using Microsoft.Win32; using Newtonsoft.Json.Linq; using Serein.Library.Api; using Serein.Library.Entity; using Serein.Library.Enums; using Serein.Library.Utils; using Serein.NodeFlow; using Serein.NodeFlow.Base; using Serein.NodeFlow.Model; using Serein.WorkBench.Node.View; using Serein.WorkBench.Node.ViewModel; using Serein.WorkBench.Themes; using Serein.WorkBench.tool; using System.IO; using System.Reflection; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; using System.Windows.Interop; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using DataObject = System.Windows.DataObject; namespace Serein.WorkBench { /// /// 拖拽创建节点类型 /// public static class MouseNodeType { public static string CreateDllNodeInCanvas { get; } = nameof(CreateDllNodeInCanvas); public static string CreateBaseNodeInCanvas { get; } = nameof(CreateBaseNodeInCanvas); //public static string RegionType { get; } = nameof(RegionType); //public static string BaseNodeType { get; } = nameof(BaseNodeType); //public static string DllNodeType { get; } = nameof(DllNodeType); } /// /// Interaction logic for MainWindow.xaml,第一次用git,不太懂 /// public partial class MainWindow : Window { /// /// 全局捕获Console输出事件,打印在这个窗体里面 /// private readonly LogWindow logWindow; /// /// 节点的命名空间 /// public const string NodeSpaceName = $"{nameof(Serein)}.{nameof(Serein.NodeFlow)}.{nameof(Serein.NodeFlow.Model)}"; /// /// 流程运行环境 /// private IFlowEnvironment FlowEnvironment { get; } private MainWindowViewModel ViewModel { get; set; } /// /// 存储所有与节点有关的控件 /// private Dictionary NodeControls { get; } = []; /// /// 存储所有的连接 /// private List Connections { get; } = []; #region 与画布相关的字段 /// /// 当前选取的控件 /// private readonly List selectControls = []; /// /// 拖动创建节点控件时的鼠标位置 /// private Point canvasDropPosition; /// /// 记录拖动开始时的鼠标位置 /// private Point startPoint; /// /// 流程图起点的控件 /// // private NodeControlBase? flowStartBlock; /// /// 记录开始连接的文本块 /// private NodeControlBase? startConnectNodeControl; /// /// 当前正在绘制的连接线 /// private Line? currentLine; /// /// 当前正在绘制的真假分支属性 /// private ConnectionType currentConnectionType; /// /// 标记是否正在进行连接操作 /// private bool IsConnecting; /// /// 标记是否正在尝试选取控件 /// private bool IsSelectControl; /// /// 标记是否正在拖动控件 /// private bool IsControlDragging; /// /// 标记是否正在拖动画布 /// private bool IsCanvasDragging; /// /// 组合变换容器 /// private TransformGroup canvasTransformGroup; /// /// 缩放画布 /// private ScaleTransform scaleTransform; /// /// 平移画布 /// private TranslateTransform translateTransform; #endregion public MainWindow() { ViewModel = new MainWindowViewModel(this); FlowEnvironment = ViewModel.FlowEnvironment; InitializeComponent(); logWindow = new LogWindow(); logWindow.Show(); // 重定向 Console 输出 var logTextWriter = new LogTextWriter(WriteLog); Console.SetOut(logTextWriter); InitFlowEvent(); InitUI(); } private void InitFlowEvent() { FlowEnvironment.OnDllLoad += FlowEnvironment_DllLoadEvent; FlowEnvironment.OnLoadNode += FlowEnvironment_NodeLoadEvent; FlowEnvironment.OnStartNodeChange += FlowEnvironment_StartNodeChangeEvent; FlowEnvironment.OnNodeConnectChange += FlowEnvironment_NodeConnectChangeEvemt; FlowEnvironment.OnNodeCreate += FlowEnvironment_NodeCreateEvent; FlowEnvironment.OnNodeRemote += FlowEnvironment_NodeRemoteEvent; FlowEnvironment.OnFlowRunComplete += FlowEnvironment_OnFlowRunComplete; } private void InitUI() { canvasTransformGroup = new TransformGroup(); scaleTransform = new ScaleTransform(); translateTransform = new TranslateTransform(); canvasTransformGroup.Children.Add(scaleTransform); canvasTransformGroup.Children.Add(translateTransform); FlowChartCanvas.RenderTransform = canvasTransformGroup; FlowChartCanvas.RenderTransformOrigin = new Point(0.5, 0.5); } private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { logWindow.Close(); System.Windows.Application.Current.Shutdown(); } public void WriteLog(string message) { logWindow.AppendText(message); } #region 运行环境事件 /// /// 运行完成 /// /// /// private void FlowEnvironment_OnFlowRunComplete(FlowEventArgs eventArgs) { WriteLog("-------运行完成---------\r\n"); } /// /// 加载了DLL文件,dll内容 /// private void FlowEnvironment_DllLoadEvent(LoadDLLEventArgs eventArgs) { Assembly assembly = eventArgs.Assembly; List methodDetailss = eventArgs.MethodDetailss; var dllControl = new DllControl { Header = "DLL name : " + assembly.GetName().Name // 设置控件标题为程序集名称 }; foreach (var methodDetails in methodDetailss) { switch (methodDetails.MethodDynamicType) { case Library.Enums.NodeType.Action: dllControl.AddAction(methodDetails.Clone()); // 添加动作类型到控件 break; case Library.Enums.NodeType.Flipflop: dllControl.AddFlipflop(methodDetails.Clone()); // 添加触发器方法到控件 break; } } DllStackPanel.Children.Add(dllControl); // 将控件添加到界面上显示 } /// /// 运行环境成功加载了节点,需要在画布上创建节点控件 /// /// /// private void FlowEnvironment_NodeLoadEvent(LoadNodeEventArgs eventArgs) { if (!eventArgs.IsSucceed) { MessageBox.Show(eventArgs.ErrorTips); return; } NodeInfo nodeInfo = eventArgs.NodeInfo; MethodDetails methodDetailss = eventArgs.MethodDetailss; // 创建对应的实例(包含NodeModel,NodeControl,NodeControlViewModel) NodeControlBase? nodeControl = CreateNodeControlOfNodeInfo(nodeInfo, methodDetailss); if (nodeControl == null) { WriteLog($"无法为节点类型创建节点控件: {nodeInfo.MethodName}\r\n"); return; // ConfigureNodeControl(nodeInfo, nodeControl, nodeControls, regionControls); } // 判断是否属于区域控件,如果是,则加载区域子项 if (nodeControl is ActionRegionControl || nodeControl is ConditionRegionControl) { AddNodeControlInRegeionControl(nodeControl, nodeInfo.ChildNodes); } NodeControls.TryAdd(nodeInfo.Guid, nodeControl); // 存放对应的控件 PlaceNodeOnCanvas(nodeControl, nodeInfo.Position.X, nodeInfo.Position.Y); // 配置节点,并放置在画布上 } /// /// 节点连接关系变更 /// /// /// /// private void FlowEnvironment_NodeConnectChangeEvemt(NodeConnectChangeEventArgs eventArgs) { string fromNodeGuid = eventArgs.FromNodeGuid; string