using Newtonsoft.Json;
using Serein.Library.Api;
using Serein.Library.Entity;
using Serein.Library.Enums;
using Serein.Library.Ex;
using Serein.NodeFlow.Tool.SereinExpression;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Serein.NodeFlow.Base
{
///
/// 节点基类(数据):条件控件,动作控件,条件区域,动作区域
///
public abstract partial class NodeModelBase : IDynamicFlowNode
{
public abstract Parameterdata[] GetParameterdatas();
public virtual NodeInfo ToInfo()
{
if (MethodDetails == null) return null;
var trueNodes = SuccessorNodes[ConnectionType.IsSucceed].Select(item => item.Guid); // 真分支
var falseNodes = SuccessorNodes[ConnectionType.IsFail].Select(item => item.Guid);// 假分支
var upstreamNodes = SuccessorNodes[ConnectionType.IsError].Select(item => item.Guid);// 上游分支
var errorNodes = SuccessorNodes[ConnectionType.Upstream].Select(item => item.Guid);// 异常分支
// 生成参数列表
Parameterdata[] parameterData = GetParameterdatas();
return new NodeInfo
{
Guid = Guid,
MethodName = MethodDetails?.MethodName,
Label = DisplayName ?? "",
Type = this.GetType().ToString(),
TrueNodes = trueNodes.ToArray(),
FalseNodes = falseNodes.ToArray(),
UpstreamNodes = upstreamNodes.ToArray(),
ParameterData = parameterData.ToArray(),
ErrorNodes = errorNodes.ToArray(),
};
}
///
/// 开始执行
///
///
///
public async Task StartExecution(IDynamicContext context)
{
var cts = context.SereinIoc.GetOrInstantiate();
Stack stack = [];
stack.Push(this);
while (stack.Count > 0 && !cts.IsCancellationRequested) // 循环中直到栈为空才会退出循环
{
// 从栈中弹出一个节点作为当前节点进行处理
var currentNode = stack.Pop();
// 设置方法执行的对象
if (currentNode.MethodDetails is not null)
{
// currentNode.MethodDetails.ActingInstance ??= context.SereinIoc.GetOrInstantiate(MethodDetails.ActingInstanceType);
// currentNode.MethodDetails.ActingInstance = context.SereinIoc.GetOrInstantiate(MethodDetails.ActingInstanceType);
currentNode.MethodDetails.ActingInstance = context.SereinIoc.GetOrInstantiate(currentNode.MethodDetails.ActingInstanceType);
}
// 获取上游分支,首先执行一次
var upstreamNodes = currentNode.SuccessorNodes[ConnectionType.Upstream];
for (int i = upstreamNodes.Count - 1; i >= 0; i--)
{
upstreamNodes[i].PreviousNode = currentNode;
await upstreamNodes[i].StartExecution(context);
}
if (currentNode.MethodDetails != null && currentNode.MethodDetails.MethodDynamicType == NodeType.Flipflop)
{
// 触发器节点
currentNode.FlowData = await currentNode.ExecuteAsync(context);
}
else
{
// 动作节点
currentNode.FlowData = currentNode.Execute(context);
}
if(currentNode.NextOrientation == ConnectionType.None)
{
// 不再执行
break;
}
var nextNodes = currentNode.SuccessorNodes[currentNode.NextOrientation];
// 将下一个节点集合中的所有节点逆序推入栈中
for (int i = nextNodes.Count - 1; i >= 0; i--)
{
nextNodes[i].PreviousNode = currentNode;
stack.Push(nextNodes[i]);
}
}
}
///
/// 执行节点对应的方法
///
/// 流程上下文
/// 节点传回数据对象
public virtual object? Execute(IDynamicContext context)
{
MethodDetails md = MethodDetails;
object? result = null;
var del = md.MethodDelegate;
try
{
if (md.ExplicitDatas.Length == 0)
{
if (md.ReturnType == typeof(void))
{
((Action