尝试使用源生成器规范NodeModel代码逻辑

This commit is contained in:
fengjiayi
2024-10-20 12:10:57 +08:00
parent 9931fa7436
commit e38833a58c
127 changed files with 5173 additions and 1839 deletions

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@@ -0,0 +1,578 @@
using Serein.Library;
using Serein.Library.Api;
using Serein.Library.Utils;
using Serein.NodeFlow.Tool;
using System.Collections.Concurrent;
using System.Threading;
using System.Xml.Linq;
namespace Serein.NodeFlow.Env
{
/// <summary>
/// 远程流程环境
/// </summary>
public class RemoteFlowEnvironment : ChannelFlowTrigger<string>, IFlowEnvironment
{
/// <summary>
/// 连接到远程环境后切换到的环境接口实现
/// </summary>
/// <param name="webSocketClient">连接到远程环境的客户端</param>
public RemoteFlowEnvironment(RemoteEnvControl RemoteEnvControl)
{
remoteEnvControl = RemoteEnvControl;
msgClient = new MsgControllerOfClient(this, RemoteEnvControl.SendAsync);
RemoteEnvControl.EnvClient.MsgHandleHelper.AddModule(msgClient, (ex, send) =>
{
Console.WriteLine(ex);
});
}
//private readonly Func<string, object?, Task> SendCommandAsync;
private readonly RemoteEnvControl remoteEnvControl;
private readonly MsgControllerOfClient msgClient;
private readonly ConcurrentDictionary<string, MethodDetails> MethodDetailss = [];
/// <summary>
/// 环境加载的节点集合
/// Node Guid - Node Model
/// </summary>
private Dictionary<string, NodeModelBase> Nodes { get; } = [];
public event LoadDllHandler OnDllLoad;
public event ProjectLoadedHandler OnProjectLoaded;
public event NodeConnectChangeHandler OnNodeConnectChange;
public event NodeCreateHandler OnNodeCreate;
public event NodeRemoteHandler OnNodeRemote;
public event StartNodeChangeHandler OnStartNodeChange;
public event FlowRunCompleteHandler OnFlowRunComplete;
public event MonitorObjectChangeHandler OnMonitorObjectChange;
public event NodeInterruptStateChangeHandler OnNodeInterruptStateChange;
public event ExpInterruptTriggerHandler OnInterruptTrigger;
public event IOCMembersChangedHandler OnIOCMembersChanged;
public event NodeLocatedHandler OnNodeLocated;
public event NodeMovedHandler OnNodeMoved;
public event EnvOutHandler OnEnvOut;
public ISereinIOC IOC => throw new NotImplementedException();
public string EnvName => FlowEnvironment.SpaceName;
public bool IsGlobalInterrupt => false;
public bool IsLcR => true;
public bool IsRcL => false;
public RunState FlowState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public RunState FlipFlopState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public IFlowEnvironment CurrentEnv => this;
public void SetConsoleOut()
{
var logTextWriter = new LogTextWriter(msg =>
{
OnEnvOut?.Invoke(msg);
});
Console.SetOut(logTextWriter);
}
public void WriteLineObjToJson(object obj)
{
Console.WriteLine("远程环境尚未实现的接口WriteLineObjToJson");
}
public async Task StartRemoteServerAsync(int port = 7525)
{
await Console.Out.WriteLineAsync("远程环境尚未实现的接口StartRemoteServerAsync");
}
public void StopRemoteServer()
{
Console.WriteLine("远程环境尚未实现的接口StopRemoteServer");
}
public async Task<SereinProjectData> GetProjectInfoAsync()
{
var prjectInfo = await msgClient.SendAndWaitDataAsync<SereinProjectData>(EnvMsgTheme.GetProjectInfo); // 等待服务器返回项目信息
return prjectInfo;
}
public void LoadProject(FlowEnvInfo flowEnvInfo, string filePath)
{
Console.WriteLine("远程环境尚未实现的接口LoadProject");
// dll面板
var libmds = flowEnvInfo.LibraryMds;
foreach (var lib in libmds)
{
NodeLibrary nodeLibrary = new NodeLibrary
{
FullName = lib.LibraryName,
FilePath = "Remote",
};
var mdInfos = lib.Mds.ToList();
OnDllLoad?.Invoke(new LoadDllEventArgs(nodeLibrary, mdInfos)); // 通知UI创建dll面板显示
foreach (var mdInfo in mdInfos)
{
MethodDetailss.TryAdd(mdInfo.MethodName, new MethodDetails(mdInfo)); // 从DLL读取时生成元数据
}
}
//flowSemaphore.
