mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-03 00:00:49 +08:00
826 lines
28 KiB
C#
826 lines
28 KiB
C#
using Serein.Library.Api;
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using Serein.Library.Utils;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Serein.Library
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{
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/// <summary>
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/// 流程调用树,管理所有的调用节点
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/// </summary>
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public class FlowCallTree : IFlowCallTree
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{
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private readonly SortedDictionary<string, CallNode> _callNodes = new SortedDictionary<string,CallNode>();
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//private readonly Dictionary<string, CallNode> _callNodes = new Dictionary<string,CallNode>();
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/// <summary>
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/// 索引器,允许通过字符串索引访问CallNode
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public CallNode this[string index]
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{
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get
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{
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_callNodes.TryGetValue(index, out CallNode callNode);
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return callNode;
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}
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set
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{
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// 设置指定索引的值
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_callNodes.Add(index, value);
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}
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}
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/// <summary>
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/// 添加一个调用节点到流程调用树中
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <param name="action"></param>
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public void AddCallNode(string nodeGuid, Action<IFlowContext> action)
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{
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var node = new CallNode(nodeGuid, action);
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_callNodes[nodeGuid] = node;
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}
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/// <summary>
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/// 添加一个调用节点到流程调用树中,使用异步函数
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <param name="func"></param>
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public void AddCallNode(string nodeGuid, Func<IFlowContext, Task> func)
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{
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var node = new CallNode(nodeGuid, func);
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_callNodes[nodeGuid] = node;
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}
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/// <summary>
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/// 获取指定Key的CallNode,如果不存在则返回null
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/// </summary>
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/// <param name="key"></param>
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/// <returns></returns>
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public CallNode Get(string key)
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{
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return _callNodes.TryGetValue(key, out CallNode callNode) ? callNode : null;
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}
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}
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/// <summary>
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/// 调用节点,代表一个流程中的调用点,可以是一个Action或一个异步函数。
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/// </summary>
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public class CallNode
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{
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private Func<IFlowContext, Task> taskFunc;
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private Action<IFlowContext> action;
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/// <summary>
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/// 创建一个新的调用节点,使用指定的节点Guid。
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/// </summary>
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/// <param name="nodeGuid"></param>
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public CallNode(string nodeGuid)
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{
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Guid = nodeGuid;
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Init();
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}
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/// <summary>
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/// 创建一个新的调用节点,使用指定的节点Guid和Action。
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <param name="action"></param>
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public CallNode(string nodeGuid, Action<IFlowContext> action)
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{
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Guid = nodeGuid;
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this.action = action;
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Init();
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}
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/// <summary>
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/// 创建一个新的调用节点,使用指定的节点Guid和异步函数。
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <param name="func"></param>
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public CallNode(string nodeGuid, Func<IFlowContext, Task> func)
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{
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Guid = nodeGuid;
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this.taskFunc = func;
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Init();
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}
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/// <summary>
