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https://gitee.com/langsisi_admin/serein-flow
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尝试使用源生成器规范NodeModel代码逻辑
This commit is contained in:
578
NodeFlow/Env/RemoteFlowEnvironment.cs
Normal file
578
NodeFlow/Env/RemoteFlowEnvironment.cs
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@@ -0,0 +1,578 @@
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using Serein.Library;
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using Serein.Library.Api;
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using Serein.Library.Utils;
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using Serein.NodeFlow.Tool;
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using System.Collections.Concurrent;
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using System.Threading;
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using System.Xml.Linq;
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namespace Serein.NodeFlow.Env
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{
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/// <summary>
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/// 远程流程环境
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/// </summary>
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public class RemoteFlowEnvironment : ChannelFlowTrigger<string>, IFlowEnvironment
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{
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/// <summary>
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/// 连接到远程环境后切换到的环境接口实现
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/// </summary>
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/// <param name="webSocketClient">连接到远程环境的客户端</param>
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public RemoteFlowEnvironment(RemoteEnvControl RemoteEnvControl)
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{
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remoteEnvControl = RemoteEnvControl;
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msgClient = new MsgControllerOfClient(this, RemoteEnvControl.SendAsync);
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RemoteEnvControl.EnvClient.MsgHandleHelper.AddModule(msgClient, (ex, send) =>
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{
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Console.WriteLine(ex);
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});
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}
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//private readonly Func<string, object?, Task> SendCommandAsync;
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private readonly RemoteEnvControl remoteEnvControl;
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private readonly MsgControllerOfClient msgClient;
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private readonly ConcurrentDictionary<string, MethodDetails> MethodDetailss = [];
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/// <summary>
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/// 环境加载的节点集合
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/// Node Guid - Node Model
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/// </summary>
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private Dictionary<string, NodeModelBase> Nodes { get; } = [];
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public event LoadDllHandler OnDllLoad;
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public event ProjectLoadedHandler OnProjectLoaded;
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public event NodeConnectChangeHandler OnNodeConnectChange;
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public event NodeCreateHandler OnNodeCreate;
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public event NodeRemoteHandler OnNodeRemote;
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public event StartNodeChangeHandler OnStartNodeChange;
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public event FlowRunCompleteHandler OnFlowRunComplete;
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public event MonitorObjectChangeHandler OnMonitorObjectChange;
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public event NodeInterruptStateChangeHandler OnNodeInterruptStateChange;
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public event ExpInterruptTriggerHandler OnInterruptTrigger;
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public event IOCMembersChangedHandler OnIOCMembersChanged;
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public event NodeLocatedHandler OnNodeLocated;
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public event NodeMovedHandler OnNodeMoved;
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public event EnvOutHandler OnEnvOut;
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public ISereinIOC IOC => throw new NotImplementedException();
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public string EnvName => FlowEnvironment.SpaceName;
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public bool IsGlobalInterrupt => false;
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public bool IsLcR => true;
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public bool IsRcL => false;
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public RunState FlowState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public RunState FlipFlopState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public IFlowEnvironment CurrentEnv => this;
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public void SetConsoleOut()
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{
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var logTextWriter = new LogTextWriter(msg =>
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{
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OnEnvOut?.Invoke(msg);
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});
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Console.SetOut(logTextWriter);
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}
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public void WriteLineObjToJson(object obj)
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{
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Console.WriteLine("远程环境尚未实现的接口:WriteLineObjToJson");
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}
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public async Task StartRemoteServerAsync(int port = 7525)
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{
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await Console.Out.WriteLineAsync("远程环境尚未实现的接口:StartRemoteServerAsync");
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}
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public void StopRemoteServer()
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{
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Console.WriteLine("远程环境尚未实现的接口:StopRemoteServer");
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}
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public async Task<SereinProjectData> GetProjectInfoAsync()
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{
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var prjectInfo = await msgClient.SendAndWaitDataAsync<SereinProjectData>(EnvMsgTheme.GetProjectInfo); // 等待服务器返回项目信息
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return prjectInfo;
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}
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public void LoadProject(FlowEnvInfo flowEnvInfo, string filePath)
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{
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Console.WriteLine("远程环境尚未实现的接口:LoadProject");
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// dll面板
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var libmds = flowEnvInfo.LibraryMds;
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foreach (var lib in libmds)
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{
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NodeLibrary nodeLibrary = new NodeLibrary
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{
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FullName = lib.LibraryName,
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FilePath = "Remote",
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};
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var mdInfos = lib.Mds.ToList();
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OnDllLoad?.Invoke(new LoadDllEventArgs(nodeLibrary, mdInfos)); // 通知UI创建dll面板显示
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foreach (var mdInfo in mdInfos)
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{
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MethodDetailss.TryAdd(mdInfo.MethodName, new MethodDetails(mdInfo)); // 从DLL读取时生成元数据
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}
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}
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//flowSemaphore.
