mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-03 00:00:49 +08:00
1. 脚本转c#代码功能,支持了[Flipflop]触发器节点
2. 修复了Script.StringNode转C#中存在多余的转义符的问题 3. 为IFlowControl添加了Task StratNodeAsync(string)的接口,用于在代码生成场景中的流程控制 4. 调整了关于Lightweight运行环境的文件位置
This commit is contained in:
@@ -40,6 +40,13 @@ namespace Serein.Library.Api
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/// <param name="startNodeGuid"></param>
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/// <returns></returns>
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Task<TResult> StartFlowAsync<TResult>(string startNodeGuid);
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/// <summary>
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/// 从选定的节点开始运行
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/// </summary>
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/// <param name="startNodeGuid"></param>
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/// <returns></returns>
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Task StartFlowAsync(string startNodeGuid);
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/// <summary>
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/// 结束运行
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@@ -1,10 +1,5 @@
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using Serein.Library.FlowNode;
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using Serein.Library.Utils;
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using Serein.Library.Utils;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Serein.Library.Api
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332
Library/FlowNode/Env/CallNode.cs
Normal file
332
Library/FlowNode/Env/CallNode.cs
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@@ -0,0 +1,332 @@
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using Serein.Library.Api;
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using Serein.Library.Utils;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Serein.Library
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{
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/// <summary>
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/// 调用节点,代表一个流程中的调用点,可以是一个Action或一个异步函数。
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/// </summary>
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public class CallNode
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{
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private Func<IFlowContext, Task> taskFunc;
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private Action<IFlowContext> action;
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/// <summary>
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/// 创建一个新的调用节点,使用指定的节点Guid。
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/// </summary>
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/// <param name="nodeGuid"></param>
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public CallNode(string nodeGuid)
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{
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Guid = nodeGuid;
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Init();
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}
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/// <summary>
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/// 创建一个新的调用节点,使用指定的节点Guid和Action。
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <param name="action"></param>
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public CallNode(string nodeGuid, Action<IFlowContext> action)
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{
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Guid = nodeGuid;
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this.action = action;
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Init();
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}
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/// <summary>
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/// 创建一个新的调用节点,使用指定的节点Guid和异步函数。
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <param name="func"></param>
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public CallNode(string nodeGuid, Func<IFlowContext, Task> func)
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{
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Guid = nodeGuid;
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this.taskFunc = func;
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Init();
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}
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/// <summary>
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/// 初始化调用节点,设置默认的子节点和后继节点字典。
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/// </summary>
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private void Init()
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{
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//PreviousNodes = new Dictionary<ConnectionInvokeType, List<CallNode>>();
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SuccessorNodes = new Dictionary<ConnectionInvokeType, List<CallNode>>();
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foreach (ConnectionInvokeType ctType in NodeStaticConfig.ConnectionTypes)
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{
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//PreviousNodes[ctType] = new List<CallNode>();
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SuccessorNodes[ctType] = new List<CallNode>();
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}
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}
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private enum ActionType
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{
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Action,
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Task,
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}
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private ActionType actionType = ActionType.Action;
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/// <summary>
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/// 设置调用节点的Action,表示该节点执行一个同步操作。
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/// </summary>
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/// <param name="action"></param>
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public void SetAction(Action<IFlowContext> action)
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{
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this.action = action;
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actionType = ActionType.Action;
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}
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/// <summary>
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/// 设置调用节点的异步函数,表示该节点执行一个异步操作。
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/// </summary>
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/// <param name="taskFunc"></param>
