Files
serein-flow/NodeFlow/Env/FlowEnvironmentDecorator.cs

694 lines
24 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using Serein.Library;
using Serein.Library.Api;
using Serein.Library.FlowNode;
using Serein.Library.Utils;
using Serein.NodeFlow.Tool;
using System.Reflection;
namespace Serein.NodeFlow.Env
{
/// <summary>
/// 自动管理本地与远程的环境
/// </summary>
public class FlowEnvironmentDecorator : IFlowEnvironment, ISereinIOC
{
public FlowEnvironmentDecorator(UIContextOperation uiContextOperation)
{
flowEnvironment = new FlowEnvironment(uiContextOperation);
// 默认使用本地环境
currentFlowEnvironment = flowEnvironment;
SereinEnv.SetEnv(currentFlowEnvironment);
}
/// <summary>
/// 本地环境
/// </summary>
private readonly FlowEnvironment flowEnvironment;
/// <summary>
/// 远程环境
/// </summary>
private RemoteFlowEnvironment remoteFlowEnvironment;
/// <summary>
/// 管理当前环境
/// </summary>
private IFlowEnvironment currentFlowEnvironment;
private int _loadingProjectFlag = 0; // 使用原子自增代替锁
/// <summary>
/// 传入false时将停止数据通知。传入true时
/// </summary>
/// <param name="value"></param>
public void SetProjectLoadingFlag(bool value)
{
Interlocked.Exchange(ref _loadingProjectFlag, value ? 1 : 0);
}
/// <summary>
/// 判断是否正在加载项目
/// </summary>
/// <returns></returns>
public bool IsLoadingProject()
{
return Interlocked.CompareExchange(ref _loadingProjectFlag, 1, 1) == 1;
}
/// <summary>
/// 当前环境,用于切换远程与本地环境
/// </summary>
public IFlowEnvironment CurrentEnv { get => currentFlowEnvironment; }
public UIContextOperation UIContextOperation => currentFlowEnvironment.UIContextOperation;
public ISereinIOC IOC => (ISereinIOC)currentFlowEnvironment;
public string EnvName => currentFlowEnvironment.EnvName;
public bool IsGlobalInterrupt => currentFlowEnvironment.IsGlobalInterrupt;
public bool IsControlRemoteEnv => currentFlowEnvironment.IsControlRemoteEnv;
/// <summary>
/// 信息输出等级
/// </summary>
public InfoClass InfoClass { get => currentFlowEnvironment.InfoClass; set => currentFlowEnvironment.InfoClass = value; }
public RunState FlowState { get => currentFlowEnvironment.FlowState; set => currentFlowEnvironment.FlowState = value; }
public RunState FlipFlopState { get => currentFlowEnvironment.FlipFlopState; set => currentFlowEnvironment.FlipFlopState = value; }
public event LoadDllHandler OnDllLoad {
add { currentFlowEnvironment.OnDllLoad += value; }
remove { currentFlowEnvironment.OnDllLoad -= value; }
}
public event ProjectLoadedHandler OnProjectLoaded
{
add { currentFlowEnvironment.OnProjectLoaded += value; }
remove { currentFlowEnvironment.OnProjectLoaded -= value; }
}
/// <summary>
/// 项目准备保存
/// </summary>
public event ProjectSavingHandler? OnProjectSaving
{
add { currentFlowEnvironment.OnProjectSaving += value; }
remove { currentFlowEnvironment.OnProjectSaving -= value; }
}
public event NodeConnectChangeHandler OnNodeConnectChange
{
add { currentFlowEnvironment.OnNodeConnectChange += value; }
remove { currentFlowEnvironment.OnNodeConnectChange -= value; }
}
public event NodeCreateHandler OnNodeCreate
{
add { currentFlowEnvironment.OnNodeCreate += value; }
remove { currentFlowEnvironment.OnNodeCreate -= value; }
}
public event NodeRemoveHandler OnNodeRemove
{
add { currentFlowEnvironment.OnNodeRemove += value; }
remove { currentFlowEnvironment.OnNodeRemove -= value; }
}
public event NodePlaceHandler OnNodePlace
{
add { currentFlowEnvironment.OnNodePlace += value; }
