Files
serein-flow/Workbench/Node/Junction/ConnectionLineShape.cs
2025-01-05 08:52:37 +08:00

235 lines
7.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using Serein.Library;
using Serein.Workbench.Extension;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace Serein.Workbench.Node.View
{
/// <summary>
/// 连接线的类型
/// </summary>
public enum LineType
{
/// <summary>
/// 贝塞尔曲线
/// </summary>
Bezier,
/// <summary>
/// 半圆线
/// </summary>
Semicircle,
}
/// <summary>
/// 贝塞尔曲线
/// </summary>
public class ConnectionLineShape : Shape
{
private readonly double strokeThickness;
private readonly LineType lineType;
/// <summary>
/// 确定起始坐标和目标坐标、外光样式的曲线
/// </summary>
/// <param name="lineType">线条类型</param>
/// <param name="start">起始坐标</param>
/// <param name="end">结束坐标</param>
/// <param name="brush">颜色</param>
/// <param name="isDotted">是否为虚线</param>
public ConnectionLineShape(LineType lineType,
Point start,
Point end,
Brush brush,
bool isDotted = false,
bool isTop = false)
{
this.lineType = lineType;
this.brush = brush;
startPoint = start;
endPoint = end;
this.strokeThickness = 4;
InitElementPoint(isDotted, isTop);
InvalidateVisual(); // 触发重绘
}
public void InitElementPoint(bool isDotted , bool isTop = false)
{
hitVisiblePen = new Pen(Brushes.Transparent, 1.0); // 初始化碰撞检测线
hitVisiblePen.Freeze(); // Freeze以提高性能
visualPen = new Pen(brush, 3.0); // 默认可视化Pen
opacity = 1.0d;
if (isDotted)
{
opacity = 0.42d;
visualPen.DashStyle = DashStyles.Dash; // 选择虚线样式
}
visualPen.Freeze(); // Freeze以提高性能
linkSize = 4; // 整线条粗细
int zIndex = -999999;
if (isTop)
{
zIndex *= -1;
}
Panel.SetZIndex(this, zIndex); // 置底
}
/// <summary>
/// 更新线条落点位置
/// </summary>
/// <param name="start"></param>
/// <param name="end"></param>
public void UpdatePoints(Point start, Point end)
{
startPoint = start;
endPoint = end;
InvalidateVisual(); // 触发重绘
}
/// <summary>
/// 更新线条落点位置
/// </summary>
/// <param name="point"></param>
public void UpdateEndPoints(Point point)
{
endPoint = point;
InvalidateVisual(); // 触发重绘
}
/// <summary>
/// 更新线条落点位置
/// </summary>
/// <param name="point"></param>
public void UpdateStartPoints(Point point)
{
startPoint = point;
InvalidateVisual(); // 触发重绘
}
/// <summary>
/// 控件重绘事件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
// 刷新线条显示位置
switch (this.lineType)
{
case LineType.Bezier:
DrawBezierCurve(drawingContext, startPoint, endPoint);
break;
case LineType.Semicircle:
DrawSemicircleCurve(drawingContext, startPoint, endPoint);
break;
default:
break;
}
}
#region
private readonly StreamGeometry streamGeometry = new StreamGeometry();
private Point rightCenterOfStartLocation; // 目标节点选择左侧边缘中心
private Point leftCenterOfEndLocation; // 起始节点选择右侧边缘中心
private Pen hitVisiblePen; // 初始化碰撞检测线
private Pen visualPen; // 默认可视化Pen
private Point startPoint; // 连接线的起始节点
private Point endPoint; // 连接线的终点
private Brush brush; // 线条颜色
private double opacity; // 透明度
double linkSize; // 根据缩放比例调整线条粗细
protected override Geometry DefiningGeometry => streamGeometry;
public void UpdateLineColor(Brush brush)
{
visualPen = new Pen(brush, 3.0); // 默认可视化Pen
InvalidateVisual(); // 触发重绘
}
private Point c0, c1; // 用于计算贝塞尔曲线控制点逻辑
private Vector axis = new Vector(1, 0);
private Vector startToEnd;
private void DrawBezierCurve(DrawingContext drawingContext,
Point start,
Point end)
{
// 控制点的计算逻辑
double power = 140; // 控制贝塞尔曲线的“拉伸”强度
drawingContext.PushOpacity(opacity);
// 计算轴向向量与起点到终点的向量
//var axis = new Vector(1, 0);
startToEnd = (end.ToVector() - start.ToVector()).NormalizeTo();
// 计算拉伸程度k拉伸与水平夹角正相关
var k = 1 - Math.Pow(Math.Max(0, axis.DotProduct(startToEnd)), 10.0);
// 如果起点x大于终点x增加额外的偏移量避免重叠
var bias = start.X > end.X ? Math.Abs(start.X - end.X) * 0.25 : 0;
// 控制点的实际计算
c0 = new Point(+(power + bias) * k + start.X, start.Y);
c1 = new Point(-(power + bias) * k + end.X, end.Y);
// 准备StreamGeometry以用于绘制曲线
streamGeometry.Clear();
using (var context = streamGeometry.Open())
{
context.BeginFigure(start, true, false); // 曲线起点
context.BezierTo(c0, c1, end, true, false); // 画贝塞尔曲线
}
drawingContext.DrawGeometry(null, visualPen, streamGeometry);
}
private void DrawSemicircleCurve(DrawingContext drawingContext, Point start, Point end)
{
// 计算中心点和半径
// 计算圆心和半径
double x = 35;
// 创建一个弧线路径
streamGeometry.Clear();
using (var context = streamGeometry.Open())
{
// 开始绘制
context.BeginFigure(start, false, false);
// 生成弧线
context.ArcTo(
end, // 结束点
new Size(x, x), // 椭圆的半径
0, // 椭圆的旋转角度
false, // 是否大弧
SweepDirection.Counterclockwise, // 方向
true, // 是否连接到起始点
true // 是否使用高质量渲染
);
// 结束绘制
context.LineTo(start, false, false); // 连接到起始点(可选)
}
// 绘制弧线
drawingContext.DrawGeometry(null, visualPen, streamGeometry);
}
#endregion
}
}