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public void SetAction(Func<IFlowContext, Task> taskFunc)
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{
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this.taskFunc = taskFunc;
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actionType = ActionType.Task;
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}
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/// <summary>
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/// 对应的节点
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/// </summary>
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public string Guid { get; }
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#if false
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/// <summary>
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/// 不同分支的父节点(流程调用)
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/// </summary>
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public Dictionary<ConnectionInvokeType, List<CallNode>> PreviousNodes { get; private set; }
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#endif
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/// <summary>
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/// 不同分支的子节点(流程调用)
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/// </summary>
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public Dictionary<ConnectionInvokeType, List<CallNode>> SuccessorNodes { get; private set; }
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/// <summary>
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/// 子节点数组,分为四个分支:上游、成功、失败、错误,每个分支最多支持16个子节点。
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/// </summary>
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public CallNode[][] ChildNodes { get; private set; } = new CallNode[][]
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{
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new CallNode[MaxChildNodeCount],
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new CallNode[MaxChildNodeCount],
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new CallNode[MaxChildNodeCount],
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new CallNode[MaxChildNodeCount]
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};
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private const int MaxChildNodeCount = 16; // 每个分支最多支持16个子节点
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/// <summary>
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/// 获取指定类型的子节点数量。
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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public int GetCount(ConnectionInvokeType type)
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{
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if (type == ConnectionInvokeType.Upstream) return UpstreamNodeCount;
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if (type == ConnectionInvokeType.IsSucceed) return IsSuccessorNodeCount;
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if (type == ConnectionInvokeType.IsFail) return IsFailNodeCount;
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if (type == ConnectionInvokeType.IsError) return IsErrorNodeCount;
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return 0;
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}
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/// <summary>
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/// 获取当前节点的子节点数量。
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/// </summary>
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public int UpstreamNodeCount { get; private set; } = 0;
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/// <summary>
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/// 获取当前节点的成功后继子节点数量。
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/// </summary>
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public int IsSuccessorNodeCount { get; private set; } = 0;
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/// <summary>
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/// 获取当前节点的失败后继子节点数量。
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/// </summary>
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public int IsFailNodeCount { get; private set; } = 0;
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/// <summary>
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/// 获取当前节点的错误后继子节点数量。
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/// </summary>
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public int IsErrorNodeCount { get; private set; } = 0;
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/// <summary>
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/// 添加一个上游子节点到当前节点。
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/// </summary>
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/// <param name="callNode"></param>
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/// <returns></returns>
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public CallNode AddChildNodeUpstream(CallNode callNode)
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{
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var connectionInvokeType = ConnectionInvokeType.Upstream;
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ChildNodes[(int)connectionInvokeType][UpstreamNodeCount++] = callNode;
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SuccessorNodes[connectionInvokeType].Add(callNode);
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return this;
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}
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/// <summary>
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/// 添加一个成功后继子节点到当前节点。
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/// </summary>
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/// <param name="callNode"></param>
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/// <returns></returns>
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public CallNode AddChildNodeSucceed(CallNode callNode)
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{
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ChildNodes[0][UpstreamNodeCount++] = callNode;
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var connectionInvokeType = ConnectionInvokeType.IsSucceed;
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ChildNodes[(int)connectionInvokeType][IsSuccessorNodeCount++] = callNode;
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SuccessorNodes[connectionInvokeType].Add(callNode);
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return this;
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}
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/// <summary>
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/// 添加一个失败后继子节点到当前节点。
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/// </summary>
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/// <param name="callNode"></param>