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var projectData = flowEnvInfo.Project;
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List<(NodeModelBase, string[])> regionChildNodes = new List<(NodeModelBase, string[])>();
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List<(NodeModelBase, PositionOfUI)> ordinaryNodes = new List<(NodeModelBase, PositionOfUI)>();
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// 加载节点
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foreach (var nodeInfo in projectData.Nodes)
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{
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var controlType = FlowFunc.GetNodeControlType(nodeInfo);
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if (controlType == NodeControlType.None)
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{
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continue;
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}
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else
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{
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MethodDetails? methodDetails;
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MethodDetailss.TryGetValue(nodeInfo.MethodName, out methodDetails);// 尝试获取方法信息
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var nodeModel = FlowFunc.CreateNode(this, controlType, methodDetails); // 加载远程项目时创建节点
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nodeModel.LoadInfo(nodeInfo); // 创建节点model
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if (nodeModel is null)
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{
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nodeInfo.Guid = string.Empty;
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continue;
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}
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TryAddNode(nodeModel); // 加载项目时将节点加载到环境中
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if (nodeInfo.ChildNodeGuids?.Length > 0)
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{
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regionChildNodes.Add((nodeModel, nodeInfo.ChildNodeGuids));
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OnNodeCreate?.Invoke(new NodeCreateEventArgs(nodeModel, nodeInfo.Position));
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}
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else
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{
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ordinaryNodes.Add((nodeModel, nodeInfo.Position));
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}
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}
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}
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// 加载区域子项
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foreach ((NodeModelBase region, string[] childNodeGuids) item in regionChildNodes)
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{
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foreach (var childNodeGuid in item.childNodeGuids)
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{
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Nodes.TryGetValue(childNodeGuid, out NodeModelBase? childNode);
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if (childNode is null)
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{
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// 节点尚未加载
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continue;
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}
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// 存在节点
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OnNodeCreate?.Invoke(new NodeCreateEventArgs(childNode, true, item.region.Guid));
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}
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}
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// 加载节点
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foreach ((NodeModelBase nodeModel, PositionOfUI position) item in ordinaryNodes)
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{
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bool IsContinue = false;
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foreach ((NodeModelBase region, string[] childNodeGuids) item2 in regionChildNodes)
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{
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foreach (var childNodeGuid in item2.childNodeGuids)
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{
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if (item.nodeModel.Guid.Equals(childNodeGuid))
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{
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IsContinue = true;
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}
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}
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}
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if (IsContinue) continue;
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OnNodeCreate?.Invoke(new NodeCreateEventArgs(item.nodeModel, item.position));
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}
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// 确定节点之间的连接关系
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_ = Task.Run(async () =>
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{
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await Task.Delay(100);
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foreach (var nodeInfo in projectData.Nodes)
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{
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if (!Nodes.TryGetValue(nodeInfo.Guid, out NodeModelBase? fromNode))
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{
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// 不存在对应的起始节点
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continue;
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}
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List<(ConnectionType connectionType, string[] guids)> allToNodes = [(ConnectionType.IsSucceed,nodeInfo.TrueNodes),
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(ConnectionType.IsFail, nodeInfo.FalseNodes),
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(ConnectionType.IsError, nodeInfo.ErrorNodes),
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(ConnectionType.Upstream, nodeInfo.UpstreamNodes)];
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List<(ConnectionType, NodeModelBase[])> fromNodes = allToNodes.Where(info => info.guids.Length > 0)