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/// 初始化调用节点,设置默认的子节点和后继节点字典。
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/// </summary>
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private void Init()
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{
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//PreviousNodes = new Dictionary<ConnectionInvokeType, List<CallNode>>();
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SuccessorNodes = new Dictionary<ConnectionInvokeType, List<CallNode>>();
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foreach (ConnectionInvokeType ctType in NodeStaticConfig.ConnectionTypes)
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{
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//PreviousNodes[ctType] = new List<CallNode>();
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SuccessorNodes[ctType] = new List<CallNode>();
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}
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}
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private enum ActionType
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{
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Action,
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Task,
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}
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private ActionType actionType = ActionType.Action;
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/// <summary>
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/// 设置调用节点的Action,表示该节点执行一个同步操作。
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/// </summary>
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/// <param name="action"></param>
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public void SetAction(Action<IFlowContext> action)
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{
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this.action = action;
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actionType = ActionType.Action;
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}
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/// <summary>
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/// 设置调用节点的异步函数,表示该节点执行一个异步操作。
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/// </summary>
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/// <param name="taskFunc"></param>
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public void SetAction(Func<IFlowContext, Task> taskFunc)
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{
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this.taskFunc = taskFunc;
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actionType = ActionType.Task;
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}
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/// <summary>
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/// 对应的节点
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/// </summary>
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public string Guid { get; }
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#if false
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/// <summary>
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/// 不同分支的父节点(流程调用)
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/// </summary>
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public Dictionary<ConnectionInvokeType, List<CallNode>> PreviousNodes { get; private set; }
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#endif
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/// <summary>
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/// 不同分支的子节点(流程调用)
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/// </summary>
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public Dictionary<ConnectionInvokeType, List<CallNode>> SuccessorNodes { get; private set; }
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/// <summary>
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/// 子节点数组,分为四个分支:上游、成功、失败、错误,每个分支最多支持16个子节点。
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/// </summary>
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public CallNode[][] ChildNodes { get; private set; } = new CallNode[][]
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{
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new CallNode[MaxChildNodeCount],
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new CallNode[MaxChildNodeCount],
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new CallNode[MaxChildNodeCount],
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new CallNode[MaxChildNodeCount]
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};
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private const int MaxChildNodeCount = 16; // 每个分支最多支持16个子节点
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/// <summary>
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/// 获取指定类型的子节点数量。
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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public int GetCount(ConnectionInvokeType type)
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{
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if (type == ConnectionInvokeType.Upstream) return UpstreamNodeCount;
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if (type == ConnectionInvokeType.IsSucceed) return IsSuccessorNodeCount;
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if (type == ConnectionInvokeType.IsFail) return IsFailNodeCount;
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if (type == ConnectionInvokeType.IsError) return IsErrorNodeCount;
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return 0;
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}
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/// <summary>
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/// 获取当前节点的子节点数量。
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/// </summary>
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public int UpstreamNodeCount { get; private set; } = 0;
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/// <summary>
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/// 获取当前节点的成功后继子节点数量。
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/// </summary>
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public int IsSuccessorNodeCount { get; private set; } = 0;
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/// <summary>
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/// 获取当前节点的失败后继子节点数量。
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/// </summary>
