mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-03 00:00:49 +08:00
257 lines
8.3 KiB
C#
257 lines
8.3 KiB
C#
using Serein.Library;
|
||
using Serein.Workbench.Extension;
|
||
using System;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
using System.Net;
|
||
using System.Text;
|
||
using System.Threading.Tasks;
|
||
using System.Windows;
|
||
using System.Windows.Controls;
|
||
using System.Windows.Media;
|
||
using System.Windows.Shapes;
|
||
|
||
namespace Serein.Workbench.Node.View
|
||
{
|
||
/// <summary>
|
||
/// 连接线的类型
|
||
/// </summary>
|
||
public enum LineType
|
||
{
|
||
/// <summary>
|
||
/// 贝塞尔曲线
|
||
/// </summary>
|
||
Bezier,
|
||
/// <summary>
|
||
/// 半圆线
|
||
/// </summary>
|
||
Semicircle,
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 贝塞尔曲线
|
||
/// </summary>
|
||
public class ConnectionLineShape : Shape
|
||
{
|
||
//private readonly double strokeThickness;
|
||
|
||
private readonly LineType lineType;
|
||
|
||
/// <summary>
|
||
/// 确定起始坐标和目标坐标、外光样式的曲线
|
||
/// </summary>
|
||
/// <param name="lineType">线条类型</param>
|
||
/// <param name="start">起始坐标</param>
|
||
/// <param name="end">结束坐标</param>
|
||
/// <param name="brush">颜色</param>
|
||
/// <param name="isDotted">是否为虚线</param>
|
||
/// <param name="isTop">元素是否在画布上置顶</param>
|
||
public ConnectionLineShape(LineType lineType,
|
||
Point start,
|
||
Point end,
|
||
Brush brush,
|
||
bool isDotted = false,
|
||
bool isTop = false)
|
||
{
|
||
this.lineType = lineType;
|
||
this.brush = brush;
|
||
startPoint = start;
|
||
endPoint = end;
|
||
//this.strokeThickness = 4;
|
||
InitElementPoint(isDotted, isTop);
|
||
|
||
_ = Task.Run(async () =>
|
||
{
|
||
await App.UIContextOperation.InvokeAsync(() =>
|
||
{
|
||
InvalidateVisual(); // 触发重绘
|
||
});
|
||
});
|
||
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 初始化连接线元素点
|
||
/// </summary>
|
||
/// <param name="isDotted"></param>
|
||
/// <param name="isTop"></param>
|
||
public void InitElementPoint(bool isDotted , bool isTop = false)
|
||
{
|
||
hitVisiblePen = new Pen(Brushes.Transparent, 1.0); // 初始化碰撞检测线
|
||
hitVisiblePen.Freeze(); // Freeze以提高性能
|
||
visualPen = new Pen(brush, 3.0); // 默认可视化Pen
|
||
opacity = 1.0d;
|
||
if (isDotted)
|
||
{
|
||
opacity = 0.42d;
|
||
visualPen.DashStyle = DashStyles.Dash; // 选择虚线样式
|
||
}
|
||
visualPen.Freeze(); // Freeze以提高性能
|
||
|
||
linkSize = 4; // 整线条粗细
|
||
int zIndex = -999999;
|
||
if (isTop)
|
||
{
|
||
zIndex *= -1;
|
||
}
|
||
Panel.SetZIndex(this, zIndex); // 置底
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新线条落点位置
|
||
/// </summary>
|
||
/// <param name="start"></param>
|
||
/// <param name="end"></param>
|
||
public void UpdatePoints(Point start, Point end)
|
||
{
|
||
startPoint = start;
|
||
endPoint = end;
|
||
InvalidateVisual(); // 触发重绘
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新线条落点位置
|
||
/// </summary>
|
||
/// <param name="point"></param>
|
||
public void UpdateEndPoints(Point point)
|
||
{
|
||
endPoint = point;
|
||
InvalidateVisual(); // 触发重绘
|
||
}
|
||
/// <summary>
|
||
/// 更新线条落点位置
|
||
/// </summary>
|
||
/// <param name="point"></param>
|
||
public void UpdateStartPoints(Point point)
|
||
{
|
||
startPoint = point;
|
||
InvalidateVisual(); // 触发重绘
|
||
}
|
||
|
