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https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-20 16:26:34 +08:00
1. 脚本转c#代码功能,支持了[Flipflop]触发器节点
2. 修复了Script.StringNode转C#中存在多余的转义符的问题 3. 为IFlowControl添加了Task StratNodeAsync(string)的接口,用于在代码生成场景中的流程控制 4. 调整了关于Lightweight运行环境的文件位置
This commit is contained in:
138
Library/FlowNode/Env/LightweightFlowEnvironmentEvent.cs
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138
Library/FlowNode/Env/LightweightFlowEnvironmentEvent.cs
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using Serein.Library.Api;
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namespace Serein.Library
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{
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/// <summary>
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/// 轻量级流程环境事件实现
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/// </summary>
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public class LightweightFlowEnvironmentEvent : IFlowEnvironmentEvent
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{
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/// <inheritdoc/>
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public event LoadDllHandler DllLoad;
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/// <inheritdoc/>
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public event ProjectLoadedHandler ProjectLoaded;
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/// <inheritdoc/>
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public event ProjectSavingHandler ProjectSaving;
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/// <inheritdoc/>
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public event NodeConnectChangeHandler NodeConnectChanged;
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/// <inheritdoc/>
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public event CanvasCreateHandler CanvasCreated;
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/// <inheritdoc/>
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public event CanvasRemoveHandler CanvasRemoved;
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/// <inheritdoc/>
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public event NodeCreateHandler NodeCreated;
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/// <inheritdoc/>
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public event NodeRemoveHandler NodeRemoved;
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/// <inheritdoc/>
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public event NodePlaceHandler NodePlace;
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/// <inheritdoc/>
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public event NodeTakeOutHandler NodeTakeOut;
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/// <inheritdoc/>
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public event StartNodeChangeHandler StartNodeChanged;
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/// <inheritdoc/>
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public event FlowRunCompleteHandler FlowRunComplete;
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/// <inheritdoc/>
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public event MonitorObjectChangeHandler MonitorObjectChanged;
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/// <inheritdoc/>
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public event NodeInterruptStateChangeHandler NodeInterruptStateChanged;
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/// <inheritdoc/>
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public event ExpInterruptTriggerHandler InterruptTriggered;
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/// <inheritdoc/>
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public event IOCMembersChangedHandler IOCMembersChanged;
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/// <inheritdoc/>
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public event NodeLocatedHandler NodeLocated;
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/// <inheritdoc/>
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public event EnvOutHandler EnvOutput;
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/// <inheritdoc/>
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public void OnDllLoad(LoadDllEventArgs eventArgs)
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{
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DllLoad?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
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{
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ProjectLoaded?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnProjectSaving(ProjectSavingEventArgs eventArgs)
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{
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ProjectSaving?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnNodeConnectChanged(NodeConnectChangeEventArgs eventArgs)
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{
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NodeConnectChanged?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnCanvasCreated(CanvasCreateEventArgs eventArgs)
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{
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CanvasCreated?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnCanvasRemoved(CanvasRemoveEventArgs eventArgs)
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{
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CanvasRemoved?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnNodeCreated(NodeCreateEventArgs eventArgs)
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{
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NodeCreated?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnNodeRemoved(NodeRemoveEventArgs eventArgs)
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{
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NodeRemoved?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnNodePlace(NodePlaceEventArgs eventArgs)
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{
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NodePlace?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnNodeTakeOut(NodeTakeOutEventArgs eventArgs)
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{
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NodeTakeOut?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnStartNodeChanged(StartNodeChangeEventArgs eventArgs)
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{
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StartNodeChanged?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnFlowRunComplete(FlowEventArgs eventArgs)
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{
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FlowRunComplete?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnMonitorObjectChanged(MonitorObjectEventArgs eventArgs)
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{
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MonitorObjectChanged?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnNodeInterruptStateChanged(NodeInterruptStateChangeEventArgs eventArgs)
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{
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NodeInterruptStateChanged?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnInterruptTriggered(InterruptTriggerEventArgs eventArgs)
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{
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InterruptTriggered?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs)
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{
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IOCMembersChanged?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnNodeLocated(NodeLocatedEventArgs eventArgs)
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{
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NodeLocated?.Invoke(eventArgs);
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}
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/// <inheritdoc/>
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public void OnEnvOutput(InfoType type, string value)
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{
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EnvOutput?.Invoke(type, value);
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}
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}
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}
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