remove { currentFlowEnvironment.OnNodePlace -= value; }
}
public event NodeTakeOutHandler OnNodeTakeOut
{
add { currentFlowEnvironment.OnNodeTakeOut += value; }
remove { currentFlowEnvironment.OnNodeTakeOut -= value; }
}
public event StartNodeChangeHandler OnStartNodeChange
{
add { currentFlowEnvironment.OnStartNodeChange += value; }
remove { currentFlowEnvironment.OnStartNodeChange -= value; }
}
public event FlowRunCompleteHandler OnFlowRunComplete
{
add { currentFlowEnvironment.OnFlowRunComplete += value; }
remove { currentFlowEnvironment.OnFlowRunComplete -= value; }
}
public event MonitorObjectChangeHandler OnMonitorObjectChange
{
add { currentFlowEnvironment.OnMonitorObjectChange += value; }
remove { currentFlowEnvironment.OnMonitorObjectChange -= value; }
}
public event NodeInterruptStateChangeHandler OnNodeInterruptStateChange
{
add { currentFlowEnvironment.OnNodeInterruptStateChange += value; }
remove { currentFlowEnvironment.OnNodeInterruptStateChange -= value; }
}
public event ExpInterruptTriggerHandler OnInterruptTrigger
{
add { currentFlowEnvironment.OnInterruptTrigger += value; }
remove { currentFlowEnvironment.OnInterruptTrigger -= value; }
}
public event IOCMembersChangedHandler OnIOCMembersChanged
{
add { currentFlowEnvironment.OnIOCMembersChanged += value; }
remove { currentFlowEnvironment.OnIOCMembersChanged -= value; }
}
public event NodeLocatedHandler OnNodeLocated
{
add { currentFlowEnvironment.OnNodeLocated += value; }
remove { currentFlowEnvironment.OnNodeLocated -= value; }
}
public event NodeMovedHandler OnNodeMoved
{
add { currentFlowEnvironment.OnNodeMoved += value; }
remove { currentFlowEnvironment.OnNodeMoved -= value; }
}
public event EnvOutHandler OnEnvOut
{
add { currentFlowEnvironment.OnEnvOut += value; }
remove { currentFlowEnvironment.OnEnvOut -= value; }
}
public void ActivateFlipflopNode(string nodeGuid)
{
currentFlowEnvironment.ActivateFlipflopNode(nodeGuid);
}
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="invokeType">决定了方法执行后的后继行为</param>
public async Task<bool> ConnectInvokeNodeAsync(string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionInvokeType invokeType)
{
return await currentFlowEnvironment.ConnectInvokeNodeAsync(fromNodeGuid, toNodeGuid, fromNodeJunctionType, toNodeJunctionType, invokeType);
}
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="argSourceType">决定了方法参数来源</param>
/// <param name="argIndex">设置第几个参数</param>
public async Task<bool> ConnectArgSourceNodeAsync(string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionArgSourceType argSourceType,
int argIndex)
{
return await currentFlowEnvironment.ConnectArgSourceNodeAsync(fromNodeGuid, toNodeGuid, fromNodeJunctionType, toNodeJunctionType, argSourceType, argIndex);
}
/// <summary>
/// 连接远程环境并自动切换环境
/// </summary>
/// <param name="addres"></param>
/// <param name="port"></param>
/// <param name="token"></param>
/// <returns></returns>
public async Task<(bool, RemoteMsgUtil)> ConnectRemoteEnv(string addres, int port, string token)
{
// 连接成功,切换远程环境
(var isConnect, var remoteMsgUtil) = await currentFlowEnvironment.ConnectRemoteEnv(addres, port, token);
if (isConnect)
{
remoteFlowEnvironment ??= new RemoteFlowEnvironment(remoteMsgUtil, this.UIContextOperation);
currentFlowEnvironment = remoteFlowEnvironment;
}
return (isConnect, remoteMsgUtil);
}
/// <summary>
/// 从节点信息集合批量加载节点控件
/// </summary>