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/// <returns></returns>
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public CallNode AddChildNodeFail(CallNode callNode)
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{
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var connectionInvokeType = ConnectionInvokeType.IsFail;
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ChildNodes[(int)connectionInvokeType][IsFailNodeCount++] = callNode;
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SuccessorNodes[connectionInvokeType].Add(callNode);
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return this;
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}
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/// <summary>
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/// 添加一个错误后继子节点到当前节点。
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/// </summary>
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/// <param name="callNode"></param>
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/// <returns></returns>
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public CallNode AddChildNodeError(CallNode callNode)
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{
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var connectionInvokeType = ConnectionInvokeType.IsError;
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ChildNodes[(int)connectionInvokeType][IsErrorNodeCount++] = callNode;
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SuccessorNodes[connectionInvokeType].Add(callNode);
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return this;
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}
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/// <summary>
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/// 调用
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/// </summary>
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/// <param name="context"></param>
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/// <param name="token"></param>
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/// <returns></returns>
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/// <exception cref="InvalidOperationException"></exception>
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public async Task InvokeAsync(IFlowContext context, CancellationToken token)
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{
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if (token.IsCancellationRequested)
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{
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return;
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}
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if (actionType == ActionType.Action)
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{
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action.Invoke(context);
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}
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else if (actionType == ActionType.Task)
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{
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await taskFunc.Invoke(context);
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}
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else
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{
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throw new InvalidOperationException($"生成了错误的CallNode。【{Guid}】");
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}
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}
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private static readonly ObjectPool<Stack<CallNode>> _stackPool = new ObjectPool<Stack<CallNode>>(() => new Stack<CallNode>());
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/// <summary>
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/// 开始执行
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/// </summary>
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/// <param name="context"></param>
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/// <param name="token">流程运行</param>
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/// <returns></returns>
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public async Task<FlowResult> StartFlowAsync(IFlowContext context, CancellationToken token)
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{
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var stack = _stackPool.Allocate();
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stack.Push(this);
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while (true)
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{
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if (token.IsCancellationRequested)
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{
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throw new Exception($"流程执行被取消,未能获取到流程结果。");
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}
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#region 执行相关
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// 从栈中弹出一个节点作为当前节点进行处理
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var currentNode = stack.Pop();
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context.NextOrientation = ConnectionInvokeType.None; // 重置上下文状态
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FlowResult flowResult = null;
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try
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{
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context.NextOrientation = ConnectionInvokeType.IsSucceed; // 默认执行成功
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await currentNode.InvokeAsync(context, token);
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}
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catch (Exception ex)
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{
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flowResult = FlowResult.Fail(currentNode.Guid, context, ex.Message);
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context.Env.WriteLine(InfoType.ERROR, $"节点[{currentNode}]异常:" + ex);
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context.NextOrientation = ConnectionInvokeType.IsError;
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context.ExceptionOfRuning = ex;
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}
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#endregion
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#region 执行完成时更新栈
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// 首先将指定类别后继分支的所有节点逆序推入栈中
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var nextNodes = currentNode.SuccessorNodes[context.NextOrientation];
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for (int index = nextNodes.Count - 1; index >= 0; index--)
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{
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var node = nextNodes[index];
