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恢复WPF项目代码
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297
Workbench/Node/View/ConnectionControl.cs
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297
Workbench/Node/View/ConnectionControl.cs
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using Serein.Library;
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using Serein.Library.Api;
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using Serein.Workbench.Extension;
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using System;
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using System.Net;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Shapes;
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using Color = System.Windows.Media.Color;
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using ColorConverter = System.Windows.Media.ColorConverter;
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using Point = System.Windows.Point;
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namespace Serein.Workbench.Node.View
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{
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#region 连接点相关代码
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public class ConnectionModelBase
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{
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/// <summary>
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/// 起始节点
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/// </summary>
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public NodeModelBase StartNode { get; set; }
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/// <summary>
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/// 目标节点
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/// </summary>
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public NodeModelBase EndNode { get; set; }
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/// <summary>
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/// 来源于起始节点的(控制点)类型
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/// </summary>
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public JunctionType JoinTypeOfStart { get; set; }
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/// <summary>
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/// 连接到目标节点的(控制点)类型
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/// </summary>
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public JunctionType JoinTypeOfEnd { get; set; }
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/// <summary>
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/// 连接类型
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/// </summary>
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public ConnectionInvokeType Type { get; set; }
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}
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public interface IJunctionNode
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{
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string BoundNodeGuid { get; }
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}
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/// <summary>
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/// 连接点
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/// </summary>
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public class JunctionNode : IJunctionNode
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{
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/// <summary>
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/// 连接点类型
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/// </summary>
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public JunctionType JunctionType { get; }
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/// <summary>
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/// 对应的视图对象
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/// </summary>
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public NodeModelBase NodeModel { get; set; }
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/// <summary>
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///
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/// </summary>
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public string BoundNodeGuid { get => NodeModel.Guid; }
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}
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#endregion
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/// <summary>
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/// 连接控件,表示控件的连接关系
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/// </summary>
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public class ConnectionControl
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{
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/// <summary>
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/// 所在的画布
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/// </summary>
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public Canvas Canvas { get; }
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/// <summary>
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/// 调用方法类型,连接类型
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/// </summary>
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public ConnectionInvokeType InvokeType { get; }
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/// <summary>
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/// 目标节点控制点
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/// </summary>
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private INodeJunction EndNode;
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/// <summary>
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/// 获取参数类型,第几个参数
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/// </summary>
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public int ArgIndex { get; set; } = -1;
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/// <summary>
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/// 参数来源(决定了连接线的样式)
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/// </summary>
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public ConnectionArgSourceType ArgSourceType { get; set; }
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/// <summary>
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/// 起始控制点
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/// </summary>
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public JunctionControlBase Start { get; set; }
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/// <summary>
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/// 目标控制点
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/// </summary>
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public JunctionControlBase End { get; set; }
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/// <summary>
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/// 连接线
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/// </summary>
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private ConnectionLineShape BezierLine;
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private LineType LineType;
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/// <summary>
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/// 关于调用
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/// </summary>
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/// <param name="Canvas"></param>
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/// <param name="invokeType"></param>
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public ConnectionControl(Canvas Canvas,
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ConnectionInvokeType invokeType,
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JunctionControlBase Start,
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JunctionControlBase End)
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{
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this.LineType = LineType.Bezier;
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this.Canvas = Canvas;
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this.InvokeType = invokeType;
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this.Start = Start;
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this.End = End;
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InitElementPoint();
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}
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/// <summary>
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/// 关于入参
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/// </summary>
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/// <param name="Canvas"></param>
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/// <param name="Type"></param>
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public ConnectionControl(LineType LineType,
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Canvas Canvas,
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int argIndex,
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ConnectionArgSourceType argSourceType,
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JunctionControlBase Start,
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JunctionControlBase End,
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INodeJunction nodeJunction)
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{
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this.LineType = LineType;
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this.Canvas = Canvas;
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this.ArgIndex = argIndex;
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this.ArgSourceType = argSourceType;
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this.Start = Start;
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this.End = End;
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this.EndNode = nodeJunction;
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InitElementPoint();
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}
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/// <summary>
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/// 绘制
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/// </summary>
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public void InitElementPoint()
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{
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leftCenterOfEndLocation = Start.MyCenterPoint;
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rightCenterOfStartLocation = End.MyCenterPoint;
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(Point startPoint, Point endPoint) = RefreshPoint(Canvas, Start, End);
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var connectionType = Start.JunctionType.ToConnectyionType();
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bool isDotted;
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Brush brush;
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if(connectionType == JunctionOfConnectionType.Invoke)
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{
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brush = InvokeType.ToLineColor();
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isDotted = false;
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}
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else
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{
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brush = ArgSourceType.ToLineColor();
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isDotted = true; // 如果为参数,则绘制虚线
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}
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BezierLine = new ConnectionLineShape(LineType, startPoint, endPoint, brush, isDotted);
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Grid.SetZIndex(BezierLine, -9999999); // 置底
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Canvas.Children.Add(BezierLine);
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ConfigureLineContextMenu(); //配置右键菜单
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}
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/// <summary>
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/// 配置连接曲线的右键菜单
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/// </summary>
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private void ConfigureLineContextMenu()
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{
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var contextMenu = new ContextMenu();
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contextMenu.Items.Add(MainWindow.CreateMenuItem("删除连线", (s, e) => Remote()));
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contextMenu.Items.Add(MainWindow.CreateMenuItem("于父节点调用顺序中置顶", (s, e) => Topping()));
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BezierLine.ContextMenu = contextMenu;
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}
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/// <summary>
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/// 删除该连线
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/// </summary>
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public void Remote()
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{
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Canvas.Children.Remove(BezierLine);
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var env = Start.MyNode.Env;
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if (Start.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Invoke)
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{
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env.RemoveConnectInvokeAsync(Start.MyNode.Guid, End.MyNode.Guid, InvokeType);
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}
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else if (Start.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Arg)
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{
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env.RemoveConnectArgSourceAsync(Start.MyNode.Guid, End.MyNode.Guid, ArgIndex) ;
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}
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}
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/// <summary>
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/// 置顶调用关系
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/// </summary>
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public void Topping()
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{
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var env = Start.MyNode.Env;
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if (Start.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Invoke)
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{
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env.SetConnectPriorityInvoke(Start.MyNode.Guid, End.MyNode.Guid, InvokeType);
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}
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}
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/// <summary>
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/// 重新绘制
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/// </summary>
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public void RefreshLine()
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{
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if(ArgIndex > -1)
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{
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End = EndNode.GetJunctionOfArgData(ArgIndex) ?? End;
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}
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(Point startPoint, Point endPoint) = RefreshPoint(Canvas, Start, End);
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BezierLine.UpdatePoints(startPoint, endPoint);
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}
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private Point rightCenterOfStartLocation; // 目标节点选择左侧边缘中心
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private Point leftCenterOfEndLocation; // 起始节点选择右侧边缘中心
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/// <summary>
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/// 刷新坐标
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/// </summary>
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private (Point startPoint, Point endPoint) RefreshPoint(Canvas canvas, FrameworkElement startElement, FrameworkElement endElement)
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{
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var startPoint = startElement.TranslatePoint(rightCenterOfStartLocation, canvas); // 获取起始节点的中心位置
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var endPoint = endElement.TranslatePoint(leftCenterOfEndLocation, canvas); // 计算终点位置
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return (startPoint, endPoint);
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}
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}
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}
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