using Serein.Library;
using Serein.Library.Api;
using Serein.Library.FlowNode;
using Serein.Library.Utils;
using Serein.NodeFlow.Tool;
using System.Collections.Concurrent;
using System.Security.AccessControl;
using System.Threading.Channels;
namespace Serein.NodeFlow.Env
{
///
/// 远程流程环境
///
public class RemoteFlowEnvironment : ChannelFlowTrigger, IFlowEnvironment
{
///
/// 连接到远程环境后切换到的环境接口实现
///
/// 连接到远程环境后,本地环境自动切换到对应的环境实体
/// 远程环境下需要操作UI线程时,所提供的线程上下文封装工具
public RemoteFlowEnvironment(RemoteMsgUtil remoteMsgUtil, UIContextOperation uIContextOperation)
{
this.UIContextOperation = uIContextOperation;
RemoteMsgUtil = remoteMsgUtil;
msgClient = new MsgControllerOfClient(this, remoteMsgUtil.SendAsync); // 这里提供的是主动发送消息的方法
remoteMsgUtil.EnvClient.MsgHandleHelper.AddModule(msgClient, (ex, send) =>
{
Console.WriteLine(ex);
});
}
//private readonly Func SendCommandAsync;
private readonly RemoteMsgUtil RemoteMsgUtil;
private readonly MsgControllerOfClient msgClient;
private readonly ConcurrentDictionary MethodDetailss = [];
///
/// 环境加载的节点集合
/// Node Guid - Node Model
///
private Dictionary NodeModels { get; } = [];
public event LoadDllHandler OnDllLoad;
public event ProjectLoadedHandler OnProjectLoaded;
///
/// 项目准备保存
///
public event ProjectSavingHandler? OnProjectSaving;
public event NodeConnectChangeHandler OnNodeConnectChange;
public event NodeCreateHandler OnNodeCreate;
public event NodeRemoveHandler OnNodeRemove;
public event StartNodeChangeHandler OnStartNodeChange;
public event FlowRunCompleteHandler OnFlowRunComplete;
public event MonitorObjectChangeHandler OnMonitorObjectChange;
public event NodeInterruptStateChangeHandler OnNodeInterruptStateChange;
public event ExpInterruptTriggerHandler OnInterruptTrigger;
public event IOCMembersChangedHandler OnIOCMembersChanged;
public event NodeLocatedHandler OnNodeLocated;
public event NodeMovedHandler OnNodeMoved;
public event EnvOutHandler OnEnvOut;
public ISereinIOC IOC => throw new NotImplementedException();
public string EnvName => FlowEnvironment.SpaceName;
public bool IsGlobalInterrupt => false;
public bool IsControlRemoteEnv => true;
///
/// 信息输出等级
///
public InfoClass InfoClass { get; set; }
public RunState FlowState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public RunState FlipFlopState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public IFlowEnvironment CurrentEnv => this;
public UIContextOperation UIContextOperation { get; }
///
/// 标示是否正在加载项目
///
private bool IsLoadingProject = false;
///
/// 表示是否正在加载节点
///
private bool IsLoadingNode = false;
//public void SetConsoleOut()
//{
// var logTextWriter = new LogTextWriter(msg =>
// {
// OnEnvOut?.Invoke(msg);
// });
// Console.SetOut(logTextWriter);
//}
///
/// 输出信息
///
/// 日志内容
/// 日志类别
/// 日志级别
public void WriteLine(InfoType type, string message, InfoClass @class = InfoClass.Trivial)
{
OnEnvOut?.Invoke(type, message);
}
public void WriteLineObjToJson(object obj)
{
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:WriteLineObjToJson");