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context.SetPreviousNode(node.Guid, currentNode.Guid);
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stack.Push(node);
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}
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// 然后将指上游分支的所有节点逆序推入栈中
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var upstreamNodes = currentNode.SuccessorNodes[ConnectionInvokeType.Upstream];
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for (int index = upstreamNodes.Count - 1; index >= 0; index--)
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{
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var node = upstreamNodes[index];
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context.SetPreviousNode(node.Guid, currentNode.Guid);
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stack.Push(node);
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}
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#endregion
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#region 执行完成后检查
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if (stack.Count == 0)
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{
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_stackPool.Free(stack);
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flowResult = context.GetFlowData(currentNode.Guid);
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return flowResult; // 说明流程到了终点
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}
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if (context.RunState == RunState.Completion)
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{
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_stackPool.Free(stack);
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context.Env.WriteLine(InfoType.INFO, $"流程执行到节点[{currentNode.Guid}]时提前结束,将返回当前执行结果。");
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flowResult = context.GetFlowData(currentNode.Guid);
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return flowResult; // 流程执行完成,返回结果
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}
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if (token.IsCancellationRequested)
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{
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_stackPool.Free(stack);
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throw new Exception($"流程执行到节点[{currentNode.Guid}]时被取消,未能获取到流程结果。");
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}
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#endregion
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}
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}
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}
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}
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76
Library/FlowNode/Env/FlowCallTree.cs
Normal file
76
Library/FlowNode/Env/FlowCallTree.cs
Normal file
@@ -0,0 +1,76 @@
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using Serein.Library.Api;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Serein.Library
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{
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/// <summary>
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/// 流程调用树,管理所有的调用节点
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/// </summary>
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public class FlowCallTree : IFlowCallTree
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{
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private readonly SortedDictionary<string, CallNode> _callNodes = new SortedDictionary<string,CallNode>();
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/// <inheritdoc/>
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public List<CallNode> StartNodes { get; set; }
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/// <inheritdoc/>
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public List<CallNode> GlobalFlipflopNodes { get; set; }
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/// <summary>
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/// 索引器,允许通过字符串索引访问CallNode
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public CallNode this[string index]
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{
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get
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{
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_callNodes.TryGetValue(index, out CallNode callNode);
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return callNode;
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}
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set
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{
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// 设置指定索引的值
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_callNodes.Add(index, value);
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}
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}
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/// <summary>
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/// 添加一个调用节点到流程调用树中
|
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/// </summary>
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/// <param name="nodeGuid"></param>
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/// <param name="action"></param>
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public void AddCallNode(string nodeGuid, Action<IFlowContext> action)
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{
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var node = new CallNode(nodeGuid, action);
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_callNodes[nodeGuid] = node;
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}
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/// <summary>
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/// 添加一个调用节点到流程调用树中,使用异步函数
|
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/// </summary>
|
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/// <param name="nodeGuid"></param>
|
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/// <param name="func"></param>
|
||||
public void AddCallNode(string nodeGuid, Func<IFlowContext, Task> func)
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{
|
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var node = new CallNode(nodeGuid, func);
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_callNodes[nodeGuid] = node;
|
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}
|
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|
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/// <summary>
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/// 获取指定Key的CallNode,如果不存在则返回null
|
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/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
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public CallNode Get(string key)
|
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{
|