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public int IsFailNodeCount { get; private set; } = 0;
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/// <summary>
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/// 获取当前节点的错误后继子节点数量。
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/// </summary>
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public int IsErrorNodeCount { get; private set; } = 0;
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/// <summary>
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/// 添加一个上游子节点到当前节点。
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/// </summary>
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/// <param name="callNode"></param>
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/// <returns></returns>
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public CallNode AddChildNodeUpstream(CallNode callNode)
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{
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var connectionInvokeType = ConnectionInvokeType.Upstream;
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ChildNodes[(int)connectionInvokeType][UpstreamNodeCount++] = callNode;
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SuccessorNodes[connectionInvokeType].Add(callNode);
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return this;
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}
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/// <summary>
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/// 添加一个成功后继子节点到当前节点。
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/// </summary>
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/// <param name="callNode"></param>
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/// <returns></returns>
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public CallNode AddChildNodeSucceed(CallNode callNode)
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{
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ChildNodes[0][UpstreamNodeCount++] = callNode;
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var connectionInvokeType = ConnectionInvokeType.IsSucceed;
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ChildNodes[(int)connectionInvokeType][IsSuccessorNodeCount++] = callNode;
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SuccessorNodes[connectionInvokeType].Add(callNode);
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return this;
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}
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/// <summary>
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/// 添加一个失败后继子节点到当前节点。
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/// </summary>
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/// <param name="callNode"></param>
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/// <returns></returns>
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public CallNode AddChildNodeFail(CallNode callNode)
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{
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var connectionInvokeType = ConnectionInvokeType.IsFail;
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ChildNodes[(int)connectionInvokeType][IsFailNodeCount++] = callNode;
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SuccessorNodes[connectionInvokeType].Add(callNode);
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return this;
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}
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/// <summary>
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/// 添加一个错误后继子节点到当前节点。
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/// </summary>
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/// <param name="callNode"></param>
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/// <returns></returns>
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public CallNode AddChildNodeError(CallNode callNode)
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{
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var connectionInvokeType = ConnectionInvokeType.IsError;
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ChildNodes[(int)connectionInvokeType][IsErrorNodeCount++] = callNode;
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SuccessorNodes[connectionInvokeType].Add(callNode);
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return this;
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}
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/// <summary>
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/// 调用
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/// </summary>
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/// <param name="context"></param>
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/// <param name="token"></param>
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/// <returns></returns>
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/// <exception cref="InvalidOperationException"></exception>
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public async Task InvokeAsync(IFlowContext context, CancellationToken token)
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{
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if (token.IsCancellationRequested)
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{
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return;
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}
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if (actionType == ActionType.Action)
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{
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action.Invoke(context);
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}
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else if (actionType == ActionType.Task)
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{
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await taskFunc.Invoke(context);
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}
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else
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{
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throw new InvalidOperationException($"生成了错误的CallNode。【{Guid}】");
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}
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}
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private static readonly ObjectPool<Stack<CallNode>> _stackPool = new ObjectPool<Stack<CallNode>>(() => new Stack<CallNode>());
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/// <summary>