toNodeGuid = eventArgs.ToNodeGuid; if (!NodeControls.TryGetValue(fromNodeGuid, out var fromNode) || !NodeControls.TryGetValue(toNodeGuid, out var toNode)) { return; } ConnectionType connectionType = eventArgs.ConnectionType; if(eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Create) { // 添加连接 var connection = new Connection { Start = fromNode, End = toNode, Type = connectionType }; BsControl.Draw(FlowChartCanvas, connection); // 添加贝塞尔曲线显示 ConfigureLineContextMenu(connection); // 设置连接右键事件 Connections.Add(connection); EndConnection(); } else if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Remote) { // 需要移除连接 var removeConnections = Connections.Where(c => c.Start.ViewModel.Node.Guid.Equals(fromNodeGuid) && c.End.ViewModel.Node.Guid.Equals(toNodeGuid)) .ToList(); foreach(var connection in removeConnections) { connection.RemoveFromCanvas(FlowChartCanvas); Connections.Remove(connection); } } } /// /// 节点移除事件 /// /// private void FlowEnvironment_NodeRemoteEvent(NodeRemoteEventArgs eventArgs) { var nodeGuid = eventArgs.NodeGuid; if (!NodeControls.TryGetValue(nodeGuid, out var nodeControl)) { return; } FlowChartCanvas.Children.Remove(nodeControl); NodeControls.Remove(nodeControl.ViewModel.Node.Guid); } /// /// 编辑项目时添加了节点 /// /// /// private void FlowEnvironment_NodeCreateEvent(NodeCreateEventArgs eventArgs) { if (eventArgs.NodeModel is not NodeModelBase nodeModelBase) { return; } // 创建对应控件 NodeControlBase? nodeControl = nodeModelBase.ControlType switch { NodeControlType.Action => CreateNodeControl(nodeModelBase), //typeof(ActionNodeControl), NodeControlType.Flipflop => CreateNodeControl(nodeModelBase), NodeControlType.ExpCondition => CreateNodeControl(nodeModelBase), NodeControlType.ExpOp => CreateNodeControl(nodeModelBase), NodeControlType.ConditionRegion => CreateNodeControl(nodeModelBase), _ => null, }; if(nodeControl == null) { return; } NodeControls.TryAdd(nodeModelBase.Guid, nodeControl); if (!TryPlaceNodeInRegion(nodeControl)) { PlaceNodeOnCanvas(nodeControl, canvasDropPosition.X, canvasDropPosition.Y); } } /// /// 设置了流程起始控件 /// /// /// private void FlowEnvironment_StartNodeChangeEvent(StartNodeChangeEventArgs eventArgs) { string oldNodeGuid = eventArgs.OldNodeGuid; string newNodeGuid = eventArgs.NewNodeGuid; if (!NodeControls.TryGetValue(newNodeGuid, out var newStartNodeControl)) { return; } if (newStartNodeControl == null) { return; } if (!string.IsNullOrEmpty(oldNodeGuid)) { NodeControls.TryGetValue(oldNodeGuid, out var oldStartNodeControl); if (oldStartNodeControl != null) { oldStartNodeControl.BorderBrush = Brushes.Black; oldStartNodeControl.BorderThickness = new Thickness(0); } } newStartNodeControl.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10")); newStartNodeControl.BorderThickness = new Thickness(2); } #endregion #region 加载 DynamicNodeFlow 文件 private void Window_Loaded(object sender, RoutedEventArgs e) { var project = App.FData; if (project == null) { return; } InitializeCanvas(project.Basic.canvas.width, project.Basic.canvas.lenght);// 设置画布大小 FlowEnvironment.LoadProject(project, App.FileDataPath); // 加载项目 //LoadDll(project); // 加载DLL //LoadNodeControls(project); // 加载节点 //var startNode = nodeControls.Values.FirstOrDefault(control => control.ViewModel.Node.Guid.Equals(project.StartNode)); //var startNodeGuid = nodeControls.Keys.FirstOrDefault(guid => guid.Equals(project.StartNode)); //if (!string.IsNullOrEmpty(startNodeGuid)) //{ // FlowEnvironment.SetStartNode(startNodeGuid); //} } /// /// 运行环节加载了项目文件,需要创建节点控件 /// /// /// /// /// private NodeControlBase? CreateNodeControlOfNodeInfo(NodeInfo nodeInfo, MethodDetails methodDetailss) { // 创建控件实例 NodeControlBase nodeControl = nodeInfo.Type switch { $"{NodeSpaceName}.{nameof(SingleActionNode)}" => CreateNodeControl(methodDetailss),// 动作节点控件 $"{NodeSpaceName}.{nameof(SingleFlipflopNode)}" => CreateNodeControl(methodDetailss), // 触发器节点控件 $"{NodeSpaceName}.{nameof(SingleConditionNode)}" => CreateNodeControl(), // 条件表达式控件 $"{NodeSpaceName}.{nameof(SingleExpOpNode)}" => CreateNodeControl(), // 操作表达式控件 $"{NodeSpaceName}.{nameof(CompositeConditionNode)}" => CreateNodeControl(), // 条件区域控件 _ => throw new NotImplementedException($"非预期的节点类型{nodeInfo.Type}"), }; return nodeControl; } /// /// 加载文件时,添加节点到区域中 /// /// /// private void AddNodeControlInRegeionControl(NodeControlBase regionControl, NodeInfo[] childNodes) { foreach (var childNode in childNodes) { if (FlowEnvironment.TryGetMethodDetails(childNode.MethodName, out MethodDetails md)) { var childNodeControl = CreateNodeControlOfNodeInfo(childNode, md); if (childNodeControl == null) { WriteLog($"无法为节点类型创建节点控件: {childNode.MethodName}\r\n"); continue; } if (regionControl is ConditionRegionControl conditionRegion) { conditionRegion.AddCondition(childNodeControl); } } } } #endregion #region 节点控件的创建 private static TControl CreateNodeControl(NodeModelBase model) where TControl : NodeControlBase where TViewModel : NodeControlViewModelBase { if (model == null) { throw new Exception("无法创建节点控件"); } var viewModel = Activator.CreateInstance(typeof(TViewModel), [model]); var controlObj = Activator.CreateInstance(typeof(TControl), [viewModel]); if (controlObj is TControl control) { return control; } else { throw new Exception("无法创建节点控件"); } } private static TControl CreateNodeControl(MethodDetails? methodDetails = null) where TNode : NodeModelBase where TControl : NodeControlBase where TViewModel : NodeControlViewModelBase { var nodeObj = Activator.CreateInstance(typeof(TNode)); var nodeBase = nodeObj as NodeModelBase; if (nodeBase == null) { throw new Exception("无法创建节点控件"); } nodeBase.Guid = Guid.NewGuid().ToString(); if (methodDetails != null) { var md = methodDetails.Clone(); nodeBase.DisplayName = md.MethodTips; nodeBase.MethodDetails = md; } var viewModel = Activator.CreateInstance(typeof(TViewModel), [nodeObj]); var controlObj = Activator.CreateInstance(typeof(TControl), [viewModel] ); if(controlObj is TControl control) { return control; } else { throw new Exception("无法创建节点控件"); } } /// /// 创建了节点,添加到画布。