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return _callNodes.TryGetValue(key, out CallNode callNode) ? callNode : null;
|
||||
}
|
||||
}
|
||||
}
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35
Library/FlowNode/Env/IFlowCallTree.cs
Normal file
35
Library/FlowNode/Env/IFlowCallTree.cs
Normal file
@@ -0,0 +1,35 @@
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
|
||||
|
||||
namespace Serein.Library
|
||||
{
|
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/// <summary>
|
||||
/// 流程调用树接口,提供获取CallNode的方法。
|
||||
/// </summary>
|
||||
public interface IFlowCallTree
|
||||
{
|
||||
/// <summary>
|
||||
/// 起始节点
|
||||
/// </summary>
|
||||
List<CallNode> StartNodes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 全局触发器节点列表
|
||||
/// </summary>
|
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List<CallNode> GlobalFlipflopNodes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 初始化并启动流程调用树,异步执行。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
Task InitAndStartAsync(CancellationToken token);
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定Key的CallNode,如果不存在则返回null。
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
CallNode Get(string key);
|
||||
}
|
||||
}
|
||||
190
Library/FlowNode/Env/LightweightFlowControl.cs
Normal file
190
Library/FlowNode/Env/LightweightFlowControl.cs
Normal file
@@ -0,0 +1,190 @@
|
||||
using Serein.Library.Api;
|
||||
using Serein.Library.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Serein.Library
|
||||
{
|
||||
/// <summary>
|
||||
/// 轻量级流程控制器
|
||||
/// </summary>
|
||||
public class LightweightFlowControl : IFlowControl
|
||||
{
|
||||
private readonly IFlowCallTree flowCallTree;
|
||||
private readonly IFlowEnvironment flowEnvironment;
|
||||
|
||||
/// <summary>
|
||||
/// 轻量级流程上下文池,使用对象池模式来管理流程上下文的创建和回收。
|
||||
/// </summary>
|
||||
public static Serein.Library.Utils.ObjectPool<IFlowContext> FlowContextPool { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 单例IOC容器,用于依赖注入和服务定位。
|
||||
/// </summary>
|
||||
public ISereinIOC IOC => throw new NotImplementedException();
|
||||
|
||||
/// <summary>
|
||||
/// 轻量级流程控制器构造函数,接受流程调用树和流程环境作为参数。
|
||||
/// </summary>
|
||||
/// <param name="flowCallTree"></param>
|
||||
/// <param name="flowEnvironment"></param>
|
||||
public LightweightFlowControl(IFlowCallTree flowCallTree, IFlowEnvironment flowEnvironment)
|
||||
{
|
||||
this.flowCallTree = flowCallTree;
|
||||
this.flowEnvironment = flowEnvironment;
|
||||
((LightweightFlowEnvironment)flowEnvironment).FlowControl = this;
|
||||
|
||||
FlowContextPool = new Utils.ObjectPool<IFlowContext>(() =>
|
||||
{
|
||||
return new FlowContext(flowEnvironment);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Task<object> InvokeAsync(string apiGuid, Dictionary<string, object> dict)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task<TResult> InvokeAsync<TResult>(string apiGuid, Dictionary<string, object> dict)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
//private readonly DefaultObjectPool<IDynamicContext> _stackPool = new DefaultObjectPool<IDynamicContext>(new DynamicContext(this));
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async Task<TResult> StartFlowAsync<TResult>(string startNodeGuid)
|
||||
{
|
||||
IFlowContext context = Serein.Library.LightweightFlowControl.FlowContextPool.Allocate();
|
||||
CancellationTokenSource cts = new CancellationTokenSource();
|
||||
FlowResult flowResult;
|
||||
#if DEBUG
|
||||
flowResult = await BenchmarkHelpers.BenchmarkAsync(async () =>
|
||||
{
|
||||
var node = flowCallTree.Get(startNodeGuid);
|
||||
var flowResult = await node.StartFlowAsync(context, cts.Token);
|
||||
return flowResult;
|
||||
});
|
||||
#else
|
||||
var node = flowCallTree.Get(startNodeGuid);
|
||||
try
|
||||
{
|
||||
flowResult = await node.StartFlowAsync(context, cts.Token);
|
||||
}
|
||||
catch (global::System.Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
context.Reset();
|
||||
FlowContextPool.Free(context);
|
||||
}
|
||||
#endif
|
||||
|
||||
cts?.Cancel();
|
||||
cts?.Dispose();
|
||||
if (flowResult.Value is TResult result)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
else if (flowResult is FlowResult && flowResult is TResult result2)
|
||||
{
|
||||
return result2;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentNullException($"类型转换失败,流程返回数据与泛型不匹配,当前返回类型为[{flowResult.Value.GetType().FullName}]。");
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async Task StartFlowAsync(string startNodeGuid)
|
||||
{
|
||||
IFlowContext context = Serein.Library.LightweightFlowControl.FlowContextPool.Allocate();
|
||||
CancellationTokenSource cts = new CancellationTokenSource();
|
||||
FlowResult flowResult;
|
||||
#if DEBUG
|
||||
flowResult = await BenchmarkHelpers.BenchmarkAsync(async () =>
|
||||
{
|
||||
var node = flowCallTree.Get(startNodeGuid);
|
||||
var flowResult = await node.StartFlowAsync(context, cts.Token);
|
||||
return flowResult;
|
||||
});
|
||||
#else
|
||||
var node = flowCallTree.Get(startNodeGuid);
|
||||
try
|
||||
{
|
||||
flowResult = await node.StartFlowAsync(context, cts.Token);
|
||||
}
|
||||
catch (global::System.Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
context.Reset();
|
||||
FlowContextPool.Free(context);
|
||||
}
|
||||
#endif
|
||||
|
||||
cts?.Cancel();
|
||||
cts?.Dispose();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Task<bool> StartFlowAsync(string[] canvasGuids)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Task<bool> ExitFlowAsync()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#region 无须实现
|
||||
/// <inheritdoc/>
|
||||
public void ActivateFlipflopNode(string nodeGuid)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void TerminateFlipflopNode(string nodeGuid)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void UseExternalIOC(ISereinIOC ioc)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void UseExternalIOC(ISereinIOC ioc, Action<ISereinIOC> setDefultMemberOnReset = null)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
146
Library/FlowNode/Env/LightweightFlowEnvironment.cs
Normal file
146
Library/FlowNode/Env/LightweightFlowEnvironment.cs
Normal file
@@ -0,0 +1,146 @@
|
||||
using Serein.Library.Api;
|
||||
using Serein.Library.Utils;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Serein.Library
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 轻量级流程环境实现
|
||||
/// </summary>
|
||||
public class LightweightFlowEnvironment : IFlowEnvironment
|
||||
{
|
||||
/// <summary>
|
||||
/// 轻量级流程环境构造函数,接受一个流程环境事件接口。
|
||||
/// </summary>
|
||||
/// <param name="lightweightFlowEnvironmentEvent"></param>
|
||||
public LightweightFlowEnvironment(IFlowEnvironmentEvent lightweightFlowEnvironmentEvent)
|
||||
{
|
||||
Event = lightweightFlowEnvironmentEvent;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
|
||||
public void WriteLine(InfoType type, string message, InfoClass @class = InfoClass.Debug)
|
||||
{
|
||||
