准备添加流程接口调用

This commit is contained in:
fengjiayi
2025-07-04 21:31:07 +08:00
parent 340ff7770f
commit 162dc7bcf8
23 changed files with 1401 additions and 1698 deletions

View File

@@ -10,7 +10,7 @@ namespace Serein.Library.Api
/// <summary>
/// 流程中的控件
/// </summary>
public interface IFlowControl
public interface IFlowUIControl
{
/// <summary>
/// 节点执行事件
@@ -33,7 +33,7 @@ namespace Serein.Library.Api
/// 获取窗体控件
/// </summary>
/// <returns></returns>
IFlowControl GetFlowControl();
IFlowUIControl GetFlowControl();
}

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@@ -0,0 +1,68 @@
using System.Threading.Tasks;
namespace Serein.Library.Api
{
/// <summary>
/// 流程运行接口
/// </summary>
public interface IFlowControl
{
/// <summary>
/// <para>需要你提供一个由你实现的ISereinIOC接口实现类</para>
/// <para>当你将流程运行环境集成在你的项目时,并希望流程运行时使用你提供的对象,而非自动创建</para>
/// <para>就需要你调用这个方法用来替换运行环境的IOC容器</para>
/// <para>注意,是流程运行时,而非运行环境</para>
/// </summary>
/// <param name="ioc"></param>
void UseExternalIOC(ISereinIOC ioc);
/// <summary>
/// 开始运行流程
/// </summary>
/// <param name="canvasGuids">需要运行的流程Guid</param>
/// <returns></returns>
Task<bool> StartFlowAsync(string[] canvasGuids);
/// <summary>
/// 从选定的节点开始运行
/// </summary>
/// <param name="startNodeGuid"></param>
/// <returns></returns>
Task<bool> StartFlowFromSelectNodeAsync(string startNodeGuid);
/// <summary>
/// 结束运行
/// </summary>
Task<bool> ExitFlowAsync();
/// <summary>
/// 激活未启动的全局触发器
/// </summary>
/// <param name="nodeGuid"></param>
void ActivateFlipflopNode(string nodeGuid);
/// <summary>
/// 终结一个全局触发器,在它触发后将不会再次监听消息(表现为已经启动的触发器至少会再次处理一次消息,后面版本再修正这个非预期行为)
/// </summary>
/// <param name="nodeGuid"></param>
void TerminateFlipflopNode(string nodeGuid);
/// <summary>
/// 流程启动器调用,监视数据更新通知
/// </summary>
/// <param name="nodeGuid">更新了数据的节点Guid</param>
/// <param name="monitorData">更新的数据</param>
/// <param name="sourceType">更新的数据</param>
void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType);
/// <summary>
/// 流程启动器调用,节点触发了中断
/// </summary>
/// <param name="nodeGuid">被中断的节点Guid</param>
/// <param name="expression">被触发的表达式</param>
/// <param name="type">中断类型。0主动监视1表达式</param>
void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type);
}
}

