using Microsoft.Win32; using Newtonsoft.Json.Linq; using Serein.Library; using Serein.Library.Api; using Serein.Library.Utils; using Serein.Library.Utils.SereinExpression; using Serein.NodeFlow.Tool; using Serein.Workbench.Node; using Serein.Workbench.Node.View; using Serein.Workbench.Node.ViewModel; using Serein.Workbench.Themes; using System; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using DataObject = System.Windows.DataObject; namespace Serein.Workbench { /// /// 拖拽创建节点类型 /// public static class MouseNodeType { /// /// 创建来自DLL的节点 /// public static string CreateDllNodeInCanvas { get; } = nameof(CreateDllNodeInCanvas); /// /// 创建基础节点 /// public static string CreateBaseNodeInCanvas { get; } = nameof(CreateBaseNodeInCanvas); } /// /// Interaction logic for MainWindow.xaml,第一次用git,不太懂 /// public partial class MainWindow : Window { /// /// 全局捕获Console输出事件,打印在这个窗体里面 /// private readonly LogWindow LogOutWindow = new LogWindow(); /// /// 流程接口 /// private IFlowEnvironment EnvDecorator { get; } private MainWindowViewModel ViewModel { get; set; } /// /// 存储所有与节点有关的控件 /// 任何情景下都尽量避免直接操作 ViewModel 中的 NodeModel 节点, /// 而是应该调用 FlowEnvironment 提供接口进行操作, /// 因为 Workbench 应该更加关注UI视觉效果,而非直接干扰流程环境运行的逻辑。 /// 之所以暴露 NodeModel 属性,因为有些场景下不可避免的需要直接获取节点的属性。 /// private Dictionary NodeControls { get; } = []; /// /// 存储所有的连接。考虑集成在运行环境中。 /// private List Connections { get; } = []; /// /// 起始节点 /// //private NodeControlBase StartNodeControl{ get; set; } #region 与画布相关的字段 /// /// 标记是否正在尝试选取控件 /// private bool IsSelectControl; /// /// 标记是否正在进行连接操作 /// private bool IsConnecting; /// /// 标记是否正在拖动控件 /// private bool IsControlDragging; /// /// 标记是否正在拖动画布 /// private bool IsCanvasDragging; private bool IsSelectDragging; /// /// 当前选取的控件 /// private readonly List selectNodeControls = []; /// /// 记录开始拖动节点控件时的鼠标位置 /// private Point startControlDragPoint; /// /// 记录移动画布开始时的鼠标位置 /// private Point startCanvasDragPoint; /// /// 记录开始选取节点控件时的鼠标位置 /// private Point startSelectControolPoint; /// /// 记录开始连接的文本块 /// private NodeControlBase? startConnectNodeControl; /// /// 当前正在绘制的连接线 /// //private Line? currentLine; /// /// 当前正在绘制的真假分支属性 /// private ConnectionInvokeType currentConnectionType; /// /// 组合变换容器 /// private readonly TransformGroup canvasTransformGroup; /// /// 缩放画布 /// private readonly ScaleTransform scaleTransform; /// /// 平移画布 /// private readonly TranslateTransform translateTransform; #endregion public MainWindow() { InitializeComponent(); ViewModel = new MainWindowViewModel(this); EnvDecorator = ViewModel.FlowEnvironment; ViewObjectViewer.FlowEnvironment = EnvDecorator; IOCObjectViewer.FlowEnvironment = EnvDecorator; //this.FlowEnvironment.SetConsoleOut((msg) => LogOutWindow.AppendText(msg), () => LogOutWindow.Clear()); // 设置输出 InitFlowEnvironmentEvent(); // 配置环境事件 canvasTransformGroup = new TransformGroup(); scaleTransform = new ScaleTransform(); translateTransform = new TranslateTransform(); canvasTransformGroup.Children.Add(scaleTransform); canvasTransformGroup.Children.Add(translateTransform); FlowChartCanvas.RenderTransform = canvasTransformGroup; if (App.FlowProjectData is not null) { EnvDecorator.LoadProject(new FlowEnvInfo { Project = App.FlowProjectData }, App.FileDataPath); // 加载项目 } IOCObjectViewer.SelectObj += ViewObjectViewer.LoadObjectInformation; } /// /// 初始化环境事件 /// private void InitFlowEnvironmentEvent() { // 获取实现类的类型 var implementationType = EnvDecorator.CurrentEnv.GetType().Name; EnvDecorator.OnDllLoad += FlowEnvironment_DllLoadEvent; EnvDecorator.OnProjectLoaded += FlowEnvironment_OnProjectLoaded; EnvDecorator.OnStartNodeChange += FlowEnvironment_StartNodeChangeEvent; EnvDecorator.OnNodeConnectChange += FlowEnvironment_NodeConnectChangeEvemt; EnvDecorator.OnNodeCreate += FlowEnvironment_NodeCreateEvent; EnvDecorator.OnNodeRemove += FlowEnvironment_NodeRemoteEvent; EnvDecorator.OnFlowRunComplete += FlowEnvironment_OnFlowRunComplete; EnvDecorator.OnMonitorObjectChange += FlowEnvironment_OnMonitorObjectChange; EnvDecorator.OnNodeInterruptStateChange += FlowEnvironment_OnNodeInterruptStateChange; EnvDecorator.OnInterruptTrigger += FlowEnvironment_OnInterruptTrigger; EnvDecorator.OnIOCMembersChanged += FlowEnvironment_OnIOCMembersChanged; EnvDecorator.OnNodeLocated += FlowEnvironment_OnNodeLocate; EnvDecorator.OnNodeMoved += FlowEnvironment_OnNodeMoved; EnvDecorator.OnEnvOut += FlowEnvironment_OnEnvOut; this.EnvDecorator.SetConsoleOut(); // 设置输出 } /// /// 移除环境事件 /// private void ResetFlowEnvironmentEvent() { EnvDecorator.OnDllLoad -= FlowEnvironment_DllLoadEvent; EnvDecorator.OnProjectLoaded -= FlowEnvironment_OnProjectLoaded; EnvDecorator.OnStartNodeChange -= FlowEnvironment_StartNodeChangeEvent; EnvDecorator.OnNodeConnectChange -= FlowEnvironment_NodeConnectChangeEvemt; EnvDecorator.OnNodeCreate -= FlowEnvironment_NodeCreateEvent; EnvDecorator.OnNodeRemove -= FlowEnvironment_NodeRemoteEvent; EnvDecorator.OnFlowRunComplete -= FlowEnvironment_OnFlowRunComplete; EnvDecorator.OnMonitorObjectChange -= FlowEnvironment_OnMonitorObjectChange; EnvDecorator.OnNodeInterruptStateChange -= FlowEnvironment_OnNodeInterruptStateChange; EnvDecorator.OnInterruptTrigger -= FlowEnvironment_OnInterruptTrigger; EnvDecorator.OnIOCMembersChanged -= FlowEnvironment_OnIOCMembersChanged; EnvDecorator.OnNodeLocated -= FlowEnvironment_OnNodeLocate; EnvDecorator.OnNodeMoved -= FlowEnvironment_OnNodeMoved; EnvDecorator.OnEnvOut -= FlowEnvironment_OnEnvOut; } #region 窗体加载方法 private void Window_Loaded(object sender, RoutedEventArgs e) { } private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { LogOutWindow.Close(); System.Windows.Application.Current.Shutdown(); } private void Window_ContentRendered(object sender, EventArgs e) { Console.WriteLine("load project..."); var project = App.FlowProjectData; if (project is null) { return; } InitializeCanvas(project.Basic.Canvas.Width, project.Basic.Canvas.Height);// 设置画布大小 foreach (var connection in Connections) { connection.RefreshLine(); // 窗体完成加载后试图刷新所有连接线 } var canvasData = project.Basic.Canvas; if (canvasData is not null) { scaleTransform.ScaleX = 1; scaleTransform.ScaleY = 1; translateTransform.X = 0; translateTransform.Y = 0; scaleTransform.ScaleX = canvasData.ScaleX; scaleTransform.ScaleY = canvasData.ScaleY; translateTransform.X += canvasData.ViewX; translateTransform.Y += canvasData.ViewY; // 应用变换组 FlowChartCanvas.RenderTransform = canvasTransformGroup; } } #endregion #region 运行环境事件 /// /// 环境内容输出 /// /// private void FlowEnvironment_OnEnvOut(string value) { LogOutWindow.AppendText(value); } /// /// 加载完成 /// /// private void FlowEnvironment_OnProjectLoaded(ProjectLoadedEventArgs eventArgs) { } /// /// 运行完成 /// /// /// private void FlowEnvironment_OnFlowRunComplete(FlowEventArgs eventArgs) { Console.WriteLine("-------运行完成---------\r\n"); this.Dispatcher.Invoke(() => { IOCObjectViewer.ClearObjItem(); }); } /// /// 加载了DLL文件,dll内容 /// private void FlowEnvironment_DllLoadEvent(LoadDllEventArgs eventArgs) { NodeLibrary nodeLibrary = eventArgs.NodeLibrary; List methodDetailss = eventArgs.MethodDetailss; var dllControl = new DllControl(nodeLibrary); foreach (var methodDetailsInfo in methodDetailss) { if (!EnumHelper.TryConvertEnum(methodDetailsInfo.NodeType, out var nodeType)) { continue; } switch (nodeType) { case Library.NodeType.Action: dllControl.AddAction(methodDetailsInfo); // 添加动作类型到控件 break; case Library.NodeType.Flipflop: dllControl.AddFlipflop(methodDetailsInfo); // 添加触发器方法到控件 break; } } var menu = new ContextMenu(); menu.Items.Add(CreateMenuItem("卸载", (s, e) => { if (this.EnvDecorator.RemoteDll(nodeLibrary.FullName)) { DllStackPanel.Children.Remove(dllControl); } else { Console.WriteLine("卸载失败"); } })); dllControl.ContextMenu = menu; DllStackPanel.Children.Add(dllControl); // 将控件添加到界面上显示 } /// /// 节点连接关系变更 /// /// private void FlowEnvironment_NodeConnectChangeEvemt(NodeConnectChangeEventArgs eventArgs) { string fromNodeGuid = eventArgs.FromNodeGuid; string toNodeGuid = eventArgs.ToNodeGuid; if (!TryGetControl(fromNodeGuid, out var