Console.WriteLine(message);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public ISereinIOC IOC => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public IFlowEdit FlowEdit => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public IFlowControl FlowControl { get; set; }
|
||||
/// <inheritdoc/>
|
||||
public IFlowEnvironmentEvent Event { get; private set; }
|
||||
/// <inheritdoc/>
|
||||
public string EnvName => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public string ProjectFileLocation => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public bool _IsGlobalInterrupt => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public bool IsControlRemoteEnv => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public InfoClass InfoClass { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
|
||||
/// <inheritdoc/>
|
||||
public RunState FlowState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
|
||||
/// <inheritdoc/>
|
||||
public IFlowEnvironment CurrentEnv => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public UIContextOperation UIContextOperation => throw new NotImplementedException();
|
||||
|
||||
/* public Task<(bool, RemoteMsgUtil)> ConnectRemoteEnv(string addres, int port, string token)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}*/
|
||||
/// <inheritdoc/>
|
||||
public void ExitRemoteEnv()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task<FlowEnvInfo> GetEnvInfoAsync()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public SereinProjectData GetProjectInfoAsync()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void LoadLibrary(string dllPath)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool LoadNativeLibraryOfRuning(string file)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void LoadProject(string filePath)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task LoadProjetAsync(string filePath)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void SaveProject()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void SetUIContextOperation(UIContextOperation uiContextOperation)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task StartRemoteServerAsync(int port = 7525)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void StopRemoteServer()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool TryGetDelegateDetails(string assemblyName, string methodName, out DelegateDetails del)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool TryGetMethodDetailsInfo(string assemblyName, string methodName, out MethodDetailsInfo mdInfo)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool TryGetNodeModel(string nodeGuid, out IFlowNode nodeModel)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool TryUnloadLibrary(string assemblyFullName)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
138
Library/FlowNode/Env/LightweightFlowEnvironmentEvent.cs
Normal file
138
Library/FlowNode/Env/LightweightFlowEnvironmentEvent.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
using Serein.Library.Api;
|
||||
|
||||
namespace Serein.Library
|
||||
{
|
||||
/// <summary>
|
||||
/// 轻量级流程环境事件实现
|
||||
/// </summary>
|
||||
public class LightweightFlowEnvironmentEvent : IFlowEnvironmentEvent
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public event LoadDllHandler DllLoad;
|
||||
/// <inheritdoc/>
|
||||
public event ProjectLoadedHandler ProjectLoaded;
|
||||
/// <inheritdoc/>
|
||||
public event ProjectSavingHandler ProjectSaving;
|
||||
/// <inheritdoc/>
|
||||
public event NodeConnectChangeHandler NodeConnectChanged;
|
||||
/// <inheritdoc/>
|
||||
public event CanvasCreateHandler CanvasCreated;
|
||||
/// <inheritdoc/>
|
||||
public event CanvasRemoveHandler CanvasRemoved;
|
||||
/// <inheritdoc/>
|
||||
public event NodeCreateHandler NodeCreated;
|
||||
/// <inheritdoc/>
|
||||
public event NodeRemoveHandler NodeRemoved;
|
||||
/// <inheritdoc/>
|
||||
public event NodePlaceHandler NodePlace;
|
||||
/// <inheritdoc/>
|
||||
public event NodeTakeOutHandler NodeTakeOut;
|
||||
/// <inheritdoc/>
|
||||
public event StartNodeChangeHandler StartNodeChanged;
|
||||
/// <inheritdoc/>
|
||||
public event FlowRunCompleteHandler FlowRunComplete;
|
||||
/// <inheritdoc/>
|
||||
public event MonitorObjectChangeHandler MonitorObjectChanged;
|
||||
/// <inheritdoc/>
|
||||
public event NodeInterruptStateChangeHandler NodeInterruptStateChanged;
|
||||
/// <inheritdoc/>
|
||||
public event ExpInterruptTriggerHandler InterruptTriggered;
|
||||
/// <inheritdoc/>
|
||||
public event IOCMembersChangedHandler IOCMembersChanged;
|
||||
/// <inheritdoc/>
|
||||
public event NodeLocatedHandler NodeLocated;
|
||||
/// <inheritdoc/>
|
||||
public event EnvOutHandler EnvOutput;
|
||||
/// <inheritdoc/>
|
||||
public void OnDllLoad(LoadDllEventArgs eventArgs)
|
||||
{
|
||||
DllLoad?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
|
||||
{
|
||||
ProjectLoaded?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnProjectSaving(ProjectSavingEventArgs eventArgs)
|
||||
{
|
||||
ProjectSaving?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeConnectChanged(NodeConnectChangeEventArgs eventArgs)
|
||||
{
|
||||
NodeConnectChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnCanvasCreated(CanvasCreateEventArgs eventArgs)
|
||||
{
|
||||
CanvasCreated?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnCanvasRemoved(CanvasRemoveEventArgs eventArgs)
|
||||
{
|
||||
CanvasRemoved?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeCreated(NodeCreateEventArgs eventArgs)
|
||||
{
|
||||
NodeCreated?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeRemoved(NodeRemoveEventArgs eventArgs)
|
||||
{
|
||||
NodeRemoved?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodePlace(NodePlaceEventArgs eventArgs)
|
||||
{
|
||||
NodePlace?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeTakeOut(NodeTakeOutEventArgs eventArgs)
|
||||
{
|
||||
NodeTakeOut?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnStartNodeChanged(StartNodeChangeEventArgs eventArgs)
|
||||
{
|
||||
StartNodeChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnFlowRunComplete(FlowEventArgs eventArgs)
|
||||
{
|
||||
FlowRunComplete?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnMonitorObjectChanged(MonitorObjectEventArgs eventArgs)
|
||||
{
|
||||
MonitorObjectChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeInterruptStateChanged(NodeInterruptStateChangeEventArgs eventArgs)
|
||||
{
|
||||
NodeInterruptStateChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnInterruptTriggered(InterruptTriggerEventArgs eventArgs)
|
||||
{
|
||||
InterruptTriggered?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs)
|
||||
{
|
||||
IOCMembersChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeLocated(NodeLocatedEventArgs eventArgs)
|
||||
{
|
||||
NodeLocated?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnEnvOutput(InfoType type, string value)
|
||||
{
|
||||
EnvOutput?.Invoke(type, value);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,5 @@
|
||||
using Serein.Library.Api;
|
||||
using Serein.Library.FlowNode;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Serein.Library