配置默认事件 /// /// /// private void PlaceNodeOnCanvas(NodeControlBase nodeControl, double x, double y) { FlowChartCanvas.Dispatcher.Invoke(() => { // 添加控件到画布 FlowChartCanvas.Children.Add(nodeControl); Canvas.SetLeft(nodeControl, x); Canvas.SetTop(nodeControl, y); ConfigureContextMenu(nodeControl); // 配置节点右键菜单 ConfigureNodeEvents(nodeControl); // 配置节点事件 }); } /// /// 配置节点右键菜单 /// /// private void ConfigureContextMenu(NodeControlBase nodeControl) { var contextMenu = new ContextMenu(); // var nodeModel = nodeControl.ViewModel.Node; if (nodeControl.ViewModel.Node?.MethodDetails?.ReturnType is Type returnType && returnType != typeof(void)) { contextMenu.Items.Add(CreateMenuItem("查看返回类型", (s, e) => { DisplayReturnTypeTreeViewer(returnType); })); } var nodeGuid = nodeControl?.ViewModel?.Node?.Guid; contextMenu.Items.Add(CreateMenuItem("设为起点", (s, e) => FlowEnvironment.SetStartNode(nodeGuid))); contextMenu.Items.Add(CreateMenuItem("删除", (s, e) => FlowEnvironment.RemoteNode(nodeGuid))); contextMenu.Items.Add(CreateMenuItem("添加 真分支", (s, e) => StartConnection(nodeControl, ConnectionType.IsSucceed))); contextMenu.Items.Add(CreateMenuItem("添加 假分支", (s, e) => StartConnection(nodeControl, ConnectionType.IsFail))); contextMenu.Items.Add(CreateMenuItem("添加 异常分支", (s, e) => StartConnection(nodeControl, ConnectionType.IsError))); contextMenu.Items.Add(CreateMenuItem("添加 上游分支", (s, e) => StartConnection(nodeControl, ConnectionType.Upstream))); nodeControl.ContextMenu = contextMenu; } /// /// 创建菜单子项 /// /// /// /// private static MenuItem CreateMenuItem(string header, RoutedEventHandler handler) { var menuItem = new MenuItem { Header = header }; menuItem.Click += handler; return menuItem; } /// /// 配置节点事件 /// /// private void ConfigureNodeEvents(NodeControlBase nodeControl) { nodeControl.MouseLeftButtonDown += Block_MouseLeftButtonDown; nodeControl.MouseMove += Block_MouseMove; nodeControl.MouseLeftButtonUp += Block_MouseLeftButtonUp; } #endregion #region 右键菜单事件 /// /// 开始创建连接 True线 操作,设置起始块和绘制连接线。 /// private void StartConnection(NodeControlBase startNodeControl, ConnectionType connectionType) { var tf = Connections.FirstOrDefault(it => it.Start == startNodeControl)?.Type; IsConnecting = true; currentConnectionType = connectionType; startConnectNodeControl = startNodeControl; // 确保起点和终点位置的正确顺序 currentLine = new Line { Stroke = connectionType == ConnectionType.IsSucceed ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10")) : connectionType == ConnectionType.IsFail ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#F18905")) : connectionType == ConnectionType.IsError ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#AB616B")) : new SolidColorBrush((Color)ColorConverter.ConvertFromString("#4A82E4")), StrokeDashArray = new DoubleCollection([2]), StrokeThickness = 2, X1 = Canvas.GetLeft(startConnectNodeControl) + startConnectNodeControl.ActualWidth / 2, Y1 = Canvas.GetTop(startConnectNodeControl) + startConnectNodeControl.ActualHeight / 2, X2 = Canvas.GetLeft(startConnectNodeControl) + startConnectNodeControl.ActualWidth / 2, // 初始时终点与起点重合 Y2 = Canvas.GetTop(startConnectNodeControl) + startConnectNodeControl.ActualHeight / 2, }; FlowChartCanvas.Children.Add(currentLine); this.KeyDown += MainWindow_KeyDown; } /// /// 配置连接曲线的右键菜单 /// /// private void ConfigureLineContextMenu(Connection connection) { var contextMenu = new ContextMenu(); contextMenu.Items.Add(CreateMenuItem("删除连线", (s, e) => DeleteConnection(connection))); connection.ArrowPath.ContextMenu = contextMenu; connection.BezierPath.ContextMenu = contextMenu; } /// /// 删除该连线 /// /// private void DeleteConnection(Connection connection) { var connectionToRemove = connection; if (connectionToRemove == null) { return; } // 获取起始节点与终止节点,消除映射关系 var fromNodeGuid = connectionToRemove.Start.ViewModel.Node.Guid; var toNodeGuid = connectionToRemove.End.ViewModel.Node.Guid; FlowEnvironment.RemoteConnect(fromNodeGuid, toNodeGuid, connection.Type); } /// /// 查看返回类型(树形结构展开类型的成员) /// /// private void DisplayReturnTypeTreeViewer(Type type) { try { var typeViewerWindow = new TypeViewerWindow { Type = type, }; typeViewerWindow.LoadTypeInformation(); typeViewerWindow.Show(); } catch (Exception ex) { Console.WriteLine(ex); } } #endregion #region 拖拽DLL文件到左侧功能区,加载相关节点清单 /// /// 当拖动文件到窗口时触发,加载DLL文件 /// /// /// private void Window_Drop(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(DataFormats.FileDrop)) { string[] files = (string[])e.Data.GetData(DataFormats.FileDrop); foreach (string file in files) { if (file.EndsWith(".dll")) { FlowEnvironment.LoadDll(file); } } } } /// /// 当拖动文件经过窗口时触发,设置拖放效果为复制 /// /// /// private void Window_DragOver(object sender, DragEventArgs e) { e.Effects = DragDropEffects.Copy; e.Handled = true; } #endregion #region 与流程图相关的拖拽操作 /// /// 基础节点的拖拽放置创建 /// /// /// private void BaseNodeControl_PreviewMouseMove(object sender, MouseEventArgs e) { if (sender is UserControl control) { // 创建一个 DataObject 用于拖拽操作,并设置拖拽效果 var dragData = new DataObject(MouseNodeType.CreateBaseNodeInCanvas, control.GetType()); DragDrop.DoDragDrop(control, dragData, DragDropEffects.Move); } } /// /// 放置操作,根据拖放数据创建相应的控件,并处理相关操作 /// /// /// private void FlowChartCanvas_Drop(object sender, DragEventArgs e) { canvasDropPosition = e.GetPosition(FlowChartCanvas); // 更新画布落点 if (e.Data.GetDataPresent(MouseNodeType.CreateDllNodeInCanvas)) { if (e.Data.GetData(MouseNodeType.CreateDllNodeInCanvas) is MoveNodeData nodeData) { // 创建DLL文件的节点对象 FlowEnvironment.CreateNode(nodeData.NodeControlType, nodeData.MethodDetails); } } else if (e.Data.GetDataPresent(MouseNodeType.CreateBaseNodeInCanvas)) { if (e.Data.GetData(MouseNodeType.CreateBaseNodeInCanvas) is Type droppedType) { NodeControlType nodeControlType = droppedType switch { Type when typeof(ConditionRegionControl).IsAssignableFrom(droppedType) => NodeControlType.ConditionRegion, // 条件区域 Type when typeof(ConditionNodeControl).IsAssignableFrom(droppedType) => NodeControlType.ExpCondition, Type when typeof(ExpOpNodeControl).IsAssignableFrom(droppedType) => NodeControlType.ExpOp, _ => NodeControlType.None, }; if(nodeControlType != NodeControlType.None) { // 创建基础节点对象 FlowEnvironment.CreateNode(nodeControlType); } } } e.Handled = true; } /// /// 尝试将节点放置在区域中 /// /// /// /// /// private bool TryPlaceNodeInRegion(NodeControlBase nodeControl) { HitTestResult hitTestResult = VisualTreeHelper.HitTest(FlowChartCanvas, canvasDropPosition); if (hitTestResult != null && hitTestResult.VisualHit is UIElement hitElement) { // 准备放置条件表达式控件 if (nodeControl.ViewModel.Node.ControlType == NodeControlType.ExpCondition) { ConditionRegionControl conditionRegion = GetParentOfType(hitElement); if (conditionRegion != null) { // 如果存在条件区域容器 conditionRegion.AddCondition(nodeControl); return true; } } } return false; } /// /// 穿透元素获取区域容器 /// /// /// /// private static T GetParentOfType(DependencyObject element) where T : DependencyObject { while (element != null) { if (element is T) { return element as T; } element = VisualTreeHelper.GetParent(element); } return null; } /// /// 拖动效果,根据拖放数据是否为指定类型设置拖放效果 /// /// /// private void FlowChartCanvas_DragOver(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(MouseNodeType.CreateDllNodeInCanvas) || e.Data.GetDataPresent(MouseNodeType.CreateBaseNodeInCanvas)) { e.Effects = DragDropEffects.Move; } else { e.Effects = DragDropEffects.None; } e.Handled = true; } /// /// 控件的鼠标左键按下事件,启动拖动操作。 /// private void Block_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (IsConnecting) return; IsControlDragging = true; startPoint = e.GetPosition(FlowChartCanvas); // 记录鼠标按下时的位置 ((UIElement)sender).CaptureMouse(); // 捕获鼠标 } /// /// 控件的鼠标移动事件,根据鼠标拖动更新控件的位置。 /// private void Block_MouseMove(object sender, MouseEventArgs e) { if (IsControlDragging) // 如果正在拖动控件 { Point currentPosition = e.GetPosition(FlowChartCanvas); // 获取当前鼠标位置 // 获取引发事件的控件 if (sender is not UserControl block) { return; } double deltaX = currentPosition.X - startPoint.X; // 计算X轴方向的偏移量 double deltaY = currentPosition.Y - startPoint.Y; // 计算Y轴方向的偏移量 double newLeft = Canvas.GetLeft(block) + deltaX; // 新的左边距 double newTop = Canvas.GetTop(block) + deltaY; // 新的上边距 // 限制控件不超出FlowChartCanvas的边界 if (newLeft >= 0 && newLeft + block.ActualWidth <= FlowChartCanvas.ActualWidth) { Canvas.SetLeft(block, newLeft); } if (newTop >= 0 && newTop + block.ActualHeight <= FlowChartCanvas.ActualHeight) { Canvas.SetTop(block, newTop); } UpdateConnections(block); startPoint = currentPosition; // 更新起始点位置 } } #region UI连接控件操作 /// /// 控件的鼠标左键松开事件,结束拖动操作,创建连线 /// private void Block_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { if (IsControlDragging) { IsControlDragging = false; ((UIElement)sender).ReleaseMouseCapture(); // 释放鼠标捕获 } else if (IsConnecting) { var formNodeGuid = startConnectNodeControl?.ViewModel.Node.Guid; var toNodeGuid = (sender as NodeControlBase)?.ViewModel.Node.Guid; if (string.IsNullOrEmpty(formNodeGuid) || string.IsNullOrEmpty(toNodeGuid)) { return; } FlowEnvironment.ConnectNode(formNodeGuid, toNodeGuid, currentConnectionType); } /*else if (IsConnecting) { bool isRegion = false; NodeControlBase? targetBlock; if (sender is ActionNodeControl) { targetBlock = sender as ActionNodeControl; // 动作 } else if (sender is ActionRegionControl) { targetBlock = sender as ActionRegionControl; // 组合动作 isRegion = true; } else if (sender is ConditionNodeControl) { targetBlock = sender as ConditionNodeControl; // 条件 } else if (sender is ConditionRegionControl) { targetBlock = sender as ConditionRegionControl; // 组合条件 isRegion = true; } else if (sender is FlipflopNodeControl) { targetBlock = sender as FlipflopNodeControl; // 触发器 } else if (sender is ExpOpNodeControl) { targetBlock = sender as ExpOpNodeControl; // 触发器 } else { targetBlock = null; } if (targetBlock == null) { return; } if (startConnectBlock != null && targetBlock != null && startConnectBlock != targetBlock) { var connection = new Connection { Start = startConnectBlock, End = targetBlock, Type = currentConnectionType }; if (currentConnectionType == ConnectionType.IsSucceed) { startConnectBlock.ViewModel.Node.SucceedBranch.Add(targetBlock.ViewModel.Node); } else if (currentConnectionType == ConnectionType.IsFail) { startConnectBlock.ViewModel.Node.FailBranch.Add(targetBlock.ViewModel.Node); } else if (currentConnectionType == ConnectionType.IsError) { startConnectBlock.ViewModel.Node.ErrorBranch.Add(targetBlock.ViewModel.Node); } else if (currentConnectionType == ConnectionType.Upstream) { startConnectBlock.ViewModel.Node.UpstreamBranch.Add(targetBlock.ViewModel.Node); } // 保存连接关系 BsControl.Draw(FlowChartCanvas, connection); ConfigureLineContextMenu(connection); targetBlock.ViewModel.Node.PreviousNodes.Add(startConnectBlock.ViewModel.Node); // 将当前发起连接的节点,添加到被连接的节点的上一节点队列。(用于回溯) connections.Add(connection); } EndConnection(); }*/ } /// /// 主窗口的KeyDown事件处理,用于在连接操作中按下Esc键取消连接。 /// private void MainWindow_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Escape && IsConnecting) { this.KeyDown -= MainWindow_KeyDown; EndConnection(); } } /// /// 结束连接操作,清理状态并移除虚线。 /// private void EndConnection() { IsConnecting = false; startConnectNodeControl = null; // 移除虚线 if (currentLine != null) { FlowChartCanvas.Children.Remove(currentLine); currentLine = null; } } /// /// 更新与指定控件相关的所有连接的位置。 /// private void UpdateConnections(UserControl block) { foreach (var connection in Connections) { if (connection.Start == block || connection.End == block) { BezierLineDrawer.UpdateBezierLine(FlowChartCanvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath); } } } #endregion #region 画布中框选节点控件动作 /// /// 在画布中尝试选取控件 /// /// /// private void FlowChartCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)) { IsSelectControl = true; // 开始选取时,记录鼠标起始点 startPoint = e.GetPosition(FlowChartCanvas); // 初始化选取矩形的位置和大小 Canvas.SetLeft(SelectionRectangle, startPoint.X); Canvas.SetTop(SelectionRectangle, startPoint.Y); SelectionRectangle.Width = 0; SelectionRectangle.Height = 0; // 显示选取矩形 SelectionRectangle.Visibility = Visibility.Visible; // 捕获鼠标,以便在鼠标移动到Canvas外部时仍能处理事件 FlowChartCanvas.CaptureMouse(); } } /// /// 在画布中释放鼠标按下,结束选取状态 /// /// /// private void FlowChartCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { if (IsSelectControl) { IsSelectControl = false; // 释放鼠标捕获 FlowChartCanvas.ReleaseMouseCapture(); // 隐藏选取矩形(如果需要保持选取状态,可以删除此行) SelectionRectangle.Visibility = Visibility.Collapsed; // 处理选取区域内的元素(例如,获取选取范围内的控件) Rect selectionArea = new Rect(Canvas.GetLeft(SelectionRectangle), Canvas.GetTop(SelectionRectangle), SelectionRectangle.Width, SelectionRectangle.Height); selectControls.Clear(); // 在此处处理选取的逻辑 foreach (UIElement element in FlowChartCanvas.Children) { Rect elementBounds = new Rect(Canvas.GetLeft(element), Canvas.GetTop(element), element.RenderSize.Width, element.RenderSize.Height); if (selectionArea.Contains(elementBounds)) { // 选中元素,执行相应操作 if (element is NodeControlBase control) { selectControls.Add(control); } } } Console.WriteLine($"一共选取了{selectControls.Count}个控件"); } } /// /// 鼠标在画布移动。 /// 选择控件状态下,调整选择框大小 /// 连接状态下,实时更新连接线的终点位置。 /// 移动画布状态下,移动画布。 /// private void FlowChartCanvas_MouseMove(object sender, MouseEventArgs e) { if (IsSelectControl && e.LeftButton == MouseButtonState.Pressed) { // 获取当前鼠标位置 Point currentPoint = e.GetPosition(FlowChartCanvas); // 更新选取矩形的位置和大小 double x = Math.Min(currentPoint.X, startPoint.X); double y = Math.Min(currentPoint.Y, startPoint.Y); double width = Math.Abs(currentPoint.X - startPoint.X); double height = Math.Abs(currentPoint.Y - startPoint.Y); Canvas.SetLeft(SelectionRectangle, x); Canvas.SetTop(SelectionRectangle, y); SelectionRectangle.Width = width; SelectionRectangle.Height = height; } if (IsConnecting) { Point position = e.GetPosition(FlowChartCanvas); if (currentLine == null || startConnectNodeControl == null) { return; } currentLine.X1 = Canvas.GetLeft(startConnectNodeControl) + startConnectNodeControl.ActualWidth / 2; currentLine.Y1 = Canvas.GetTop(startConnectNodeControl) + startConnectNodeControl.ActualHeight / 2; currentLine.X2 = position.X; currentLine.Y2 = position.Y; } if (IsCanvasDragging) { Point currentMousePosition = e.GetPosition(this); double deltaX = currentMousePosition.X - startPoint.X; double deltaY = currentMousePosition.Y - startPoint.Y; translateTransform.X += deltaX; translateTransform.Y += deltaY; startPoint = currentMousePosition; // AdjustCanvasSizeAndContent(deltaX, deltaY); foreach (var line in Connections) { line.Refresh(); } e.Handled = true; // 防止事件传播影响其他控件 } } #endregion #region 拖动画布实现缩放平移效果 private void FlowChartCanvas_MouseDown(object sender, MouseButtonEventArgs e) { if (e.MiddleButton == MouseButtonState.Pressed) { IsCanvasDragging = true; startPoint = e.GetPosition(this); FlowChartCanvas.CaptureMouse(); e.Handled = true; // 防止事件传播影响其他控件 } } private void FlowChartCanvas_MouseUp(object sender, MouseButtonEventArgs e) { if (IsCanvasDragging) { IsCanvasDragging = false; FlowChartCanvas.ReleaseMouseCapture(); } } // 单纯缩放画布,不改变画布大小 private void FlowChartCanvas_MouseWheel(object sender, MouseWheelEventArgs e) { if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)) { if (e.Delta < 0 && scaleTransform.ScaleX < 0.2) return; if (e.Delta > 0 && scaleTransform.ScaleX > 2.0) return; double scale = e.Delta > 0 ? 0.1 : -0.1; scaleTransform.ScaleX += scale; scaleTransform.ScaleY += scale; } } // 设置画布宽度高度 private void InitializeCanvas(double width, double height) { FlowChartCanvas.Width = width; FlowChartCanvas.Height = height; } #region 动态调整区域大小 //private void Thumb_DragDelta_TopLeft(object sender, DragDeltaEventArgs e) //{ // // 从左上角调整大小 // double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0); // double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0); // FlowChartCanvas.Width = newWidth; // FlowChartCanvas.Height = newHeight; // Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange); // Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange); //} //private void Thumb_DragDelta_TopRight(object sender, DragDeltaEventArgs e) //{ // // 从右上角调整大小 // double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange, 0); // double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0); // FlowChartCanvas.Width = newWidth; // FlowChartCanvas.Height = newHeight; // Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange); //} //private void Thumb_DragDelta_BottomLeft(object sender, DragDeltaEventArgs e) //{ // // 从左下角调整大小 // double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0); // double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange, 0); // FlowChartCanvas.Width = newWidth; // FlowChartCanvas.Height = newHeight; // Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange); //} private void Thumb_DragDelta_BottomRight(object sender, DragDeltaEventArgs e) { // 从右下角调整大小 double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange * scaleTransform.ScaleX, 0); double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange * scaleTransform.ScaleY, 0); newWidth = newWidth < 400 ? 400 : newWidth; newHeight = newHeight < 400 ? 