mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-03 00:00:49 +08:00
240 lines
8.9 KiB
C#
240 lines
8.9 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Media;
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using Avalonia.Platform;
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using Avalonia.Skia;
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using Avalonia.Styling;
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using Serein.Library.Utils;
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using Serein.Workbench.Avalonia.Extension;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace Serein.Workbench.Avalonia.Custom.Views
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{
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public class ConnectionLineShape : Control
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{
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private readonly double strokeThickness;
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/// <summary>
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/// 确定起始坐标和目标坐标、外观样式的曲线
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/// </summary>
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/// <param name="left">起始坐标</param>
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/// <param name="right">结束坐标</param>
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/// <param name="brush">颜色</param>
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/// <param name="isDotted">是否为虚线</param>
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public ConnectionLineShape(Point left,
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Point right,
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Brush brush,
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bool isDotted = false,
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bool isTop = false)
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{
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this.brush = brush;
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this.leftPoint = left;
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this.rightPoint = right;
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this.strokeThickness = 4;
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InitElementPoint(isDotted, isTop);
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InvalidateVisual(); // 触发重绘
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}
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public void InitElementPoint(bool isDotted, bool isTop = false)
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{
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//hitVisiblePen = new Pen(Brushes.Transparent, 1.0); // 初始化碰撞检测线
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//hitVisiblePen.Freeze(); // Freeze以提高性能
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visualPen = new Pen(brush, 3.0); // 默认可视化Pen
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opacity = 1.0d;
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//var dashStyle = new DashStyle();
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if (isDotted)
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{
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opacity = 0.42d;
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visualPen.DashStyle = new DashStyle(); // DashStyles.Dash; // 选择虚线样式
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}
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//visualPen.Freeze(); // Freeze以提高性能
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linkSize = 4; // 整线条粗细
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int zIndex = -999999;
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this.ZIndex = zIndex;
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//Panel.SetZIndex(this, zIndex); // 置底
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}
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/// <summary>
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/// 更新线条落点位置
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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public void UpdatePoint(Point left, Point right, Brush? brush = null)
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{
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if(brush is not null)
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{
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visualPen = new Pen(brush, 3.0); // 默认可视化Pen
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}
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this.leftPoint = left;
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this.rightPoint = right;
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InvalidateVisual(); // 触发重绘
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}
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/// <summary>
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/// 更新线条落点位置
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/// </summary>
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/// <param name="right"></param>
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public void UpdateRightPoint(Point right, Brush? brush = null)
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{
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if (brush is not null)
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{
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visualPen = new Pen(brush, 3.0); // 默认可视化Pen
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}
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this.rightPoint = right;
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InvalidateVisual(); // 触发重绘
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}
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/// <summary>
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/// 更新线条起点位置
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/// </summary>
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/// <param name="left"></param>
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public void UpdateLeftPoints(Point left, Brush? brush = null)
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{
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if (brush is not null)
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{
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visualPen = new Pen(brush, 3.0); // 默认可视化Pen
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}
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this.leftPoint = left;
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InvalidateVisual(); // 触发重绘
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}
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/// <summary>
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/// 刷新颜色
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/// </summary>
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/// <param name="brush"></param>
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public void UpdateColor(Brush brush )
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{
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visualPen = new Pen(brush, 3.0); // 默认可视化Pen
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InvalidateVisual(); // 触发重绘
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}
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/// <summary>
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/// 控件重绘事件
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/// </summary>
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/// <param name="drawingContext"></param>
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public override void Render(DrawingContext drawingContext)
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{
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// 刷新线条显示位置
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DrawBezierCurve(drawingContext, leftPoint, rightPoint);
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}