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.Select(info => (info.connectionType,
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info.guids.Where(guid => Nodes.ContainsKey(guid)).Select(guid => Nodes[guid])
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.ToArray()))
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.ToList();
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// 遍历每种类型的节点分支(四种)
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foreach ((ConnectionType connectionType, NodeModelBase[] toNodes) item in fromNodes)
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{
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// 遍历当前类型分支的节点(确认连接关系)
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foreach (var toNode in item.toNodes)
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{
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OnNodeConnectChange?.Invoke(new NodeConnectChangeEventArgs(fromNode.Guid,
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toNode.Guid,
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item.connectionType,
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NodeConnectChangeEventArgs.ConnectChangeType.Create)); // 通知UI创建节点
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//ConnectNode(fromNode, toNode, item.connectionType); // 加载时确定节点间的连接关系
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}
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}
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}
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});
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SetStartNode(projectData.StartNode);
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OnProjectLoaded?.Invoke(new ProjectLoadedEventArgs());
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}
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private bool TryAddNode(NodeModelBase nodeModel)
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{
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nodeModel.Guid ??= Guid.NewGuid().ToString();
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Nodes[nodeModel.Guid] = nodeModel;
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// 如果是触发器,则需要添加到专属集合中
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//if (nodeModel is SingleFlipflopNode flipflopNode)
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//{
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// var guid = flipflopNode.Guid;
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// if (!FlipflopNodes.Exists(it => it.Guid.Equals(guid)))
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// {
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// FlipflopNodes.Add(flipflopNode);
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// }
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//}
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return true;
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}
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private void ConnectNode(NodeModelBase fromNode, NodeModelBase toNode, ConnectionType connectionType)
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{
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if (fromNode is null || toNode is null || fromNode == toNode)
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{
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return;
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}
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var ToExistOnFrom = true;
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var FromExistInTo = true;
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ConnectionType[] ct = [ConnectionType.IsSucceed,
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ConnectionType.IsFail,
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ConnectionType.IsError,
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ConnectionType.Upstream];
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foreach (ConnectionType ctType in ct)
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{
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var FToTo = fromNode.SuccessorNodes[ctType].Where(it => it.Guid.Equals(toNode.Guid)).ToArray();
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var ToOnF = toNode.PreviousNodes[ctType].Where(it => it.Guid.Equals(fromNode.Guid)).ToArray();
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ToExistOnFrom = FToTo.Length > 0;
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FromExistInTo = ToOnF.Length > 0;
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if (ToExistOnFrom && FromExistInTo)
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{
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Console.WriteLine("起始节点已与目标节点存在连接");
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//return;
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}
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else
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{
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// 检查是否可能存在异常
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if (!ToExistOnFrom && FromExistInTo)
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{
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Console.WriteLine("目标节点不是起始节点的子节点,起始节点却是目标节点的父节点");
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return;
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}
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else if (ToExistOnFrom && !FromExistInTo)
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{
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//
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Console.WriteLine(" 起始节点不是目标节点的父节点,目标节点却是起始节点的子节点");
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return;
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}
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else // if (!ToExistOnFrom && !FromExistInTo)
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{
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// 可以正常连接
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}
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}
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fromNode.SuccessorNodes[connectionType].Add(toNode); // 添加到起始节点的子分支
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toNode.PreviousNodes[connectionType].Add(fromNode); // 添加到目标节点的父分支
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OnNodeConnectChange?.Invoke(new NodeConnectChangeEventArgs(fromNode.Guid,
