mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-04-01 14:06:36 +08:00
修改了远程环境的节点加载流程、容器节点子节点的位置关系
This commit is contained in:
@@ -55,10 +55,8 @@ namespace Serein.NodeFlow.Env
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public event NodeConnectChangeHandler OnNodeConnectChange;
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public event NodeCreateHandler OnNodeCreate;
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public event NodeRemoveHandler OnNodeRemove;
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/// <summary>
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/// 节点父子关系发生改变事件
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/// </summary>
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public event NodeContainerChildChangeHandler OnNodeParentChildChange;
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public event NodePlaceHandler OnNodePlace;
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public event NodeTakeOutHandler OnNodeTakeOut;
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public event StartNodeChangeHandler OnStartNodeChange;
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public event FlowRunCompleteHandler OnFlowRunComplete;
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public event MonitorObjectChangeHandler OnMonitorObjectChange;
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@@ -117,11 +115,6 @@ namespace Serein.NodeFlow.Env
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OnEnvOut?.Invoke(type, message);
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}
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public void WriteLineObjToJson(object obj)
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{
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this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:WriteLineObjToJson");
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}
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public async Task StartRemoteServerAsync(int port = 7525)
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{
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this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:StartRemoteServerAsync");
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@@ -133,10 +126,14 @@ namespace Serein.NodeFlow.Env
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this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:StopRemoteServer");
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}
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/// <summary>
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/// 获取远程环境
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/// </summary>
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/// <returns></returns>
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public async Task<SereinProjectData> GetProjectInfoAsync()
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{
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var prjectInfo = await msgClient.SendAndWaitDataAsync<SereinProjectData>(EnvMsgTheme.GetProjectInfo); // 等待服务器返回项目信息
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return prjectInfo;
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var projectData = await msgClient.SendAndWaitDataAsync<SereinProjectData>(EnvMsgTheme.GetProjectInfo); // 等待服务器返回项目信息
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return projectData;
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}
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/// <summary>
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@@ -176,9 +173,9 @@ namespace Serein.NodeFlow.Env
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}
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#endregion
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_ = LoadNodeInfosAsync(flowEnvInfo.Project.Nodes.ToList());
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SetStartNode(flowEnvInfo.Project.StartNode); // 设置流程起点
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LoadNodeInfos(flowEnvInfo.Project.Nodes.ToList()); // 加载节点
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_ = SetStartNodeAsync(flowEnvInfo.Project.StartNode); // 设置流程起点
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UIContextOperation?.Invoke(() =>
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{
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OnProjectLoaded?.Invoke(new ProjectLoadedEventArgs()); // 加载完成
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@@ -341,87 +338,95 @@ namespace Serein.NodeFlow.Env
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}
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private bool TryAddNode(NodeModelBase nodeModel)
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{
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//nodeModel.Guid ??= Guid.NewGuid().ToString();
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NodeModels[nodeModel.Guid] = nodeModel;
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// 如果是触发器,则需要添加到专属集合中
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//if (nodeModel is SingleFlipflopNode flipflopNode)
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//{
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// var guid = flipflopNode.Guid;
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// if (!FlipflopNodes.Exists(it => it.Guid.Equals(guid)))
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// {
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// FlipflopNodes.Add(flipflopNode);
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// }
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//}