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#region 重绘
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private StreamGeometry streamGeometry = new StreamGeometry();
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private Point rightCenterOfStartLocation; // 目标节点选择左侧边缘中心
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private Point leftCenterOfEndLocation; // 起始节点选择右侧边缘中心
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//private Pen hitVisiblePen; // 初始化碰撞检测线
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private Pen visualPen; // 默认可视化Pen
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private Point leftPoint; // 连接线的起始节点
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private Point rightPoint; // 连接线的终点
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private Brush brush; // 线条颜色
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private double opacity; // 透明度
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double linkSize; // 根据缩放比例调整线条粗细
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//public void UpdateLineColor()
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//{
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// visualPen = new Pen(brush, 3.0); // 默认可视化Pen
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// InvalidateVisual(); // 触发重绘
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//}
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private Point c0, c1; // 用于计算贝塞尔曲线控制点逻辑
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private Vector axis = new Vector(1, 0);
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private Vector startToEnd;
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private int i = 0;
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private void DrawBezierCurve(DrawingContext drawingContext,
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Point left,
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Point right)
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{
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// 控制点的计算逻辑
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double power = 140; // 控制贝塞尔曲线的“拉伸”强度
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drawingContext.PushOpacity(opacity);
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// 计算轴向向量与起点到终点的向量
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//var axis = new Vector(1, 0);
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startToEnd = (right.ToVector() - left.ToVector()).NormalizeTo();
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//var dp = axis.DotProduct(startToEnd);
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//dp = dp < 50 ? 50 : dp;
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//var pow = Math.Max(0, dp) ;
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//var k = 1 - Math.Pow(pow, 10.0);
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//
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//Debug.WriteLine("pow : " + pow);
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//Debug.WriteLine("k : " + k);
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//Debug.WriteLine("");
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// 计算拉伸程度k,拉伸与水平夹角正相关
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var dp = axis.DotProduct(startToEnd) ;
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var pow = Math.Pow(dp, 10.0);
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pow = pow > 0 ? 0 : pow;
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var k = 1 - pow;
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// 如果起点x大于终点x,增加额外的偏移量,避免重叠
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var bias = left.X > right.X ? Math.Abs(left.X - right.X) * 0.25 : 0;
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// 控制点的实际计算
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c0 = new Point(+(power + bias) * k + left.X, left.Y);
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c1 = new Point(-(power + bias) * k + right.X, right.Y);
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// 准备StreamGeometry以用于绘制曲线
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// why can't clearValue()?
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//streamGeometry.ClearValue(ThemeProperty);
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//var streamGeometry = new StreamGeometry();
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//if( i++ > 100 && streamGeometry is AvaloniaObject avaloniaObject)
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//{
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// var platformImplInfo = streamGeometry.GetType().GetProperty("PlatformImpl", BindingFlags.NonPublic | BindingFlags.Instance);
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// var platformImpl = platformImplInfo?.GetValue(streamGeometry);
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// var pathCache = platformImpl?.GetType().GetField("_bounds", BindingFlags.NonPublic | BindingFlags.Instance);
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// if(pathCache is IDisposable disposable)
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// {
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// disposable.Dispose();
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// }
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// //pathCache?.Invoke(platformImpl, []);
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// Debug.WriteLine("invoke => InvalidateCaches");
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// i = 0;
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// //public class AvaloniaObject : IAvaloniaObjectDebug, INotifyPropertyChanged
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// //private readonly ValueStore _values;
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//}
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// this is override "Render()" method
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// display a bezier-line on canvas and follow the mouse in real time
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// I don't want to re-instantiate StreamGeometry()
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// because I want to reduce the number of GC
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// but , it seems impossible to do so in avalonia
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streamGeometry = new StreamGeometry();
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// in wpf , this method allows display content to be cleared
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// streamGeometry.Clear(); // this is wpf method
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// in avalonia, why does this method need value of "AvaloniaProperty" data type ?
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// but I don't know use what "AvaloniaProperty" to clear the displayed content
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// if I don't clear the cache or re-instantiate it
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// the canvas will display repeated lines , because exits cache inside streamGeometry
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// streamGeometry.ClearValue("AvaloniaProperty");
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using (var context = streamGeometry.Open())
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{
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context.BeginFigure(left, true); // start point of the bezier-line
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context.CubicBezierTo(c0, c1, right, true); // drawing bezier-line
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}
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drawingContext.DrawGeometry(null, visualPen, streamGeometry);
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}
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#endregion
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}
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}
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