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toNode.Guid,
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connectionType,
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NodeConnectChangeEventArgs.ConnectChangeType.Create)); // 通知UI
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}
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}
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public async Task<FlowEnvInfo> GetEnvInfoAsync()
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{
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var envInfo = await msgClient.SendAndWaitDataAsync<FlowEnvInfo>(EnvMsgTheme.GetEnvInfo);
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return envInfo;
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}
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public async Task<(bool, RemoteEnvControl)> ConnectRemoteEnv(string addres, int port, string token)
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{
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await Console.Out.WriteLineAsync("远程环境尚未实现的接口:ConnectRemoteEnv");
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return (false, null);
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}
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public void ExitRemoteEnv()
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{
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Console.WriteLine("远程环境尚未实现的接口:ExitRemoteEnv");
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}
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public void LoadDll(string dllPath)
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{
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// 将dll文件发送到远程环境,由远程环境进行加载
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Console.WriteLine("远程环境尚未实现的接口:LoadDll");
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}
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public bool RemoteDll(string assemblyFullName)
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{
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// 尝试移除远程环境中的加载了的依赖
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Console.WriteLine("远程环境尚未实现的接口:RemoteDll");
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return false;
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}
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public void ClearAll()
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{
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Console.WriteLine("远程环境尚未实现的接口:ClearAll");
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}
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public async Task StartAsync()
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{
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// 远程环境下不需要UI上下文
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await msgClient.SendAsync(EnvMsgTheme.StartFlow);
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}
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public async Task StartAsyncInSelectNode(string startNodeGuid)
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{
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await msgClient.SendAsync(EnvMsgTheme.StartFlowInSelectNode, new
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{
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nodeGuid = startNodeGuid
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});
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}
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public async void ExitFlow()
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{
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await msgClient.SendAsync(EnvMsgTheme.ExitFlow, null);
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}
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public void MoveNode(string nodeGuid, double x, double y)
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{
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OnNodeMoved.Invoke(new NodeMovedEventArgs(nodeGuid, x, y));
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_ = msgClient.SendAsync(EnvMsgTheme.MoveNode,
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new
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{
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nodeGuid,
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x,
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y
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});
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}
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public void SetStartNode(string nodeGuid)
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{
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_ = msgClient.SendAsync(EnvMsgTheme.SetStartNode, new
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{
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nodeGuid
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});
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}
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public async Task<bool> ConnectNodeAsync(string fromNodeGuid, string toNodeGuid, ConnectionType connectionType)
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{
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//_ = RemoteEnv.SendAsync(EnvMsgTheme.ConnectNode, new
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//{
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// fromNodeGuid,
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// toNodeGuid,
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// connectionType = connectionType.ToString(),
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//});
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var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.ConnectNode, new
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{
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fromNodeGuid,
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toNodeGuid,
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connectionType = connectionType.ToString(),
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});
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return result;
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}
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public async Task<NodeInfo> CreateNodeAsync(NodeControlType nodeControlType, PositionOfUI position, MethodDetailsInfo methodDetailsInfo = null)