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return true;
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}
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/// <summary>
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/// 从远程环境获取项目信息
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/// </summary>
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/// <returns></returns>
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public async Task<FlowEnvInfo> GetEnvInfoAsync()
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{
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var envInfo = await msgClient.SendAndWaitDataAsync<FlowEnvInfo>(EnvMsgTheme.GetEnvInfo);
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return envInfo;
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}
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/// <summary>
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/// 连接到远程环境
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/// </summary>
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/// <param name="addres"></param>
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/// <param name="port"></param>
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/// <param name="token"></param>
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/// <returns></returns>
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public async Task<(bool, RemoteMsgUtil)> ConnectRemoteEnv(string addres, int port, string token)
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{
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await Console.Out.WriteLineAsync("远程环境尚未实现的接口:ConnectRemoteEnv");
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return (false, null);
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}
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/// <summary>
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/// 退出远程环境
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/// </summary>
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public void ExitRemoteEnv()
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{
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this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:ExitRemoteEnv");
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}
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/// <summary>
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/// (待更新)加载类库
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/// </summary>
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/// <param name="dllPath"></param>
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public void LoadLibrary(string dllPath)
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{
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// 将dll文件发送到远程环境,由远程环境进行加载
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this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:LoadDll");
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}
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public bool UnloadLibrary(string assemblyName)
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/// <summary>
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/// (待更新)卸载类库
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/// </summary>
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/// <param name="assemblyName"></param>
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/// <returns></returns>
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public bool TryUnloadLibrary(string assemblyName)
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{
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// 尝试移除远程环境中的加载了的依赖
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this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:RemoteDll");
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return false;
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}
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public void ClearAll()
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{
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this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:ClearAll");
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}
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public async Task StartAsync()
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/// <summary>
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/// 启动远程环境的流程
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/// </summary>
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/// <returns></returns>
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public async Task<bool> StartFlowAsync()
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{
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// 远程环境下不需要UI上下文
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await msgClient.SendAsync(EnvMsgTheme.StartFlow);
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var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.StartFlow);
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return result;
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}
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public async Task StartAsyncInSelectNode(string startNodeGuid)
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/// <summary>
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/// 从选定的节点开始运行
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/// </summary>
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/// <param name="startNodeGuid"></param>
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/// <returns></returns>
