using Serein.Library.Utils;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using System.Threading.Tasks;
namespace Serein.Proto.WebSocket
{
///
/// 消息处理工具
///
public class MsgHandleUtil
{
private readonly Channel _msgChannel;
///
/// 初始化优先容器
///
///
public MsgHandleUtil(int capacity = 100)
{
_msgChannel = Channel.CreateBounded(new BoundedChannelOptions(capacity)
{
FullMode = BoundedChannelFullMode.Wait
});
}
///
/// 等待消息
///
///
public async Task WaitMsgAsync()
{
// 检查是否可以读取消息
if (await _msgChannel.Reader.WaitToReadAsync())
{
return await _msgChannel.Reader.ReadAsync();
}
return string.Empty; // 若通道关闭,则返回null
}
///
/// 写入消息
///
/// 消息内容
/// 是否写入成功
public async Task WriteMsgAsync(string msg)
{
try
{
await _msgChannel.Writer.WriteAsync(msg);
return true;
}
catch (ChannelClosedException)
{
// Channel 已关闭
return false;
}
}
///
/// 尝试关闭通道,停止写入消息
///
public void CloseChannel()
{
_msgChannel.Writer.Complete();
}
}
public class SocketExtension
{
///
/// 发送消息
///
///
///
///
public static async Task SendAsync(System.Net.WebSockets.WebSocket webSocket, string message)
{
var buffer = Encoding.UTF8.GetBytes(message);
await webSocket.SendAsync(new ArraySegment(buffer), WebSocketMessageType.Text, true, CancellationToken.None);
}
}
}