||
/// <summary>
|
||
/// 控件重绘事件
|
||
/// </summary>
|
||
/// <param name="drawingContext"></param>
|
||
protected override void OnRender(DrawingContext drawingContext)
|
||
{
|
||
// 刷新线条显示位置
|
||
switch (this.lineType)
|
||
{
|
||
case LineType.Bezier:
|
||
DrawBezierCurve(drawingContext, startPoint, endPoint);
|
||
break;
|
||
case LineType.Semicircle:
|
||
DrawSemicircleCurve(drawingContext, startPoint, endPoint);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
}
|
||
#region 重绘
|
||
|
||
private readonly StreamGeometry streamGeometry = new StreamGeometry();
|
||
//private Point rightCenterOfStartLocation; // 目标节点选择左侧边缘中心
|
||
//private Point leftCenterOfEndLocation; // 起始节点选择右侧边缘中心
|
||
private Pen hitVisiblePen; // 初始化碰撞检测线
|
||
private Pen visualPen; // 默认可视化Pen
|
||
private Point startPoint; // 连接线的起始节点
|
||
private Point endPoint; // 连接线的终点
|
||
private Brush brush; // 线条颜色
|
||
private double opacity; // 透明度
|
||
|
||
double linkSize; // 根据缩放比例调整线条粗细
|
||
|
||
/// <summary>
|
||
/// 定义几何形状
|
||
/// </summary>
|
||
protected override Geometry DefiningGeometry => streamGeometry;
|
||
|
||
/// <summary>
|
||
/// 更新线条颜色
|
||
/// </summary>
|
||
/// <param name="brush"></param>
|
||
public void UpdateLineColor(Brush brush)
|
||
{
|
||
visualPen = new Pen(brush, 3.0); // 默认可视化Pen
|
||
InvalidateVisual(); // 触发重绘
|
||
}
|
||
|
||
|
||
private Point c0, c1; // 用于计算贝塞尔曲线控制点逻辑
|
||
private Vector axis = new Vector(1, 0);
|
||
private Vector startToEnd;
|
||
private void DrawBezierCurve(DrawingContext drawingContext,
|
||
Point start,
|
||
Point end)
|
||
{
|
||
// 控制点的计算逻辑
|
||
double power = 140; // 控制贝塞尔曲线的“拉伸”强度
|
||
drawingContext.PushOpacity(opacity);
|
||
// 计算轴向向量与起点到终点的向量
|
||
//var axis = new Vector(1, 0);
|
||
startToEnd = (end.ToVector() - start.ToVector()).NormalizeTo();
|
||
|
||
// 计算拉伸程度k,拉伸与水平夹角正相关
|
||
var k = 1 - Math.Pow(Math.Max(0, axis.DotProduct(startToEnd)), 10.0);
|
||
|
||
// 如果起点x大于终点x,增加额外的偏移量,避免重叠
|
||
var bias = start.X > end.X ? Math.Abs(start.X - end.X) * 0.25 : 0;
|
||
|
||
// 控制点的实际计算
|
||
c0 = new Point(+(power + bias) * k + start.X, start.Y);
|
||
c1 = new Point(-(power + bias) * k + end.X, end.Y);
|
||
|
||
// 准备StreamGeometry以用于绘制曲线
|
||
streamGeometry.Clear();
|
||
using (var context = streamGeometry.Open())
|
||
{
|
||
context.BeginFigure(start, true, false); // 曲线起点
|
||
context.BezierTo(c0, c1, end, true, false); // 画贝塞尔曲线
|
||
}
|
||
drawingContext.DrawGeometry(null, visualPen, streamGeometry);
|
||
|
||
}
|
||
|
||
|
||
|
||
private void DrawSemicircleCurve(DrawingContext drawingContext, Point start, Point end)
|
||
{
|
||
// 计算中心点和半径
|
||
// 计算圆心和半径
|
||
double x = 35;
|
||
// 创建一个弧线路径
|
||
streamGeometry.Clear();
|
||
using (var context = streamGeometry.Open())
|
||
{
|
||
// 开始绘制
|
||
context.BeginFigure(start, false, false);
|
||
|
||
// 生成弧线
|
||
context.ArcTo(
|
||
end, // 结束点
|
||
new Size(x, x), // 椭圆的半径
|
||
0, // 椭圆的旋转角度
|
||
false, // 是否大弧
|
||
SweepDirection.Counterclockwise, // 方向
|
||
true, // 是否连接到起始点
|
||
true // 是否使用高质量渲染
|
||
);
|
||
|
||
// 结束绘制
|
||
context.LineTo(start, false, false); // 连接到起始点(可选)
|
||
}
|
||
|
||
// 绘制弧线
|
||
drawingContext.DrawGeometry(null, visualPen, streamGeometry);
|
||
|
||
}
|
||
#endregion
|
||
}
|
||
|
||
|
||
}
|