169
Library/Api/IFlowEdit.cs Normal file
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@@ -0,0 +1,169 @@
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Serein.Library.Api
{
/// <summary>
/// 流程编辑
/// </summary>
public interface IFlowEdit
{
/// <summary>
/// 节点视图模型管理类
/// </summary>
NodeMVVMService NodeMVVMManagement { get; }
/// <summary>
/// 从节点信息集合批量加载节点控件
/// </summary>
/// <param name="nodeInfos">节点集合信息</param>
/// <returns></returns>
Task LoadNodeInfosAsync(List<NodeInfo> nodeInfos);
#region
/// <summary>
/// 增加画布
/// </summary>
/// <param name="canvasName">画布名称</param>
/// <param name="width">宽度</param>
/// <param name="height">高度</param>
/// <returns></returns>
void CreateCanvas(string canvasName, int width, int height);
/// <summary>
/// 删除画布
/// </summary>
/// <param name="canvasGuid">画布Guid</param>
/// <returns></returns>
void RemoveCanvas(string canvasGuid);
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="invokeType">决定了方法执行后的后继行为</param>
void ConnectInvokeNode(string canvasGuid,
string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionInvokeType invokeType);
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="argSourceType">决定了方法参数来源</param>
/// <param name="argIndex">设置第几个参数</param>
void ConnectArgSourceNode(string canvasGuid,
string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionArgSourceType argSourceType,
int argIndex);
/// <summary>
/// 移除两个节点之间的方法调用关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接类型</param>
void RemoveInvokeConnect(string canvasGuid, string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType);
/// <summary>
/// 移除连接节点之间参数传递的关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="argIndex">连接到第几个参数</param>
void RemoveArgSourceConnect(string canvasGuid, string fromNodeGuid, string toNodeGuid, int argIndex);
/// <summary>
/// 创建节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeType">控件类型</param>
/// <param name="position">节点在画布上的位置(</param>
/// <param name="methodDetailsInfo">节点绑定的方法说明</param>
void CreateNode(string canvasGuid, NodeControlType nodeType, PositionOfUI position, MethodDetailsInfo methodDetailsInfo = null);
/// <summary>
/// 移除节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">待移除的节点Guid</param>
void RemoveNode(string canvasGuid, string nodeGuid);
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">需要放置的节点Guid</param>
/// <param name="containerNodeGuid">存放节点的容器Guid</param>
/// <returns></returns>
void PlaceNodeToContainer(string canvasGuid, string nodeGuid, string containerNodeGuid);
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">需要取出的节点Guid</param>
void TakeOutNodeToContainer(string canvasGuid, string nodeGuid);
/// <summary>
/// 设置流程起点节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">尝试设置为起始节点的节点Guid</param>
/// <returns>被设置为起始节点的Guid</returns>
void SetStartNode(string canvasGuid, string nodeGuid);
/// <summary>
/// 设置两个节点某个类型的方法调用关系为优先调用
/// </summary>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接关系</param>
/// <returns></returns>
void SetConnectPriorityInvoke(string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType);
/// <summary>
/// 改变可选参数的数目
/// </summary>
/// <param name="nodeGuid">对应的节点Guid</param>
/// <param name="isAdd">true增加参数false减少参数</param>
/// <param name="paramIndex">以哪个参数为模板进行拷贝,或删去某个参数(该参数必须为可选参数)</param>
/// <returns></returns>
void ChangeParameter(string nodeGuid, bool isAdd, int paramIndex);
#endregion
#region UI视觉
/// <summary>
/// 节点定位
/// </summary>
/// <param name="nodeGuid"></param>
void NodeLocate(string nodeGuid);
#endregion
}
}

