准备添加流程接口调用

This commit is contained in:
fengjiayi
2025-07-04 21:31:07 +08:00
parent 340ff7770f
commit 162dc7bcf8
23 changed files with 1401 additions and 1698 deletions

View File

@@ -10,7 +10,7 @@ namespace Serein.Library.Api
/// <summary>
/// 流程中的控件
/// </summary>
public interface IFlowControl
public interface IFlowUIControl
{
/// <summary>
/// 节点执行事件
@@ -33,7 +33,7 @@ namespace Serein.Library.Api
/// 获取窗体控件
/// </summary>
/// <returns></returns>
IFlowControl GetFlowControl();
IFlowUIControl GetFlowControl();
}

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@@ -0,0 +1,68 @@
using System.Threading.Tasks;
namespace Serein.Library.Api
{
/// <summary>
/// 流程运行接口
/// </summary>
public interface IFlowControl
{
/// <summary>
/// <para>需要你提供一个由你实现的ISereinIOC接口实现类</para>
/// <para>当你将流程运行环境集成在你的项目时,并希望流程运行时使用你提供的对象,而非自动创建</para>
/// <para>就需要你调用这个方法用来替换运行环境的IOC容器</para>
/// <para>注意,是流程运行时,而非运行环境</para>
/// </summary>
/// <param name="ioc"></param>
void UseExternalIOC(ISereinIOC ioc);
/// <summary>
/// 开始运行流程
/// </summary>
/// <param name="canvasGuids">需要运行的流程Guid</param>
/// <returns></returns>
Task<bool> StartFlowAsync(string[] canvasGuids);
/// <summary>
/// 从选定的节点开始运行
/// </summary>
/// <param name="startNodeGuid"></param>
/// <returns></returns>
Task<bool> StartFlowFromSelectNodeAsync(string startNodeGuid);
/// <summary>
/// 结束运行
/// </summary>
Task<bool> ExitFlowAsync();
/// <summary>
/// 激活未启动的全局触发器
/// </summary>
/// <param name="nodeGuid"></param>
void ActivateFlipflopNode(string nodeGuid);
/// <summary>
/// 终结一个全局触发器,在它触发后将不会再次监听消息(表现为已经启动的触发器至少会再次处理一次消息,后面版本再修正这个非预期行为)
/// </summary>
/// <param name="nodeGuid"></param>
void TerminateFlipflopNode(string nodeGuid);
/// <summary>
/// 流程启动器调用,监视数据更新通知
/// </summary>
/// <param name="nodeGuid">更新了数据的节点Guid</param>
/// <param name="monitorData">更新的数据</param>
/// <param name="sourceType">更新的数据</param>
void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType);
/// <summary>
/// 流程启动器调用,节点触发了中断
/// </summary>
/// <param name="nodeGuid">被中断的节点Guid</param>
/// <param name="expression">被触发的表达式</param>
/// <param name="type">中断类型。0主动监视1表达式</param>
void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type);
}
}