var projectData = flowEnvInfo.Project;
List<(NodeModelBase, string[])> regionChildNodes = new List<(NodeModelBase, string[])>();
List<(NodeModelBase, PositionOfUI)> ordinaryNodes = new List<(NodeModelBase, PositionOfUI)>();
// 加载节点
foreach (var nodeInfo in projectData.Nodes)
{
var controlType = FlowFunc.GetNodeControlType(nodeInfo);
if (controlType == NodeControlType.None)
{
continue;
}
else
{
MethodDetails? methodDetails;
MethodDetailss.TryGetValue(nodeInfo.MethodName, out methodDetails);// 尝试获取方法信息
var nodeModel = FlowFunc.CreateNode(this, controlType, methodDetails); // 加载远程项目时创建节点
nodeModel.LoadInfo(nodeInfo); // 创建节点model
if (nodeModel is null)
{
nodeInfo.Guid = string.Empty;
continue;
}
TryAddNode(nodeModel); // 加载项目时将节点加载到环境中
if (nodeInfo.ChildNodeGuids?.Length > 0)
{
regionChildNodes.Add((nodeModel, nodeInfo.ChildNodeGuids));
OnNodeCreate?.Invoke(new NodeCreateEventArgs(nodeModel, nodeInfo.Position));
}
else
{
ordinaryNodes.Add((nodeModel, nodeInfo.Position));
}
}
}
// 加载区域子项
foreach ((NodeModelBase region, string[] childNodeGuids) item in regionChildNodes)
{
foreach (var childNodeGuid in item.childNodeGuids)
{
Nodes.TryGetValue(childNodeGuid, out NodeModelBase? childNode);
if (childNode is null)
{
// 节点尚未加载
continue;
}
// 存在节点
OnNodeCreate?.Invoke(new NodeCreateEventArgs(childNode, true, item.region.Guid));
}
}
// 加载节点
foreach ((NodeModelBase nodeModel, PositionOfUI position) item in ordinaryNodes)
{
bool IsContinue = false;
foreach ((NodeModelBase region, string[] childNodeGuids) item2 in regionChildNodes)
{
foreach (var childNodeGuid in item2.childNodeGuids)
{
if (item.nodeModel.Guid.Equals(childNodeGuid))
{
IsContinue = true;
}
}
}
if (IsContinue) continue;
OnNodeCreate?.Invoke(new NodeCreateEventArgs(item.nodeModel, item.position));
}
// 确定节点之间的连接关系
_ = Task.Run(async () =>
{
await Task.Delay(100);
foreach (var nodeInfo in projectData.Nodes)
{
if (!Nodes.TryGetValue(nodeInfo.Guid, out NodeModelBase? fromNode))
{
// 不存在对应的起始节点
continue;
}
List<(ConnectionType connectionType, string[] guids)> allToNodes = [(ConnectionType.IsSucceed,nodeInfo.TrueNodes),
(ConnectionType.IsFail, nodeInfo.FalseNodes),
(ConnectionType.IsError, nodeInfo.ErrorNodes),
(ConnectionType.Upstream, nodeInfo.UpstreamNodes)];
List<(ConnectionType, NodeModelBase[])> fromNodes = allToNodes.Where(info => info.guids.Length > 0)
.Select(info => (info.connectionType,
info.guids.Where(guid => Nodes.ContainsKey(guid)).Select(guid => Nodes[guid])
.ToArray()))
.ToList();
// 遍历每种类型的节点分支(四种)
foreach ((ConnectionType connectionType, NodeModelBase[] toNodes) item in fromNodes)
{
// 遍历当前类型分支的节点(确认连接关系)
foreach (var toNode in item.toNodes)
{
OnNodeConnectChange?.Invoke(new NodeConnectChangeEventArgs(fromNode.Guid,
toNode.Guid,
item.connectionType,
NodeConnectChangeEventArgs.ConnectChangeType.Create)); // 通知UI创建节点
//ConnectNode(fromNode, toNode, item.connectionType); // 加载时确定节点间的连接关系
}
}
}
});
SetStartNode(projectData.StartNode);
OnProjectLoaded?.Invoke(new ProjectLoadedEventArgs());
}
private bool TryAddNode(NodeModelBase nodeModel)
{
nodeModel.Guid ??= Guid.NewGuid().ToString();
Nodes[nodeModel.Guid] = nodeModel;
// 如果是触发器,则需要添加到专属集合中
//if (nodeModel is SingleFlipflopNode flipflopNode)
//{
// var guid = flipflopNode.Guid;
// if (!FlipflopNodes.Exists(it => it.Guid.Equals(guid)))
// {