fromNodeControl) || !TryGetControl(toNodeGuid, out var toNodeControl)) { return; } if (eventArgs.JunctionOfConnectionType == JunctionOfConnectionType.Invoke) { #region 创建/删除节点之间的调用关系 ConnectionInvokeType connectionType = eventArgs.ConnectionInvokeType; if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Create) // 添加连接 { if (fromNodeControl is not INodeJunction IFormJunction || toNodeControl is not INodeJunction IToJunction) { Console.WriteLine("非预期的情况"); return; } JunctionControlBase startJunction = IFormJunction.NextStepJunction; JunctionControlBase endJunction = IToJunction.ExecuteJunction; // 添加连接 var connection = new ConnectionControl( FlowChartCanvas, connectionType, startJunction, endJunction, () => EnvDecorator.RemoveConnectAsync(fromNodeGuid, toNodeGuid, connectionType) ); if (toNodeControl is FlipflopNodeControl flipflopControl && flipflopControl?.ViewModel?.NodeModel is NodeModelBase nodeModel) // 某个节点连接到了触发器,尝试从全局触发器视图中移除该触发器 { NodeTreeViewer.RemoteGlobalFlipFlop(nodeModel); // 从全局触发器树树视图中移除 } connection.RefreshLine(); // 添加贝塞尔曲线显示 Connections.Add(connection); fromNodeControl.AddCnnection(connection); toNodeControl.AddCnnection(connection); EndConnection(); } else if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Remote) // 移除连接 { // 需要移除连接 var removeConnections = Connections.Where(c => c.Start.MyNode.Guid.Equals(fromNodeGuid) && c.End.MyNode.Guid.Equals(toNodeGuid)) .ToList(); foreach (var connection in removeConnections) { connection.DeleteConnection(); Connections.Remove(connection); fromNodeControl.RemoveCnnection(connection); toNodeControl.RemoveCnnection(connection); if(NodeControls.TryGetValue(connection.End.MyNode.Guid, out var control)) { JudgmentFlipFlopNode(control); // 连接关系变更时判断 } } } #endregion } else { #region 创建/删除节点之间的参数传递关系 ConnectionArgSourceType connectionArgSourceType = eventArgs.ConnectionArgSourceType; if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Create) // 添加连接 { if (fromNodeControl is not INodeJunction IFormJunction || toNodeControl is not INodeJunction IToJunction) { Console.WriteLine("非预期的情况"); return; } JunctionControlBase startJunction = eventArgs.ConnectionArgSourceType switch { ConnectionArgSourceType.GetPreviousNodeData => IFormJunction.ExecuteJunction, // 自身节点 ConnectionArgSourceType.GetOtherNodeData => IFormJunction.ReturnDataJunction, // 其它节点的返回值控制点 ConnectionArgSourceType.GetOtherNodeDataOfInvoke => IFormJunction.ReturnDataJunction, // 其它节点的返回值控制点 _ => throw new Exception("窗体事件 FlowEnvironment_NodeConnectChangeEvemt 创建/删除节点之间的参数传递关系 JunctionControlBase 枚举值错误 。非预期的枚举值。") // 应该不会触发 }; JunctionControlBase endJunction = IToJunction.ArgDataJunction[eventArgs.ArgIndex]; LineType lineType = LineType.Bezier; if(eventArgs.ConnectionArgSourceType == ConnectionArgSourceType.GetPreviousNodeData) { lineType = LineType.Semicircle; } // 添加连接 var connection = new ConnectionControl( lineType, FlowChartCanvas, eventArgs.ArgIndex, eventArgs.ConnectionArgSourceType, startJunction, endJunction, () => EnvDecorator.RemoveConnectAsync(fromNodeGuid, toNodeGuid, 0) ); if (toNodeControl is FlipflopNodeControl flipflopControl && flipflopControl?.ViewModel?.NodeModel is NodeModelBase nodeModel) // 某个节点连接到了触发器,尝试从全局触发器视图中移除该触发器 { NodeTreeViewer.RemoteGlobalFlipFlop(nodeModel); // 从全局触发器树树视图中移除 } connection.RefreshLine(); // 添加贝塞尔曲线显示 Connections.Add(connection); fromNodeControl.AddCnnection(connection); toNodeControl.AddCnnection(connection); EndConnection(); } else if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Remote) // 移除连接 { // 需要移除连接 var removeConnections = Connections.Where(c => c.Start.MyNode.Guid.Equals(fromNodeGuid) && c.End.MyNode.Guid.Equals(toNodeGuid)) .ToList(); foreach (var connection in removeConnections) { connection.DeleteConnection(); Connections.Remove(connection); fromNodeControl.RemoveCnnection(connection); toNodeControl.RemoveCnnection(connection); if (NodeControls.TryGetValue(connection.End.MyNode.Guid, out var control)) { JudgmentFlipFlopNode(control); // 连接关系变更时判断 } } } #endregion } } /// /// 节点移除事件 /// /// private void FlowEnvironment_NodeRemoteEvent(NodeRemoveEventArgs eventArgs) { var nodeGuid = eventArgs.NodeGuid; if (!TryGetControl(nodeGuid, out var nodeControl)) { return; } if (nodeControl is null) return; if (selectNodeControls.Count > 0) { if (selectNodeControls.Contains(nodeControl)) { selectNodeControls.Remove(nodeControl); } } if (nodeControl is FlipflopNodeControl flipflopControl) // 判断是否为触发器 { var node = flipflopControl?.ViewModel?.NodeModel; if (node is not null) { NodeTreeViewer.RemoteGlobalFlipFlop(node); // 从全局触发器树树视图中移除 } } FlowChartCanvas.Children.Remove(nodeControl); nodeControl.RemoveAllConection(); NodeControls.Remove(nodeControl.ViewModel.NodeModel.Guid); } /// /// 编辑项目时添加了节点 /// /// /// private void FlowEnvironment_NodeCreateEvent(NodeCreateEventArgs eventArgs) { if (eventArgs.NodeModel is not NodeModelBase nodeModelBase) { return; } if(nodeModelBase is null) { Console.WriteLine("OnNodeCreateEvent事件接收到意外的返回值"); return; } // MethodDetails methodDetailss = eventArgs.MethodDetailss; PositionOfUI position = eventArgs.Position; // 创建对应控件 NodeControlBase? nodeControl = nodeModelBase.ControlType switch { NodeControlType.Action => CreateNodeControl(nodeModelBase), //typeof(ActionNodeControl), NodeControlType.Flipflop => CreateNodeControl(nodeModelBase), NodeControlType.ExpCondition => CreateNodeControl(nodeModelBase), NodeControlType.ExpOp => CreateNodeControl(nodeModelBase), NodeControlType.ConditionRegion => CreateNodeControl(nodeModelBase), _ => null, }; if (nodeControl is null) { return; } NodeControls.TryAdd(nodeModelBase.Guid, nodeControl); if (eventArgs.IsAddInRegion && NodeControls.TryGetValue(eventArgs.RegeionGuid, out NodeControlBase? regionControl)) { if (regionControl is not null) { TryPlaceNodeInRegion(regionControl, nodeControl); } return; } else { if (!TryPlaceNodeInRegion(nodeControl, position)) // 判断是否为区域,如果是,将节点放置在区域中 { PlaceNodeOnCanvas(nodeControl, position.X, position.Y); // 将节点放置在画布上 } } #region 节点树视图 if (nodeModelBase.ControlType == NodeControlType.Flipflop) { var node = nodeControl?.ViewModel?.NodeModel; if (node is not null) { NodeTreeViewer.AddGlobalFlipFlop(EnvDecorator, node); // 新增的触发器节点添加到全局触发器 } } #endregion } /// /// 设置了流程起始控件 /// /// /// private void FlowEnvironment_StartNodeChangeEvent(StartNodeChangeEventArgs eventArgs) { string oldNodeGuid = eventArgs.OldNodeGuid; string newNodeGuid = eventArgs.NewNodeGuid; if (!TryGetControl(newNodeGuid, out var newStartNodeControl)) return; if (!string.IsNullOrEmpty(oldNodeGuid)) { if (!TryGetControl(oldNodeGuid, out var oldStartNodeControl)) return; oldStartNodeControl.BorderBrush = Brushes.Black; oldStartNodeControl.BorderThickness = new Thickness(0); } newStartNodeControl.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10")); newStartNodeControl.BorderThickness = new Thickness(2); var node = newStartNodeControl?.ViewModel?.NodeModel; if (node is not null) { NodeTreeViewer.LoadNodeTreeOfStartNode(EnvDecorator, node); } } /// /// 被监视的对象发生改变 /// /// private void FlowEnvironment_OnMonitorObjectChange(MonitorObjectEventArgs eventArgs) { string nodeGuid = eventArgs.NodeGuid; string monitorKey = MonitorObjectEventArgs.ObjSourceType.NodeFlowData switch { MonitorObjectEventArgs.ObjSourceType.NodeFlowData => nodeGuid, _ => eventArgs.NewData.GetType().FullName, }; //NodeControlBase nodeControl = GuidToControl(nodeGuid); if (ViewObjectViewer.MonitorObj is null) // 如果没有加载过对象 { ViewObjectViewer.LoadObjectInformation(monitorKey, eventArgs.NewData); // 加载对象 ViewObjectViewerControl.MonitorType.Obj } else { if (monitorKey.Equals(ViewObjectViewer.MonitorKey)) // 相同对象 { ViewObjectViewer.RefreshObjectTree(eventArgs.NewData); // 刷新 } else { ViewObjectViewer.LoadObjectInformation(monitorKey, eventArgs.NewData); // 加载对象 } } } /// /// 节点中断状态改变。 /// /// private void FlowEnvironment_OnNodeInterruptStateChange(NodeInterruptStateChangeEventArgs eventArgs) { string nodeGuid = eventArgs.NodeGuid; if (!TryGetControl(nodeGuid, out var nodeControl)) return; //if (eventArgs.Class == InterruptClass.None) //{ // nodeControl.ViewModel.IsInterrupt = false; //} //else //{ // nodeControl.ViewModel.IsInterrupt = true; //} foreach (var menuItem in nodeControl.ContextMenu.Items) { if (menuItem is MenuItem menu) { if ("取消中断".Equals(menu.Header)) { menu.Header = "在此中断"; } else if ("在此中断".Equals(menu.Header)) { menu.Header = "取消中断"; } } } } /// /// 节点触发了中断 /// /// /// private void FlowEnvironment_OnInterruptTrigger(InterruptTriggerEventArgs eventArgs) { string nodeGuid = eventArgs.NodeGuid; if (!TryGetControl(nodeGuid, out var nodeControl)) return; if(eventArgs.Type == InterruptTriggerEventArgs.InterruptTriggerType.Exp) { Console.WriteLine($"表达式触发了中断:{eventArgs.Expression}"); } else { Console.WriteLine($"节点触发了中断:{nodeGuid}"); } } /// /// IOC变更 /// /// /// private void FlowEnvironment_OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs) { IOCObjectViewer.AddDependenciesInstance(eventArgs.Key, eventArgs.Instance); } /// /// 节点需要定位 /// /// /// private void FlowEnvironment_OnNodeLocate(NodeLocatedEventArgs eventArgs) { if (!TryGetControl(eventArgs.NodeGuid, out var nodeControl)) return; //scaleTransform.ScaleX = 1; //scaleTransform.ScaleY = 1; // 获取控件在 FlowChartCanvas 上的相对位置 Rect controlBounds = VisualTreeHelper.GetDescendantBounds(nodeControl); Point controlPosition = nodeControl.TransformToAncestor(FlowChartCanvas).Transform(new Point(0, 0)); // 获取控件在画布上的中心点 double controlCenterX = controlPosition.X + controlBounds.Width / 2; double controlCenterY = controlPosition.Y + controlBounds.Height / 2; // 考虑缩放因素计算目标位置的中心点 double scaledCenterX = controlCenterX * scaleTransform.ScaleX; double scaledCenterY = controlCenterY * scaleTransform.ScaleY; //// 计算画布的可视区域大小 //double visibleAreaLeft = scaledCenterX; //double visibleAreaTop = scaledCenterY; //double visibleAreaRight = scaledCenterX + FlowChartStackGrid.ActualWidth; //double visibleAreaBottom = scaledCenterY + FlowChartStackGrid.ActualHeight; //// 检查控件中心点是否在可视区域内 //bool isInView = scaledCenterX >= visibleAreaLeft && scaledCenterX <= visibleAreaRight && // scaledCenterY >= visibleAreaTop && scaledCenterY <= visibleAreaBottom; //Console.WriteLine($"isInView :{isInView}"); //if (!isInView) //{ //} // 计算平移偏移量,使得控件在可视区域的中心 double translateX = scaledCenterX - FlowChartStackGrid.ActualWidth / 2; double translateY = scaledCenterY - FlowChartStackGrid.ActualHeight / 2; var translate = this.translateTransform; // 应用平移变换 translate.X = 0; translate.Y = 0; translate.X -= translateX; translate.Y -= translateY; // 设置RenderTransform以实现移动效果 TranslateTransform translateTransform = new TranslateTransform(); nodeControl.RenderTransform = translateTransform; ElasticAnimation(nodeControl, translateTransform, 4, 1, 0.5); } /// /// 控件抖动 /// 来源:https://www.cnblogs.com/RedSky/p/17705411.html /// 作者:HotSky /// (……太好用了) /// /// /// 需要抖动的控件 /// 抖动第一下偏移量 /// 减弱幅度(小于等于power,大于0) /// 持续系数(大于0),越大时间越长, private static void ElasticAnimation(NodeControlBase nodeControl, TranslateTransform translate, int power, int range = 1, double speed = 1) { DoubleAnimationUsingKeyFrames animation1 = new DoubleAnimationUsingKeyFrames(); for (int i = power, j = 1; i >= 0; i -= range) { animation1.KeyFrames.Add(new LinearDoubleKeyFrame(-i, TimeSpan.FromMilliseconds(j++ * 100 * speed))); animation1.KeyFrames.Add(new LinearDoubleKeyFrame(i, TimeSpan.FromMilliseconds(j++ * 100 * speed))); } translate.BeginAnimation(TranslateTransform.YProperty, animation1); DoubleAnimationUsingKeyFrames animation2 = new DoubleAnimationUsingKeyFrames(); for (int i = power, j = 1; i >= 0; i -= range) { animation2.KeyFrames.Add(new LinearDoubleKeyFrame(-i, TimeSpan.FromMilliseconds(j++ * 100 * speed))); animation2.KeyFrames.Add(new LinearDoubleKeyFrame(i, TimeSpan.FromMilliseconds(j++ * 100 * speed))); } translate.BeginAnimation(TranslateTransform.XProperty, animation2); animation2.Completed += (s, e) => { nodeControl.RenderTransform = null; // 或者重新设置为默认值 }; } /// /// 节点移动 /// /// private void FlowEnvironment_OnNodeMoved(NodeMovedEventArgs eventArgs) { if (!TryGetControl(eventArgs.NodeGuid, out var nodeControl)) return; nodeControl.UpdateLocationConnections(); //var newLeft = eventArgs.X; //var newTop = eventArgs.Y; //// 限制控件不超出FlowChartCanvas的边界 //if (newLeft >= 0 && newLeft + nodeControl.ActualWidth <= FlowChartCanvas.ActualWidth) //{ // Canvas.SetLeft(nodeControl, newLeft); //} //if (newTop >= 0 && newTop + nodeControl.ActualHeight <= FlowChartCanvas.ActualHeight) //{ // Canvas.SetTop(nodeControl, newTop); //} } /// /// Guid 转 NodeControl /// /// /// /// private bool TryGetControl(string nodeGuid,out NodeControlBase nodeControl) { if (string.IsNullOrEmpty(nodeGuid)) { nodeControl = null; return false; } if (!NodeControls.TryGetValue(nodeGuid, out nodeControl)) { nodeControl = null; return false; } if(nodeControl is null) { return false; } return true; } #endregion #region 加载项目文件后触发事件相关方法 /// /// 运行环节加载了项目文件,需要创建节点控件 /// /// /// /// /// //private NodeControlBase? CreateNodeControlOfNodeInfo(NodeInfo nodeInfo, MethodDetails methodDetailss) //{ // // 创建控件实例 // NodeControlBase nodeControl = nodeInfo.Type switch // { // $"{NodeStaticConfig.NodeSpaceName}.{nameof(SingleActionNode)}" => // CreateNodeControl(methodDetailss),// 动作节点控件 // $"{NodeStaticConfig.NodeSpaceName}.{nameof(SingleFlipflopNode)}" => // CreateNodeControl(methodDetailss), // 触发器节点控件 // $"{NodeStaticConfig.NodeSpaceName}.{nameof(SingleConditionNode)}" => // CreateNodeControl(), // 条件表达式控件 // $"{NodeStaticConfig.NodeSpaceName}.{nameof(SingleExpOpNode)}" => // CreateNodeControl(), // 操作表达式控件 // $"{NodeStaticConfig.NodeSpaceName}.{nameof(CompositeConditionNode)}" => // CreateNodeControl(), // 条件区域控件 // _ => throw new NotImplementedException($"非预期的节点类型{nodeInfo.Type}"), // }; // return nodeControl; //} /// /// 加载文件时,添加节点到区域中 /// /// /// //private void AddNodeControlInRegeionControl(NodeControlBase regionControl, NodeInfo[] childNodes) //{ // foreach (var childNode in childNodes) // { // if (FlowEnvironment.TryGetMethodDetails(childNode.MethodName, out MethodDetails md)) // { // var childNodeControl = CreateNodeControlOfNodeInfo(childNode, md); // if (childNodeControl is null) // { // Console.WriteLine($"无法为节点类型创建节点控件: {childNode.MethodName}\r\n"); // continue; // } // if (regionControl is ConditionRegionControl conditionRegion) // { // conditionRegion.AddCondition(childNodeControl); // } // } // } //} #endregion #region 节点控件的创建 /// /// 创建了节点,添加到画布。配置默认事件 /// /// /// private void PlaceNodeOnCanvas(NodeControlBase nodeControl, double x, double y) { // 添加控件到画布 FlowChartCanvas.Children.Add(nodeControl); Canvas.SetLeft(nodeControl, x); Canvas.SetTop(nodeControl, y); ConfigureContextMenu(nodeControl); // 配置节点右键菜单 ConfigureNodeEvents(nodeControl); // 配置节点事件 } /// /// 配置节点事件(移动,点击相关) /// /// private void ConfigureNodeEvents(NodeControlBase nodeControl) { nodeControl.MouseLeftButtonDown += Block_MouseLeftButtonDown; nodeControl.MouseMove += Block_MouseMove; nodeControl.MouseLeftButtonUp += Block_MouseLeftButtonUp; } /// /// 开始创建连接 True线 操作,设置起始块和绘制连接线。 /// //private void StartConnection(NodeControlBase startNodeControl, ConnectionInvokeType connectionType) //{ // var tf = Connections.FirstOrDefault(it => it.Start.MyNode.Guid == startNodeControl.ViewModel.NodeModel.Guid)?.Type; // IsConnecting = true; // currentConnectionType = connectionType; // startConnectNodeControl = startNodeControl; // // 确保起点和终点位置的正确顺序 // currentLine = new Line // { // Stroke = connectionType == ConnectionInvokeType.IsSucceed ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10")) // : connectionType == ConnectionInvokeType.IsFail ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#F18905")) // : connectionType == ConnectionInvokeType.IsError ? new SolidColorBrush((Color)ColorConverter.ConvertFromString("#AB616B")) // : new SolidColorBrush((Color)ColorConverter.ConvertFromString("#4A82E4")), // StrokeDashArray = new DoubleCollection([2]), // StrokeThickness = 2, // X1 = Canvas.GetLeft(startConnectNodeControl) + startConnectNodeControl.ActualWidth / 2, // Y1 = Canvas.GetTop(startConnectNodeControl) + startConnectNodeControl.ActualHeight / 2, // X2 = Canvas.GetLeft(startConnectNodeControl) + startConnectNodeControl.ActualWidth / 2, // 初始时终点与起点重合 // Y2 = Canvas.GetTop(startConnectNodeControl) + startConnectNodeControl.ActualHeight / 2, // }; // FlowChartCanvas.Children.Add(currentLine); // this.KeyDown += MainWindow_KeyDown; //} #endregion #region 配置右键菜单 /// /// 配置节点右键菜单 /// /// 任何情景下都尽量避免直接操作 ViewModel 中的 NodeModel 节点,而是应该调用 FlowEnvironment 提供接口进行操作。 