Files
serein-flow/NodeFlow/Env/FlowEnvironmentEvent.cs
fengjiayi 152077e9b5 1. 重新设计了Generate项目及相关特性的命名,避免与其他类型混淆。
2. 补充了部分注释。
3. 修改了删除容器节点时,容器内子节点未正确删除的问题。
2025-07-30 21:15:07 +08:00

160 lines
4.6 KiB
C#

using Serein.Library;
using Serein.Library.Api;
namespace Serein.NodeFlow.Env
{
/// <summary>
/// 流程环境事件类
/// </summary>
public class FlowEnvironmentEvent : IFlowEnvironmentEvent
{
/// <inheritdoc/>
public event LoadDllHandler? DllLoad;
/// <inheritdoc/>
public event ProjectLoadedHandler? ProjectLoaded;
/// <inheritdoc/>
public event ProjectSavingHandler? ProjectSaving;
/// <inheritdoc/>
public event NodeConnectChangeHandler? NodeConnectChanged;
/// <inheritdoc/>
public event CanvasCreateHandler? CanvasCreated;
/// <inheritdoc/>
public event CanvasRemoveHandler? CanvasRemoved;
/// <inheritdoc/>
public event NodeCreateHandler? NodeCreated;
/// <inheritdoc/>
public event NodeRemoveHandler? NodeRemoved;
/// <inheritdoc/>
public event NodePlaceHandler? NodePlace;
/// <inheritdoc/>
public event NodeTakeOutHandler? NodeTakeOut;
/// <inheritdoc/>
public event StartNodeChangeHandler? StartNodeChanged;
/// <inheritdoc/>
public event FlowRunCompleteHandler? FlowRunComplete;
/// <inheritdoc/>
public event MonitorObjectChangeHandler? MonitorObjectChanged;
/// <inheritdoc/>
public event NodeInterruptStateChangeHandler? NodeInterruptStateChanged;
/// <inheritdoc/>
public event ExpInterruptTriggerHandler? InterruptTriggered;
/// <inheritdoc/>
public event IOCMembersChangedHandler? IOCMembersChanged;
/// <inheritdoc/>
public event NodeLocatedHandler? NodeLocated;
/// <inheritdoc/>
public event EnvOutHandler? EnvOutput;
/// <inheritdoc/>
public void OnDllLoad(LoadDllEventArgs eventArgs)
{
DllLoad?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
{
ProjectLoaded?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnProjectSaving(ProjectSavingEventArgs eventArgs)
{
ProjectSaving?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeConnectChanged(NodeConnectChangeEventArgs eventArgs)
{
NodeConnectChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnCanvasCreated(CanvasCreateEventArgs eventArgs)
{
CanvasCreated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnCanvasRemoved(CanvasRemoveEventArgs eventArgs)
{
CanvasRemoved?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeCreated(NodeCreateEventArgs eventArgs)
{
NodeCreated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeRemoved(NodeRemoveEventArgs eventArgs)
{
NodeRemoved?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodePlace(NodePlaceEventArgs eventArgs)
{
NodePlace?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeTakeOut(NodeTakeOutEventArgs eventArgs)
{
NodeTakeOut?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnStartNodeChanged(StartNodeChangeEventArgs eventArgs)
{
StartNodeChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnFlowRunComplete(FlowEventArgs eventArgs)
{
FlowRunComplete?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnMonitorObjectChanged(MonitorObjectEventArgs eventArgs)
{
MonitorObjectChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeInterruptStateChanged(NodeInterruptStateChangeEventArgs eventArgs)
{
NodeInterruptStateChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnInterruptTriggered(InterruptTriggerEventArgs eventArgs)
{
InterruptTriggered?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs)
{
IOCMembersChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeLocated(NodeLocatedEventArgs eventArgs)
{
NodeLocated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnEnvOutput(InfoType type, string value)
{
EnvOutput?.Invoke(type, value);
}
}
}