View File

@@ -748,7 +748,7 @@ namespace Serein.Library.Api
public void OnEnvOutput(InfoType type, string value);
}
/// <summary>
/// 运行环境
@@ -764,6 +764,15 @@ namespace Serein.Library.Api
/// </summary>
ISereinIOC IOC { get; }
/// <summary>
/// 流程编辑接口
/// </summary>
IFlowEdit FlowEdit { get; }
/// <summary>
/// 流程控制接口
/// </summary>
IFlowControl FlowControl { get; }
/// <summary>
/// 流程事件接口
@@ -811,10 +820,6 @@ namespace Serein.Library.Api
/// </summary>
UIContextOperation UIContextOperation { get; }
/// <summary>
/// 节点视图模型管理类
/// </summary>
NodeMVVMService NodeMVVMManagement { get; }
#endregion
#region
@@ -826,6 +831,17 @@ namespace Serein.Library.Api
/// <param name="type">输出类型</param>
/// <param name="class">输出级别</param>
void WriteLine(InfoType type, string message, InfoClass @class = InfoClass.Trivial);
/// <summary>
/// <para>提供设置UI上下文的能力</para>
/// <para>提供设置UI上下文的能力在WinForm/WPF项目中在UI线程外对UI元素的修改将会导致异常</para>
/// <para>需要你提供</para>
/// </summary>
/// <param name="uiContextOperation"></param>
void SetUIContextOperation(UIContextOperation uiContextOperation);
#endregion
#region
/// <summary>
/// 加载项目文件
@@ -845,15 +861,69 @@ namespace Serein.Library.Api
/// <returns></returns>
Task<SereinProjectData> GetProjectInfoAsync();
#endregion
#region Emit委托
/// <summary>
/// 节点信息集合批量加载节点控件
/// 获取节点信息
/// </summary>
/// <param name="nodeInfos">节点集合信息</param>
/// <param name="nodeGuid"></param>
/// <param name="nodeModel"></param>
/// <returns></returns>
Task LoadNodeInfosAsync(List<NodeInfo> nodeInfos);
bool TryGetNodeModel(string nodeGuid, out IFlowNode nodeModel);
/// <summary>
/// 获取方法描述信息
/// </summary>
/// <param name="assemblyName">程序集名称</param>
/// <param name="methodName">方法描述</param>
/// <param name="mdInfo">方法信息</param>
/// <returns></returns>
bool TryGetMethodDetailsInfo(string assemblyName, string methodName, out MethodDetailsInfo mdInfo);
/// <summary>
/// 获取指定方法的Emit委托
/// </summary>
/// <param name="assemblyName">程序集名称</param>
/// <param name="methodName"></param>
/// <param name="del"></param>
/// <returns></returns>
bool TryGetDelegateDetails(string assemblyName, string methodName, out DelegateDetails del);
#endregion
#region
/// <summary>
/// 从文件中加载Dll
/// </summary>
/// <param name="dllPath"></param>
void LoadLibrary(string dllPath);
/// <summary>
/// 移除DLL
/// </summary>
/// <param name="assemblyFullName">程序集的名称</param>
bool TryUnloadLibrary(string assemblyFullName);
/// <summary>
/// 运行时加载
/// </summary>
/// <param name="file">文件名</param>
/// <returns></returns>
bool LoadNativeLibraryOfRuning(string file);
/// <summary>
/// 运行时加载指定目录下的类库
/// </summary>
/// <param name="path">目录</param>
/// <param name="isRecurrence">是否递归加载</param>
void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true);
#endregion
#region
/// <summary>
/// 启动远程服务
@@ -895,142 +965,9 @@ namespace Serein.Library.Api
#endregion
#region
/// <summary>
/// 增加画布
/// </summary>
/// <param name="canvasName">画布名称</param>
/// <param name="width">宽度</param>
/// <param name="height">高度</param>
/// <returns></returns>
void CreateCanvas(string canvasName, int width , int height);
/// <summary>
/// 删除画布
/// </summary>
/// <param name="canvasGuid">画布Guid</param>