因为 Workbench 应该更加关注UI视觉效果,而非直接干扰流程环境运行的逻辑。 之所以暴露 NodeModel 属性,因为有些场景下不可避免的需要直接获取节点的属性。 private void ConfigureContextMenu(NodeControlBase nodeControl) { var contextMenu = new ContextMenu(); var nodeGuid = nodeControl.ViewModel?.NodeModel?.Guid; #region 触发器节点 if(nodeControl.ViewModel?.NodeModel.ControlType == NodeControlType.Flipflop) { contextMenu.Items.Add(CreateMenuItem("启动触发器", (s, e) => { if (s is MenuItem menuItem) { if (menuItem.Header.ToString() == "启动触发器") { EnvDecorator.ActivateFlipflopNode(nodeGuid); menuItem.Header = "终结触发器"; } else { EnvDecorator.TerminateFlipflopNode(nodeGuid); menuItem.Header = "启动触发器"; } } })); } #endregion if (nodeControl.ViewModel?.NodeModel?.MethodDetails?.ReturnType is Type returnType && returnType != typeof(void)) { contextMenu.Items.Add(CreateMenuItem("查看返回类型", (s, e) => { DisplayReturnTypeTreeViewer(returnType); })); } #region 右键菜单功能 - 中断 contextMenu.Items.Add(CreateMenuItem("在此中断", async (s, e) => { if ((s is MenuItem menuItem) && menuItem is not null) { if (nodeControl?.ViewModel?.NodeModel?.DebugSetting?.InterruptClass == InterruptClass.None) { await EnvDecorator.SetNodeInterruptAsync(nodeGuid, InterruptClass.Branch); menuItem.Header = "取消中断"; } else { await EnvDecorator.SetNodeInterruptAsync(nodeGuid, InterruptClass.None); menuItem.Header = "在此中断"; } } })); #endregion contextMenu.Items.Add(CreateMenuItem("设为起点", (s, e) => EnvDecorator.SetStartNode(nodeGuid))); contextMenu.Items.Add(CreateMenuItem("删除", (s, e) => EnvDecorator.RemoveNodeAsync(nodeGuid))); //contextMenu.Items.Add(CreateMenuItem("添加 真分支", (s, e) => StartConnection(nodeControl, ConnectionInvokeType.IsSucceed))); //contextMenu.Items.Add(CreateMenuItem("添加 假分支", (s, e) => StartConnection(nodeControl, ConnectionInvokeType.IsFail))); //contextMenu.Items.Add(CreateMenuItem("添加 异常分支", (s, e) => StartConnection(nodeControl, ConnectionInvokeType.IsError))); //contextMenu.Items.Add(CreateMenuItem("添加 上游分支", (s, e) => StartConnection(nodeControl, ConnectionInvokeType.Upstream))); #region 右键菜单功能 - 控件对齐 var AvoidMenu = new MenuItem(); AvoidMenu.Items.Add(CreateMenuItem("群组对齐", (s, e) => { AlignControlsWithGrouping(selectNodeControls, AlignMode.Grouping); })); AvoidMenu.Items.Add(CreateMenuItem("规划对齐", (s, e) => { AlignControlsWithGrouping(selectNodeControls, AlignMode.Planning); })); AvoidMenu.Items.Add(CreateMenuItem("水平中心对齐", (s, e) => { AlignControlsWithGrouping(selectNodeControls, AlignMode.HorizontalCenter); })); AvoidMenu.Items.Add(CreateMenuItem("垂直中心对齐 ", (s, e) => { AlignControlsWithGrouping(selectNodeControls, AlignMode.VerticalCenter); })); AvoidMenu.Items.Add(CreateMenuItem("垂直对齐时水平斜分布", (s, e) => { AlignControlsWithGrouping(selectNodeControls, AlignMode.Vertical); })); AvoidMenu.Items.Add(CreateMenuItem("水平对齐时垂直斜分布", (s, e) => { AlignControlsWithGrouping(selectNodeControls, AlignMode.Horizontal); })); AvoidMenu.Header = "对齐"; contextMenu.Items.Add(AvoidMenu); #endregion nodeControl.ContextMenu = contextMenu; } /// /// 查看返回类型(树形结构展开类型的成员) /// /// private void DisplayReturnTypeTreeViewer(Type type) { try { var typeViewerWindow = new TypeViewerWindow { Type = type, }; typeViewerWindow.LoadTypeInformation(); typeViewerWindow.Show(); } catch (Exception ex) { Console.WriteLine(ex); } } #endregion #region 拖拽DLL文件到左侧功能区,加载相关节点清单 /// /// 当拖动文件到窗口时触发,加载DLL文件 /// /// /// private void Window_Drop(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(DataFormats.FileDrop)) { string[] files = (string[])e.Data.GetData(DataFormats.FileDrop); foreach (string file in files) { if (file.EndsWith(".dll")) { EnvDecorator.LoadDll(file); } } } } /// /// 当拖动文件经过窗口时触发,设置拖放效果为复制 /// /// /// private void Window_DragOver(object sender, DragEventArgs e) { e.Effects = DragDropEffects.Copy; e.Handled = true; } #endregion #region 与流程图与节点相关 /// /// 鼠标在画布移动。 /// 选择控件状态下,调整选择框大小 /// 连接状态下,实时更新连接线的终点位置。 /// 移动画布状态下,移动画布。 /// private void FlowChartCanvas_MouseMove(object sender, MouseEventArgs e) { if (e.LeftButton == MouseButtonState.Pressed && GlobalJunctionData.MyGlobalConnectingData is not null) { // 正在连接节点 //var controlPointPosition = GlobalJunctionData.MyGlobalConnectingData.StartPoint; var currentPoint = e.GetPosition(FlowChartCanvas); GlobalJunctionData.MyGlobalConnectingData.UpdatePoint(currentPoint); //virtualLine.VirtualLine.UpdatePoints(currentPoint); //virtualLine.VirtualLine.X1 = controlPointPosition.X; //virtualLine.VirtualLine.Y1 = controlPointPosition.Y; //virtualLine.VirtualLine.X2 = currentPoint.X; //virtualLine.VirtualLine.Y2 = currentPoint.Y; return; } //if (IsConnecting) // 正在连接节点 //{ // Point position = e.GetPosition(FlowChartCanvas); // if (currentLine is null || startConnectNodeControl is null) // { // return; // } // currentLine.X1 = Canvas.GetLeft(startConnectNodeControl) + startConnectNodeControl.ActualWidth / 2; // currentLine.Y1 = Canvas.GetTop(startConnectNodeControl) + startConnectNodeControl.ActualHeight / 2; // currentLine.X2 = position.X; // currentLine.Y2 = position.Y; //} if (IsCanvasDragging && e.MiddleButton == MouseButtonState.Pressed) // 正在移动画布(按住中键) { Point currentMousePosition = e.GetPosition(this); double deltaX = currentMousePosition.X - startCanvasDragPoint.X; double deltaY = currentMousePosition.Y - startCanvasDragPoint.Y; translateTransform.X += deltaX; translateTransform.Y += deltaY; startCanvasDragPoint = currentMousePosition; foreach (var line in Connections) { line.RefreshLine(); // 画布移动时刷新所有连接线 } } if (IsSelectControl) // 正在选取节点 { IsSelectDragging = e.LeftButton == MouseButtonState.Pressed; // 获取当前鼠标位置 Point currentPoint = e.GetPosition(FlowChartCanvas); // 更新选取矩形的位置和大小 double x = Math.Min(currentPoint.X, startSelectControolPoint.X); double y = Math.Min(currentPoint.Y, startSelectControolPoint.Y); double width = Math.Abs(currentPoint.X - startSelectControolPoint.X); double height = Math.Abs(currentPoint.Y - startSelectControolPoint.Y); Canvas.SetLeft(SelectionRectangle, x); Canvas.SetTop(SelectionRectangle, y); SelectionRectangle.Width = width; SelectionRectangle.Height = height; } } /// /// 基础节点的拖拽放置创建 /// /// /// private void BaseNodeControl_PreviewMouseMove(object sender, MouseEventArgs e) { if (sender is UserControl control) { // 创建一个 DataObject 用于拖拽操作,并设置拖拽效果 var dragData = new DataObject(MouseNodeType.CreateBaseNodeInCanvas, control.GetType()); DragDrop.DoDragDrop(control, dragData, DragDropEffects.Move); } } /// /// 放置操作,根据拖放数据创建相应的控件,并处理相关操作 /// /// /// private void FlowChartCanvas_Drop(object sender, DragEventArgs e) { try { var canvasDropPosition = e.GetPosition(FlowChartCanvas); // 更新画布落点 PositionOfUI position = new PositionOfUI(canvasDropPosition.X, canvasDropPosition.Y); if (e.Data.GetDataPresent(MouseNodeType.CreateDllNodeInCanvas)) { if (e.Data.GetData(MouseNodeType.CreateDllNodeInCanvas) is MoveNodeData nodeData) { Task.Run(async () => { await EnvDecorator.CreateNodeAsync(nodeData.NodeControlType, position, nodeData.MethodDetailsInfo); // 创建DLL文件的节点对象 }); } } else if (e.Data.GetDataPresent(MouseNodeType.CreateBaseNodeInCanvas)) { if (e.Data.GetData(MouseNodeType.CreateBaseNodeInCanvas) is Type droppedType) { NodeControlType nodeControlType = droppedType switch { Type when typeof(ConditionRegionControl).IsAssignableFrom(droppedType) => NodeControlType.ConditionRegion, // 条件区域 Type when typeof(ConditionNodeControl).IsAssignableFrom(droppedType) => NodeControlType.ExpCondition, Type when typeof(ExpOpNodeControl).IsAssignableFrom(droppedType) => NodeControlType.ExpOp, _ => NodeControlType.None, }; if (nodeControlType != NodeControlType.None) { Task.Run(async () => { await EnvDecorator.CreateNodeAsync(nodeControlType, position); // 创建基础节点对象 }); } } } e.Handled = true; } catch (Exception ex) { Console.WriteLine(ex); } } /// /// 判断是否为区域,如果是,将节点放置在区域中 /// /// /// /// private bool TryPlaceNodeInRegion(NodeControlBase nodeControl, PositionOfUI position) { var point = new Point(position.X, position.Y); HitTestResult hitTestResult = VisualTreeHelper.HitTest(FlowChartCanvas, point); if (hitTestResult != null && hitTestResult.VisualHit is UIElement hitElement) { // 准备放置条件表达式控件 if (nodeControl.ViewModel.NodeModel.ControlType == NodeControlType.ExpCondition) { ConditionRegionControl? conditionRegion = GetParentOfType(hitElement); if (conditionRegion is not null) { TryPlaceNodeInRegion(conditionRegion, nodeControl); //// 如果存在条件区域容器 //conditionRegion.AddCondition(nodeControl); return true; } } } return false; } /// /// 将节点放在目标区域中 /// /// 区域容器 /// 节点控件 private void TryPlaceNodeInRegion(NodeControlBase regionControl, NodeControlBase nodeControl) { // 准备放置条件表达式控件 if (nodeControl.ViewModel.NodeModel.ControlType == NodeControlType.ExpCondition) { ConditionRegionControl? conditionRegion = regionControl as ConditionRegionControl; if (conditionRegion is not null) { // 如果存在条件区域容器 conditionRegion.AddCondition(nodeControl); } } } /// /// 拖动效果,根据拖放数据是否为指定类型设置拖放效果 /// /// /// private void FlowChartCanvas_DragOver(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(MouseNodeType.CreateDllNodeInCanvas) || e.Data.GetDataPresent(MouseNodeType.CreateBaseNodeInCanvas)) { e.Effects = DragDropEffects.Move; } else { e.Effects = DragDropEffects.None; } e.Handled = true; } /// /// 控件的鼠标左键按下事件,启动拖动操作。同时显示当前正在传递的数据。 /// private void Block_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { //if (GlobalJunctionData.IsCreatingConnection) //{ // return; //} if(sender is NodeControlBase nodeControl) { ChangeViewerObjOfNode(nodeControl); if (nodeControl?.ViewModel?.NodeModel?.MethodDetails?.IsProtectionParameter == true) return; IsControlDragging = true; startControlDragPoint = e.GetPosition(FlowChartCanvas); // 记录鼠标按下时的位置 ((UIElement)sender).CaptureMouse(); // 捕获鼠标 e.Handled = true; // 防止事件传播影响其他控件 } } /// /// 控件的鼠标移动事件,根据鼠标拖动更新控件的位置。批量移动计算移动逻辑。 /// private void Block_MouseMove(object sender, MouseEventArgs e) { if (IsConnecting) return; if (IsCanvasDragging) return; if (IsSelectControl) return; if (IsControlDragging) // 如果正在拖动控件 { Point currentPosition = e.GetPosition(FlowChartCanvas); // 获取当前鼠标位置 if (selectNodeControls.Count > 0 && sender is NodeControlBase nodeControlMain && selectNodeControls.Contains(nodeControlMain)) { // 进行批量移动 // 获取旧位置 var oldLeft = Canvas.GetLeft(nodeControlMain); var oldTop = Canvas.GetTop(nodeControlMain); // 计算被选择控件的偏移量 var deltaX = /*(int)*/(currentPosition.X - startControlDragPoint.X); var deltaY = /*(int)*/(currentPosition.Y - startControlDragPoint.Y); // 移动被选择的控件 var newLeft = oldLeft + deltaX; var newTop = oldTop + deltaY; this.EnvDecorator.MoveNode(nodeControlMain.ViewModel.NodeModel.Guid, newLeft, newTop); // 移动节点 // 计算控件实际移动的距离 var actualDeltaX = newLeft - oldLeft; var actualDeltaY = newTop - oldTop; // 移动其它选中的控件 foreach (var nodeControl in selectNodeControls) { if (nodeControl != nodeControlMain) // 跳过已经移动的控件 { var otherNewLeft = Canvas.GetLeft(nodeControl) + actualDeltaX; var otherNewTop = Canvas.GetTop(nodeControl) + actualDeltaY; this.EnvDecorator.MoveNode(nodeControl.ViewModel.NodeModel.Guid, otherNewLeft, otherNewTop); // 移动节点 } } // 更新节点之间线的连接位置 foreach (var nodeControl in selectNodeControls) { nodeControl.UpdateLocationConnections(); } } else { // 单个节点移动 if (sender is not NodeControlBase nodeControl) { return; } double deltaX = currentPosition.X - startControlDragPoint.X; // 计算X轴方向的偏移量 double deltaY = currentPosition.Y - startControlDragPoint.Y; // 计算Y轴方向的偏移量 double newLeft = Canvas.GetLeft(nodeControl) + deltaX; // 新的左边距 double newTop = Canvas.GetTop(nodeControl) + deltaY; // 新的上边距 this.EnvDecorator.MoveNode(nodeControl.ViewModel.NodeModel.Guid, newLeft, newTop); // 移动节点 nodeControl.UpdateLocationConnections(); } startControlDragPoint = currentPosition; // 更新起始点位置 } } // 改变对象树? private void ChangeViewerObjOfNode(NodeControlBase nodeControl) { var node = nodeControl.ViewModel.NodeModel; //if (node is not null && (node.MethodDetails is null || node.MethodDetails.ReturnType != typeof(void)) if (node is not null && node.MethodDetails?.ReturnType != typeof(void)) { var key = node.Guid; var instance = node.GetFlowData(); // 对象预览树视图获取(后期更改) if(instance is not null) { ViewObjectViewer.LoadObjectInformation(key, instance); ChangeViewerObj(key, instance); } } } public void ChangeViewerObj(string key, object instance) { if (ViewObjectViewer.MonitorObj is null) { EnvDecorator.SetMonitorObjState(key, true); // 通知环境,该节点的数据更新后需要传到UI return; } if (instance is null) { return; } if (key.Equals(ViewObjectViewer.MonitorKey) == true) { ViewObjectViewer.RefreshObjectTree(instance); return; } else { EnvDecorator.SetMonitorObjState(ViewObjectViewer.MonitorKey,false); // 取消对旧节点的监视 EnvDecorator.SetMonitorObjState(key, true); // 通知环境,该节点的数据更新后需要传到UI } } #region UI连接控件操作 /// /// 控件的鼠标左键松开事件,结束拖动操作,创建连线 /// private void Block_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { if (IsControlDragging) { IsControlDragging = false; ((UIElement)sender).ReleaseMouseCapture(); // 释放鼠标捕获 } //if (IsConnecting) //{ // var formNodeGuid = startConnectNodeControl?.ViewModel.NodeModel.Guid; // var toNodeGuid = (sender as NodeControlBase)?.ViewModel.NodeModel.Guid; // if (string.IsNullOrEmpty(formNodeGuid) || string.IsNullOrEmpty(toNodeGuid)) // { // return; // } // EnvDecorator.ConnectNodeAsync(formNodeGuid, toNodeGuid,0,0, currentConnectionType); //} //GlobalJunctionData.OK(); } /// /// 主窗口的KeyDown事件处理,用于在连接操作中按下Esc键取消连接。 /// private void MainWindow_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Escape && IsConnecting) { this.KeyDown -= MainWindow_KeyDown; EndConnection(); } } /// /// 结束连接操作,清理状态并移除虚线。 /// private void EndConnection() { IsConnecting = false; startConnectNodeControl = null; // 移除虚线 //if (currentLine != null) //{ // FlowChartCanvas.Children.Remove(currentLine); // currentLine = null; //} } /// /// 更新与指定控件相关的所有连接的位置。 /// //private void UpdateConnections(NodeControlBase nodeControl) //{ // nodeControl.UpdateLocationConnections(); // //foreach (var connection in Connections) // //{ // // if (connection.Start.MyNode.Guid == nodeControl.ViewModel.NodeModel.Guid // // || connection.End.MyNode.Guid == nodeControl.ViewModel.NodeModel.Guid) // // { // // connection.RefreshLine(); // 主动更新某个控件相关的所有连接线 // // //connection.RemoveFromCanvas(); // // //BezierLineDrawer.UpdateBezierLine(FlowChartCanvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath); // // } // //} //} #endregion #region 拖动画布实现缩放平移效果 private void FlowChartCanvas_MouseDown(object sender, MouseButtonEventArgs e) { IsCanvasDragging = true; startCanvasDragPoint = e.GetPosition(this); FlowChartCanvas.CaptureMouse(); e.Handled = true; // 防止事件传播影响其他控件 } private void FlowChartCanvas_MouseUp(object sender, MouseButtonEventArgs e) { if (IsCanvasDragging) { IsCanvasDragging = false; FlowChartCanvas.ReleaseMouseCapture(); } } // 单纯缩放画布,不改变画布大小 private void FlowChartCanvas_MouseWheel(object sender, MouseWheelEventArgs e) { // if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)) { if (e.Delta < 0 && scaleTransform.ScaleX < 0.05) return; if (e.Delta > 0 && scaleTransform.ScaleY > 1.5) return; // 获取鼠标在 Canvas 内的相对位置 var mousePosition = e.GetPosition(FlowChartCanvas); // 缩放因子,根据滚轮方向调整 //double zoomFactor = e.Delta > 0 ? 0.1 : -0.1; double zoomFactor = e.Delta > 0 ? 