}
public async Task StartRemoteServerAsync(int port = 7525)
{
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:StartRemoteServerAsync");
await Task.CompletedTask;
}
public void StopRemoteServer()
{
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:StopRemoteServer");
}
public async Task GetProjectInfoAsync()
{
var prjectInfo = await msgClient.SendAndWaitDataAsync(EnvMsgTheme.GetProjectInfo); // 等待服务器返回项目信息
return prjectInfo;
}
///
/// 保存项目
///
public void SaveProject()
{
OnProjectSaving?.Invoke(new ProjectSavingEventArgs());
}
///
/// 远程环境下加载项目
///
///
///
public void LoadProject(FlowEnvInfo flowEnvInfo, string filePath)
{
this.WriteLine(InfoType.INFO, "加载远程环境");
IsLoadingProject = true;
#region DLL功能区创建
var libmds = flowEnvInfo.LibraryMds;
foreach (var lib in libmds)
{
NodeLibraryInfo nodeLibraryInfo = new NodeLibraryInfo
{
AssemblyName = lib.AssemblyName,
FilePath = "Remote",
FileName = "Remote",
};
var mdInfos = lib.Mds.ToList();
UIContextOperation?.Invoke(() => OnDllLoad?.Invoke(new LoadDllEventArgs(nodeLibraryInfo, mdInfos))); // 通知UI创建dll面板显示
foreach (var mdInfo in mdInfos)
{
MethodDetailss.TryAdd(mdInfo.MethodName, new MethodDetails(mdInfo)); // 从DLL读取时生成元数据
}
}
#endregion
#region 加载节点数据,如果是区域控件,提前加载区域
var projectData = flowEnvInfo.Project;
List<(NodeModelBase, string[])> regionChildNodes = new List<(NodeModelBase, string[])>();
List<(NodeModelBase, PositionOfUI)> ordinaryNodes = new List<(NodeModelBase, PositionOfUI)>();
// 加载节点
foreach (var nodeInfo in projectData.Nodes)
{
var controlType = FlowFunc.GetNodeControlType(nodeInfo);
if (controlType == NodeControlType.None)
{
continue;
}
else
{
MethodDetails? methodDetails = null;
if (!string.IsNullOrEmpty(nodeInfo.MethodName))
{
MethodDetailss.TryGetValue(nodeInfo.MethodName, out methodDetails);// 加载远程环境时尝试获取方法信息
}
var nodeModel = FlowFunc.CreateNode(this, controlType, methodDetails); // 加载远程项目时创建节点
nodeModel.LoadInfo(nodeInfo); // 创建节点model
if (nodeModel is null)
{
nodeInfo.Guid = string.Empty;
continue;
}
TryAddNode(nodeModel); // 加载项目时将节点加载到环境中
if (nodeInfo.ChildNodeGuids?.Length > 0)
{
regionChildNodes.Add((nodeModel, nodeInfo.ChildNodeGuids));
UIContextOperation?.Invoke(() => OnNodeCreate?.Invoke(new NodeCreateEventArgs(nodeModel, nodeInfo.Position)));
}
else
{
ordinaryNodes.Add((nodeModel, nodeInfo.Position));
}
}
}
#endregion
#region 加载区域中的节点
// 加载区域子项
foreach ((NodeModelBase region, string[] childNodeGuids) item in regionChildNodes)
{
foreach (var childNodeGuid in item.childNodeGuids)
{
NodeModels.TryGetValue(childNodeGuid, out NodeModelBase? childNode);
if (childNode is null)
{
// 节点尚未加载
continue;
}
// 存在节点
UIContextOperation?.Invoke(() => OnNodeCreate?.Invoke(new NodeCreateEventArgs(childNode, true, item.region.Guid)));
}
}
#endregion
#region 加载普通的节点
// 加载节点
foreach ((NodeModelBase nodeModel, PositionOfUI position) item in ordinaryNodes)
{
bool IsContinue = false;
foreach ((NodeModelBase region, string[] childNodeGuids) item2 in regionChildNodes)
{
foreach (var childNodeGuid in item2.childNodeGuids)