// FlipflopNodes.Add(flipflopNode);
// }
//}
return true;
}
private void ConnectNode(NodeModelBase fromNode, NodeModelBase toNode, ConnectionType connectionType)
{
if (fromNode is null || toNode is null || fromNode == toNode)
{
return;
}
var ToExistOnFrom = true;
var FromExistInTo = true;
ConnectionType[] ct = [ConnectionType.IsSucceed,
ConnectionType.IsFail,
ConnectionType.IsError,
ConnectionType.Upstream];
foreach (ConnectionType ctType in ct)
{
var FToTo = fromNode.SuccessorNodes[ctType].Where(it => it.Guid.Equals(toNode.Guid)).ToArray();
var ToOnF = toNode.PreviousNodes[ctType].Where(it => it.Guid.Equals(fromNode.Guid)).ToArray();
ToExistOnFrom = FToTo.Length > 0;
FromExistInTo = ToOnF.Length > 0;
if (ToExistOnFrom && FromExistInTo)
{
Console.WriteLine("起始节点已与目标节点存在连接");
//return;
}
else
{
// 检查是否可能存在异常
if (!ToExistOnFrom && FromExistInTo)
{
Console.WriteLine("目标节点不是起始节点的子节点,起始节点却是目标节点的父节点");
return;
}
else if (ToExistOnFrom && !FromExistInTo)
{
//
Console.WriteLine(" 起始节点不是目标节点的父节点,目标节点却是起始节点的子节点");
return;
}
else // if (!ToExistOnFrom && !FromExistInTo)
{
// 可以正常连接
}
}
fromNode.SuccessorNodes[connectionType].Add(toNode); // 添加到起始节点的子分支
toNode.PreviousNodes[connectionType].Add(fromNode); // 添加到目标节点的父分支
OnNodeConnectChange?.Invoke(new NodeConnectChangeEventArgs(fromNode.Guid,
toNode.Guid,
connectionType,
NodeConnectChangeEventArgs.ConnectChangeType.Create)); // 通知UI
}
}
public async Task<FlowEnvInfo> GetEnvInfoAsync()
{
var envInfo = await msgClient.SendAndWaitDataAsync<FlowEnvInfo>(EnvMsgTheme.GetEnvInfo);
return envInfo;
}
public async Task<(bool, RemoteEnvControl)> ConnectRemoteEnv(string addres, int port, string token)
{
await Console.Out.WriteLineAsync("远程环境尚未实现的接口ConnectRemoteEnv");
return (false, null);
}
public void ExitRemoteEnv()
{
Console.WriteLine("远程环境尚未实现的接口ExitRemoteEnv");
}
public void LoadDll(string dllPath)
{
// 将dll文件发送到远程环境由远程环境进行加载
Console.WriteLine("远程环境尚未实现的接口LoadDll");
}
public bool RemoteDll(string assemblyFullName)
{
// 尝试移除远程环境中的加载了的依赖
Console.WriteLine("远程环境尚未实现的接口RemoteDll");
return false;
}
public void ClearAll()
{
Console.WriteLine("远程环境尚未实现的接口ClearAll");
}
public async Task StartAsync()
{
// 远程环境下不需要UI上下文
await msgClient.SendAsync(EnvMsgTheme.StartFlow);
}
public async Task StartAsyncInSelectNode(string startNodeGuid)
{
await msgClient.SendAsync(EnvMsgTheme.StartFlowInSelectNode, new
{
nodeGuid = startNodeGuid
});
}
public async void ExitFlow()
{
await msgClient.SendAsync(EnvMsgTheme.ExitFlow, null);
}
public void MoveNode(string nodeGuid, double x, double y)
{
OnNodeMoved.Invoke(new NodeMovedEventArgs(nodeGuid, x, y));
_ = msgClient.SendAsync(EnvMsgTheme.MoveNode,
new
{
nodeGuid,
x,
y
});
}
public void SetStartNode(string nodeGuid)
{
_ = msgClient.SendAsync(EnvMsgTheme.SetStartNode, new
{
nodeGuid
});
}
public async Task<bool> ConnectNodeAsync(string fromNodeGuid, string toNodeGuid, ConnectionType connectionType)
{
//_ = RemoteEnv.SendAsync(EnvMsgTheme.ConnectNode, new
//{
// fromNodeGuid,
// toNodeGuid,
// connectionType = connectionType.ToString(),
//});
var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.ConnectNode, new
{
fromNodeGuid,
toNodeGuid,
connectionType = connectionType.ToString(),
});
return result;
}
public async Task<NodeInfo> CreateNodeAsync(NodeControlType nodeControlType, PositionOfUI position, MethodDetailsInfo methodDetailsInfo = null)