/// <returns></returns>
void RemoveCanvas(string canvasGuid);
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="invokeType">决定了方法执行后的后继行为</param>
void ConnectInvokeNode(string canvasGuid,
string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionInvokeType invokeType);
/// <summary>
/// 在两个节点之间创建连接关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="fromNodeJunctionType">起始节点控制点</param>
/// <param name="toNodeJunctionType">目标节点控制点</param>
/// <param name="argSourceType">决定了方法参数来源</param>
/// <param name="argIndex">设置第几个参数</param>
void ConnectArgSourceNode(string canvasGuid,
string fromNodeGuid,
string toNodeGuid,
JunctionType fromNodeJunctionType,
JunctionType toNodeJunctionType,
ConnectionArgSourceType argSourceType,
int argIndex);
/// <summary>
/// 移除两个节点之间的方法调用关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接类型</param>
void RemoveInvokeConnect(string canvasGuid, string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType);
/// <summary>
/// 移除连接节点之间参数传递的关系
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="fromNodeGuid">起始节点Guid</param>
/// <param name="toNodeGuid">目标节点Guid</param>
/// <param name="argIndex">连接到第几个参数</param>
void RemoveArgSourceConnect(string canvasGuid, string fromNodeGuid, string toNodeGuid, int argIndex);
/// <summary>
/// 创建节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeType">控件类型</param>
/// <param name="position">节点在画布上的位置(</param>
/// <param name="methodDetailsInfo">节点绑定的方法说明</param>
void CreateNode(string canvasGuid, NodeControlType nodeType, PositionOfUI position, MethodDetailsInfo methodDetailsInfo = null);
/// <summary>
/// 移除节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">待移除的节点Guid</param>
void RemoveNode(string canvasGuid, string nodeGuid);
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">需要放置的节点Guid</param>
/// <param name="containerNodeGuid">存放节点的容器Guid</param>
/// <returns></returns>
void PlaceNodeToContainer(string canvasGuid, string nodeGuid, string containerNodeGuid);
/// <summary>
/// 将节点放置在容器中
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">需要取出的节点Guid</param>
void TakeOutNodeToContainer(string canvasGuid, string nodeGuid);
/// <summary>
/// 设置流程起点节点
/// </summary>
/// <param name="canvasGuid">所在画布</param>
/// <param name="nodeGuid">尝试设置为起始节点的节点Guid</param>
/// <returns>被设置为起始节点的Guid</returns>
void SetStartNode(string canvasGuid, string nodeGuid);
/// <summary>
/// 设置两个节点某个类型的方法调用关系为优先调用
/// </summary>
/// <param name="fromNodeGuid">起始节点</param>
/// <param name="toNodeGuid">目标节点</param>
/// <param name="connectionType">连接关系</param>
/// <returns></returns>
void SetConnectPriorityInvoke(string fromNodeGuid, string toNodeGuid, ConnectionInvokeType connectionType);
/// <summary>
/// 改变可选参数的数目
/// </summary>
/// <param name="nodeGuid">对应的节点Guid</param>
/// <param name="isAdd">true增加参数false减少参数</param>
/// <param name="paramIndex">以哪个参数为模板进行拷贝,或删去某个参数(该参数必须为可选参数)</param>
/// <returns></returns>
void ChangeParameter(string nodeGuid, bool isAdd, int paramIndex);
#endregion
#region
#region
#if false
/// <summary>
@@ -1074,137 +1011,8 @@ namespace Serein.Library.Api
#endif
#endregion
#region
/// <summary>
/// 获取节点信息
/// </summary>
/// <param name="nodeGuid"></param>