{
if (item.nodeModel.Guid.Equals(childNodeGuid))
{
IsContinue = true;
}
}
}
if (IsContinue) continue;
//OnNodeCreate?.Invoke(new NodeCreateEventArgs(item.nodeModel, item.position));
UIContextOperation?.Invoke(() => OnNodeCreate?.Invoke(new NodeCreateEventArgs(item.nodeModel, item.position)));
}
#endregion
#region 确定节点之间的连接关系
_ = Task.Run(async () =>
{
await Task.Delay(500);
#region 连接节点的调用关系
foreach (var nodeInfo in projectData.Nodes)
{
if (!NodeModels.TryGetValue(nodeInfo.Guid, out NodeModelBase? fromNode))
{
// 不存在对应的起始节点
continue;
}
List<(ConnectionInvokeType connectionType, string[] guids)> allToNodes = [(ConnectionInvokeType.IsSucceed,nodeInfo.TrueNodes),
(ConnectionInvokeType.IsFail, nodeInfo.FalseNodes),
(ConnectionInvokeType.IsError, nodeInfo.ErrorNodes),
(ConnectionInvokeType.Upstream, nodeInfo.UpstreamNodes)];
List<(ConnectionInvokeType, NodeModelBase[])> fromNodes = allToNodes.Where(info => info.guids.Length > 0)
.Select(info => (info.connectionType,
info.guids.Where(guid => NodeModels.ContainsKey(guid)).Select(guid => NodeModels[guid])
.ToArray()))
.ToList();
// 遍历每种类型的节点分支(四种)
foreach ((ConnectionInvokeType connectionType, NodeModelBase[] toNodes) item in fromNodes)
{
// 遍历当前类型分支的节点(确认连接关系)
foreach (var toNode in item.toNodes)
{
UIContextOperation?.Invoke(() => OnNodeConnectChange?.Invoke(new NodeConnectChangeEventArgs(fromNode.Guid,
toNode.Guid,
JunctionOfConnectionType.Invoke,
item.connectionType,
NodeConnectChangeEventArgs.ConnectChangeType.Create))); // 通知UI连接节点
}
}
}
#endregion
#region 连接节点的传参关系
foreach (var toNode in NodeModels.Values)
{
if(toNode.MethodDetails.ParameterDetailss is null)
{
continue;
}
for (var i = 0; i < toNode.MethodDetails.ParameterDetailss.Length; i++)
{
var pd = toNode.MethodDetails.ParameterDetailss[i];
if (!string.IsNullOrEmpty(pd.ArgDataSourceNodeGuid)
&& NodeModels.TryGetValue(pd.ArgDataSourceNodeGuid, out var fromNode))
{
UIContextOperation?.Invoke(() =>
OnNodeConnectChange?.Invoke(
new NodeConnectChangeEventArgs(
fromNode.Guid, // 从哪个节点开始
toNode.Guid, // 连接到那个节点
JunctionOfConnectionType.Arg,
(int)pd.Index, // 连接线的样式类型
pd.ArgDataSourceType,
NodeConnectChangeEventArgs.ConnectChangeType.Create // 是创建连接还是删除连接
))); // 通知UI
}
}
}
#endregion
});
#endregion
SetStartNode(projectData.StartNode); // 设置流程起点
UIContextOperation?.Invoke(() =>
{
OnProjectLoaded?.Invoke(new ProjectLoadedEventArgs()); // 加载完成
});
IsLoadingProject = false;
}
private bool TryAddNode(NodeModelBase nodeModel)
{
//nodeModel.Guid ??= Guid.NewGuid().ToString();
NodeModels[nodeModel.Guid] = nodeModel;
// 如果是触发器,则需要添加到专属集合中
//if (nodeModel is SingleFlipflopNode flipflopNode)
//{
// var guid = flipflopNode.Guid;
// if (!FlipflopNodes.Exists(it => it.Guid.Equals(guid)))
// {
// FlipflopNodes.Add(flipflopNode);
// }
//}
return true;
}
private void ConnectNode(NodeModelBase fromNode, NodeModelBase toNode, ConnectionInvokeType connectionType)
{
if (fromNode is null || toNode is null || fromNode == toNode)
{
return;
}
var ToExistOnFrom = true;