169
Library/Api/IFlowEdit.cs Normal file
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@@ -0,0 +1,169 @@
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Serein.Library.Api
{
/// <summary>
/// 流程编辑
/// </summary>
public interface IFlowEdit
{
/// <summary>
/// 节点视图模型管理类
/// </summary>
NodeMVVMService NodeMVVMManagement { get; }
/// <summary>
/// 从节点信息集合批量加载节点控件
/// </summary>
/// <param name="nodeInfos">节点集合信息</param>
/// <returns></returns>
Task LoadNodeInfosAsync(List<NodeInfo> nodeInfos);
#region
/// <summary>
/// 增加画布
/// </summary>
/// <param name="canvasName">画布名称</param>
/// <param name="width">宽度</param>
/// <param name="height">高度</param>
/// <returns></returns>
void CreateCanvas(string canvasName, int width, int height);
/// <summary>
/// 删除画布
/// </summary>
/// <param name="canvasGuid">画布Guid</param>
/// <returns></returns>
void RemoveCanvas(string canvasGuid);
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="invokeType">决定了方法执行后的后继行为</param>
void ConnectInvokeNode(string canvasGuid,
string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionInvokeType invokeType);
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="argSourceType">决定了方法参数来源</param>
/// <param name="argIndex">设置第几个参数</param>
void ConnectArgSourceNode(string canvasGuid,
string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionArgSourceType argSourceType,
int argIndex);
/// <summary>
/// 移除两个节点之间的方法调用关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接类型</param>
void RemoveInvokeConnect(string canvasGuid, string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType);
/// <summary>
/// 移除连接节点之间参数传递的关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="argIndex">连接到第几个参数</param>
void RemoveArgSourceConnect(string canvasGuid, string fromNodeGuid, string toNodeGuid, int argIndex);
/// <summary>
/// 创建节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeType">控件类型</param>
/// <param name="position">节点在画布上的位置(</param>
/// <param name="methodDetailsInfo">节点绑定的方法说明</param>
void CreateNode(string canvasGuid, NodeControlType nodeType, PositionOfUI position, MethodDetailsInfo methodDetailsInfo = null);
/// <summary>
/// 移除节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">待移除的节点Guid</param>
void RemoveNode(string canvasGuid, string nodeGuid);
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">需要放置的节点Guid</param>
/// <param name="containerNodeGuid">存放节点的容器Guid</param>
/// <returns></returns>
void PlaceNodeToContainer(string canvasGuid, string nodeGuid, string containerNodeGuid);
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">需要取出的节点Guid</param>
void TakeOutNodeToContainer(string canvasGuid, string nodeGuid);
/// <summary>
/// 设置流程起点节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">尝试设置为起始节点的节点Guid</param>
/// <returns>被设置为起始节点的Guid</returns>
void SetStartNode(string canvasGuid, string nodeGuid);
/// <summary>
/// 设置两个节点某个类型的方法调用关系为优先调用
/// </summary>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接关系</param>
/// <returns></returns>
void SetConnectPriorityInvoke(string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType);
/// <summary>
/// 改变可选参数的数目
/// </summary>
/// <param name="nodeGuid">对应的节点Guid</param>
/// <param name="isAdd">true增加参数false减少参数</param>
/// <param name="paramIndex">以哪个参数为模板进行拷贝,或删去某个参数(该参数必须为可选参数)</param>
/// <returns></returns>
void ChangeParameter(string nodeGuid, bool isAdd, int paramIndex);
#endregion
#region UI视觉
/// <summary>
/// 节点定位
/// </summary>
/// <param name="nodeGuid"></param>
void NodeLocate(string nodeGuid);
#endregion
}
}