/// <param name="List<NodeInfo>">节点信息</param>
/// <param name="position">需要加载的位置</param>
/// <returns></returns>
public async Task LoadNodeInfosAsync(List<NodeInfo> nodeInfos)
{
SetProjectLoadingFlag(false);
await currentFlowEnvironment.LoadNodeInfosAsync(nodeInfos); // 装饰器调用
SetProjectLoadingFlag(true);
}
public async Task<NodeInfo> CreateNodeAsync(NodeControlType nodeBase, PositionOfUI position, MethodDetailsInfo methodDetailsInfo = null)
{
SetProjectLoadingFlag(false);
var result = await currentFlowEnvironment.CreateNodeAsync(nodeBase, position, methodDetailsInfo); // 装饰器调用
SetProjectLoadingFlag(true);
return result;
}
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <returns></returns>
public async Task<bool> PlaceNodeToContainerAsync(string nodeGuid, string containerNodeGuid)
{
SetProjectLoadingFlag(false);
var result = await currentFlowEnvironment.PlaceNodeToContainerAsync(nodeGuid, containerNodeGuid); // 装饰器调用
SetProjectLoadingFlag(true);
return result;
}
/// <summary>
/// 将节点从容器中脱离
/// </summary>
/// <returns></returns>
public async Task<bool> TakeOutNodeToContainerAsync(string nodeGuid)
{
SetProjectLoadingFlag(false);
var result = await currentFlowEnvironment.TakeOutNodeToContainerAsync(nodeGuid); // 装饰器调用
SetProjectLoadingFlag(true);
return result;
}
public async Task<bool> ExitFlowAsync()
{
return await currentFlowEnvironment.ExitFlowAsync();
}
public void ExitRemoteEnv()
{
currentFlowEnvironment.ExitRemoteEnv();
}
public async Task<FlowEnvInfo> GetEnvInfoAsync()
{
return await currentFlowEnvironment.GetEnvInfoAsync();
}
public async Task<SereinProjectData> GetProjectInfoAsync()
{
return await currentFlowEnvironment.GetProjectInfoAsync();
}
public void LoadLibrary(string dllPath)
{
currentFlowEnvironment.LoadLibrary(dllPath);
}
/// <summary>
/// 保存项目
/// </summary>
public void SaveProject()
{
currentFlowEnvironment.SaveProject();
}
public void LoadProject(FlowEnvInfo flowEnvInfo, string filePath)
{
if (flowEnvInfo is null) return;
SetProjectLoadingFlag(false);
currentFlowEnvironment.LoadProject(flowEnvInfo, filePath);
SetProjectLoadingFlag(true);
}
public void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType)
{
currentFlowEnvironment.MonitorObjectNotification(nodeGuid, monitorData, sourceType);
}
public void MoveNode(string nodeGuid, double x, double y)
{
currentFlowEnvironment.MoveNode(nodeGuid, x, y);
}
public void NodeLocated(string nodeGuid)
{
currentFlowEnvironment.NodeLocated(nodeGuid);
}
public bool TryUnloadLibrary(string assemblyName)
{
return currentFlowEnvironment.TryUnloadLibrary(assemblyName);
}
/// <summary>
/// 设置两个节点某个类型的方法调用关系为优先调用
/// </summary>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接关系</param>
/// <returns>是否成功调用</returns>
public async Task<bool> SetConnectPriorityInvoke(string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType)
{
return await currentFlowEnvironment.SetConnectPriorityInvoke(fromNodeGuid, toNodeGuid, connectionType);
}
/// <summary>
/// 移除方法调用关系
/// </summary>
/// <param name="fromNodeGuid"></param>
/// <param name="toNodeGuid"></param>
/// <param name="connectionType"></param>
/// <returns></returns>
public async Task<bool> RemoveConnectInvokeAsync(string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType)
{
return await currentFlowEnvironment.RemoveConnectInvokeAsync(fromNodeGuid, toNodeGuid, connectionType);
}
/// <summary>
