1. 重新设计了Generate项目及相关特性的命名,避免与其他类型混淆。

2. 补充了部分注释。
3. 修改了删除容器节点时,容器内子节点未正确删除的问题。
This commit is contained in:
fengjiayi
2025-07-30 21:15:07 +08:00
parent 93148b11a5
commit 152077e9b5
188 changed files with 2713 additions and 1406 deletions

View File

@@ -3,112 +3,150 @@ using Serein.Library.Api;
namespace Serein.NodeFlow.Env
{
/// <summary>
/// 流程环境事件类
/// </summary>
public class FlowEnvironmentEvent : IFlowEnvironmentEvent
{
public event LoadDllHandler DllLoad;
public event ProjectLoadedHandler ProjectLoaded;
public event ProjectSavingHandler ProjectSaving;
public event NodeConnectChangeHandler NodeConnectChanged;
public event CanvasCreateHandler CanvasCreated;
public event CanvasRemoveHandler CanvasRemoved;
public event NodeCreateHandler NodeCreated;
public event NodeRemoveHandler NodeRemoved;
public event NodePlaceHandler NodePlace;
public event NodeTakeOutHandler NodeTakeOut;
public event StartNodeChangeHandler StartNodeChanged;
public event FlowRunCompleteHandler FlowRunComplete;
public event MonitorObjectChangeHandler MonitorObjectChanged;
public event NodeInterruptStateChangeHandler NodeInterruptStateChanged;
public event ExpInterruptTriggerHandler InterruptTriggered;
public event IOCMembersChangedHandler IOCMembersChanged;
public event NodeLocatedHandler NodeLocated;
public event EnvOutHandler EnvOutput;
/// <inheritdoc/>
public event LoadDllHandler? DllLoad;
/// <inheritdoc/>
public event ProjectLoadedHandler? ProjectLoaded;
/// <inheritdoc/>
public event ProjectSavingHandler? ProjectSaving;
/// <inheritdoc/>
public event NodeConnectChangeHandler? NodeConnectChanged;
/// <inheritdoc/>
public event CanvasCreateHandler? CanvasCreated;
/// <inheritdoc/>
public event CanvasRemoveHandler? CanvasRemoved;
/// <inheritdoc/>
public event NodeCreateHandler? NodeCreated;
/// <inheritdoc/>
public event NodeRemoveHandler? NodeRemoved;
/// <inheritdoc/>
public event NodePlaceHandler? NodePlace;
/// <inheritdoc/>
public event NodeTakeOutHandler? NodeTakeOut;
/// <inheritdoc/>
public event StartNodeChangeHandler? StartNodeChanged;
/// <inheritdoc/>
public event FlowRunCompleteHandler? FlowRunComplete;
/// <inheritdoc/>
public event MonitorObjectChangeHandler? MonitorObjectChanged;
/// <inheritdoc/>
public event NodeInterruptStateChangeHandler? NodeInterruptStateChanged;
/// <inheritdoc/>
public event ExpInterruptTriggerHandler? InterruptTriggered;
/// <inheritdoc/>
public event IOCMembersChangedHandler? IOCMembersChanged;
/// <inheritdoc/>
public event NodeLocatedHandler? NodeLocated;
/// <inheritdoc/>
public event EnvOutHandler? EnvOutput;
/// <inheritdoc/>
public void OnDllLoad(LoadDllEventArgs eventArgs)
{
DllLoad?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
{
ProjectLoaded?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnProjectSaving(ProjectSavingEventArgs eventArgs)
{
ProjectSaving?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeConnectChanged(NodeConnectChangeEventArgs eventArgs)
{
NodeConnectChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnCanvasCreated(CanvasCreateEventArgs eventArgs)
{
CanvasCreated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnCanvasRemoved(CanvasRemoveEventArgs eventArgs)
{
CanvasRemoved?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeCreated(NodeCreateEventArgs eventArgs)
{
NodeCreated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeRemoved(NodeRemoveEventArgs eventArgs)
{
NodeRemoved?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodePlace(NodePlaceEventArgs eventArgs)
{
NodePlace?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeTakeOut(NodeTakeOutEventArgs eventArgs)
{
NodeTakeOut?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnStartNodeChanged(StartNodeChangeEventArgs eventArgs)
{
StartNodeChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnFlowRunComplete(FlowEventArgs eventArgs)
{
FlowRunComplete?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnMonitorObjectChanged(MonitorObjectEventArgs eventArgs)
{
MonitorObjectChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeInterruptStateChanged(NodeInterruptStateChangeEventArgs eventArgs)
{
NodeInterruptStateChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnInterruptTriggered(InterruptTriggerEventArgs eventArgs)
{
InterruptTriggered?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs)
{
IOCMembersChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeLocated(NodeLocatedEventArgs eventArgs)
{
NodeLocated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnEnvOutput(InfoType type, string value)
{
EnvOutput?.Invoke(type, value);