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https://gitee.com/langsisi_admin/serein-flow
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改写NodeModelBase类,使其继承Serein.Library.Api下的IFlowNode接口,而实现类迁移到NodeModel项目,方便后续节点运行逻辑修改时不用重新编译类库。
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157
NodeFlow/Model/NodeModelBaseData.cs
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157
NodeFlow/Model/NodeModelBaseData.cs
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using Serein.Library;
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using Serein.Library.Api;
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using Serein.Library.NodeGenerator;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Net.Mime;
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using System.Threading;
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namespace Serein.NodeFlow.Model
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{
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/// <summary>
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/// 节点基类(数据)
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/// </summary>
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[NodeProperty(ValuePath = NodeValuePath.Node)]
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public abstract partial class NodeModelBase : IFlowNode
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{
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/// <summary>
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/// 节点运行环境
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/// </summary>
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[PropertyInfo(IsProtection = true)]
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private IFlowEnvironment _env;
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/// <summary>
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/// 标识节点对象全局唯一
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/// </summary>
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[PropertyInfo(IsProtection = true)]
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private string _guid;
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/// <summary>
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/// 描述节点对应的控件类型
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/// </summary>
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[PropertyInfo(IsProtection = true)]
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private NodeControlType _controlType;
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/// <summary>
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/// 所属画布
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/// </summary>
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[PropertyInfo(IsProtection = true)]
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private FlowCanvasDetails _canvasDetails ;
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/// <summary>
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/// 在画布中的位置
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/// </summary>
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[PropertyInfo(IsProtection = true)]
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private PositionOfUI _position ;
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/// <summary>
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/// 显示名称
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/// </summary>
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[PropertyInfo]
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private string _displayName;
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/// <summary>
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/// 是否公开
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/// </summary>
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[PropertyInfo(IsNotification = true)]
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private bool _isPublic;
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/* /// <summary>
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/// 是否保护参数
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/// </summary>
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[PropertyInfo(IsNotification = true)]
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private bool _isProtectionParameter;*/
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/// <summary>
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/// 附加的调试功能
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/// </summary>
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[PropertyInfo(IsProtection = true)]
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private NodeDebugSetting _debugSetting ;
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/// <summary>
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/// 方法描述。包含参数信息。不包含Method与委托,如若需要调用对应的方法,需要通过MethodName从环境中获取委托进行调用。
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/// </summary>
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[PropertyInfo]
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private MethodDetails _methodDetails ;
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}
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public abstract partial class NodeModelBase : IDynamicFlowNode
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{
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/// <summary>
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/// 是否为基础节点
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/// </summary>
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public virtual bool IsBase { get; } = false;
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/// <summary>
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/// 可以放置多少个节点
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/// </summary>
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public virtual int MaxChildrenCount { get; } = 0;
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public NodeModelBase(IFlowEnvironment environment)
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{
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PreviousNodes = new Dictionary<ConnectionInvokeType, List<IFlowNode>>();
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SuccessorNodes = new Dictionary<ConnectionInvokeType, List<IFlowNode>>();
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foreach (ConnectionInvokeType ctType in NodeStaticConfig.ConnectionTypes)
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{
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PreviousNodes[ctType] = new List<IFlowNode>();
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SuccessorNodes[ctType] = new List<IFlowNode>();
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}
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ChildrenNode = new List<IFlowNode>();
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DebugSetting = new NodeDebugSetting(this);
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this.Env = environment;
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}
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/// <summary>
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/// 不同分支的父节点(流程调用)
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/// </summary>
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public Dictionary<ConnectionInvokeType, List<IFlowNode>> PreviousNodes { get; }
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/// <summary>
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/// 不同分支的子节点(流程调用)
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/// </summary>
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public Dictionary<ConnectionInvokeType, List<IFlowNode>> SuccessorNodes { get; set; }
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/// <summary>
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/// 该节点的容器节点
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/// </summary>
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public IFlowNode ContainerNode { get; set; } = null;
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/// <summary>
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/// 该节点的子项节点(如果该节点是容器节点,那就会有这个参数)
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/// </summary>
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public List<IFlowNode> ChildrenNode { get; }
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/// <summary>
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/// 节点公开状态发生改变
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/// </summary>
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partial void OnIsPublicChanged(bool oldValue, bool newValue)
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{
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if (newValue)
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{
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// 公开节点
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if (!CanvasDetails.PublicNodes.Contains(this))
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{
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CanvasDetails.PublicNodes.Add(this);
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}
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}
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else
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{
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// 取消公开
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if (CanvasDetails.PublicNodes.Contains(this))
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{
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CanvasDetails.PublicNodes.Remove(this);
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}
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}
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}
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}
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}
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