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public async Task<bool> StartAsyncInSelectNode(string startNodeGuid)
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{
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_ = msgClient.SendAsync(EnvMsgTheme.StartFlowInSelectNode, new
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var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.StartFlowInSelectNode, new
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{
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nodeGuid = startNodeGuid
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});
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return result;
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}
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public async void ExitFlow()
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/// <summary>
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/// 结束远程环境的流程运行
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/// </summary>
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/// <returns></returns>
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public async Task<bool> ExitFlowAsync()
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{
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await msgClient.SendAsync(EnvMsgTheme.ExitFlow, null);
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var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.ExitFlow, null);
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return result;
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}
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/// <summary>
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/// 移动节点,通知远程环境也一起移动,保持相对位置一致
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public void MoveNode(string nodeGuid, double x, double y)
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{
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//UIContextOperation?.Invoke(() =>
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@@ -443,26 +448,26 @@ namespace Serein.NodeFlow.Env
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}
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}
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public void SetStartNode(string nodeGuid)
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/// <summary>
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/// 设置远程环境的流程起点节点
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/// </summary>
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/// <param name="nodeGuid">尝试设置为起始节点的节点Guid</param>
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/// <returns>被设置为起始节点的Guid</returns>
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public async Task<string> SetStartNodeAsync(string nodeGuid)
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{
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_ = msgClient.SendAsync(EnvMsgTheme.SetStartNode, new
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var newNodeGuid = await msgClient.SendAndWaitDataAsync<string>(EnvMsgTheme.SetStartNode, new
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{
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nodeGuid
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});
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UIContextOperation?.Invoke(() => OnStartNodeChange?.Invoke(new StartNodeChangeEventArgs(nodeGuid,nodeGuid)));
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}
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public async Task<object> InvokeNodeAsync(IDynamicContext context, string nodeGuid)
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{
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this.WriteLine(InfoType.INFO, "远程环境尚未实现接口 InvokeNodeAsync");
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//_ = msgClient.SendAsync(EnvMsgTheme.InvokeNodeAsync, new
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//{
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// nodeGuid
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//});
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return null;
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if (NodeModels.TryGetValue(newNodeGuid, out var nodeModel)) // 存在节点
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{
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UIContextOperation?.Invoke(() => OnStartNodeChange?.Invoke(new StartNodeChangeEventArgs(nodeGuid, newNodeGuid)));
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}
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return newNodeGuid;
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}
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/// <summary>
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/// 在两个节点之间创建方法调用关系
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/// </summary>
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@@ -599,7 +604,7 @@ namespace Serein.NodeFlow.Env
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}
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/// <summary>
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/// 设置两个节点某个类型的方法调用关系为优先调用
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/// (待更新)设置两个节点某个类型的方法调用关系为优先调用
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/// </summary>
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/// <param name="fromNodeGuid">起始节点</param>
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/// <param name="toNodeGuid">目标节点</param>
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@@ -610,6 +615,7 @@ namespace Serein.NodeFlow.Env
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this.WriteLine(InfoType.WARN, "远程环境尚未实现的接口(重要,会尽快实现):SetConnectPriorityInvoke");
