法。
4. Library项目中FlowNodeExtension拓展类转移到了NodeFlow项目中。
5.  修改了Script自定义参数保存,对参数类型、返回值类型进行保存。
6. Library.Utils.BenchmarkHelpter中添加了Task、Task<>的重载方法。
7. NodeFlow项目中,FlowEnvironment默认使用通过NewtonsoftJson实现的JSON门户类。
8. NodeFlow项目中,FlowControl缓存了 FlowWorkOptions 选项实体,并且对于 FlowWorkManagement 进行了池化管理(但后续的项目中考虑重构流程任务运行时)。
2025-07-30 11:29:12 +08:00

364 lines
12 KiB
C#

using Microsoft.VisualBasic;
using Serein.Library.Api;
using Serein.Library.Utils;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reactive.Concurrency;
using System.Security.Cryptography.X509Certificates;
using System.Threading;
namespace Serein.Library
{
/// <summary>
/// 动态流程上下文
/// </summary>
public class FlowContext : IFlowContext
{
/// <summary>
/// 动态流程上下文
/// </summary>
/// <param name="flowEnvironment">脚本运行时的IOC</param>
/// <param name="ioc">脚本运行时使用的IOC容器</param>
public FlowContext(IFlowEnvironment flowEnvironment)
{
Env = flowEnvironment;
RunState = RunState.Running;
}
private string _guid = global::System.Guid.NewGuid().ToString();
/// <summary>
/// 是否记录流程调用信息
/// </summary>
public bool IsRecordInvokeInfo { get; set; } = true;
string IFlowContext.Guid => _guid;
/// <summary>
/// 运行环境
/// </summary>
public IFlowEnvironment Env { get; }
/// <summary>
/// 运行状态
/// </summary>
public RunState RunState { get; set; } = RunState.NoStart;
/// <summary>
/// 当前节点执行完成后,设置该属性,让运行环境判断接下来要执行哪个分支的节点。
/// </summary>
public ConnectionInvokeType NextOrientation { get; set; }
/// <summary>
/// 运行时异常信息
/// </summary>
public Exception ExceptionOfRuning { get; set; }
/// <summary>
/// 每个流程上下文分别存放节点的当前数据
/// </summary>
private readonly ConcurrentDictionary<string, FlowResult> dictNodeFlowData = new ConcurrentDictionary<string, FlowResult>();
/// <summary>
/// 每个流程上下文存储运行时节点的调用关系
/// </summary>
private readonly ConcurrentDictionary<string, string> dictPreviousNodes = new ConcurrentDictionary<string, string>();
/// <summary>
/// 记录忽略处理的流程
/// </summary>
private readonly ConcurrentDictionary<string, bool> dictIgnoreNodeFlow = new ConcurrentDictionary<string, bool>();
/// <summary>
/// 记录节点的运行时参数数据
/// </summary>
private readonly ConcurrentDictionary<string, ConcurrentDictionary<int, object>> dictNodeParams = new ConcurrentDictionary<string, ConcurrentDictionary<int, object>>();
/// <summary>
/// 记录流程调用信息
/// </summary>
//private Dictionary<long, IFlowNode> flowInvokeNodes = new Dictionary<long, IFlowNode>();
private Dictionary<long, FlowInvokeInfo> flowInvokeInfos = new Dictionary<long, FlowInvokeInfo>();
private static long _idCounter = 0;
/// <summary>
/// 在执行方法之前,获取新的调用信息
/// </summary>
/// <param name="previousNode">上一个节点</param>
/// <param name="theNode">执行节点</param>
public FlowInvokeInfo NewInvokeInfo(IFlowNode previousNode, IFlowNode theNode, FlowInvokeInfo.InvokeType invokeType)
{
//Interlocked
var id = Interlocked.Increment(ref _idCounter);
FlowInvokeInfo flowInvokeInfo = new FlowInvokeInfo
{
ContextGuid = this._guid,
Id = id,
PreviousNodeGuid = previousNode?.Guid,
Method = theNode.MethodDetails?.MethodName,
NodeGuid = theNode.Guid,
Type = invokeType,
State = FlowInvokeInfo.RunState.None,
};
flowInvokeInfos.Add(id, flowInvokeInfo);
return flowInvokeInfo;
}
public List<FlowInvokeInfo> GetAllInvokeInfos() => [.. flowInvokeInfos.Values];
/// <summary>
/// 设置节点的运行时参数数据
/// </summary>
/// <param name="nodeModel">节点</param>
/// <param name="index">第几个参数</param>
/// <param name="data">数据</param>
public void SetParamsTempData(string nodeModel, int index, object data)
{
if(!dictNodeParams.TryGetValue(nodeModel,out var dict))
{
dict = new ConcurrentDictionary<int, object>();
dictNodeParams[nodeModel] = dict;
}
if (dict.TryGetValue(index, out var oldData))
{
dict[index] = data; // 更新数据
}
else
{
dict.TryAdd(index, data); // 添加新数据
}
}
/// <summary>
/// 获取节点的运行时参数数据
/// </summary>
/// <param name="nodeModel">节点</param>
/// <param name="index">第几个参数</param>
public bool TryGetParamsTempData(string nodeModel, int index, out object data )
{
if (dictNodeParams.TryGetValue(nodeModel, out var dict))
{
if (dict.TryGetValue(index, out data))
{
return true; // 返回数据
}
else
{
//throw new KeyNotFoundException($"节点 {nodeModel.Guid} 的参数索引 {index} 不存在。");
