重新设计了Libray.Json Api以及 WebSocket 的交互处理方式

This commit is contained in:
fengjiayi
2025-08-02 10:48:31 +08:00
parent 1bccccc835
commit 6fc57458a7
29 changed files with 883 additions and 348 deletions

View File

@@ -0,0 +1,62 @@
using System.Threading.Channels;
namespace Serein.Proto.WebSocket
{
/// <summary>
/// 消息处理工具
/// </summary>
public class WebSocketMessageTransmissionTool
{
private readonly Channel<string> _msgChannel;
public WebSocketMessageTransmissionTool(int capacity = 100)
{
_msgChannel = Channel.CreateBounded<string>(new BoundedChannelOptions(capacity)
{
FullMode = BoundedChannelFullMode.Wait
});
}
/// <summary>
/// 等待消息
/// </summary>
/// <returns></returns>
public async Task<string> WaitMsgAsync()
{
// 检查是否可以读取消息
if (await _msgChannel.Reader.WaitToReadAsync())
{
return await _msgChannel.Reader.ReadAsync();
}
return string.Empty; // 若通道关闭则返回null
}
/// <summary>
/// 写入消息
/// </summary>
/// <param name="msg">消息内容</param>
/// <returns>是否写入成功</returns>
public async Task<bool> WriteMsgAsync(string msg)
{
try
{
await _msgChannel.Writer.WriteAsync(msg);
return true;
}
catch (ChannelClosedException)
{
// Channel 已关闭
return false;
}
}
/// <summary>
/// 尝试关闭通道,停止写入消息
/// </summary>
public void CloseChannel()
{
_msgChannel.Writer.Complete();
}
}
}