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return false;
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}
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/// <summary>
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/// 移除两个节点之间的方法调用关系
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/// </summary>
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@@ -637,6 +643,7 @@ namespace Serein.NodeFlow.Env
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}
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return result;
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}
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/// <summary>
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/// 移除连接节点之间参数传递的关系
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/// </summary>
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@@ -670,13 +677,369 @@ namespace Serein.NodeFlow.Env
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/// <summary>
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/// 从节点信息集合批量加载节点控件
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/// </summary>
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/// <param name="List<NodeInfo>">节点信息</param>
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/// <param name="position">需要加载的位置</param>
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/// <param name="nodeInfos">节点信息</param>
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/// <returns></returns>
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public async Task LoadNodeInfosAsync(List<NodeInfo> nodeInfos)
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{
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List<NodeInfo> needPlaceNodeInfos = [];
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if (IsLoadingProject || IsLoadingNode)
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{
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return;
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}
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List<NodeInfo> loadSuuccessNodes = new List<NodeInfo>(); // 加载成功的节点信息
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List<NodeInfo> loadFailureNodes = new List<NodeInfo>(); // 加载失败的节点信息
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List<NodeInfo> needPlaceNodeInfos = new List<NodeInfo>(); // 需要重新放置的节点
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#region 尝试从节点信息加载节点
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foreach (NodeInfo? nodeInfo in nodeInfos)
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{
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if (!EnumHelper.TryConvertEnum<NodeControlType>(nodeInfo.Type, out var controlType))
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{
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continue;
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}
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NodeInfo newNodeInfo;
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try
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{
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if (!string.IsNullOrEmpty(nodeInfo.MethodName))
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{
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if (!MethodDetailss.TryGetValue(nodeInfo.MethodName, out var methodDetails))
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{
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loadFailureNodes.Add(nodeInfo);
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continue; // 有方法名称,但本地没有缓存的相关方法信息,跳过
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}
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// 加载远程环境时尝试获取方法信息
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newNodeInfo = await CreateNodeAsync(controlType, nodeInfo.Position, methodDetails.ToInfo());
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}
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else
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{
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newNodeInfo = await CreateNodeAsync(controlType, nodeInfo.Position);
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}
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loadSuuccessNodes.Add(nodeInfo);
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}
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catch (Exception ex)
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{
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SereinEnv.WriteLine(ex);
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loadFailureNodes.Add(nodeInfo);
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continue; // 跳过加载失败的节点
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}
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}
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#endregion
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// 远程环境无法加载的节点,输出信息
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foreach (var f_node in loadFailureNodes)
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{
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SereinEnv.WriteLine(InfoType.INFO, "无法加载的节点Guid:" + f_node.Guid);
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}
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#region 尝试重新放置节点的位置
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// 判断加载的节点是否需要放置在容器中
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foreach (var nodeInfo in loadSuuccessNodes)
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{
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if (!string.IsNullOrEmpty(nodeInfo.ParentNodeGuid) &&
