using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.Input; using Serein.Library.Api; using System.Windows.Input; namespace Serein.Workbench.ViewModels { public class MainMenuBarViewModel : ObservableObject { private readonly IFlowEnvironment environment; /// /// 保存项目 /// public ICommand SaveProjectCommand { get; private set; } /// /// 加载本地文件 /// public ICommand LoadLocalProjectCommand { get; private set; } /// /// 加载远程项目 /// public ICommand LoadRemoteProjectCommand { get; private set; } /// /// 增加流程图 /// public ICommand CreateFlowCanvasCommand { get; private set; } /// /// 移除流程图 /// public ICommand RemoteFlowCanvasCommand { get; private set; } /// /// 运行当前画布流程 /// public ICommand StartCurrentCanvasFlowCommand { get; private set; } /// /// 停止当前画布流程 /// public ICommand StopCurrentCanvasFlowCommand { get; private set; } /// /// 打开环境输出窗口 /// public ICommand OpenEnvOutWindowCommand { get; private set; } /// /// 打开动态编译窗口 /// public ICommand OpenDynamicCompilerCommand { get; private set; } public MainMenuBarViewModel(IFlowEnvironment environment) { this.environment = environment; SaveProjectCommand = new RelayCommand(SaveProject); // 保存项目 LoadLocalProjectCommand = new RelayCommand(LoadLocalProject); // 加载本地项目 LoadRemoteProjectCommand = new RelayCommand(LoadRemoteProject); // 加载远程项目 CreateFlowCanvasCommand = new RelayCommand(CreateFlowCanvas); // 增加画布 RemoteFlowCanvasCommand = new RelayCommand(RemoteFlowCanvas); // 移除画布 StartCurrentCanvasFlowCommand = new RelayCommand(StartCurrentCanvasFlow); // 运行当前流程 StopCurrentCanvasFlowCommand = new RelayCommand(StopCurrentCanvasFlow); // 停止当前流程 OpenEnvOutWindowCommand = new RelayCommand(OpenEnvOutWindow); // 打开运行输出窗口 OpenDynamicCompilerCommand = new RelayCommand(OpenDynamicCompiler); // 打开动态编译仓库窗口 } private void SaveProject() { environment.SaveProject(); // 保存项目 } private void LoadLocalProject() { //environment.LoadProject(); // 加载项目 } private void LoadRemoteProject() { } private void CreateFlowCanvas() { } private void RemoteFlowCanvas() { } private void StartCurrentCanvasFlow() { } private void StopCurrentCanvasFlow() { } private void OpenDynamicCompiler() { } private void OpenEnvOutWindow() { } } }