View File

@@ -748,7 +748,7 @@ namespace Serein.Library.Api
public void OnEnvOutput(InfoType type, string value);
}
/// <summary>
/// 运行环境
@@ -764,6 +764,15 @@ namespace Serein.Library.Api
/// </summary>
ISereinIOC IOC { get; }
/// <summary>
/// 流程编辑接口
/// </summary>
IFlowEdit FlowEdit { get; }
/// <summary>
/// 流程控制接口
/// </summary>
IFlowControl FlowControl { get; }
/// <summary>
/// 流程事件接口
@@ -811,10 +820,6 @@ namespace Serein.Library.Api
/// </summary>
UIContextOperation UIContextOperation { get; }
/// <summary>
/// 节点视图模型管理类
/// </summary>
NodeMVVMService NodeMVVMManagement { get; }
#endregion
#region
@@ -826,6 +831,17 @@ namespace Serein.Library.Api
/// <param name="type">输出类型</param>
/// <param name="class">输出级别</param>
void WriteLine(InfoType type, string message, InfoClass @class = InfoClass.Trivial);
/// <summary>
/// <para>提供设置UI上下文的能力</para>
/// <para>提供设置UI上下文的能力在WinForm/WPF项目中在UI线程外对UI元素的修改将会导致异常</para>
/// <para>需要你提供</para>
/// </summary>
/// <param name="uiContextOperation"></param>
void SetUIContextOperation(UIContextOperation uiContextOperation);
#endregion
#region
/// <summary>
/// 加载项目文件
@@ -845,15 +861,69 @@ namespace Serein.Library.Api
/// <returns></returns>
Task<SereinProjectData> GetProjectInfoAsync();
#endregion
#region Emit委托
/// <summary>
/// 节点信息集合批量加载节点控件
/// 获取节点信息
/// </summary>
/// <param name="nodeInfos">节点集合信息</param>
/// <param name="nodeGuid"></param>
/// <param name="nodeModel"></param>
/// <returns></returns>
Task LoadNodeInfosAsync(List<NodeInfo> nodeInfos);
bool TryGetNodeModel(string nodeGuid, out IFlowNode nodeModel);
/// <summary>
/// 获取方法描述信息
/// </summary>
/// <param name="assemblyName">程序集名称</param>
/// <param name="methodName">方法描述</param>
/// <param name="mdInfo">方法信息</param>
/// <returns></returns>
bool TryGetMethodDetailsInfo(string assemblyName, string methodName, out MethodDetailsInfo mdInfo);
/// <summary>
/// 获取指定方法的Emit委托
/// </summary>
/// <param name="assemblyName">程序集名称</param>
/// <param name="methodName"></param>
/// <param name="del"></param>
/// <returns></returns>
bool TryGetDelegateDetails(string assemblyName, string methodName, out DelegateDetails del);
#endregion
#region
/// <summary>
/// 从文件中加载Dll
/// </summary>
/// <param name="dllPath"></param>
void LoadLibrary(string dllPath);
/// <summary>
/// 移除DLL
/// </summary>
/// <param name="assemblyFullName">程序集的名称</param>
bool TryUnloadLibrary(string assemblyFullName);
/// <summary>
/// 运行时加载
/// </summary>
/// <param name="file">文件名</param>
/// <returns></returns>
bool LoadNativeLibraryOfRuning(string file);
/// <summary>
/// 运行时加载指定目录下的类库
/// </summary>
/// <param name="path">目录</param>
/// <param name="isRecurrence">是否递归加载</param>
void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true);
#endregion
#region
/// <summary>
/// 启动远程服务
@@ -895,142 +965,9 @@ namespace Serein.Library.Api
#endregion
#region
/// <summary>
/// 增加画布
/// </summary>
/// <param name="canvasName">画布名称</param>
/// <param name="width">宽度</param>
/// <param name="height">高度</param>
/// <returns></returns>
void CreateCanvas(string canvasName, int width , int height);
/// <summary>
/// 删除画布
/// </summary>
/// <param name="canvasGuid">画布Guid</param>
/// <returns></returns>
void RemoveCanvas(string canvasGuid);
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="invokeType">决定了方法执行后的后继行为</param>
void ConnectInvokeNode(string canvasGuid,
string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionInvokeType invokeType);
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="argSourceType">决定了方法参数来源</param>
/// <param name="argIndex">设置第几个参数</param>
void ConnectArgSourceNode(string canvasGuid,
string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionArgSourceType argSourceType,
int argIndex);
/// <summary>
/// 移除两个节点之间的方法调用关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接类型</param>
void RemoveInvokeConnect(string canvasGuid, string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType);
/// <summary>
/// 移除连接节点之间参数传递的关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="argIndex">连接到第几个参数</param>
void RemoveArgSourceConnect(string canvasGuid, string fromNodeGuid, string toNodeGuid, int argIndex);
/// <summary>
/// 创建节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeType">控件类型</param>
/// <param name="position">节点在画布上的位置(</param>
/// <param name="methodDetailsInfo">节点绑定的方法说明</param>
void CreateNode(string canvasGuid, NodeControlType nodeType, PositionOfUI position, MethodDetailsInfo methodDetailsInfo = null);
/// <summary>
/// 移除节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">待移除的节点Guid</param>