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NodeModels.TryGetValue(nodeInfo.ParentNodeGuid, out var parentNode))
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{
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needPlaceNodeInfos.Add(nodeInfo); // 需要重新放置的节点
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}
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}
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loadSuuccessNodes.Clear();
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loadFailureNodes.Clear();
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foreach (var nodeInfo in needPlaceNodeInfos)
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{
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// 通知远程调整节点放置位置
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var isSuuccess = await PlaceNodeToContainerAsync(nodeInfo.Guid, nodeInfo.ParentNodeGuid);
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if (isSuuccess)
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{
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loadSuuccessNodes.Add(nodeInfo);
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}
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else
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{
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loadFailureNodes.Add(nodeInfo);
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}
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}
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#endregion
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foreach (var f_node in loadFailureNodes)
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{
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SereinEnv.WriteLine(InfoType.INFO, $"无法移动到指定容器的节点Guid :{f_node.Guid}" +
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$"{Environment.NewLine}容器节点Guid{f_node.ParentNodeGuid}{Environment.NewLine}" );
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}
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}
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/// <summary>
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/// 创建节点/区域/基础控件
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/// </summary>
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/// <param name="nodeType">节点/区域/基础控件类型</param>
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/// <param name="position">节点在画布上的位置(</param>
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/// <param name="methodDetailsInfo">节点绑定的方法说明</param>
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public async Task<NodeInfo> CreateNodeAsync(NodeControlType nodeControlType,
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PositionOfUI position,
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MethodDetailsInfo methodDetailsInfo = null)
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{
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IsLoadingNode = true;
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var nodeInfo = await msgClient.SendAndWaitDataAsync<NodeInfo>(EnvMsgTheme.CreateNode, new
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{
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nodeType = nodeControlType.ToString(),
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position = position,
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mdInfo = methodDetailsInfo,
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});
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MethodDetails? methodDetails = null;
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if (!string.IsNullOrEmpty(nodeInfo.MethodName))
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{
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MethodDetailss.TryGetValue(nodeInfo.MethodName, out methodDetails);// 加载远程环境时尝试获取方法信息
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}
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//MethodDetailss.TryGetValue(methodDetailsInfo.MethodName, out var methodDetails);// 加载项目时尝试获取方法信息
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var nodeModel = FlowFunc.CreateNode(this, nodeControlType, methodDetails); // 远程环境下加载节点
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nodeModel.LoadInfo(nodeInfo);
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TryAddNode(nodeModel);
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IsLoadingNode = false;
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// 通知UI更改
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UIContextOperation.Invoke(() =>
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{
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OnNodeCreate?.Invoke(new NodeCreateEventArgs(nodeModel, position));
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});
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return nodeInfo;
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}
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/// <summary>
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/// 将节点放置在容器中
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/// </summary>
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/// <returns></returns>
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public async Task<bool> PlaceNodeToContainerAsync(string nodeGuid, string containerNodeGuid)
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{
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var isSuuccess = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.PlaceNode, new
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{