var FromExistInTo = true;
ConnectionInvokeType[] ct = [ConnectionInvokeType.IsSucceed,
ConnectionInvokeType.IsFail,
ConnectionInvokeType.IsError,
ConnectionInvokeType.Upstream];
foreach (ConnectionInvokeType ctType in ct)
{
var FToTo = fromNode.SuccessorNodes[ctType].Where(it => it.Guid.Equals(toNode.Guid)).ToArray();
var ToOnF = toNode.PreviousNodes[ctType].Where(it => it.Guid.Equals(fromNode.Guid)).ToArray();
ToExistOnFrom = FToTo.Length > 0;
FromExistInTo = ToOnF.Length > 0;
if (ToExistOnFrom && FromExistInTo)
{
this.WriteLine(InfoType.ERROR, "起始节点已与目标节点存在连接");
//return;
}
else
{
// 检查是否可能存在异常
if (!ToExistOnFrom && FromExistInTo)
{
this.WriteLine(InfoType.ERROR, "目标节点不是起始节点的子节点,起始节点却是目标节点的父节点");
return;
}
else if (ToExistOnFrom && !FromExistInTo)
{
//
this.WriteLine(InfoType.ERROR, " 起始节点不是目标节点的父节点,目标节点却是起始节点的子节点");
return;
}
else // if (!ToExistOnFrom && !FromExistInTo)
{
// 可以正常连接
}
}
fromNode.SuccessorNodes[connectionType].Add(toNode); // 添加到起始节点的子分支
toNode.PreviousNodes[connectionType].Add(fromNode); // 添加到目标节点的父分支
OnNodeConnectChange?.Invoke(new NodeConnectChangeEventArgs(fromNode.Guid,
toNode.Guid,
JunctionOfConnectionType.Invoke,
connectionType,
NodeConnectChangeEventArgs.ConnectChangeType.Create)); // 通知UI
}
}
public async Task GetEnvInfoAsync()
{
var envInfo = await msgClient.SendAndWaitDataAsync(EnvMsgTheme.GetEnvInfo);
return envInfo;
}
public async Task<(bool, RemoteMsgUtil)> ConnectRemoteEnv(string addres, int port, string token)
{
await Console.Out.WriteLineAsync("远程环境尚未实现的接口:ConnectRemoteEnv");
return (false, null);
}
public void ExitRemoteEnv()
{
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:ExitRemoteEnv");
}
public void LoadLibrary(string dllPath)
{
// 将dll文件发送到远程环境,由远程环境进行加载
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:LoadDll");
}
public bool UnloadLibrary(string assemblyName)
{
// 尝试移除远程环境中的加载了的依赖
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:RemoteDll");
return false;
}
public void ClearAll()
{
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:ClearAll");
}
public async Task StartAsync()
{
// 远程环境下不需要UI上下文
await msgClient.SendAsync(EnvMsgTheme.StartFlow);
}
public async Task StartAsyncInSelectNode(string startNodeGuid)
{
_ = msgClient.SendAsync(EnvMsgTheme.StartFlowInSelectNode, new
{
nodeGuid = startNodeGuid
});
}
public async void ExitFlow()
{
await msgClient.SendAsync(EnvMsgTheme.ExitFlow, null);
}
public void MoveNode(string nodeGuid, double x, double y)
{
//UIContextOperation?.Invoke(() =>
//{
// OnNodeMoved?.Invoke(new NodeMovedEventArgs(nodeGuid, x, y));
//});
_ = msgClient.SendAsync(EnvMsgTheme.MoveNode,
new
{
nodeGuid,
x,
y
});
if(NodeModels.TryGetValue(nodeGuid, out var nodeModel))
{
nodeModel.Position.X = x;
nodeModel.Position.Y = y;
}
}
public void SetStartNode(string nodeGuid)
{
_ = msgClient.SendAsync(EnvMsgTheme.SetStartNode, new
{
nodeGuid
});
//UIContextOperation?.Invoke(() => OnStartNodeChange?.Invoke(new StartNodeChangeEventArgs(nodeGuid,nodeGuid)));
}
public async Task