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Serein.Library.FlowNode
|
||||
namespace Serein.Library
|
||||
{
|
||||
|
||||
|
||||
|
||||
@@ -1,824 +0,0 @@
|
||||
using Serein.Library.Api;
|
||||
using Serein.Library.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Serein.Library
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 流程调用树,管理所有的调用节点
|
||||
/// </summary>
|
||||
public class FlowCallTree : IFlowCallTree
|
||||
{
|
||||
|
||||
private readonly SortedDictionary<string, CallNode> _callNodes = new SortedDictionary<string,CallNode>();
|
||||
|
||||
/// <summary>
|
||||
/// 索引器,允许通过字符串索引访问CallNode
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public CallNode this[string index]
|
||||
{
|
||||
get
|
||||
{
|
||||
_callNodes.TryGetValue(index, out CallNode callNode);
|
||||
return callNode;
|
||||
}
|
||||
set
|
||||
{
|
||||
// 设置指定索引的值
|
||||
_callNodes.Add(index, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调用节点到流程调用树中
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
/// <param name="action"></param>
|
||||
public void AddCallNode(string nodeGuid, Action<IFlowContext> action)
|
||||
{
|
||||
var node = new CallNode(nodeGuid, action);
|
||||
_callNodes[nodeGuid] = node;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调用节点到流程调用树中,使用异步函数
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
/// <param name="func"></param>
|
||||
public void AddCallNode(string nodeGuid, Func<IFlowContext, Task> func)
|
||||
{
|
||||
var node = new CallNode(nodeGuid, func);
|
||||
_callNodes[nodeGuid] = node;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定Key的CallNode,如果不存在则返回null
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
public CallNode Get(string key)
|
||||
{
|
||||
return _callNodes.TryGetValue(key, out CallNode callNode) ? callNode : null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 调用节点,代表一个流程中的调用点,可以是一个Action或一个异步函数。
|
||||
/// </summary>
|
||||
|
||||
public class CallNode
|
||||
{
|
||||
|
||||
private Func<IFlowContext, Task> taskFunc;
|
||||
private Action<IFlowContext> action;
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个新的调用节点,使用指定的节点Guid。
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
public CallNode(string nodeGuid)
|
||||
{
|
||||
Guid = nodeGuid;
|
||||
Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个新的调用节点,使用指定的节点Guid和Action。
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
/// <param name="action"></param>
|
||||
public CallNode(string nodeGuid, Action<IFlowContext> action)
|
||||
{
|
||||
Guid = nodeGuid;
|
||||
this.action = action;
|
||||
Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个新的调用节点,使用指定的节点Guid和异步函数。
|
||||
/// </summary>
|
||||
/// <param name="nodeGuid"></param>
|
||||
/// <param name="func"></param>
|
||||
public CallNode(string nodeGuid, Func<IFlowContext, Task> func)
|
||||
{
|
||||
Guid = nodeGuid;
|
||||
this.taskFunc = func;
|
||||
Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化调用节点,设置默认的子节点和后继节点字典。
|
||||
/// </summary>
|
||||
private void Init()
|
||||
{
|
||||
//PreviousNodes = new Dictionary<ConnectionInvokeType, List<CallNode>>();
|
||||
SuccessorNodes = new Dictionary<ConnectionInvokeType, List<CallNode>>();
|
||||
foreach (ConnectionInvokeType ctType in NodeStaticConfig.ConnectionTypes)
|
||||
{
|
||||
//PreviousNodes[ctType] = new List<CallNode>();
|
||||
SuccessorNodes[ctType] = new List<CallNode>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private enum ActionType
|
||||
{
|
||||
Action,
|
||||
Task,
|
||||
}
|
||||
private ActionType actionType = ActionType.Action;
|
||||
|
||||
/// <summary>
|
||||
/// 设置调用节点的Action,表示该节点执行一个同步操作。
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
public void SetAction(Action<IFlowContext> action)
|
||||
{
|
||||
this.action = action;
|
||||
actionType = ActionType.Action;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置调用节点的异步函数,表示该节点执行一个异步操作。
|
||||
/// </summary>
|
||||
/// <param name="taskFunc"></param>
|
||||
public void SetAction(Func<IFlowContext, Task> taskFunc)
|
||||
{
|
||||
this.taskFunc = taskFunc;
|
||||
actionType = ActionType.Task;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 对应的节点
|
||||
/// </summary>
|
||||
public string Guid { get; }
|
||||
|
||||
#if false
|
||||
|
||||
/// <summary>
|
||||
/// 不同分支的父节点(流程调用)
|
||||
/// </summary>
|
||||
public Dictionary<ConnectionInvokeType, List<CallNode>> PreviousNodes { get; private set; }
|
||||
|
||||
#endif
|
||||
/// <summary>
|
||||
/// 不同分支的子节点(流程调用)
|
||||
/// </summary>
|
||||
public Dictionary<ConnectionInvokeType, List<CallNode>> SuccessorNodes { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 子节点数组,分为四个分支:上游、成功、失败、错误,每个分支最多支持16个子节点。
|
||||
/// </summary>
|
||||
public CallNode[][] ChildNodes { get; private set; } = new CallNode[][]
|
||||
{
|
||||
new CallNode[MaxChildNodeCount],
|
||||
new CallNode[MaxChildNodeCount],
|
||||
new CallNode[MaxChildNodeCount],
|
||||
new CallNode[MaxChildNodeCount]
|
||||
};
|
||||
private const int MaxChildNodeCount = 16; // 每个分支最多支持16个子节点
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定类型的子节点数量。
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public int GetCount(ConnectionInvokeType type)
|
||||
{
|
||||
if (type == ConnectionInvokeType.Upstream) return UpstreamNodeCount;
|
||||
if (type == ConnectionInvokeType.IsSucceed) return IsSuccessorNodeCount;
|
||||
if (type == ConnectionInvokeType.IsFail) return IsFailNodeCount;
|
||||
if (type == ConnectionInvokeType.IsError) return IsErrorNodeCount;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前节点的子节点数量。
|
||||
/// </summary>
|
||||
public int UpstreamNodeCount { get; private set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前节点的成功后继子节点数量。
|
||||
/// </summary>
|
||||
public int IsSuccessorNodeCount { get; private set; } = 0;
|
||||
/// <summary>
|
||||
/// 获取当前节点的失败后继子节点数量。
|
||||
/// </summary>
|
||||
public int IsFailNodeCount { get; private set; } = 0;
|
||||
/// <summary>
|
||||
/// 获取当前节点的错误后继子节点数量。
|
||||
/// </summary>
|
||||
public int IsErrorNodeCount { get; private set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个上游子节点到当前节点。
|
||||
/// </summary>
|
||||
/// <param name="callNode"></param>
|
||||
/// <returns></returns>
|
||||
public CallNode AddChildNodeUpstream(CallNode callNode)
|
||||
{
|
||||
var connectionInvokeType = ConnectionInvokeType.Upstream;
|
||||
ChildNodes[(int)connectionInvokeType][UpstreamNodeCount++] = callNode;
|
||||
SuccessorNodes[connectionInvokeType].Add(callNode);
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个成功后继子节点到当前节点。
|
||||
/// </summary>
|
||||
/// <param name="callNode"></param>
|
||||
/// <returns></returns>
|
||||
public CallNode AddChildNodeSucceed(CallNode callNode)
|
||||
{
|
||||
ChildNodes[0][UpstreamNodeCount++] = callNode;
|
||||
|
||||
var connectionInvokeType = ConnectionInvokeType.IsSucceed;
|
||||
ChildNodes[(int)connectionInvokeType][IsSuccessorNodeCount++] = callNode;
|
||||
SuccessorNodes[connectionInvokeType].Add(callNode);
|
||||
|
||||
return this;