400 : newHeight; FlowChartCanvas.Width = newWidth; FlowChartCanvas.Height = newHeight; } //private void Thumb_DragDelta_Left(object sender, DragDeltaEventArgs e) //{ // // 从左侧调整大小 // double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0); // FlowChartCanvas.Width = newWidth; // Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange); //} private void Thumb_DragDelta_Right(object sender, DragDeltaEventArgs e) { //从右侧调整大小 double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange * scaleTransform.ScaleX, 0); newWidth = newWidth < 400 ? 400 : newWidth; FlowChartCanvas.Width = newWidth; } //private void Thumb_DragDelta_Top(object sender, DragDeltaEventArgs e) //{ // // 从顶部调整大小 // double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0); // FlowChartCanvas.Height = newHeight; // Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange); //} private void Thumb_DragDelta_Bottom(object sender, DragDeltaEventArgs e) { // 从底部调整大小 double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange * scaleTransform.ScaleY, 0); newHeight = newHeight < 400 ? 400 : newHeight; FlowChartCanvas.Height = newHeight; } #endregion #endregion #endregion /// /// 卸载DLL文件,清空当前项目 /// /// /// private void UnloadAllButton_Click(object sender, RoutedEventArgs e) { FlowEnvironment.ClearAll(); } /// /// 卸载DLL文件,清空当前项目 /// /// /// private void UnloadAllAssemblies() { DllStackPanel.Children.Clear(); FlowChartCanvas.Children.Clear(); Connections.Clear(); NodeControls.Clear(); currentLine = null; startConnectNodeControl = null; MessageBox.Show("所有DLL已卸载。", "信息", MessageBoxButton.OK, MessageBoxImage.Information); } /// /// 运行测试 /// /// /// private async void ButtonDebugRun_Click(object sender, RoutedEventArgs e) { logWindow?.Show(); await FlowEnvironment.StartAsync(); } /// /// 退出 /// /// /// private void ButtonDebugFlipflopNode_Click(object sender, RoutedEventArgs e) { FlowEnvironment.Exit(); // 在运行平台上点击了退出 } /// /// 保存为项目文件 (正在重写) /// JsonConvert.SerializeObject 对象序列化字符串 /// JArray.FromObject 数组序列化 /// /// /// private void ButtonSaveFile_Click(object sender, RoutedEventArgs e) { var projectData = FlowEnvironment.SaveProject(); projectData.Basic = new Basic { canvas = new FlowCanvas { lenght = (float)FlowChartCanvas.Width, width = (float)FlowChartCanvas.Height, }, versions = "1", }; foreach(var node in projectData.Nodes) { var control = new ActionNodeControl(null);// GetControl(node.Guid); Point positionRelativeToParent = control.TranslatePoint(new Point(0, 0), FlowChartCanvas); node.Position = new Position { X = (float)positionRelativeToParent.X, Y = (float)positionRelativeToParent.Y, }; } var projectJsonData = JArray.FromObject(projectData); var savePath = SaveContentToFile(projectJsonData.ToString()); savePath = System.IO.Path.GetDirectoryName(savePath); // 复制dll文件 //if (string.IsNullOrEmpty(savePath)) //{ // return; //} //foreach (var dll in loadedAssemblies) //{ // try // { // string targetPath = System.IO.Path.Combine(savePath, System.IO.Path.GetFileName(dll.CodeBase)); // // 确保目标目录存在 // Directory.CreateDirectory(savePath); // var sourceFile = new Uri(dll.CodeBase).LocalPath; // // 复制文件到目标目录 // File.Copy(sourceFile, targetPath, true); // } // catch (Exception ex) // { // WriteLog($"DLL复制失败:{dll.CodeBase} \r\n错误:{ex}\r\n"); // } //} /* try { // 生成节点信息 var nodeInfos = nodeControls.Select(control => { var node = control.ViewModel.Node; Point positionRelativeToParent = control.TranslatePoint(new Point(0, 0), FlowChartCanvas); var trueNodes = control.ViewModel.Node.SucceedBranch.Select(item => item.Guid); // 真分支 var falseNodes = control.ViewModel.Node.FailBranch.Select(item => item.Guid);// 假分支 var upstreamNodes = control.ViewModel.Node.UpstreamBranch.Select(item => item.Guid);// 上游分支 // 常规节点的参数信息 List parameterData = []; if (node?.MethodDetails?.ExplicitDatas is not null && (node.MethodDetails.MethodDynamicType == Serein.Library.Enums.NodeType.Action || node.MethodDetails.MethodDynamicType == Serein.Library.Enums.NodeType.Flipflop)) { parameterData = node.MethodDetails .ExplicitDatas .Where(it => it is not null) .Select(it => new Parameterdata { state = it.IsExplicitData, value = it.DataValue }) .ToList(); } else if (node is SingleExpOpNode expOpNode) { parameterData.Add(new Parameterdata { state = true, expression = expOpNode.Expression, }); } else if (node is SingleConditionNode conditionNode) { parameterData.Add(new Parameterdata { state = conditionNode.IsCustomData, expression = conditionNode.Expression, value = conditionNode.CustomData switch { Type when conditionNode.CustomData.GetType() == typeof(int) && conditionNode.CustomData.GetType() == typeof(double) && conditionNode.CustomData.GetType() == typeof(float) => ((double)conditionNode.CustomData).ToString(), Type when conditionNode.CustomData.GetType() == typeof(bool) => ((bool)conditionNode.CustomData).ToString(), _ => conditionNode.CustomData?.ToString()!, } }); } return new NodeInfo { Guid = node.Guid, Name = node.MethodDetails?.MethodName, Label = node.DisplayName ?? "", Type = node.GetType().ToString(), Position = new Position { x = (float)positionRelativeToParent.X, y = (float)positionRelativeToParent.Y, }, TrueNodes = trueNodes.ToArray(), FalseNodes = falseNodes.ToArray(), UpstreamNodes = upstreamNodes.ToArray(), ParameterData = parameterData.ToArray(), }; }).ToList(); // 保存区域 var regionObjs = nodeControls.Where(item => item.GetType() == typeof(ConditionRegionControl) || item.GetType() == typeof(ActionRegionControl)) .ToList() .Select(region => { WriteLog(region.GetType().ToString() + "\r\n"); if (region is ConditionRegionControl && region.ViewModel.Node is CompositeConditionNode conditionRegion) // 条件区域控件 { List childNodes = []; var tmpChildNodes = conditionRegion.ConditionNodes; foreach (var node in tmpChildNodes) { WriteLog(node.GetType().ToString() + "\r\n"); childNodes.Add(new { guid = node.Guid, name = node.MethodDetails?.MethodName, label = node.DisplayName ?? "", type = node.GetType().ToString(), position = new { x = 0, y = 0, }, trueNodes = (string[])[], falseNodes = (string[])[], }); } return new { guid = region.ViewModel.Node.Guid, childNodes = childNodes }; } else if (region is ActionRegionControl && region.ViewModel.Node is CompositeActionNode actionRegion) // 动作区域控件 { List childNodes = []; var tmpChildNodes = actionRegion.ActionNodes; foreach (var node in tmpChildNodes) { WriteLog(node.GetType().ToString() + "\r\n"); childNodes.Add(new { guid = node.Guid, name = node.MethodDetails?.MethodName, label = node.DisplayName ?? "", type = node.GetType().ToString(), position = new { x = 0, y = 0, }, trueNodes = (string[])[], falseNodes = (string[])[], }); } return new { guid = region.ViewModel.Node.Guid, childNodes = childNodes }; } else { return null; } }); // 将 DLL 的绝对路径转换为相对于配置文件目录的相对路径 var dlls = loadedAssemblies.Select(assembly => { var temp = assembly.GetName(); string codeBasePath = assembly.CodeBase; string filePath = new Uri(codeBasePath).LocalPath; string relativePath; if (string.IsNullOrEmpty(App.FileDataPath)) { relativePath = System.IO.Path.GetFileName(filePath); } else { relativePath = GetRelativePath(App.FileDataPath, filePath); } var result = new { name = temp.Name, path = relativePath, tips = assembly.FullName, }; return result; }).ToList(); JObject keyValuePairs = new() { ["basic"] = new JObject { ["Canvas"] = new JObject { ["Width"] = FlowChartCanvas.Width, ["Lenght"] = FlowChartCanvas.Height, }, ["Versions"] = "1", }, ["Librarys"] = JArray.FromObject(dlls), ["StartNode"] = flowStartBlock?.ViewModel.Node.Guid, ["Nodes"] = JArray.FromObject(nodeInfos), ["Regions"] = JArray.FromObject(regionObjs), }; // WriteLog(keyValuePairs.ToString()); var savePath = SaveContentToFile(keyValuePairs.ToString()); savePath = System.IO.Path.GetDirectoryName(savePath); // 复制dll文件 if (string.IsNullOrEmpty(savePath)) { return; } foreach (var dll in loadedAssemblies) { try { string targetPath = System.IO.Path.Combine(savePath, System.IO.Path.GetFileName(dll.CodeBase)); // 确保目标目录存在 Directory.CreateDirectory(savePath); var sourceFile = new Uri(dll.CodeBase).LocalPath; // 复制文件到目标目录 File.Copy(sourceFile, targetPath, true); } catch (Exception ex) { WriteLog($"DLL复制失败:{dll.CodeBase} \r\n错误:{ex}\r\n"); } } } catch (Exception ex) { Debug.Write(ex.Message); }*/ } public static string? SaveContentToFile(string content) { // 创建一个新的保存文件对话框 SaveFileDialog saveFileDialog = new() { Filter = "NF Files (*.dnf)|*.dnf", DefaultExt = "nf", FileName = "project.dnf" }; // 显示保存文件对话框 bool? result = saveFileDialog.ShowDialog(); // 如果用户选择了文件并点击了保存按钮 if (result == true) { string filePath = saveFileDialog.FileName; try { // 将文本内容写入文件 File.WriteAllText(filePath, content); MessageBox.Show($"文本已成功保存到文件: {filePath}", "保存成功", MessageBoxButton.OK, MessageBoxImage.Information); return filePath; } catch (Exception ex) { MessageBox.Show($"保存文件时出现错误: {ex.Message}", "保存错误", MessageBoxButton.OK, MessageBoxImage.Error); } } return null; } public static string GetRelativePath(string baseDirectory, string fullPath) { Uri baseUri = new(baseDirectory + System.IO.Path.DirectorySeparatorChar); Uri fullUri = new(fullPath); Uri relativeUri = baseUri.MakeRelativeUri(fullUri); return Uri.UnescapeDataString(relativeUri.ToString().Replace('/', System.IO.Path.DirectorySeparatorChar)); } } #region 创建两个控件之间的连接关系,在UI层面上显示为 带箭头指向的贝塞尔曲线 public static class BsControl { public static Connection Draw(Canvas canvas, Connection connection) { connection.Canvas = canvas; UpdateBezierLine(canvas, connection); //MakeDraggable(canvas, connection, connection.Start); //MakeDraggable(canvas, connection, connection.End); if (connection.BezierPath == null) { connection.BezierPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetStroke(connection.Type), StrokeThickness = 1 }; Canvas.SetZIndex(connection.BezierPath, -1); canvas.Children.Add(connection.BezierPath); } if (connection.ArrowPath == null) { connection.ArrowPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetStroke(connection.Type), Fill = BezierLineDrawer.GetStroke(connection.Type), StrokeThickness = 1 }; Canvas.SetZIndex(connection.ArrowPath, -1); canvas.Children.Add(connection.ArrowPath); } BezierLineDrawer.UpdateBezierLine(canvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath); return connection; } private static bool isUpdating = false; // 是否正在更新线条显示 // 拖动时重新绘制 public static void UpdateBezierLine(Canvas canvas, Connection connection) { if (isUpdating) return; isUpdating = true; canvas.Dispatcher.InvokeAsync(() => { if (connection != null && connection.BezierPath == null) { connection.BezierPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetStroke(connection.Type), StrokeThickness = 1 }; //Canvas.SetZIndex(connection.BezierPath, -1); canvas.Children.Add(connection.BezierPath); } if (connection != null && connection.ArrowPath == null) { connection.ArrowPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetStroke(connection.Type), Fill = BezierLineDrawer.GetStroke(connection.Type), StrokeThickness = 1 }; //Canvas.SetZIndex(connection.ArrowPath, -1); canvas.Children.Add(connection.ArrowPath); } BezierLineDrawer.UpdateBezierLine(canvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath); isUpdating = false; }); } // private static Point clickPosition; // 当前点击事件 // private static bool isDragging = false; // 是否正在移动控件 //private static void MakeDraggable(Canvas canvas, Connection connection, UIElement element) //{ // if (connection.IsSetEven) // { // return; // } // element.MouseLeftButtonDown += (sender, e) => // { // isDragging = true; // //clickPosition = e.GetPosition(element); // //element.CaptureMouse(); // }; // element.MouseLeftButtonUp += (sender, e) => // { // isDragging = false; // //element.ReleaseMouseCapture(); // }; // element.MouseMove += (sender, e) => // { // if (isDragging) // { // if (VisualTreeHelper.GetParent(element) is Canvas canvas) // { // Point currentPosition = e.GetPosition(canvas); // double newLeft = currentPosition.X - clickPosition.X; // double newTop = currentPosition.Y - clickPosition.Y; // Canvas.SetLeft(element, newLeft); // Canvas.SetTop(element, newTop); // UpdateBezierLine(canvas, connection); // } // } // }; //} } public class Connection { public ConnectionType Type { get; set; } public Canvas Canvas { get; set; }// 贝塞尔曲线所在画布 public System.Windows.Shapes.Path BezierPath { get; set; }// 贝塞尔曲线路径 public System.Windows.Shapes.Path ArrowPath { get; set; } // 箭头路径 public required NodeControlBase Start { get; set; } // 起始 public required NodeControlBase End { get; set; } // 结束 private Storyboard? _animationStoryboard; // 动画Storyboard public void RemoveFromCanvas(Canvas canvas) { canvas.Children.Remove(BezierPath); // 移除线 canvas.Children.Remove(ArrowPath); // 移除线 _animationStoryboard?.Stop(); // 停止动画 } public void Refresh() { BsControl.Draw(Canvas, this); } } public static class BezierLineDrawer { public enum Localhost { Left, Right, Top, Bottom, } // 绘制曲线 public static void UpdateBezierLine(Canvas canvas, FrameworkElement startElement, FrameworkElement endElement, System.Windows.Shapes.Path bezierPath, System.Windows.Shapes.Path arrowPath) { Point startPoint = startElement.TranslatePoint(new Point(startElement.ActualWidth / 2, startElement.ActualHeight / 2), canvas); Point endPoint = CalculateEndpointOutsideElement(endElement, canvas, startPoint, out Localhost localhost); PathFigure pathFigure = new PathFigure { StartPoint = startPoint }; BezierSegment bezierSegment; if (localhost == Localhost.Left || localhost == Localhost.Right) { bezierSegment = new BezierSegment { Point1 = new Point((startPoint.X + endPoint.X) / 2, startPoint.Y), Point2 = new Point((startPoint.X + endPoint.X) / 2, endPoint.Y), Point3 = endPoint, }; } else // if (localhost == Localhost.Top || localhost == Localhost.Bottom) { bezierSegment = new BezierSegment { Point1 = new Point(startPoint.X, (startPoint.Y + endPoint.Y) / 2), Point2 = new Point(endPoint.X, (startPoint.Y + endPoint.Y) / 2), Point3 = endPoint, }; } pathFigure.Segments.Add(bezierSegment); PathGeometry pathGeometry = new PathGeometry(); pathGeometry.Figures.Add(pathFigure); bezierPath.Data = pathGeometry; Point arrowStartPoint = CalculateBezierTangent(startPoint, bezierSegment.Point3, bezierSegment.Point2, endPoint); UpdateArrowPath(endPoint, arrowStartPoint, arrowPath); } private static Point CalculateBezierTangent(Point startPoint, Point controlPoint1, Point controlPoint2, Point endPoint) { double t = 10.0; // 末端点 // 计算贝塞尔曲线在 t = 1 处的一阶导数 double dx = 3 * Math.Pow(1 - t, 2) * (controlPoint1.X - startPoint.X) + 6 * (1 - t) * t * (controlPoint2.X - controlPoint1.X) + 3 * Math.Pow(t, 2) * (endPoint.X - controlPoint2.X); double dy = 3 * Math.Pow(1 - t, 2) * (controlPoint1.Y - startPoint.Y) + 6 * (1 - t) * t * (controlPoint2.Y - controlPoint1.Y) + 3 * Math.Pow(t, 2) * (endPoint.Y - controlPoint2.Y); // 返回切线向量 return new Point(dx, dy); } // 绘制箭头 private static void UpdateArrowPath(Point endPoint, Point controlPoint, System.Windows.Shapes.Path arrowPath) { double arrowLength = 10; double arrowWidth = 5; Vector direction = endPoint - controlPoint; direction.Normalize(); Point arrowPoint1 = endPoint + direction * arrowLength + new Vector(-direction.Y, direction.X) * arrowWidth; Point arrowPoint2 = endPoint + direction * arrowLength + new Vector(direction.Y, -direction.X) * arrowWidth; PathFigure arrowFigure = new PathFigure { StartPoint = endPoint }; arrowFigure.Segments.Add(new LineSegment(arrowPoint1, true)); arrowFigure.Segments.Add(new LineSegment(arrowPoint2, true)); arrowFigure.Segments.Add(new LineSegment(endPoint, true)); PathGeometry arrowGeometry = new PathGeometry(); arrowGeometry.Figures.Add(arrowFigure); arrowPath.Data = arrowGeometry; } // 计算终点落点位置 private static Point CalculateEndpointOutsideElement(FrameworkElement element, Canvas canvas, Point startPoint, out Localhost localhost) { Point centerPoint = element.TranslatePoint(new Point(element.ActualWidth / 2, element.ActualHeight / 2), canvas); Vector direction = centerPoint - startPoint; direction.Normalize(); var tx = centerPoint.X - startPoint.X; var ty = startPoint.Y - centerPoint.Y; localhost = (tx < ty, Math.Abs(tx) > Math.Abs(ty)) switch { (true, true) => Localhost.Right, (true, false) => Localhost.Bottom, (false, true) => Localhost.Left, (false, false) => Localhost.Top, }; double halfWidth = element.ActualWidth / 2 + 6; double halfHeight = element.ActualHeight / 2 + 6; double margin = 0; if (localhost == Localhost.Left) { centerPoint.X -= halfWidth; centerPoint.Y -= direction.Y / Math.Abs(direction.X) * halfHeight - margin; } else if (localhost == Localhost.Right) { centerPoint.X -= -halfWidth; centerPoint.Y -= direction.Y / Math.Abs(direction.X) * halfHeight - margin; } else if (localhost == Localhost.Top) { centerPoint.Y -= halfHeight; centerPoint.X -= direction.X / Math.Abs(direction.Y) * halfWidth - margin; } else if (localhost == Localhost.Bottom) { centerPoint.Y -= -halfHeight; centerPoint.X -= direction.X / Math.Abs(direction.Y) * halfWidth - margin; } return centerPoint; } public static SolidColorBrush GetStroke(ConnectionType currentConnectionType) { return currentConnectionType switch { ConnectionType.IsSucceed => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10")), ConnectionType.IsFail => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#F18905")), ConnectionType.IsError => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#FE1343")), ConnectionType.Upstream => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#4A82E4")), _ => throw new Exception(), }; } } #endregion }