1.1 : 0.9; // 当前缩放比例 double oldScale = scaleTransform.ScaleX; double newScale = oldScale * zoomFactor; //double newScale = oldScale + zoomFactor; // 更新缩放比例 scaleTransform.ScaleX = newScale; scaleTransform.ScaleY = newScale; // 计算缩放前后鼠标相对于 Canvas 的位置差异 // double offsetX = mousePosition.X - (mousePosition.X * zoomFactor); // double offsetY = mousePosition.Y - (mousePosition.Y * zoomFactor); // 更新 TranslateTransform,确保以鼠标位置为中心进行缩放 translateTransform.X -= (mousePosition.X * (newScale - oldScale)); translateTransform.Y -= (mousePosition.Y * (newScale - oldScale)); } } // 设置画布宽度高度 private void InitializeCanvas(double width, double height) { FlowChartCanvas.Width = width; FlowChartCanvas.Height = height; } #region 动态调整区域大小 //private void Thumb_DragDelta_TopLeft(object sender, DragDeltaEventArgs e) //{ // // 从左上角调整大小 // double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0); // double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0); // FlowChartCanvas.Width = newWidth; // FlowChartCanvas.Height = newHeight; // Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange); // Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange); //} //private void Thumb_DragDelta_TopRight(object sender, DragDeltaEventArgs e) //{ // // 从右上角调整大小 // double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange, 0); // double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0); // FlowChartCanvas.Width = newWidth; // FlowChartCanvas.Height = newHeight; // Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange); //} //private void Thumb_DragDelta_BottomLeft(object sender, DragDeltaEventArgs e) //{ // // 从左下角调整大小 // double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0); // double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange, 0); // FlowChartCanvas.Width = newWidth; // FlowChartCanvas.Height = newHeight; // Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange); //} private void Thumb_DragDelta_BottomRight(object sender, DragDeltaEventArgs e) { // 获取缩放后的水平和垂直变化 double horizontalChange = e.HorizontalChange * scaleTransform.ScaleX; double verticalChange = e.VerticalChange * scaleTransform.ScaleY; // 计算新的宽度和高度,确保不会小于400 double newWidth = Math.Max(FlowChartCanvas.ActualWidth + horizontalChange, 400); double newHeight = Math.Max(FlowChartCanvas.ActualHeight + verticalChange, 400); newHeight = newHeight < 400 ? 400 : newHeight; newWidth = newWidth < 400 ? 400 : newWidth; InitializeCanvas(newWidth, newHeight); //// 从右下角调整大小 //double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange * scaleTransform.ScaleX, 0); //double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange * scaleTransform.ScaleY, 0); //newWidth = newWidth < 400 ? 400 : newWidth; //newHeight = newHeight < 400 ? 400 : newHeight; //if (newWidth > 400 && newHeight > 400) //{ // FlowChartCanvas.Width = newWidth; // FlowChartCanvas.Height = newHeight; // double x = e.HorizontalChange > 0 ? -0.5 : 0.5; // double y = e.VerticalChange > 0 ? -0.5 : 0.5; // double deltaX = x * scaleTransform.ScaleX; // double deltaY = y * scaleTransform.ScaleY; // Test(deltaX, deltaY); //} } //private void Thumb_DragDelta_Left(object sender, DragDeltaEventArgs e) //{ // // 从左侧调整大小 // double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0); // FlowChartCanvas.Width = newWidth; // Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange); //} private void Thumb_DragDelta_Right(object sender, DragDeltaEventArgs e) { //从右侧调整大小 // 获取缩放后的水平变化 double horizontalChange = e.HorizontalChange * scaleTransform.ScaleX; // 计算新的宽度,确保不会小于400 double newWidth = Math.Max(FlowChartCanvas.ActualWidth + horizontalChange, 400); newWidth = newWidth < 400 ? 400 : newWidth; InitializeCanvas(newWidth, FlowChartCanvas.Height); } //private void Thumb_DragDelta_Top(object sender, DragDeltaEventArgs e) //{ // // 从顶部调整大小 // double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0); // FlowChartCanvas.Height = newHeight; // Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange); //} private void Thumb_DragDelta_Bottom(object sender, DragDeltaEventArgs e) { // 获取缩放后的垂直变化 double verticalChange = e.VerticalChange * scaleTransform.ScaleY; // 计算新的高度,确保不会小于400 double newHeight = Math.Max(FlowChartCanvas.ActualHeight + verticalChange, 400); newHeight = newHeight < 400 ? 400 : newHeight; InitializeCanvas(FlowChartCanvas.Width, newHeight); } private void Test(double deltaX, double deltaY) { //Console.WriteLine((translateTransform.X, translateTransform.Y)); //translateTransform.X += deltaX; //translateTransform.Y += deltaY; } #endregion #endregion #endregion #region 画布中框选节点控件动作 /// /// 在画布中尝试选取控件 /// /// /// private void FlowChartCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (GlobalJunctionData.MyGlobalConnectingData is not null) { return; } if (!IsSelectControl) { // 进入选取状态 IsSelectControl = true; IsSelectDragging = false; // 初始化为非拖动状态 // 记录鼠标起始点 startSelectControolPoint = e.GetPosition(FlowChartCanvas); // 初始化选取矩形的位置和大小 Canvas.SetLeft(SelectionRectangle, startSelectControolPoint.X); Canvas.SetTop(SelectionRectangle, startSelectControolPoint.Y); SelectionRectangle.Width = 0; SelectionRectangle.Height = 0; // 显示选取矩形 SelectionRectangle.Visibility = Visibility.Visible; SelectionRectangle.ContextMenu ??= ConfiguerSelectionRectangle(); // 捕获鼠标,以便在鼠标移动到Canvas外部时仍能处理事件 FlowChartCanvas.CaptureMouse(); } else { // 如果已经是选取状态,单击则认为结束框选 CompleteSelection(); } e.Handled = true; // 防止事件传播影响其他控件 } /// /// 在画布中释放鼠标按下,结束选取状态 / 停止创建连线,尝试连接节点 /// /// /// private void FlowChartCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { if (IsSelectControl) { // 松开鼠标时判断是否为拖动操作 if (IsSelectDragging) { // 完成拖动框选 CompleteSelection(); } // 释放鼠标捕获 FlowChartCanvas.ReleaseMouseCapture(); } // 创建连线 if (GlobalJunctionData.MyGlobalConnectingData is not null) { var myData = GlobalJunctionData.MyGlobalConnectingData; GlobalJunctionData.OK(); var canvas = this.FlowChartCanvas; if (myData.IsCanConnected) { var currentendPoint = e.GetPosition(canvas); // 当前鼠标落点 var changingJunctionPosition = myData.CurrentJunction.TranslatePoint(new Point(0, 0), canvas); var changingJunctionRect = new Rect(changingJunctionPosition, new Size(myData.CurrentJunction.Width, myData.CurrentJunction.Height)); if (changingJunctionRect.Contains(currentendPoint)) // 可以创建连接 { var argIndex = 0; if(myData.StartJunction is ArgJunctionControl argJunction1) { argIndex = argJunction1.ArgIndex; } else if (myData.CurrentJunction is ArgJunctionControl argJunction2) { argIndex = argJunction2.ArgIndex; } this.EnvDecorator.ConnectNodeAsync(myData.StartJunction.MyNode.Guid, myData.CurrentJunction.MyNode.Guid, myData.StartJunction.JunctionType, myData.CurrentJunction.JunctionType, ConnectionInvokeType.IsSucceed,argIndex); } } } e.Handled = true; } /// 完成选取操作 /// private void CompleteSelection() { IsSelectControl = false; // 隐藏选取矩形 SelectionRectangle.Visibility = Visibility.Collapsed; // 获取选取范围 Rect selectionArea = new Rect(Canvas.GetLeft(SelectionRectangle), Canvas.GetTop(SelectionRectangle), SelectionRectangle.Width, SelectionRectangle.Height); // 处理选取范围内的控件 // selectNodeControls.Clear(); foreach (UIElement element in FlowChartCanvas.Children) { Rect elementBounds = new Rect(Canvas.GetLeft(element), Canvas.GetTop(element), element.RenderSize.Width, element.RenderSize.Height); if (selectionArea.Contains(elementBounds)) { if (element is NodeControlBase control) { selectNodeControls.Add(control); } } } // 选中后的操作 SelectedNode(); } private ContextMenu ConfiguerSelectionRectangle() { var contextMenu = new ContextMenu(); contextMenu.Items.Add(CreateMenuItem("删除", (s, e) => { if (selectNodeControls.Count > 0) { foreach (var node in selectNodeControls.ToArray()) { var guid = node?.ViewModel?.NodeModel?.Guid; if (!string.IsNullOrEmpty(guid)) { EnvDecorator.RemoveNodeAsync(guid); } } } SelectionRectangle.Visibility = Visibility.Collapsed; })); return contextMenu; // nodeControl.ContextMenu = contextMenu; } private void SelectedNode() { if (selectNodeControls.Count == 0) { //Console.WriteLine($"没有选择控件"); SelectionRectangle.Visibility = Visibility.Collapsed; return; } if(selectNodeControls.Count == 1) { // ChangeViewerObjOfNode(selectNodeControls[0]); } //Console.WriteLine($"一共选取了{selectNodeControls.Count}个控件"); foreach (var node in selectNodeControls) { //node.ViewModel.IsSelect =true; // node.ViewModel.CancelSelect(); node.