修改了流程运行中的bug

This commit is contained in:
fengjiayi
2024-10-28 21:52:45 +08:00
parent 561b6d764f
commit 66141533b1
27 changed files with 518 additions and 373 deletions

View File

@@ -66,8 +66,8 @@ namespace Serein.Library
/// <summary>
/// 运行时的上一节点
/// </summary>
[PropertyInfo]
private NodeModelBase _previousNode ;
//[PropertyInfo]
//private NodeModelBase _previousNode ;
/// <summary>
/// 当前节点执行完毕后需要执行的下一个分支的类别
@@ -86,6 +86,11 @@ namespace Serein.Library
public abstract partial class NodeModelBase : IDynamicFlowNode
{
/// <summary>
/// 加载完成后调用的方法
/// </summary>
public abstract void OnLoading();
public NodeModelBase(IFlowEnvironment environment)
{
PreviousNodes = new Dictionary<ConnectionInvokeType, List<NodeModelBase>>();
@@ -100,7 +105,6 @@ namespace Serein.Library
}
/// <summary>
/// 不同分支的父节点
/// </summary>
@@ -111,210 +115,7 @@ namespace Serein.Library
/// </summary>
public Dictionary<ConnectionInvokeType, List<NodeModelBase>> SuccessorNodes { get; }
/// <summary>
/// 控制FlowData在同一时间只会被同一个线程更改。
/// </summary>
//private readonly ReaderWriterLockSlim _flowDataLock = new ReaderWriterLockSlim();
//private object _flowData;
///// <summary>
///// 当前传递数据(执行了节点对应的方法,才会存在值)。
///// </summary>
//protected object FlowData
//{
// get
// {
// _flowDataLock.EnterReadLock();
// try
// {
// return _flowData;
// }
// finally
// {
// _flowDataLock.ExitReadLock();
// }
// }
// set
// {
// _flowDataLock.EnterWriteLock();
// try
// {
// _flowData = value;
// }
// finally
// {
// _flowDataLock.ExitWriteLock();
// }
// }
//}
}
}
/*
/// <summary>
/// 节点基类(数据):条件控件,动作控件,条件区域,动作区域
/// </summary>
public abstract partial class NodeModelBase : IDynamicFlowNode
{
/// <summary>
/// 节点保留对环境的引用,因为需要在属性更改时通知
/// </summary>
public IFlowEnvironment Env { get; }
/// <summary>
/// 在画布中的位置
/// </summary>
public PositionOfUI Position { get; set; }
/// <summary>
/// 附加的调试功能
/// </summary>
public NodeDebugSetting DebugSetting { get; set; }
/// <summary>
/// 描述节点对应的控件类型
/// </summary>
public NodeControlType ControlType { get; set; }
/// <summary>
/// 方法描述。不包含Method与委托需要通过MethodName从环境中获取委托进行调用。
/// </summary>
public MethodDetails MethodDetails { get; set; }
/// <summary>
/// 标识节点对象全局唯一
/// </summary>
public string Guid { get; set; }
/// <summary>
/// 显示名称
/// </summary>
public string DisplayName { get; set; } = string.Empty;
/// <summary>
/// 是否为起点控件
/// </summary>
public bool IsStart { get; set; }
/// <summary>
/// 运行时的上一节点
/// </summary>
public NodeModelBase PreviousNode { get; set; }
/// <summary>
/// 当前节点执行完毕后需要执行的下一个分支的类别
/// </summary>
public ConnectionType NextOrientation { get; set; } = ConnectionType.None;
/// <summary>
/// 运行时的异常信息(仅在 FlowState 为 Error 时存在对应值)
/// </summary>
public Exception RuningException { get; set; } = null;
}*/
/// <summary>
/// 节点基类(数据):条件控件,动作控件,条件区域,动作区域
/// </summary>
//public class NodeModelBaseBuilder
//{
// public NodeModelBaseBuilder(NodeModelBase builder)
// {
// this.ControlType = builder.ControlType;
// this.MethodDetails = builder.MethodDetails;
// this.Guid = builder.Guid;
// this.DisplayName = builder.DisplayName;
// this.IsStart = builder.IsStart;
// this.PreviousNode = builder.PreviousNode;
// this.PreviousNodes = builder.PreviousNodes;
// this.SucceedBranch = builder.SucceedBranch;
// this.FailBranch = builder.FailBranch;
// this.ErrorBranch = builder.ErrorBranch;
// this.UpstreamBranch = builder.UpstreamBranch;
// this.FlowState = builder.FlowState;
// this.RuningException = builder.RuningException;
// this.FlowData = builder.FlowData;
// }
// /// <summary>
// /// 节点对应的控件类型
// /// </summary>
// public NodeControlType ControlType { get; }
// /// <summary>
// /// 方法描述对应DLL的方法
// /// </summary>
// public MethodDetails MethodDetails { get; }
// /// <summary>
// /// 节点guid
// /// </summary>
// public string Guid { get; }
// /// <summary>
// /// 显示名称
// /// </summary>
// public string DisplayName { get;}
// /// <summary>
// /// 是否为起点控件
// /// </summary>
// public bool IsStart { get; }
// /// <summary>
// /// 运行时的上一节点
// /// </summary>
// public NodeModelBase? PreviousNode { get; }
// /// <summary>
// /// 上一节点集合
// /// </summary>
// public List<NodeModelBase> PreviousNodes { get; } = [];
// /// <summary>
// /// 下一节点集合(真分支)
// /// </summary>
// public List<NodeModelBase> SucceedBranch { get; } = [];
// /// <summary>
// /// 下一节点集合(假分支)
// /// </summary>
// public List<NodeModelBase> FailBranch { get; } = [];
// /// <summary>
// /// 异常分支
// /// </summary>
// public List<NodeModelBase> ErrorBranch { get; } = [];
// /// <summary>
// /// 上游分支
// /// </summary>
// public List<NodeModelBase> UpstreamBranch { get; } = [];
// /// <summary>
// /// 当前执行状态(进入真分支还是假分支,异常分支在异常中确定)
// /// </summary>
// public FlowStateType FlowState { get; set; } = FlowStateType.None;
// /// <summary>
// /// 运行时的异常信息(仅在 FlowState 为 Error 时存在对应值)
// /// </summary>
// public Exception RuningException { get; set; } = null;
// /// <summary>
// /// 当前传递数据(执行了节点对应的方法,才会存在值)
// /// </summary>
// public object? FlowData { get; set; } = null;
//}