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/// 开始执行
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/// </summary>
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/// <param name="context"></param>
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/// <param name="token">流程运行</param>
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/// <returns></returns>
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public async Task<FlowResult> StartFlowAsync(IFlowContext context, CancellationToken token)
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{
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var stack = _stackPool.Allocate();
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stack.Push(this);
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while (true)
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{
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if (token.IsCancellationRequested)
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{
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throw new Exception($"流程执行被取消,未能获取到流程结果。");
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}
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#region 执行相关
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// 从栈中弹出一个节点作为当前节点进行处理
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var currentNode = stack.Pop();
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context.NextOrientation = ConnectionInvokeType.None; // 重置上下文状态
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FlowResult flowResult = null;
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try
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{
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context.NextOrientation = ConnectionInvokeType.IsSucceed; // 默认执行成功
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await currentNode.InvokeAsync(context, token);
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}
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catch (Exception ex)
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{
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flowResult = FlowResult.Fail(currentNode.Guid, context, ex.Message);
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context.Env.WriteLine(InfoType.ERROR, $"节点[{currentNode}]异常:" + ex);
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context.NextOrientation = ConnectionInvokeType.IsError;
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context.ExceptionOfRuning = ex;
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}
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#endregion
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#region 执行完成时更新栈
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// 首先将指定类别后继分支的所有节点逆序推入栈中
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var nextNodes = currentNode.SuccessorNodes[context.NextOrientation];
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for (int index = nextNodes.Count - 1; index >= 0; index--)
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{
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var node = nextNodes[index];
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context.SetPreviousNode(node.Guid, currentNode.Guid);
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stack.Push(node);
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}
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// 然后将指上游分支的所有节点逆序推入栈中
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var upstreamNodes = currentNode.SuccessorNodes[ConnectionInvokeType.Upstream];
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for (int index = upstreamNodes.Count - 1; index >= 0; index--)
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{
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var node = upstreamNodes[index];
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context.SetPreviousNode(node.Guid, currentNode.Guid);
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stack.Push(node);
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}
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#endregion
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#region 执行完成后检查
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if (stack.Count == 0)
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{
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_stackPool.Free(stack);
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flowResult = context.GetFlowData(currentNode.Guid);
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return flowResult; // 说明流程到了终点
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}
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if (context.RunState == RunState.Completion)
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{
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_stackPool.Free(stack);
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context.Env.WriteLine(InfoType.INFO, $"流程执行到节点[{currentNode.Guid}]时提前结束,将返回当前执行结果。");
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flowResult = context.GetFlowData(currentNode.Guid);
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return flowResult; // 流程执行完成,返回结果
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}
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if (token.IsCancellationRequested)
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{
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_stackPool.Free(stack);
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throw new Exception($"流程执行到节点[{currentNode.Guid}]时被取消,未能获取到流程结果。");
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}
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#endregion
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}
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}
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}
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/// <summary>
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/// 流程调用树接口,提供获取CallNode的方法。
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/// </summary>
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public interface IFlowCallTree
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{
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/// <summary>
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/// 获取指定Key的CallNode,如果不存在则返回null。
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/// </summary>
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/// <param name="key"></param>
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/// <returns></returns>