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nodeGuid = nodeGuid,
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containerNodeGuid = containerNodeGuid,
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});
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if (isSuuccess)
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{
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OnNodePlace?.Invoke(new NodePlaceEventArgs(nodeGuid, containerNodeGuid)); // 通知UI更改节点放置位置
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}
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return isSuuccess;
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}
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/// <summary>
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/// 将节点从容器中脱离
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/// </summary>
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/// <returns></returns>
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public async Task<bool> TakeOutNodeToContainerAsync(string nodeGuid)
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{
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var isSuuccess = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.TakeOutNode, new
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{
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nodeGuid = nodeGuid,
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});
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if (isSuuccess)
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{
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OnNodeTakeOut?.Invoke(new NodeTakeOutEventArgs(nodeGuid)); // 重新放置在画布上
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}
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return isSuuccess;
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}
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/// <summary>
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/// 移除远程环境的某个节点
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <returns></returns>
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public async Task<bool> RemoveNodeAsync(string nodeGuid)
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{
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var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.RemoveNode, new
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||||
{
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nodeGuid
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});
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if (result)
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{
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UIContextOperation.Invoke(() =>
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{
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OnNodeRemove?.Invoke(new NodeRemoveEventArgs(nodeGuid));
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});
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}
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else
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{
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this.WriteLine(InfoType.ERROR, "删除失败");
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}
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return result;
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||||
}
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||||
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/// <summary>
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/// 激活远程某个全局触发器节点
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||||
/// </summary>
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||||
/// <param name="nodeGuid"></param>
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||||
public void ActivateFlipflopNode(string nodeGuid)
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||||
{
|
||||
// 需要重写
|
||||
_ = msgClient.SendAsync(EnvMsgTheme.ActivateFlipflopNode, new
|
||||
{
|
||||
nodeGuid
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 暂停远程某个全局触发器节点
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
public void TerminateFlipflopNode(string nodeGuid)
|
||||
{
|
||||
// 需要重写
|
||||
_ = msgClient.SendAsync(EnvMsgTheme.TerminateFlipflopNode, new
|
||||
{
|
||||
nodeGuid
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置远程环境某个节点的中断
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
/// <param name="isInterrupt"></param>
|
||||
/// <returns></returns>
|
||||
public async Task<bool> SetNodeInterruptAsync(string nodeGuid, bool isInterrupt)
|
||||
{
|
||||
var state = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.SetNodeInterrupt, // 设置节点中断
|
||||
new
|
||||
{
|
||||
nodeGuid,
|
||||
isInterrupt,
|
||||
});
|
||||
return state;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为远程某个节点添加中断的表达式
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <param name="expression"></param>
|
||||
/// <returns></returns>
|
||||
public async Task<bool> AddInterruptExpressionAsync(string key, string expression)
|
||||
{
|
||||
var state = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.AddInterruptExpression, // 设置节点/对象的中断表达式
|
||||
new
|
||||
{
|
||||
key,
|
||||
expression,
|
||||
});
|
||||
return state;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查并获取节点/对象是否正在监视、以及监视的表达式(需要重写)
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
public async Task<(bool, string[])> CheckObjMonitorStateAsync(string key)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key))
|
||||
{
|
||||
var exps = Array.Empty<string>();
|
||||
return (false, exps);
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await msgClient.SendAndWaitDataAsync<(bool, string[])>(EnvMsgTheme.SetNodeInterrupt, // 检查并获取节点/对象是否正在监视、以及监视的表达式