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{
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var nodeInfo = await msgClient.SendAndWaitDataAsync<NodeInfo>(EnvMsgTheme.CreateNode, new
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{
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nodeType = nodeControlType.ToString(),
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position = position,
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mdInfo = methodDetailsInfo,
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});
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MethodDetailss.TryGetValue(methodDetailsInfo.MethodName, out var methodDetails);// 加载项目时尝试获取方法信息
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var nodeModel = FlowFunc.CreateNode(this, nodeControlType, methodDetails); // 远程环境下加载节点
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TryAddNode(nodeModel);
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nodeModel.LoadInfo(nodeInfo);
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// 通知UI更改
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OnNodeCreate?.Invoke(new NodeCreateEventArgs(nodeModel, position));
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return nodeInfo;
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}
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public void RemoveConnect(string fromNodeGuid, string toNodeGuid, ConnectionType connectionType)
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{
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_ = msgClient.SendAsync(EnvMsgTheme.RemoveConnect, new
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{
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fromNodeGuid,
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toNodeGuid,
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connectionType = connectionType.ToString(),
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});
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}
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public void RemoveNode(string nodeGuid)
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{
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_ = msgClient.SendAsync(EnvMsgTheme.RemoveNode, new
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{
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nodeGuid
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});
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}
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public void ActivateFlipflopNode(string nodeGuid)
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{
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_ = msgClient.SendAsync(EnvMsgTheme.ActivateFlipflopNode, new
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{
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nodeGuid
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});
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}
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public void TerminateFlipflopNode(string nodeGuid)
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{
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_ = msgClient.SendAsync(EnvMsgTheme.TerminateFlipflopNode, new
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||||
{
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nodeGuid
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});
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}
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public async Task<bool> SetNodeInterruptAsync(string nodeGuid, InterruptClass interruptClass)
|
||||
{
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var state = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.SetNodeInterrupt, // 设置节点中断
|
||||
new
|
||||
{
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||||
nodeGuid,
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||||
interruptClass = interruptClass.ToString(),
|
||||
});
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||||
return state;
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||||
}
|
||||
|
||||
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||||
public async Task<bool> AddInterruptExpressionAsync(string key, string expression)
|
||||
{
|
||||
var state = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.AddInterruptExpression, // 设置节点/对象的中断表达式
|
||||
new
|
||||
{
|
||||
key,
|
||||
expression,
|
||||
});
|
||||
return state;
|
||||
}
|
||||
|
||||
public void SetMonitorObjState(string key, bool isMonitor)
|
||||
{
|
||||
Console.WriteLine("远程环境尚未实现的接口:SetMonitorObjState");
|
||||
}
|
||||
|
||||
public async Task<(bool, string[])> CheckObjMonitorStateAsync(string key)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key))
|
||||
{
|
||||
var exps = Array.Empty<string>();
|
||||
return (false, exps);
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await msgClient.SendAndWaitDataAsync<(bool, string[])>(EnvMsgTheme.SetNodeInterrupt, // 检查并获取节点/对象是否正在监视、以及监视的表达式
|
||||
new
|
||||
{
|
||||
key,
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public async Task<ChannelFlowInterrupt.CancelType> GetOrCreateGlobalInterruptAsync()
|
||||
{
|
||||
await Console.Out.WriteLineAsync("远程环境尚未实现的接口:GetOrCreateGlobalInterruptAsync");
|
||||
return ChannelFlowInterrupt.CancelType.Error;
|
||||
}
|
||||
|
||||
public bool TryGetMethodDetailsInfo(string methodName, out MethodDetailsInfo mdInfo)
|
||||
{
|
||||
Console.WriteLine("远程环境尚未实现的接口:TryGetMethodDetailsInfo");
|
||||
mdInfo = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetDelegateDetails(string methodName, out DelegateDetails del)
|
||||
{
|
||||
Console.WriteLine("远程环境尚未实现的接口:TryGetDelegateDetails");
|
||||
del = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType)
|
||||
{
|
||||
Console.WriteLine("远程环境尚未实现的接口:MonitorObjectNotification");
|
||||
|
||||
}
|
||||
|
||||
public void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type)
|
||||
{
|
||||
Console.WriteLine("远程环境尚未实现的接口:TriggerInterrupt");
|
||||
}
|
||||
|
||||
public void NodeLocated(string nodeGuid)
|
||||
{
|
||||
Console.WriteLine("远程环境尚未实现的接口:NodeLocated");
|
||||
}
|
||||
|
||||
public async Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value)
|
||||
{
|
||||
|
||||
//Console.WriteLine($"通知远程环境修改节点数据:{nodeGuid},name:{path},value:{value}");
|
||||
_ = msgClient.SendAsync(EnvMsgTheme.ValueNotification, new
|
||||
{
|
||||
nodeGuid = nodeGuid,
|
||||
path = path,
|
||||
value = value.ToString(),
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user