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#FFC700")); node.BorderThickness = new Thickness(4); } } private void CancelSelectNode() { IsSelectControl = false; foreach (var nodeControl in selectNodeControls) { //nodeControl.ViewModel.IsSelect = false; nodeControl.BorderBrush = Brushes.Black; nodeControl.BorderThickness = new Thickness(0); if (nodeControl.ViewModel.NodeModel.IsStart) { nodeControl.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10")); nodeControl.BorderThickness = new Thickness(2); } } selectNodeControls.Clear(); } #endregion #region 节点对齐 (有些小瑕疵) //public void UpdateConnectedLines() //{ // //foreach (var nodeControl in selectNodeControls) // //{ // // UpdateConnections(nodeControl); // //} // this.Dispatcher.Invoke(() => // { // foreach (var line in Connections) // { // line.AddOrRefreshLine(); // 节点完成对齐 // } // }); //} #region Plan A 群组对齐 public void AlignControlsWithGrouping(List selectNodeControls, double proximityThreshold = 50, double spacing = 10) { if (selectNodeControls is null || selectNodeControls.Count < 2) return; // 按照控件的相对位置进行分组 var horizontalGroups = GroupByProximity(selectNodeControls, proximityThreshold, isHorizontal: true); var verticalGroups = GroupByProximity(selectNodeControls, proximityThreshold, isHorizontal: false); // 对每个水平群组进行垂直对齐 foreach (var group in horizontalGroups) { double avgY = group.Average(c => Canvas.GetTop(c)); // 计算Y坐标平均值 foreach (var control in group) { Canvas.SetTop(control, avgY); // 对齐Y坐标 } } // 对每个垂直群组进行水平对齐 foreach (var group in verticalGroups) { double avgX = group.Average(c => Canvas.GetLeft(c)); // 计算X坐标平均值 foreach (var control in group) { Canvas.SetLeft(control, avgX); // 对齐X坐标 } } } // 基于控件间的距离来分组,按水平或垂直方向 private List> GroupByProximity(List controls, double proximityThreshold, bool isHorizontal) { var groups = new List>(); foreach (var control in controls) { bool addedToGroup = false; // 尝试将控件加入现有的群组 foreach (var group in groups) { if (IsInProximity(group, control, proximityThreshold, isHorizontal)) { group.Add(control); addedToGroup = true; break; } } // 如果没有加入任何群组,创建新群组 if (!addedToGroup) { groups.Add(new List { control }); } } return groups; } // 判断控件是否接近某个群组 private bool IsInProximity(List group, NodeControlBase control, double proximityThreshold, bool isHorizontal) { foreach (var existingControl in group) { double distance = isHorizontal ? Math.Abs(Canvas.GetTop(existingControl) - Canvas.GetTop(control)) // 垂直方向的距离 : Math.Abs(Canvas.GetLeft(existingControl) - Canvas.GetLeft(control)); // 水平方向的距离 if (distance <= proximityThreshold) { return true; } } return false; } #endregion #region Plan B 规划对齐 public void AlignControlsWithDynamicProgramming(List selectNodeControls, double spacing = 10) { if (selectNodeControls is null || selectNodeControls.Count < 2) return; int n = selectNodeControls.Count; double[] dp = new double[n]; int[] split = new int[n]; // 初始化动态规划数组 for (int i = 1; i < n; i++) { dp[i] = double.MaxValue; for (int j = 0; j < i; j++) { double cost = CalculateAlignmentCost(selectNodeControls, j, i, spacing); if (dp[j] + cost < dp[i]) { dp[i] = dp[j] + cost; split[i] = j; } } } // 回溯找到最优的对齐方式 AlignWithSplit(selectNodeControls, split, n - 1, spacing); } // 计算从控件[j]到控件[i]的对齐代价,并考虑控件的大小和间距 private double CalculateAlignmentCost(List controls, int start, int end, double spacing) { double totalWidth = 0; double totalHeight = 0; for (int i = start; i <= end; i++) { totalWidth += controls[i].ActualWidth; totalHeight += controls[i].ActualHeight; } // 水平和垂直方向代价计算,包括控件大小和间距 double widthCost = totalWidth + (end - start) * spacing; double heightCost = totalHeight + (end - start) * spacing; // 返回较小的代价,表示更优的对齐方式 return Math.Min(widthCost, heightCost); } // 根据split数组调整控件位置,确保控件不重叠 private void AlignWithSplit(List controls, int[] split, int end, double spacing) { if (end <= 0) return; AlignWithSplit(controls, split, split[end], spacing); // 从split[end]到end的控件进行对齐操作 double currentX = Canvas.GetLeft(controls[split[end]]); double currentY = Canvas.GetTop(controls[split[end]]); for (int i = split[end] + 1; i <= end; i++) { // 水平或垂直对齐,确保控件之间有间距 if (currentX + controls[i].ActualWidth + spacing <= Canvas.GetLeft(controls[end])) { Canvas.SetLeft(controls[i], currentX + controls[i].ActualWidth + spacing); currentX += controls[i].ActualWidth + spacing; } else { Canvas.SetTop(controls[i], currentY + controls[i].ActualHeight + spacing); currentY += controls[i].ActualHeight + spacing; } } } #endregion public enum AlignMode { /// /// 水平对齐 /// Horizontal, /// /// 垂直对齐 /// Vertical, /// /// 水平中心对齐 /// HorizontalCenter, /// /// 垂直中心对齐 /// VerticalCenter, /// /// 规划对齐 /// Planning, /// /// 群组对齐 /// Grouping, } public void AlignControlsWithGrouping(List selectNodeControls, AlignMode alignMode, double proximityThreshold = 50, double spacing = 10) { if (selectNodeControls is null || selectNodeControls.Count < 2) return; switch (alignMode) { case AlignMode.Horizontal: AlignHorizontally(selectNodeControls, spacing);// AlignToCenter break; case AlignMode.Vertical: AlignVertically(selectNodeControls, spacing); break; case AlignMode.HorizontalCenter: AlignToCenter(selectNodeControls, isHorizontal: false, spacing); break; case AlignMode.VerticalCenter: AlignToCenter(selectNodeControls, isHorizontal: true, spacing); break; case AlignMode.Planning: AlignControlsWithDynamicProgramming(selectNodeControls, spacing); break; case AlignMode.Grouping: AlignControlsWithGrouping(selectNodeControls, proximityThreshold, spacing); break; } } // 垂直对齐并避免重叠 private void AlignHorizontally(List controls, double spacing) { double avgY = controls.Average(c => Canvas.GetTop(c)); // 计算Y坐标平均值 double currentY = avgY; foreach (var control in controls.OrderBy(c => Canvas.GetTop(c))) // 按Y坐标排序对齐 { Canvas.SetTop(control, currentY); currentY += control.ActualHeight + spacing; // 保证控件之间有足够的垂直间距 } } // 水平对齐并避免重叠 private void AlignVertically(List controls, double spacing) { double avgX = controls.Average(c => Canvas.GetLeft(c)); // 计算X坐标平均值 double currentX = avgX; foreach (var control in controls.OrderBy(c => Canvas.GetLeft(c))) // 按X坐标排序对齐 { Canvas.SetLeft(control, currentX); currentX += control.ActualWidth + spacing; // 保证控件之间有足够的水平间距 } } // 按中心点对齐 private void AlignToCenter(List controls, bool isHorizontal, double spacing) { double avgCenter = isHorizontal ? controls.Average(c => Canvas.GetLeft(c) + c.ActualWidth / 2) // 水平中心点 : controls.Average(c => Canvas.GetTop(c) + c.ActualHeight / 2); // 垂直中心点 foreach (var control in controls) { if (isHorizontal) { double left = avgCenter - control.ActualWidth / 2; Canvas.SetLeft(control, left); } else { double top = avgCenter - control.ActualHeight / 2; Canvas.SetTop(control, top); } } } #endregion #region 静态方法:创建节点,创建菜单子项,获取区域 private static TNodeControl CreateNodeControl(NodeModelBase model) where TNodeControl : NodeControlBase where TNodeViewModel : NodeControlViewModelBase { if (model is null) { throw new Exception("无法创建节点控件"); } if (string.IsNullOrEmpty(model.Guid)) { model.Guid = Guid.NewGuid().ToString(); } var viewModel = Activator.CreateInstance(typeof(TNodeViewModel), [model]); var controlObj = Activator.CreateInstance(typeof(TNodeControl), [viewModel]); if (controlObj is TNodeControl nodeControl) { //nodeControl.ExecuteJunctionControl = new NodeExecuteJunctionControl(this); return nodeControl; } else { throw new Exception("无法创建节点控件"); } } //private static TControl CreateNodeControl(MethodDetails? methodDetails = null) // where TNode : NodeModelBase // where TControl : NodeControlBase // where TViewModel : NodeControlViewModelBase //{ // var nodeObj = Activator.CreateInstance(typeof(TNode)); // var nodeBase = nodeObj as NodeModelBase ?? throw new Exception("无法创建节点控件"); // if (string.IsNullOrEmpty(nodeBase.Guid)) // { // nodeBase.Guid = Guid.NewGuid().ToString(); // } // if (methodDetails != null) // { // var md = methodDetails.Clone(nodeBase); // 首先创建属于节点的方法信息,然后创建属于节点的参数信息 // nodeBase.DisplayName = md.MethodTips; // nodeBase.MethodDetails = md; // } // var viewModel = Activator.CreateInstance(typeof(TViewModel), [nodeObj]); // var controlObj = Activator.CreateInstance(typeof(TControl), [viewModel]); // if (controlObj is TControl