/// 移除连接节点之间参数传递的关系
/// </summary>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="argIndex">连接到第几个参数</param>
/// <param name="connectionArgSourceType">参数来源类型</param>
public async Task<bool> RemoveConnectArgSourceAsync(string fromNodeGuid, string toNodeGuid, int argIndex)
{
return await currentFlowEnvironment.RemoveConnectArgSourceAsync(fromNodeGuid, toNodeGuid, argIndex);
}
public async Task<bool> RemoveNodeAsync(string nodeGuid)
{
return await currentFlowEnvironment.RemoveNodeAsync(nodeGuid);
}
//public void SetConsoleOut()
//{
// currentFlowEnvironment.SetConsoleOut();
//}
/// <summary>
/// 输出信息
/// </summary>
/// <param name="message">日志内容</param>
/// <param name="type">日志类别</param>
/// <param name="class">日志级别</param>
public void WriteLine(InfoType type, string message, InfoClass @class = InfoClass.Trivial)
{
currentFlowEnvironment.WriteLine(type, message, @class);
}
#region MyRegion
#if false
public async Task<bool> AddInterruptExpressionAsync(string key, string expression)
{
return await currentFlowEnvironment.AddInterruptExpressionAsync(key, expression);
}
public async Task<(bool, string[])> CheckObjMonitorStateAsync(string key)
{
return await currentFlowEnvironment.CheckObjMonitorStateAsync(key);
}
public async Task<ChannelFlowInterrupt.CancelType> GetOrCreateGlobalInterruptAsync()
{
return await currentFlowEnvironment.InterruptNode();
}
public void SetMonitorObjState(string key, bool isMonitor)
{
currentFlowEnvironment.SetMonitorObjState(key, isMonitor);
}
public async Task<bool> SetNodeInterruptAsync(string nodeGuid, bool isInterrupt)
{
return await currentFlowEnvironment.SetNodeInterruptAsync(nodeGuid, isInterrupt);
}
#endif
#endregion
public async Task<string> SetStartNodeAsync(string nodeGuid)
{
return await currentFlowEnvironment.SetStartNodeAsync(nodeGuid);
}
public async Task<bool> StartFlowAsync()
{
return await currentFlowEnvironment.StartFlowAsync();
}
public async Task<bool> StartAsyncInSelectNode(string startNodeGuid)
{
return await currentFlowEnvironment.StartAsyncInSelectNode(startNodeGuid);
}
public async Task<object> InvokeNodeAsync(IDynamicContext context, string nodeGuid)
{
return await currentFlowEnvironment.InvokeNodeAsync(context, nodeGuid);
}
public async Task StartRemoteServerAsync(int port = 7525)
{
await currentFlowEnvironment.StartRemoteServerAsync(port);
}
public void StopRemoteServer()
{
currentFlowEnvironment.StopRemoteServer();
}
public void TerminateFlipflopNode(string nodeGuid)
{
currentFlowEnvironment.TerminateFlipflopNode(nodeGuid);
}
public void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type)
{
currentFlowEnvironment.TriggerInterrupt(nodeGuid, expression, type);
}
public bool TryGetDelegateDetails(string libraryName, string methodName, out DelegateDetails del)
{
return currentFlowEnvironment.TryGetDelegateDetails(libraryName, methodName, out del);
}
public bool TryGetMethodDetailsInfo(string libraryName, string methodName, out MethodDetailsInfo mdInfo)
{
return currentFlowEnvironment.TryGetMethodDetailsInfo(libraryName, methodName, out mdInfo);
}
//public void WriteLineObjToJson(object obj)
//{
// currentFlowEnvironment.WriteLineObjToJson(obj);
//}
/// <summary>
/// (用于远程)通知节点属性变更
/// </summary>
/// <param name="nodeGuid">节点Guid</param>
/// <param name="path">属性路径</param>
/// <param name="value">属性值</param>
/// <returns></returns>
public async Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value)