|
||||
new
|
||||
{
|
||||
key,
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 需要定位某个节点
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
public void NodeLocated(string nodeGuid)
|
||||
{
|
||||
UIContextOperation?.Invoke(() => OnNodeLocated?.Invoke(new NodeLocatedEventArgs(nodeGuid)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通知远程环境修改节点数据
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <returns></returns>
|
||||
public async Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value)
|
||||
{
|
||||
if(IsLoadingProject || IsLoadingNode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//this.WriteLine(InfoType.INFO, $"通知远程环境修改节点数据:{nodeGuid},name:{path},value:{value}");
|
||||
await msgClient.SendAsync(EnvMsgTheme.ValueNotification, new
|
||||
{
|
||||
nodeGuid = nodeGuid,
|
||||
path = path,
|
||||
value = value.ToString(),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 改变可选参数的数目
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid">对应的节点Guid</param>
|
||||
/// <param name="isAdd">true,增加参数;false,减少参数</param>
|
||||
/// <param name="paramIndex">以哪个参数为模板进行拷贝,或删去某个参数(该参数必须为可选参数)</param>
|
||||
/// <returns></returns>
|
||||
public async Task<bool> ChangeParameter(string nodeGuid, bool isAdd, int paramIndex)
|
||||
{
|
||||
if (IsLoadingProject || IsLoadingNode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!NodeModels.TryGetValue(nodeGuid,out var nodeModel))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
//this.WriteLine(InfoType.INFO, $"通知远程环境修改节点可选数据:{nodeGuid},isAdd:{isAdd},paramIndex:{paramIndex}");
|
||||
var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.ChangeParameter, new
|
||||
{
|
||||
nodeGuid = nodeGuid,
|
||||
isAdd = isAdd,
|
||||
paramIndex = paramIndex,
|
||||
});
|
||||
if (result) {
|
||||
if (isAdd)
|
||||
{
|
||||
nodeModel.MethodDetails.AddParamsArg(paramIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
nodeModel.MethodDetails.RemoveParamsArg(paramIndex);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region 私有方法
|
||||
|
||||
|
||||
private bool TryAddNode(NodeModelBase nodeModel)
|
||||
{
|
||||
NodeModels[nodeModel.Guid] = nodeModel;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 私有方法,通过节点信息集合加载节点
|
||||
/// </summary>
|
||||
/// <param name="nodeInfos"></param>
|
||||
private void LoadNodeInfos(List<NodeInfo> nodeInfos)
|
||||
{
|
||||
#region 从NodeInfo创建NodeModel
|
||||
foreach (NodeInfo? nodeInfo in nodeInfos)
|
||||
{
|
||||
@@ -709,27 +1072,32 @@ namespace Serein.NodeFlow.Env
|
||||
}
|
||||
nodeModel.LoadInfo(nodeInfo); // 创建节点model
|
||||
TryAddNode(nodeModel); // 加载项目时将节点加载到环境中
|
||||
if (!string.IsNullOrEmpty(nodeInfo.ParentNodeGuid) &&
|
||||
NodeModels.TryGetValue(nodeInfo.ParentNodeGuid, out var parentNode))
|
||||
{
|
||||
needPlaceNodeInfos.Add(nodeInfo); // 需要重新放置的节点
|
||||
}
|
||||
|
||||
UIContextOperation?.Invoke(() =>
|
||||
OnNodeCreate?.Invoke(new NodeCreateEventArgs(nodeModel, nodeInfo.Position))); // 添加到UI上
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 重新放置节点
|
||||
List<NodeInfo> needPlaceNodeInfos = [];
|
||||
foreach (NodeInfo? nodeInfo in nodeInfos)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nodeInfo.ParentNodeGuid) &&
|
||||
NodeModels.TryGetValue(nodeInfo.ParentNodeGuid, out var parentNode))
|
||||
{
|
||||
needPlaceNodeInfos.Add(nodeInfo); // 需要重新放置的节点
|
||||
}
|
||||
}
|
||||
foreach (NodeInfo nodeInfo in needPlaceNodeInfos)
|
||||
{
|
||||
if (NodeModels.TryGetValue(nodeInfo.Guid, out var childNode) &&
|
||||
NodeModels.TryGetValue(nodeInfo.ParentNodeGuid, out var parentNode))
|
||||
{
|
||||
childNode.ParentNode = parentNode;
|
||||
childNode.ContainerNode = parentNode;
|
||||
parentNode.ChildrenNode.Add(childNode);
|
||||
UIContextOperation?.Invoke(() => OnNodeParentChildChange?.Invoke(
|
||||
new NodeContainerChildChangeEventArgs(childNode.Guid, parentNode.Guid,
|
||||
NodeContainerChildChangeEventArgs.Type.Place)));
|
||||
UIContextOperation?.Invoke(() =>
|
||||
OnNodePlace?.Invoke(new NodePlaceEventArgs(nodeInfo.Guid, nodeInfo.ParentNodeGuid)) // 通知UI更改节点放置位置
|
||||
);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -805,141 +1173,23 @@ namespace Serein.NodeFlow.Env
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 创建节点/区域/基础控件
|
||||
/// </summary>
|
||||
/// <param name="nodeType">节点/区域/基础控件类型</param>
|
||||
/// <param name="position">节点在画布上的位置(</param>
|
||||
/// <param name="methodDetailsInfo">节点绑定的方法说明</param>
|
||||
public async Task<NodeInfo> CreateNodeAsync(NodeControlType nodeControlType, PositionOfUI position, MethodDetailsInfo methodDetailsInfo = null)
|
||||
{
|
||||
IsLoadingNode = true;
|
||||
var nodeInfo = await msgClient.SendAndWaitDataAsync<NodeInfo>(EnvMsgTheme.CreateNode, new
|
||||
{
|
||||
nodeType = nodeControlType.ToString(),
|
||||
position = position,
|
||||
mdInfo = methodDetailsInfo,
|
||||
});
|
||||
|
||||
MethodDetails? methodDetails = null;
|
||||
if (!string.IsNullOrEmpty(nodeInfo.MethodName))
|
||||
{
|
||||
MethodDetailss.TryGetValue(nodeInfo.MethodName, out methodDetails);// 加载远程环境时尝试获取方法信息
|
||||
}
|
||||
#region 远程环境下暂未实现的接口
|
||||
|
||||
//MethodDetailss.TryGetValue(methodDetailsInfo.MethodName, out var methodDetails);// 加载项目时尝试获取方法信息
|
||||
var nodeModel = FlowFunc.CreateNode(this, nodeControlType, methodDetails); // 远程环境下加载节点
|
||||
nodeModel.LoadInfo(nodeInfo);
|
||||
TryAddNode(nodeModel);
|
||||
IsLoadingNode = false;
|
||||
|
||||
// 通知UI更改
|
||||
UIContextOperation.Invoke(() =>
|
||||
{
|
||||
OnNodeCreate?.Invoke(new NodeCreateEventArgs(nodeModel, position));
|
||||
});
|
||||
return nodeInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将节点放置在容器中/从容器中取出
|
||||