void RemoveNode(string canvasGuid, string nodeGuid);
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">需要放置的节点Guid</param>
/// <param name="containerNodeGuid">存放节点的容器Guid</param>
/// <returns></returns>
void PlaceNodeToContainer(string canvasGuid, string nodeGuid, string containerNodeGuid);
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">需要取出的节点Guid</param>
void TakeOutNodeToContainer(string canvasGuid, string nodeGuid);
/// <summary>
/// 设置流程起点节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">尝试设置为起始节点的节点Guid</param>
/// <returns>被设置为起始节点的Guid</returns>
void SetStartNode(string canvasGuid, string nodeGuid);
/// <summary>
/// 设置两个节点某个类型的方法调用关系为优先调用
/// </summary>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接关系</param>
/// <returns></returns>
void SetConnectPriorityInvoke(string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType);
/// <summary>
/// 改变可选参数的数目
/// </summary>
/// <param name="nodeGuid">对应的节点Guid</param>
/// <param name="isAdd">true增加参数false减少参数</param>
/// <param name="paramIndex">以哪个参数为模板进行拷贝,或删去某个参数(该参数必须为可选参数)</param>
/// <returns></returns>
void ChangeParameter(string nodeGuid, bool isAdd, int paramIndex);
#endregion
#region
#region
#if false
/// <summary>
@@ -1074,137 +1011,8 @@ namespace Serein.Library.Api
#endif
#endregion
#region
/// <summary>
/// 获取节点信息
/// </summary>
/// <param name="nodeGuid"></param>
/// <param name="nodeModel"></param>
/// <returns></returns>
bool TryGetNodeModel(string nodeGuid, out IFlowNode nodeModel);
/// <summary>
/// 获取方法描述信息
/// </summary>
/// <param name="assemblyName">程序集名称</param>
/// <param name="methodName">方法描述</param>
/// <param name="mdInfo">方法信息</param>
/// <returns></returns>
bool TryGetMethodDetailsInfo(string assemblyName, string methodName, out MethodDetailsInfo mdInfo);
/// <summary>
/// 获取指定方法的Emit委托
/// </summary>
/// <param name="assemblyName">程序集名称</param>
/// <param name="methodName"></param>
/// <param name="del"></param>
/// <returns></returns>
bool TryGetDelegateDetails(string assemblyName, string methodName, out DelegateDetails del);
/// <summary>
/// <para>提供设置UI上下文的能力</para>
/// <para>提供设置UI上下文的能力在WinForm/WPF项目中在UI线程外对UI元素的修改将会导致异常</para>
/// <para>需要你提供</para>
/// </summary>
/// <param name="uiContextOperation"></param>
void SetUIContextOperation(UIContextOperation uiContextOperation);
/// <summary>
/// <para>需要你提供一个由你实现的ISereinIOC接口实现类</para>
/// <para>当你将流程运行环境集成在你的项目时,并希望流程运行时使用你提供的对象,而非自动创建</para>
/// <para>就需要你调用这个方法用来替换运行环境的IOC容器</para>
/// <para>注意,是流程运行时,而非运行环境</para>
/// </summary>
/// <param name="ioc"></param>
void UseExternalIOC(ISereinIOC ioc);
/// <summary>
/// 开始运行流程
/// </summary>
/// <param name="canvasGuids">需要运行的流程Guid</param>
/// <returns></returns>
Task<bool> StartFlowAsync(string[] canvasGuids);
/// <summary>
/// 从选定的节点开始运行
/// </summary>
/// <param name="startNodeGuid"></param>
/// <returns></returns>
Task<bool> StartFlowFromSelectNodeAsync(string startNodeGuid);
/// <summary>
/// 结束运行
/// </summary>
Task<bool> ExitFlowAsync();
/// <summary>
/// 激活未启动的全局触发器
/// </summary>
/// <param name="nodeGuid"></param>
void ActivateFlipflopNode(string nodeGuid);
/// <summary>
/// 终结一个全局触发器,在它触发后将不会再次监听消息(表现为已经启动的触发器至少会再次处理一次消息,后面版本再修正这个非预期行为)
/// </summary>
/// <param name="nodeGuid"></param>
void TerminateFlipflopNode(string nodeGuid);
/// <summary>
/// 流程启动器调用,监视数据更新通知
/// </summary>
/// <param name="nodeGuid">更新了数据的节点Guid</param>
/// <param name="monitorData">更新的数据</param>
/// <param name="sourceType">更新的数据</param>
void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType);
/// <summary>
/// 流程启动器调用,节点触发了中断
/// </summary>
/// <param name="nodeGuid">被中断的节点Guid</param>
/// <param name="expression">被触发的表达式</param>
/// <param name="type">中断类型。0主动监视1表达式</param>
void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type);
#endregion
#region
/// <summary>
/// 从文件中加载Dll
/// </summary>
/// <param name="dllPath"></param>
void LoadLibrary(string dllPath);
/// <summary>
/// 移除DLL
/// </summary>
/// <param name="assemblyFullName">程序集的名称</param>
bool TryUnloadLibrary(string assemblyFullName);
/// <summary>
/// 运行时加载
/// </summary>
/// <param name="file">文件名</param>
/// <returns></returns>
bool LoadNativeLibraryOfRuning(string file);
/// <summary>
/// 运行时加载指定目录下的类库
/// </summary>
/// <param name="path">目录</param>
/// <param name="isRecurrence">是否递归加载</param>
void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true);
#endregion
#region UI视觉
/// <summary>
/// 节点定位
/// </summary>
/// <param name="nodeGuid"></param>
void NodeLocate(string nodeGuid);
#endregion
}
}