{
var nodeInfo = await msgClient.SendAndWaitDataAsync<NodeInfo>(EnvMsgTheme.CreateNode, new
{
nodeType = nodeControlType.ToString(),
position = position,
mdInfo = methodDetailsInfo,
});
MethodDetailss.TryGetValue(methodDetailsInfo.MethodName, out var methodDetails);// 加载项目时尝试获取方法信息
var nodeModel = FlowFunc.CreateNode(this, nodeControlType, methodDetails); // 远程环境下加载节点
TryAddNode(nodeModel);
nodeModel.LoadInfo(nodeInfo);
// 通知UI更改
OnNodeCreate?.Invoke(new NodeCreateEventArgs(nodeModel, position));
return nodeInfo;
}
public void RemoveConnect(string fromNodeGuid, string toNodeGuid, ConnectionType connectionType)
{
_ = msgClient.SendAsync(EnvMsgTheme.RemoveConnect, new
{
fromNodeGuid,
toNodeGuid,
connectionType = connectionType.ToString(),
});
}
public void RemoveNode(string nodeGuid)
{
_ = msgClient.SendAsync(EnvMsgTheme.RemoveNode, new
{
nodeGuid
});
}
public void ActivateFlipflopNode(string nodeGuid)
{
_ = msgClient.SendAsync(EnvMsgTheme.ActivateFlipflopNode, new
{
nodeGuid
});
}
public void TerminateFlipflopNode(string nodeGuid)
{
_ = msgClient.SendAsync(EnvMsgTheme.TerminateFlipflopNode, new
{
nodeGuid
});
}
public async Task<bool> SetNodeInterruptAsync(string nodeGuid, InterruptClass interruptClass)
{
var state = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.SetNodeInterrupt, // 设置节点中断
new
{
nodeGuid,
interruptClass = interruptClass.ToString(),
});
return state;
}
public async Task<bool> AddInterruptExpressionAsync(string key, string expression)
{
var state = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.AddInterruptExpression, // 设置节点/对象的中断表达式
new
{
key,
expression,
});
return state;
}
public void SetMonitorObjState(string key, bool isMonitor)
{
Console.WriteLine("远程环境尚未实现的接口SetMonitorObjState");
}
public async Task<(bool, string[])> CheckObjMonitorStateAsync(string key)
{
if (string.IsNullOrEmpty(key))
{
var exps = Array.Empty<string>();
return (false, exps);
}
else
{
var result = await msgClient.SendAndWaitDataAsync<(bool, string[])>(EnvMsgTheme.SetNodeInterrupt, // 检查并获取节点/对象是否正在监视、以及监视的表达式
new
{
key,
});
return result;
}
}
public async Task<ChannelFlowInterrupt.CancelType> GetOrCreateGlobalInterruptAsync()
{
await Console.Out.WriteLineAsync("远程环境尚未实现的接口GetOrCreateGlobalInterruptAsync");
return ChannelFlowInterrupt.CancelType.Error;
}
public bool TryGetMethodDetailsInfo(string methodName, out MethodDetailsInfo mdInfo)
{
Console.WriteLine("远程环境尚未实现的接口TryGetMethodDetailsInfo");
mdInfo = null;
return false;
}
public bool TryGetDelegateDetails(string methodName, out DelegateDetails del)
{
Console.WriteLine("远程环境尚未实现的接口TryGetDelegateDetails");
del = null;
return false;
}
public void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType)
{
Console.WriteLine("远程环境尚未实现的接口MonitorObjectNotification");
}
public void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type)
{
Console.WriteLine("远程环境尚未实现的接口TriggerInterrupt");
}
public void NodeLocated(string nodeGuid)
{
Console.WriteLine("远程环境尚未实现的接口NodeLocated");
}
public async Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value)
{
//Console.WriteLine($"通知远程环境修改节点数据:{nodeGuid},name:{path},value:{value}");
_ = msgClient.SendAsync(EnvMsgTheme.ValueNotification, new
{
nodeGuid = nodeGuid,
path = path,
value = value.ToString(),
});
}
}
}