using Serein.Library.Api; using System; using System.Collections.Concurrent; namespace Serein.Library.Framework.NodeFlow { /// /// 动态流程上下文 /// public class DynamicContext : IDynamicContext { public DynamicContext(/*ISereinIOC sereinIoc,*/ IFlowEnvironment flowEnvironment) { // SereinIoc = sereinIoc; Env = flowEnvironment; RunState = RunState.Running; } /// /// 运行环境 /// public IFlowEnvironment Env { get; } /// /// 运行状态 /// public RunState RunState { get; set; } = RunState.NoStart; /// /// 当前节点执行完成后,设置该属性,让运行环境判断接下来要执行哪个分支的节点。 /// public ConnectionInvokeType NextOrientation { get; set; } /// /// 每个上下文分别存放节点的当前数据 /// private readonly ConcurrentDictionary dictNodeFlowData = new ConcurrentDictionary(); private readonly ConcurrentDictionary dictPreviousNodes = new ConcurrentDictionary(); /// /// 设置运行时上一节点 /// /// 当前节点 /// 上一节点 public void SetPreviousNode(NodeModelBase currentNodeModel, NodeModelBase PreviousNode) { dictPreviousNodes.AddOrUpdate(currentNodeModel, (n1) => PreviousNode, (n1, n2) => PreviousNode); } /// /// 获取当前节点的运行时上一节点 /// /// /// public NodeModelBase GetPreviousNode(NodeModelBase currentNodeModel) { if (dictPreviousNodes.TryGetValue(currentNodeModel, out var node)) { return node; } else { return null; } } /// /// 获取节点当前数据 /// /// public object GetFlowData(string nodeGuid) { if (dictNodeFlowData.TryGetValue(nodeGuid, out var data)) { return data; } else { return null; } } /// /// 添加或更新当前节点数据 /// /// 节点 /// 新的数据 public void AddOrUpdate(string nodeGuid, object flowData) { // this.dictNodeFlowData.TryGetValue(nodeGuid, out var oldFlowData); this.dictNodeFlowData.AddOrUpdate(nodeGuid, n1 => flowData, (n1, n2)=> flowData); } /// /// 上一节点数据透传到下一节点 /// /// public object TransmissionData(NodeModelBase nodeModel) { if (dictPreviousNodes.TryGetValue(nodeModel, out var previousNode)) // 首先获取当前节点的上一节点 { if (dictNodeFlowData.TryGetValue(previousNode.Guid, out var data)) // 其次获取上一节点的数据 { return data; //AddOrUpdate(nodeModel.Guid, data); // 然后作为当前节点的数据记录在上下文中 } } return null; } /// /// 结束流程 /// public void Exit() { foreach (var nodeObj in dictNodeFlowData.Values) { if (nodeObj is null) { continue; } else { if (typeof(IDisposable).IsAssignableFrom(nodeObj?.GetType()) && nodeObj is IDisposable disposable) { disposable?.Dispose(); } } } this.dictNodeFlowData?.Clear(); RunState = RunState.Completion; } // public NodeRunCts NodeRunCts { get; set; } // public ISereinIOC SereinIoc { get; } //public Task CreateTimingTask(Action action, int time = 100, int count = -1) //{ // if(NodeRunCts == null) // { // NodeRunCts = Env.IOC.Get(); // } // // 使用局部变量,避免捕获外部的 `action` // Action localAction = action; // return Task.Run(async () => // { // for (int i = 0; i < count && !NodeRunCts.IsCancellationRequested; i++) // { // await Task.Delay(time); // if (NodeRunCts.IsCancellationRequested) { break; } // //if (FlowEnvironment.IsGlobalInterrupt) // //{ // // await FlowEnvironment.GetOrCreateGlobalInterruptAsync(); // //} // // 确保对局部变量的引用 // localAction?.Invoke(); // } // // 清理引用,避免闭包导致的内存泄漏 // localAction = null; // }); //} } }