data = null; // 返回空数据
return false; // 返回未找到
}
}
else
{
//throw new KeyNotFoundException($"节点 {nodeModel.Guid} 的参数数据不存在。");
data = null; // 返回空数据
return false; // 返回未找到
}
}
/// <summary>
/// 设置运行时上一节点
/// </summary>
/// <param name="currentNodeModel">当前节点</param>
/// <param name="PreviousNode">上一节点</param>
public void SetPreviousNode(string currentNodeModel, string PreviousNode)
{
dictPreviousNodes.AddOrUpdate(currentNodeModel, (_) => PreviousNode, (o, n) => PreviousNode);
}
/// <summary>
/// 获取当前节点的运行时上一节点
/// </summary>
/// <param name="currentNodeModel"></param>
/// <returns></returns>
public string GetPreviousNode(string currentNodeModel)
{
if (dictPreviousNodes.TryGetValue(currentNodeModel, out var node))
{
return node;
}
else
{
return null;
}
}
/// <summary>
/// 获取节点当前数据
/// </summary>
/// <param name="nodeGuid">节点</param>
/// <returns></returns>
public FlowResult GetFlowData(string nodeGuid)
{
if (dictNodeFlowData.TryGetValue(nodeGuid, out var data))
{
return data;
}
else
{
return null;
}
}
/// <summary>
/// 添加或更新当前节点数据
/// </summary>
/// <param name="nodeModel">节点</param>
/// <param name="flowData">新的数据</param>
public void AddOrUpdateFlowData(string nodeModel, FlowResult flowData)
{
dictNodeFlowData.AddOrUpdate(nodeModel, _ => flowData, (o,n ) => flowData);
}
/// <summary>
/// 添加或更新当前节点的数据
/// </summary>
/// <param name="nodeModel"></param>
/// <param name="data"></param>
public void AddOrUpdate(string nodeModel, object data)
{
var flowData = FlowResult.OK(nodeModel, this, data);
dictNodeFlowData.AddOrUpdate(nodeModel, _ => flowData, (o, n) => flowData);
}
/// <summary>
/// 上一节点数据透传到下一节点
/// </summary>
/// <param name="nodeModel"></param>
public FlowResult TransmissionData(string nodeModel)
{
if (dictPreviousNodes.TryGetValue(nodeModel, out var previousNode)) // 首先获取当前节点的上一节点
{
if (dictNodeFlowData.TryGetValue(previousNode, out var data)) // 其次获取上一节点的数据
{
return data;
//AddOrUpdate(nodeModel.Guid, data); // 然后作为当前节点的数据记录在上下文中
}
}
throw new InvalidOperationException($"透传{nodeModel}节点数据时发生异常:上一节点不存在数据");
}
/// <summary>
/// 重置
/// </summary>
public void Reset()
{
this.dictNodeFlowData?.Clear();
ExceptionOfRuning = null;
NextOrientation = ConnectionInvokeType.None;
RunState = RunState.Running;
flowInvokeInfos.Clear();
_guid = global::System.Guid.NewGuid().ToString();
}
/// <summary>
/// 结束当前流程上下文
/// </summary>
public void Exit()
{
this.dictNodeFlowData?.Clear();
ExceptionOfRuning = null;
NextOrientation = ConnectionInvokeType.None;
RunState = RunState.Completion;
}
/// <summary>
/// 释放当前上下文中的所有资源
/// </summary>
/// <param name="keyValuePairs"></param>
private void Dispose(ref IDictionary<string, object> keyValuePairs)
{
foreach (var nodeObj in keyValuePairs.Values)
{
if (nodeObj is null)
{
continue;
}
if (nodeObj is IDisposable disposable) /* typeof(IDisposable).IsAssignableFrom(nodeObj?.GetType()) &&*/
{
disposable?.Dispose();
}
else if (nodeObj is IDictionary<string, object> tmpDict)
{
Dispose(ref tmpDict);
}
else if (nodeObj is ICollection<object> tmpList)
{
Dispose(ref tmpList);
}
else if (nodeObj is IList<object> tmpList2)
{
Dispose(ref tmpList2);
}
}
keyValuePairs.Clear();
}
private void Dispose(ref ICollection<object> list)
{
foreach (var nodeObj in list)
{
if (nodeObj is null)
{
continue;
}
if (nodeObj is IDisposable disposable) /* typeof(IDisposable).IsAssignableFrom(nodeObj?.GetType()) &&*/
{
disposable?.Dispose();
}
else if (nodeObj is IDictionary<string, object> tmpDict)
{
Dispose(ref tmpDict);
}
else if (nodeObj is ICollection<object> tmpList)
{
Dispose(ref tmpList);
}
else if (nodeObj is IList<object> tmpList2)
{
Dispose(ref tmpList2);
}
}
list.Clear();
}
private void Dispose(ref IList<object> list)
{
foreach (var nodeObj in list)
{
if (nodeObj is null)
{
continue;
}
if (nodeObj is IDisposable disposable) /* typeof(IDisposable).IsAssignableFrom(nodeObj?.GetType()) &&*/
{
disposable?.Dispose();
}
else if (nodeObj is IDictionary<string, object> tmpDict)
{
Dispose(ref tmpDict);
}
else if (nodeObj is ICollection<object> tmpList)
{
Dispose(ref tmpList);
}
else if (nodeObj is IList<object> tmpList2)
{
Dispose(ref tmpList2);
}
}
list.Clear();
}
}
}