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CallNode Get(string key);
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}
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/// <summary>
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/// 轻量级流程控制器
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/// </summary>
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public class LightweightFlowControl : IFlowControl
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{
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private readonly IFlowCallTree flowCallTree;
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private readonly IFlowEnvironment flowEnvironment;
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/// <summary>
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/// 轻量级流程上下文池,使用对象池模式来管理流程上下文的创建和回收。
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/// </summary>
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public static Serein.Library.Utils.ObjectPool<IFlowContext> FlowContextPool { get; set; }
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/// <summary>
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/// 单例IOC容器,用于依赖注入和服务定位。
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/// </summary>
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public ISereinIOC IOC => throw new NotImplementedException();
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/// <summary>
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/// 轻量级流程控制器构造函数,接受流程调用树和流程环境作为参数。
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/// </summary>
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/// <param name="flowCallTree"></param>
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/// <param name="flowEnvironment"></param>
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public LightweightFlowControl(IFlowCallTree flowCallTree, IFlowEnvironment flowEnvironment)
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{
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this.flowCallTree = flowCallTree;
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this.flowEnvironment = flowEnvironment;
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FlowContextPool = new Utils.ObjectPool<IFlowContext>(() =>
|
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{
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return new FlowContext(flowEnvironment);
|
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});
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}
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/// <inheritdoc/>
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public Task<object> InvokeAsync(string apiGuid, Dictionary<string, object> dict)
|
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{
|
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throw new NotImplementedException();
|
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}
|
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/// <inheritdoc/>
|
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public Task<TResult> InvokeAsync<TResult>(string apiGuid, Dictionary<string, object> dict)
|
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{
|
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throw new NotImplementedException();
|
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}
|
||
|
||
|
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//private readonly DefaultObjectPool<IDynamicContext> _stackPool = new DefaultObjectPool<IDynamicContext>(new DynamicContext(this));
|
||
|
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/// <inheritdoc/>
|
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public async Task<TResult> StartFlowAsync<TResult>(string startNodeGuid)
|
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{
|
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IFlowContext context = Serein.Library.LightweightFlowControl.FlowContextPool.Allocate();
|
||
CancellationTokenSource cts = new CancellationTokenSource();
|
||
FlowResult flowResult;
|
||
#if DEBUG
|
||
flowResult = await BenchmarkHelpers.BenchmarkAsync(async () =>
|
||
{
|
||
var node = flowCallTree.Get(startNodeGuid);
|
||
var flowResult = await node.StartFlowAsync(context, cts.Token);
|
||
return flowResult;
|
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});
|
||
#else
|
||
var node = flowCallTree.Get(startNodeGuid);
|
||
try
|
||
{
|
||
flowResult = await node.StartFlowAsync(context, cts.Token);
|
||
}
|
||
catch (global::System.Exception)
|
||
{
|
||
throw;
|
||
}
|
||
finally
|
||
{
|
||
context.Reset();
|
||
FlowContextPool.Free(context);
|
||
}
|
||
#endif
|
||
|
||
cts?.Cancel();
|
||
cts?.Dispose();
|
||
if (flowResult.Value is TResult result)
|
||
{
|
||
return result;
|
||
}
|
||
else if (flowResult is FlowResult && flowResult is TResult result2)
|
||
{
|
||
return result2;
|
||
}
|
||
else
|
||
{
|
||
throw new ArgumentNullException($"类型转换失败,流程返回数据与泛型不匹配,当前返回类型为[{flowResult.Value.GetType().FullName}]。");
|
||
}
|
||
}
|
||
|
||
/// <inheritdoc/>
|
||
public Task<bool> StartFlowAsync(string[] canvasGuids)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
/// <inheritdoc/>
|
||
public Task<bool> ExitFlowAsync()
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
#region 无须实现
|
||
/// <inheritdoc/>
|
||
public void ActivateFlipflopNode(string nodeGuid)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
|
||
/// <inheritdoc/>
|
||
public void TerminateFlipflopNode(string nodeGuid)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void UseExternalIOC(ISereinIOC ioc)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void UseExternalIOC(ISereinIOC ioc, Action<ISereinIOC> setDefultMemberOnReset = null)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
#endregion
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 轻量级流程环境事件实现
|
||
/// </summary>
|
||
public class LightweightFlowEnvironmentEvent : IFlowEnvironmentEvent
|
||
{
|
||
/// <inheritdoc/>
|
||
public event LoadDllHandler DllLoad;
|
||
/// <inheritdoc/>
|
||
public event ProjectLoadedHandler ProjectLoaded;
|
||
/// <inheritdoc/>
|
||
public event ProjectSavingHandler ProjectSaving;
|
||
/// <inheritdoc/>
|
||
public event NodeConnectChangeHandler NodeConnectChanged;
|
||
/// <inheritdoc/>
|
||
public event CanvasCreateHandler CanvasCreated;
|
||
/// <inheritdoc/>
|
||
public event CanvasRemoveHandler CanvasRemoved;
|
||
/// <inheritdoc/>
|
||
public event NodeCreateHandler NodeCreated;
|
||
/// <inheritdoc/>
|
||
public event NodeRemoveHandler NodeRemoved;
|
||
/// <inheritdoc/>