control) // { // return control; // } // else // { // throw new Exception("无法创建节点控件"); // } //} /// /// 创建菜单子项 /// /// /// /// public static MenuItem CreateMenuItem(string header, RoutedEventHandler handler) { var menuItem = new MenuItem { Header = header }; menuItem.Click += handler; return menuItem; } /// /// 穿透元素获取区域容器 /// /// /// /// public static T? GetParentOfType(DependencyObject element) where T : DependencyObject { while (element != null) { if (element is T e) { return e; } element = VisualTreeHelper.GetParent(element); } return null; } #endregion #region 节点树、IOC视图管理 private void JudgmentFlipFlopNode(NodeControlBase nodeControl) { if (nodeControl is FlipflopNodeControl flipflopControl && flipflopControl?.ViewModel?.NodeModel is NodeModelBase nodeModel) // 判断是否为触发器 { int count = 0; foreach (var ct in NodeStaticConfig.ConnectionTypes) { count += nodeModel.PreviousNodes[ct].Count; } if (count == 0) { NodeTreeViewer.AddGlobalFlipFlop(EnvDecorator, nodeModel); // 添加到全局触发器树树视图 } else { NodeTreeViewer.RemoteGlobalFlipFlop(nodeModel); // 从全局触发器树树视图中移除 } } } void LoadIOCObjectViewer() { } #endregion #region 顶部菜单栏 - 调试功能区 /// /// 运行测试 /// /// /// private void ButtonDebugRun_Click(object sender, RoutedEventArgs e) { LogOutWindow?.Show(); #if WINDOWS //Dispatcher uiDispatcher = Application.Current.MainWindow.Dispatcher; //SynchronizationContext? uiContext = SynchronizationContext.Current; //EnvDecorator.IOC.CustomRegisterInstance(typeof(SynchronizationContextk).FullName, uiContext, false); #endif // 获取主线程的 SynchronizationContext Action uiInvoke = (uiContext, action) => uiContext?.Post(state => action?.Invoke(), null); Task.Run(async () => { await EnvDecorator.StartAsync(); }); // await EnvDecorator.StartAsync(); //await Task.Factory.StartNew(FlowEnvironment.StartAsync); } /// /// 退出 /// /// /// private void ButtonDebugFlipflopNode_Click(object sender, RoutedEventArgs e) { EnvDecorator?.ExitFlow(); // 在运行平台上点击了退出 } /// /// 从选定的节点开始运行 /// /// /// private async void ButtonStartFlowInSelectNode_Click(object sender, RoutedEventArgs e) { if (selectNodeControls.Count == 0) { Console.WriteLine("请至少选择一个节点"); } else if (selectNodeControls.Count > 1) { Console.WriteLine("请只选择一个节点"); } else { await this.EnvDecorator.StartAsyncInSelectNode(selectNodeControls[0].ViewModel.NodeModel.Guid); } } #endregion #region 顶部菜单栏 - 项目文件菜单 /// /// 保存为项目文件 /// /// /// private async void ButtonSaveFile_Click(object sender, RoutedEventArgs e) { var projectData = await EnvDecorator.GetProjectInfoAsync(); projectData.Basic = new Basic { Canvas = new FlowCanvas { Height = FlowChartCanvas.Height, Width = FlowChartCanvas.Width, ViewX = translateTransform.X, ViewY = translateTransform.Y, ScaleX = scaleTransform.ScaleX, ScaleY = scaleTransform.ScaleY, }, Versions = "1", }; //foreach (var node in projectData.Nodes) //{ // if (NodeControls.TryGetValue(node.Guid, out var nodeControl)) // { // Point positionRelativeToParent = nodeControl.TranslatePoint(new Point(0, 0), FlowChartCanvas); // node.Position = new PositionOfUI(positionRelativeToParent.X, positionRelativeToParent.Y); // } //} if (!SaveContentToFile(out string savePath, out Action? savaProjectFile)) { Console.WriteLine("保存项目DLL时返回了意外的文件保存路径"); return; } string? librarySavePath = System.IO.Path.GetDirectoryName(savePath); if (string.IsNullOrEmpty(librarySavePath)) { Console.WriteLine("保存项目DLL时返回了意外的文件保存路径"); return; } Console.WriteLine(savePath); for (int index = 0; index < projectData.Librarys.Length; index++) { Library.Library? library = projectData.Librarys[index]; try { string targetPath = System.IO.Path.Combine(librarySavePath, library.FileName); // 目标文件夹 //Console.WriteLine("targetPath:" + targetPath); #if WINDOWS //library.Path string sourceFile = library.FilePath; // 源文件夹 //Console.WriteLine("sourceFile:" + sourceFile); #else string sourceFile = new Uri(library.Path).LocalPath; #endif // 复制文件到目标目录 File.Copy(sourceFile, targetPath, true); // 获取相对路径 string relativePath = System.IO.Path.GetRelativePath(savePath, targetPath); //Console.WriteLine("Relative Path: " + relativePath); projectData.Librarys[index].FilePath = relativePath; } catch (Exception ex) { Console.WriteLine(ex.Message); //WriteLog($"DLL复制失败:{dll.CodeBase} \r\n错误:{ex}\r\n"); } } JObject projectJsonData = JObject.FromObject(projectData); savaProjectFile?.Invoke(savePath, projectJsonData.ToString()); } public static bool SaveContentToFile(out string savePath, out Action? savaProjectFile) { // 创建一个新的保存文件对话框 SaveFileDialog saveFileDialog = new() { Filter = "DynamicNodeFlow Files (*.dnf)|*.dnf", DefaultExt = "dnf", FileName = "project.dnf" }; // 显示保存文件对话框 bool? result = saveFileDialog.ShowDialog(); // 如果用户选择了文件并点击了保存按钮 if (result == true) { savePath = saveFileDialog.FileName; savaProjectFile = File.WriteAllText; return true; } savePath = string.Empty; savaProjectFile = null; return false; } /// /// 打开本地项目文件 /// /// /// private void ButtonOpenLocalProject_Click(object sender, RoutedEventArgs e) { } #endregion #region 顶部菜单栏 - 视图管理 /// /// 重置画布 /// /// /// private void ButtonResetCanvas_Click(object sender, RoutedEventArgs e) { translateTransform.X = 0; translateTransform.Y = 0; scaleTransform.ScaleX = 1; scaleTransform.ScaleY = 1; } private void ButtonOpenConsoleOutWindow_Click(object sender, RoutedEventArgs e) { LogOutWindow?.Show(); } #endregion #region 顶部菜单栏 - 远程管理 private async void ButtonStartRemoteServer_Click(object sender, RoutedEventArgs e) { await this.EnvDecorator.StartRemoteServerAsync(); } /// /// 连接远程运行环境 /// /// /// private void ButtonConnectionRemoteEnv_Click(object sender, RoutedEventArgs e) { var windowEnvRemoteLoginView = new WindowEnvRemoteLoginView(async (addres, port, token) => { ResetFlowEnvironmentEvent();// 移除事件 (var isConnect, RemoteEnvControl remoteEnvControl) = await this.EnvDecorator.ConnectRemoteEnv(addres, port, token); InitFlowEnvironmentEvent(); // 重新添加时间(如果没有连接成功,那么依然是原本的环境) if (isConnect) { // 连接成功,加载远程项目 var flowEnvInfo = await EnvDecorator.GetEnvInfoAsync(); EnvDecorator.LoadProject(flowEnvInfo, string.Empty);// 加载远程环境的项目 } }); windowEnvRemoteLoginView.Show(); } #endregion /// /// 按键监听。esc取消操作 /// /// /// private void Window_PreviewKeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Tab) { e.Handled = true; // 禁止默认的Tab键行为 } if (e.KeyStates == Keyboard.GetKeyStates(Key.Escape)) //if (Keyboard.Modifiers == ModifierKeys.Shift) { IsConnecting = false; IsControlDragging = false; IsCanvasDragging = false; EndConnection(); SelectionRectangle.Visibility = Visibility.Collapsed; CancelSelectNode(); } } /// /// 对象装箱测试 /// /// /// private void ButtonTestExpObj_Click(object sender, RoutedEventArgs e) { //string jsonString = //""" //{ // "Name": "张三", // "Age": 24, // "Address": { // "City": "北京", // "PostalCode": "10000" // } //} //"""; var externalData = new Dictionary { { "Name", "John" }, { "Age", 30 }, { "Addresses", new List> { new Dictionary { { "Street", "123 Main St" }, { "City", "New York" } }, new Dictionary { { "Street", "456 Another St" }, { "City", "Los Angeles" } } } } }; if (!ObjDynamicCreateHelper.TryResolve(externalData, "RootType",out var result)) { Console.WriteLine("赋值过程中有错误,请检查属性名和类型!"); } ObjDynamicCreateHelper.PrintObjectProperties(result!); Console.WriteLine( ); var exp = "@set .Addresses[1].Street = qwq"; var data = SerinExpressionEvaluator.Evaluate(exp, result!, out bool isChange); exp = "@get .Addresses[1].Street"; data = SerinExpressionEvaluator.Evaluate(exp,result!, out isChange); Console.WriteLine($"{exp} => {data}"); } /// /// 卸载DLL文件,清空当前项目 /// /// /// private void UnloadAllButton_Click(object sender, RoutedEventArgs e) { EnvDecorator.ClearAll(); } /// /// 卸载DLL文件,清空当前项目 /// private void UnloadAllAssemblies() { DllStackPanel.Children.Clear(); FlowChartCanvas.Children.Clear(); Connections.Clear(); NodeControls.Clear(); //currentLine = null; startConnectNodeControl = null; MessageBox.Show("所有DLL已卸载。", "信息", MessageBoxButton.OK, MessageBoxImage.Information); } } #region 创建两个控件之间的连接关系,在UI层面上显示为 带箭头指向的贝塞尔曲线 #region 拓展方法 Extension #endregion #endregion }