/// <param name="nodeModel"></param>
/// <returns></returns>
bool TryGetNodeModel(string nodeGuid, out IFlowNode nodeModel);
/// <summary>
/// 获取方法描述信息
/// </summary>
/// <param name="assemblyName">程序集名称</param>
/// <param name="methodName">方法描述</param>
/// <param name="mdInfo">方法信息</param>
/// <returns></returns>
bool TryGetMethodDetailsInfo(string assemblyName, string methodName, out MethodDetailsInfo mdInfo);
/// <summary>
/// 获取指定方法的Emit委托
/// </summary>
/// <param name="assemblyName">程序集名称</param>
/// <param name="methodName"></param>
/// <param name="del"></param>
/// <returns></returns>
bool TryGetDelegateDetails(string assemblyName, string methodName, out DelegateDetails del);
/// <summary>
/// <para>提供设置UI上下文的能力</para>
/// <para>提供设置UI上下文的能力在WinForm/WPF项目中在UI线程外对UI元素的修改将会导致异常</para>
/// <para>需要你提供</para>
/// </summary>
/// <param name="uiContextOperation"></param>
void SetUIContextOperation(UIContextOperation uiContextOperation);
/// <summary>
/// <para>需要你提供一个由你实现的ISereinIOC接口实现类</para>
/// <para>当你将流程运行环境集成在你的项目时,并希望流程运行时使用你提供的对象,而非自动创建</para>
/// <para>就需要你调用这个方法用来替换运行环境的IOC容器</para>
/// <para>注意,是流程运行时,而非运行环境</para>
/// </summary>
/// <param name="ioc"></param>
void UseExternalIOC(ISereinIOC ioc);
/// <summary>
/// 开始运行流程
/// </summary>
/// <param name="canvasGuids">需要运行的流程Guid</param>
/// <returns></returns>
Task<bool> StartFlowAsync(string[] canvasGuids);
/// <summary>
/// 从选定的节点开始运行
/// </summary>
/// <param name="startNodeGuid"></param>
/// <returns></returns>
Task<bool> StartFlowFromSelectNodeAsync(string startNodeGuid);
/// <summary>
/// 结束运行
/// </summary>
Task<bool> ExitFlowAsync();
/// <summary>
/// 激活未启动的全局触发器
/// </summary>
/// <param name="nodeGuid"></param>
void ActivateFlipflopNode(string nodeGuid);
/// <summary>
/// 终结一个全局触发器,在它触发后将不会再次监听消息(表现为已经启动的触发器至少会再次处理一次消息,后面版本再修正这个非预期行为)
/// </summary>
/// <param name="nodeGuid"></param>
void TerminateFlipflopNode(string nodeGuid);
/// <summary>
/// 流程启动器调用,监视数据更新通知
/// </summary>
/// <param name="nodeGuid">更新了数据的节点Guid</param>
/// <param name="monitorData">更新的数据</param>
/// <param name="sourceType">更新的数据</param>
void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType);
/// <summary>
/// 流程启动器调用,节点触发了中断
/// </summary>
/// <param name="nodeGuid">被中断的节点Guid</param>
/// <param name="expression">被触发的表达式</param>
/// <param name="type">中断类型。0主动监视1表达式</param>
void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type);
#endregion
#region
/// <summary>
/// 从文件中加载Dll
/// </summary>
/// <param name="dllPath"></param>
void LoadLibrary(string dllPath);
/// <summary>
/// 移除DLL
/// </summary>
/// <param name="assemblyFullName">程序集的名称</param>
bool TryUnloadLibrary(string assemblyFullName);
/// <summary>
/// 运行时加载
/// </summary>
/// <param name="file">文件名</param>
/// <returns></returns>
bool LoadNativeLibraryOfRuning(string file);
/// <summary>
/// 运行时加载指定目录下的类库
/// </summary>
/// <param name="path">目录</param>
/// <param name="isRecurrence">是否递归加载</param>
void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true);
#endregion
#region UI视觉
/// <summary>
/// 节点定位
/// </summary>
/// <param name="nodeGuid"></param>
void NodeLocate(string nodeGuid);
#endregion
}
}