/// </summary>
|
||||
/// <param name="childNodeGuid">子节点(主要节点)</param>
|
||||
/// <param name="parentNodeGuid">父节点</param>
|
||||
/// <param name="isPlace">是否组合(反之为分解节点组合关系)</param>
|
||||
/// <returns></returns>
|
||||
public async Task<bool> ChangeNodeContainerChild(string childNodeGuid, string parentNodeGuid, bool isAssembly)
|
||||
{
|
||||
this.WriteLine(InfoType.WARN, "远程环境尚未实现的接口(重要,会尽快实现):ChangeNodeParentChild");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public async Task<bool> RemoveNodeAsync(string nodeGuid)
|
||||
{
|
||||
var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.RemoveNode, new
|
||||
{
|
||||
nodeGuid
|
||||
});
|
||||
if (result)
|
||||
{
|
||||
UIContextOperation.Invoke(() =>
|
||||
{
|
||||
OnNodeRemove?.Invoke(new NodeRemoveEventArgs(nodeGuid));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
this.WriteLine(InfoType.ERROR, "删除失败");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void ActivateFlipflopNode(string nodeGuid)
|
||||
{
|
||||
_ = msgClient.SendAsync(EnvMsgTheme.ActivateFlipflopNode, new
|
||||
{
|
||||
nodeGuid
|
||||
});
|
||||
}
|
||||
|
||||
public void TerminateFlipflopNode(string nodeGuid)
|
||||
{
|
||||
_ = msgClient.SendAsync(EnvMsgTheme.TerminateFlipflopNode, new
|
||||
{
|
||||
nodeGuid
|
||||
});
|
||||
}
|
||||
|
||||
public async Task<bool> SetNodeInterruptAsync(string nodeGuid, bool isInterrupt)
|
||||
{
|
||||
var state = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.SetNodeInterrupt, // 设置节点中断
|
||||
new
|
||||
{
|
||||
nodeGuid,
|
||||
isInterrupt,
|
||||
});
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
public async Task<bool> AddInterruptExpressionAsync(string key, string expression)
|
||||
{
|
||||
var state = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.AddInterruptExpression, // 设置节点/对象的中断表达式
|
||||
new
|
||||
{
|
||||
key,
|
||||
expression,
|
||||
});
|
||||
return state;
|
||||
}
|
||||
|
||||
public void SetMonitorObjState(string key, bool isMonitor)
|
||||
{
|
||||
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:SetMonitorObjState");
|
||||
}
|
||||
|
||||
public async Task<(bool, string[])> CheckObjMonitorStateAsync(string key)
|
||||
public async Task<object> InvokeNodeAsync(IDynamicContext context, string nodeGuid)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key))
|
||||
{
|
||||
var exps = Array.Empty<string>();
|
||||
return (false, exps);
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await msgClient.SendAndWaitDataAsync<(bool, string[])>(EnvMsgTheme.SetNodeInterrupt, // 检查并获取节点/对象是否正在监视、以及监视的表达式
|
||||
new
|
||||
{
|
||||
key,
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
// 登录到远程环境后,启动器相关方法无效
|
||||
this.WriteLine(InfoType.INFO, "远程环境尚未实现接口 InvokeNodeAsync");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public async Task<ChannelFlowInterrupt.CancelType> GetOrCreateGlobalInterruptAsync()
|
||||
{
|
||||
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:GetOrCreateGlobalInterruptAsync");
|
||||
@@ -961,76 +1211,31 @@ namespace Serein.NodeFlow.Env
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 对象监视表达式
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
/// <param name="monitorData"></param>
|
||||
/// <param name="sourceType"></param>
|
||||
public void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType)
|
||||
{
|
||||
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:MonitorObjectNotification");
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 触发节点的中断
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
/// <param name="expression"></param>
|
||||
/// <param name="type"></param>
|
||||
public void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type)
|
||||
{
|
||||
this.WriteLine(InfoType.INFO, "远程环境尚未实现的接口:TriggerInterrupt");
|
||||
}
|
||||
|
||||
public void NodeLocated(string nodeGuid)
|
||||
{
|
||||
UIContextOperation?.Invoke(() => OnNodeLocated?.Invoke(new NodeLocatedEventArgs(nodeGuid)));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public async Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value)
|
||||
{
|
||||
if(IsLoadingProject || IsLoadingNode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//this.WriteLine(InfoType.INFO, $"通知远程环境修改节点数据:{nodeGuid},name:{path},value:{value}");
|
||||
_ = msgClient.SendAsync(EnvMsgTheme.ValueNotification, new
|
||||
{
|
||||
nodeGuid = nodeGuid,
|
||||
path = path,
|
||||
value = value.ToString(),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 改变可选参数的数目
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid">对应的节点Guid</param>
|
||||
/// <param name="isAdd">true,增加参数;false,减少参数</param>
|
||||
/// <param name="paramIndex">以哪个参数为模板进行拷贝,或删去某个参数(该参数必须为可选参数)</param>
|
||||
/// <returns></returns>
|
||||
public async Task<bool> ChangeParameter(string nodeGuid, bool isAdd, int paramIndex)
|
||||
{
|
||||
if (IsLoadingProject || IsLoadingNode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!NodeModels.TryGetValue(nodeGuid,out var nodeModel))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
//this.WriteLine(InfoType.INFO, $"通知远程环境修改节点可选数据:{nodeGuid},isAdd:{isAdd},paramIndex:{paramIndex}");
|
||||
var result = await msgClient.SendAndWaitDataAsync<bool>(EnvMsgTheme.ChangeParameter, new
|
||||
{
|
||||
nodeGuid = nodeGuid,
|
||||
isAdd = isAdd,
|
||||
paramIndex = paramIndex,
|
||||
});
|
||||
if (result) {
|
||||
if (isAdd)
|
||||
{
|
||||
nodeModel.MethodDetails.AddParamsArg(paramIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
nodeModel.MethodDetails.RemoveParamsArg(paramIndex);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#region 流程依赖类库的接口
|
||||
|
||||
@@ -1081,5 +1286,9 @@ namespace Serein.NodeFlow.Env
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user