|
||
public event NodePlaceHandler NodePlace;
|
||
/// <inheritdoc/>
|
||
public event NodeTakeOutHandler NodeTakeOut;
|
||
/// <inheritdoc/>
|
||
public event StartNodeChangeHandler StartNodeChanged;
|
||
/// <inheritdoc/>
|
||
public event FlowRunCompleteHandler FlowRunComplete;
|
||
/// <inheritdoc/>
|
||
public event MonitorObjectChangeHandler MonitorObjectChanged;
|
||
/// <inheritdoc/>
|
||
public event NodeInterruptStateChangeHandler NodeInterruptStateChanged;
|
||
/// <inheritdoc/>
|
||
public event ExpInterruptTriggerHandler InterruptTriggered;
|
||
/// <inheritdoc/>
|
||
public event IOCMembersChangedHandler IOCMembersChanged;
|
||
/// <inheritdoc/>
|
||
public event NodeLocatedHandler NodeLocated;
|
||
/// <inheritdoc/>
|
||
public event EnvOutHandler EnvOutput;
|
||
/// <inheritdoc/>
|
||
public void OnDllLoad(LoadDllEventArgs eventArgs)
|
||
{
|
||
DllLoad?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
|
||
{
|
||
ProjectLoaded?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnProjectSaving(ProjectSavingEventArgs eventArgs)
|
||
{
|
||
ProjectSaving?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnNodeConnectChanged(NodeConnectChangeEventArgs eventArgs)
|
||
{
|
||
NodeConnectChanged?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnCanvasCreated(CanvasCreateEventArgs eventArgs)
|
||
{
|
||
CanvasCreated?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnCanvasRemoved(CanvasRemoveEventArgs eventArgs)
|
||
{
|
||
CanvasRemoved?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnNodeCreated(NodeCreateEventArgs eventArgs)
|
||
{
|
||
NodeCreated?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnNodeRemoved(NodeRemoveEventArgs eventArgs)
|
||
{
|
||
NodeRemoved?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnNodePlace(NodePlaceEventArgs eventArgs)
|
||
{
|
||
NodePlace?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnNodeTakeOut(NodeTakeOutEventArgs eventArgs)
|
||
{
|
||
NodeTakeOut?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnStartNodeChanged(StartNodeChangeEventArgs eventArgs)
|
||
{
|
||
StartNodeChanged?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnFlowRunComplete(FlowEventArgs eventArgs)
|
||
{
|
||
FlowRunComplete?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnMonitorObjectChanged(MonitorObjectEventArgs eventArgs)
|
||
{
|
||
MonitorObjectChanged?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnNodeInterruptStateChanged(NodeInterruptStateChangeEventArgs eventArgs)
|
||
{
|
||
NodeInterruptStateChanged?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnInterruptTriggered(InterruptTriggerEventArgs eventArgs)
|
||
{
|
||
InterruptTriggered?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs)
|
||
{
|
||
IOCMembersChanged?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnNodeLocated(NodeLocatedEventArgs eventArgs)
|
||
{
|
||
NodeLocated?.Invoke(eventArgs);
|
||
}
|
||
/// <inheritdoc/>
|
||
public void OnEnvOutput(InfoType type, string value)
|
||
{
|
||
EnvOutput?.Invoke(type, value);
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 轻量级流程环境实现
|
||
/// </summary>
|
||
public class LightweightFlowEnvironment : IFlowEnvironment
|
||
{
|
||
/// <summary>
|
||
/// 轻量级流程环境构造函数,接受一个流程环境事件接口。
|
||
/// </summary>
|
||
/// <param name="lightweightFlowEnvironmentEvent"></param>
|
||
public LightweightFlowEnvironment(IFlowEnvironmentEvent lightweightFlowEnvironmentEvent)
|
||
{
|
||
this.Event = lightweightFlowEnvironmentEvent;
|
||
}
|
||
/// <inheritdoc/>
|
||
|
||
public void WriteLine(InfoType type, string message, InfoClass @class = InfoClass.Trivial)
|
||
{
|
||
Console.WriteLine(message);
|
||
}
|
||
|
||
/// <inheritdoc/>
|
||
public ISereinIOC IOC => throw new NotImplementedException();
|
||
/// <inheritdoc/>
|
||
public IFlowEdit FlowEdit => throw new NotImplementedException();
|
||
/// <inheritdoc/>
|
||
public IFlowControl FlowControl => throw new NotImplementedException();
|
||
/// <inheritdoc/>
|
||
public IFlowEnvironmentEvent Event { get; private set; }
|
||
/// <inheritdoc/>
|
||
public string EnvName => throw new NotImplementedException();
|
||
/// <inheritdoc/>
|
||
public string ProjectFileLocation => throw new NotImplementedException();
|
||
/// <inheritdoc/>
|
||
public bool _IsGlobalInterrupt => throw new NotImplementedException();
|
||
/// <inheritdoc/>
|
||
public bool IsControlRemoteEnv => throw new NotImplementedException();
|
||
/// <inheritdoc/>
|
||
public InfoClass InfoClass { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
|
||
/// <inheritdoc/>
|
||
public RunState FlowState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
|
||
/// <inheritdoc/>
|
||
public IFlowEnvironment CurrentEnv => throw new NotImplementedException();
|
||
/// <inheritdoc/>
|
||
public UIContextOperation UIContextOperation => throw new NotImplementedException();
|
||
|
||
/* public Task<(bool, RemoteMsgUtil)> ConnectRemoteEnv(string addres, int port, string token)
|
||
{
|
||
throw new NotImplementedException();
|
||
}*/
|
||
/// <inheritdoc/>
|
||
public void ExitRemoteEnv()
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public Task<FlowEnvInfo> GetEnvInfoAsync()
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public SereinProjectData GetProjectInfoAsync()
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void LoadLibrary(string dllPath)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public bool LoadNativeLibraryOfRuning(string file)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void LoadProject(string filePath)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public Task LoadProjetAsync(string filePath)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void SaveProject()
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void SetUIContextOperation(UIContextOperation uiContextOperation)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public Task StartRemoteServerAsync(int port = 7525)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public void StopRemoteServer()
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public bool TryGetDelegateDetails(string assemblyName, string methodName, out DelegateDetails del)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public bool TryGetMethodDetailsInfo(string assemblyName, string methodName, out MethodDetailsInfo mdInfo)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public bool TryGetNodeModel(string nodeGuid, out IFlowNode nodeModel)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
/// <inheritdoc/>
|
||
public bool TryUnloadLibrary(string assemblyFullName)
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
|
||
}
|
||
}
|