{
if (!IsLoadingProject())
{
return;
}
if (currentFlowEnvironment.IsControlRemoteEnv)
{
await currentFlowEnvironment.NotificationNodeValueChangeAsync(nodeGuid, path, value);
}
}
/// <summary>
/// 改变可选参数的数目
/// </summary>
/// <param name="nodeGuid">对应的节点Guid</param>
/// <param name="isAdd">true增加参数false减少参数</param>
/// <param name="paramIndex">以哪个参数为模板进行拷贝,或删去某个参数(该参数必须为可选参数)</param>
/// <returns></returns>
public async Task<bool> ChangeParameter(string nodeGuid, bool isAdd, int paramIndex)
{
return await currentFlowEnvironment.ChangeParameter(nodeGuid, isAdd, paramIndex);
}
#region
/// <summary>
/// 添加或更新全局数据
/// </summary>
/// <param name="keyName">数据名称</param>
/// <param name="data">数据集</param>
/// <returns></returns>
public object AddOrUpdateGlobalData(string keyName, object data)
{
return currentFlowEnvironment.AddOrUpdateGlobalData(keyName, data);
}
/// <summary>
/// 获取全局数据
/// </summary>
/// <param name="keyName">数据名称</param>
/// <returns></returns>
public object GetGlobalData(string keyName)
{
return currentFlowEnvironment.GetGlobalData(keyName);
}
/// <summary>
/// 运行时加载
/// </summary>
/// <param name="file">文件名</param>
/// <returns></returns>
public bool LoadNativeLibraryOfRuning(string file)
{
return currentFlowEnvironment.LoadNativeLibraryOfRuning(file);
}
/// <summary>
/// 运行时加载指定目录下的类库
/// </summary>
/// <param name="path">目录</param>
/// <param name="isRecurrence">是否递归加载</param>
public void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true)
{
currentFlowEnvironment.LoadAllNativeLibraryOfRuning(path,isRecurrence);
}
#endregion
#region IOC容器
public ISereinIOC Build()
{
return IOC.Build();
}
public bool CustomRegisterInstance(string key, object instance, bool needInjectProperty = true)
{
return IOC.CustomRegisterInstance(key, instance, needInjectProperty);
}
public object Get(Type type)
{
return IOC.Get(type);
}
public T Get<T>()
{
return IOC.Get<T>();
}
public T Get<T>(string key)
{
return IOC.Get<T>(key);
}
public object Instantiate(Type type)
{
return IOC.Instantiate(type);
}
public T Instantiate<T>()
{
return IOC.Instantiate<T>();
}
public ISereinIOC Register(Type type, params object[] parameters)
{
return IOC.Register(type, parameters);
}
public ISereinIOC Register<T>(params object[] parameters)
{
return IOC.Register<T>(parameters);
}
public ISereinIOC Register<TService, TImplementation>(params object[] parameters) where TImplementation : TService
{
return IOC.Register<TService, TImplementation>(parameters);
}
public ISereinIOC Reset()
{
return IOC.Reset();
}
public ISereinIOC Run<T>(Action<T> action)
{
return IOC.Run(action);
}
public ISereinIOC Run<T1, T2>(Action<T1, T2> action)
{
return IOC.Run(action);
}
public ISereinIOC Run<T1, T2, T3>(Action<T1, T2, T3> action)
{
return IOC.Run(action);
}
public ISereinIOC Run<T1, T2, T3, T4>(Action<T1, T2, T3, T4> action)
{
return IOC.Run(action);
}
public ISereinIOC Run<T1, T2, T3, T4, T5>(Action<T1, T2, T3, T4, T5> action)
{
return IOC.Run(action);
}
public ISereinIOC Run<T1, T2, T3, T4, T5, T6>(Action<T1, T2, T3, T4, T5, T6> action)
{
return IOC.Run(action);
}
public ISereinIOC Run<T1, T2, T3, T4, T5, T6, T7>(Action<T1, T2, T3, T4, T5, T6, T7> action)
{
return IOC.Run(action);
}
public ISereinIOC Run<T1, T2, T3, T4, T5, T6, T7, T8>(Action<T1, T2, T3, T4, T5, T6, T7, T8> action)
{
return IOC.Run(action);
}
#endregion
}
}