View File

@@ -200,25 +200,24 @@ namespace Serein.Library
/// <param name="context"></param>
/// <param name="token">流程运行</param>
/// <returns></returns>
public static async Task StartFlowAsync(this IFlowNode nodeModel, IDynamicContext context, CancellationToken token)
public static async Task<FlowResult> StartFlowAsync(this IFlowNode nodeModel, IDynamicContext context, CancellationToken token)
{
Stack<IFlowNode> stack = new Stack<IFlowNode>();
HashSet<IFlowNode> processedNodes = new HashSet<IFlowNode>(); // 用于记录已处理上游节点的节点
stack.Push(nodeModel);
while (context.RunState != RunState.Completion // 没有完成
&& token.IsCancellationRequested == false // 没有取消
&& stack.Count > 0) // 循环中直到栈为空才会退出循环
while (true)
{
#if DEBUG
await Task.Delay(1);
#endif
if (token.IsCancellationRequested)
{
throw new Exception($"流程执行被取消,未能获取到流程结果。");
}
#region
// 从栈中弹出一个节点作为当前节点进行处理
var currentNode = stack.Pop();
context.NextOrientation = ConnectionInvokeType.None; // 重置上下文状态
FlowResult flowResult;
FlowResult flowResult = null;
try
{
flowResult = await currentNode.ExecutingAsync(context, token);
@@ -230,18 +229,15 @@ namespace Serein.Library
}
catch (Exception ex)
{
flowResult = new FlowResult(currentNode,context);
flowResult = new FlowResult(currentNode, context);
context.Env.WriteLine(InfoType.ERROR, $"节点[{currentNode.Guid}]异常:" + ex);
context.NextOrientation = ConnectionInvokeType.IsError;
context.ExceptionOfRuning = ex;
}
#endregion
#region
//var ignodeState = context.GetIgnodeFlowStateUpload(currentNode);
// 更新数据
//if(!ignodeState)
context.AddOrUpdate(currentNode, flowResult); // 上下文中更新数据
#region
context.AddOrUpdate(currentNode, flowResult); // 上下文中更新数据
// 首先将指定类别后继分支的所有节点逆序推入栈中
var nextNodes = currentNode.SuccessorNodes[context.NextOrientation];
@@ -255,6 +251,7 @@ namespace Serein.Library
stack.Push(nextNodes[index]);
}
}
// 然后将指上游分支的所有节点逆序推入栈中
var upstreamNodes = currentNode.SuccessorNodes[ConnectionInvokeType.Upstream];
for (int index = upstreamNodes.Count - 1; index >= 0; index--)
@@ -262,17 +259,40 @@ namespace Serein.Library
// 筛选出启用的节点的节点
if (upstreamNodes[index].DebugSetting.IsEnable)
{
//if (!ignodeState)
context.SetPreviousNode(upstreamNodes[index], currentNode);
context.SetPreviousNode(upstreamNodes[index], currentNode);
stack.Push(upstreamNodes[index]);
}
}
//context.RecoverIgnodeFlowStateUpload(currentNode);
#endregion
#region
if (stack.Count == 0)
{
return flowResult; // 说明流程到了终点
}
if (context.RunState == RunState.Completion)
{
currentNode.Env.WriteLine(InfoType.INFO, $"流程执行到节点[{currentNode.Guid}]时提前结束,将返回当前执行结果。");
return flowResult; // 流程执行完成,返回结果
}
if (token.IsCancellationRequested)
{
throw new Exception($"流程执行到节点[{currentNode.Guid}]时被取消,未能获取到流程结果。");
}
#endregion
#if DEBUG
await Task.Delay(1);
#endif
}
}
/// <summary>
/// 获取对应的参数数组
/// </summary>
@@ -478,5 +498,12 @@ namespace Serein.Library
}
#endif
}
}

View File

@@ -32,10 +32,11 @@ namespace Serein.Library
/// <param name="context"></param>
public FlowResult(IFlowNode nodeModel, IDynamicContext context, object value)
{
this.NodeGuid = nodeModel.Guid;
this.Source = nodeModel;
this.ContextGuid = context.Guid;
this.Value = value;
}
/// <summary>
/// 空返回值
/// </summary>
@@ -43,10 +44,11 @@ namespace Serein.Library
/// <param name="context"></param>
public FlowResult(IFlowNode nodeModel, IDynamicContext context)
{
this.NodeGuid = nodeModel.Guid;
this.Source = nodeModel;
this.ContextGuid = context.Guid;
this.Value = Unit.Default;
}
/// <summary>
/// 尝试获取值
/// </summary>
@@ -74,7 +76,7 @@ namespace Serein.Library
/// <summary>
/// 来源节点Guid
/// </summary>
public string NodeGuid { get; }
public IFlowNode Source{ get; }
/// <summary>
/// 来源上下文Guid
/// </summary>
@@ -83,6 +85,7 @@ namespace Serein.Library
/// 数据值
/// </summary>
public object Value { get; private set; }
/// <summary>
/// 生成时间
/// </summary>