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加一个失败后继子节点到当前节点。
|
||||
/// </summary>
|
||||
/// <param name="callNode"></param>
|
||||
/// <returns></returns>
|
||||
public CallNode AddChildNodeFail(CallNode callNode)
|
||||
{
|
||||
var connectionInvokeType = ConnectionInvokeType.IsFail;
|
||||
ChildNodes[(int)connectionInvokeType][IsFailNodeCount++] = callNode;
|
||||
SuccessorNodes[connectionInvokeType].Add(callNode);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个错误后继子节点到当前节点。
|
||||
/// </summary>
|
||||
/// <param name="callNode"></param>
|
||||
/// <returns></returns>
|
||||
public CallNode AddChildNodeError(CallNode callNode)
|
||||
{
|
||||
var connectionInvokeType = ConnectionInvokeType.IsError;
|
||||
ChildNodes[(int)connectionInvokeType][IsErrorNodeCount++] = callNode;
|
||||
SuccessorNodes[connectionInvokeType].Add(callNode);
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 调用
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
/// <param name="token"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="InvalidOperationException"></exception>
|
||||
public async Task InvokeAsync(IFlowContext context, CancellationToken token)
|
||||
{
|
||||
if (token.IsCancellationRequested)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (actionType == ActionType.Action)
|
||||
{
|
||||
action.Invoke(context);
|
||||
}
|
||||
else if (actionType == ActionType.Task)
|
||||
{
|
||||
await taskFunc.Invoke(context);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException($"生成了错误的CallNode。【{Guid}】");
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly ObjectPool<Stack<CallNode>> _stackPool = new ObjectPool<Stack<CallNode>>(() => new Stack<CallNode>());
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 开始执行
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
/// <param name="token">流程运行</param>
|
||||
/// <returns></returns>
|
||||
public async Task<FlowResult> StartFlowAsync(IFlowContext context, CancellationToken token)
|
||||
{
|
||||
var stack = _stackPool.Allocate();
|
||||
stack.Push(this);
|
||||
while (true)
|
||||
{
|
||||
if (token.IsCancellationRequested)
|
||||
{
|
||||
throw new Exception($"流程执行被取消,未能获取到流程结果。");
|
||||
}
|
||||
|
||||
#region 执行相关
|
||||
// 从栈中弹出一个节点作为当前节点进行处理
|
||||
var currentNode = stack.Pop();
|
||||
context.NextOrientation = ConnectionInvokeType.None; // 重置上下文状态
|
||||
FlowResult flowResult = null;
|
||||
try
|
||||
{
|
||||
context.NextOrientation = ConnectionInvokeType.IsSucceed; // 默认执行成功
|
||||
await currentNode.InvokeAsync(context, token);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
flowResult = FlowResult.Fail(currentNode.Guid, context, ex.Message);
|
||||
context.Env.WriteLine(InfoType.ERROR, $"节点[{currentNode}]异常:" + ex);
|
||||
context.NextOrientation = ConnectionInvokeType.IsError;
|
||||
context.ExceptionOfRuning = ex;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 执行完成时更新栈
|
||||
// 首先将指定类别后继分支的所有节点逆序推入栈中
|
||||
var nextNodes = currentNode.SuccessorNodes[context.NextOrientation];
|
||||
for (int index = nextNodes.Count - 1; index >= 0; index--)
|
||||
{
|
||||
var node = nextNodes[index];
|
||||
context.SetPreviousNode(node.Guid, currentNode.Guid);
|
||||
stack.Push(node);
|
||||
}
|
||||
|
||||
// 然后将指上游分支的所有节点逆序推入栈中
|
||||
var upstreamNodes = currentNode.SuccessorNodes[ConnectionInvokeType.Upstream];
|
||||
for (int index = upstreamNodes.Count - 1; index >= 0; index--)
|
||||
{
|
||||
var node = upstreamNodes[index];
|
||||
context.SetPreviousNode(node.Guid, currentNode.Guid);
|
||||
stack.Push(node);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 执行完成后检查
|
||||
|
||||
if (stack.Count == 0)
|
||||
{
|
||||
_stackPool.Free(stack);
|
||||
flowResult = context.GetFlowData(currentNode.Guid);
|
||||
return flowResult; // 说明流程到了终点
|
||||
}
|
||||
|
||||
if (context.RunState == RunState.Completion)
|
||||
{
|
||||
|
||||
_stackPool.Free(stack);
|
||||
context.Env.WriteLine(InfoType.INFO, $"流程执行到节点[{currentNode.Guid}]时提前结束,将返回当前执行结果。");
|
||||
flowResult = context.GetFlowData(currentNode.Guid);
|
||||
return flowResult; // 流程执行完成,返回结果
|
||||
}
|
||||
|
||||
if (token.IsCancellationRequested)
|
||||
{
|
||||
_stackPool.Free(stack);
|
||||
throw new Exception($"流程执行到节点[{currentNode.Guid}]时被取消,未能获取到流程结果。");
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 流程调用树接口,提供获取CallNode的方法。
|
||||
/// </summary>
|
||||
public interface IFlowCallTree
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取指定Key的CallNode,如果不存在则返回null。
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
CallNode Get(string key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轻量级流程控制器
|
||||
/// </summary>
|
||||
public class LightweightFlowControl : IFlowControl
|
||||
{
|
||||
private readonly IFlowCallTree flowCallTree;
|
||||
private readonly IFlowEnvironment flowEnvironment;
|
||||
|
||||
/// <summary>
|
||||
/// 轻量级流程上下文池,使用对象池模式来管理流程上下文的创建和回收。
|
||||
/// </summary>
|
||||
public static Serein.Library.Utils.ObjectPool<IFlowContext> FlowContextPool { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 单例IOC容器,用于依赖注入和服务定位。
|
||||
/// </summary>
|
||||
public ISereinIOC IOC => throw new NotImplementedException();
|
||||
|
||||
/// <summary>
|
||||
/// 轻量级流程控制器构造函数,接受流程调用树和流程环境作为参数。
|
||||
/// </summary>
|
||||
/// <param name="flowCallTree"></param>
|
||||
/// <param name="flowEnvironment"></param>
|
||||
public LightweightFlowControl(IFlowCallTree flowCallTree, IFlowEnvironment flowEnvironment)
|
||||
{
|
||||
this.flowCallTree = flowCallTree;
|
||||
this.flowEnvironment = flowEnvironment;
|
||||
FlowContextPool = new Utils.ObjectPool<IFlowContext>(() =>
|
||||
{
|
||||
return new FlowContext(flowEnvironment);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Task<object> InvokeAsync(string apiGuid, Dictionary<string, object> dict)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task<TResult> InvokeAsync<TResult>(string apiGuid, Dictionary<string, object> dict)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
//private readonly DefaultObjectPool<IDynamicContext> _stackPool = new DefaultObjectPool<IDynamicContext>(new DynamicContext(this));
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async Task<TResult> StartFlowAsync<TResult>(string startNodeGuid)
|
||||
{
|
||||
IFlowContext context = Serein.Library.LightweightFlowControl.FlowContextPool.Allocate();
|
||||
CancellationTokenSource cts = new CancellationTokenSource();
|
||||
FlowResult flowResult;
|
||||
#if DEBUG
|
||||
flowResult = await BenchmarkHelpers.BenchmarkAsync(async () =>
|
||||
{
|
||||
var node = flowCallTree.Get(startNodeGuid);
|
||||
var flowResult = await node.StartFlowAsync(context, cts.Token);
|
||||
return flowResult;
|
||||
});
|
||||
#else
|
||||
var node = flowCallTree.Get(startNodeGuid);
|
||||
try
|
||||
{
|
||||
flowResult = await node.StartFlowAsync(context, cts.Token);
|
||||
}
|
||||
catch (global::System.Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
context.Reset();
|
||||
FlowContextPool.Free(context);
|
||||
}
|
||||
#endif
|
||||
|
||||
cts?.Cancel();
|
||||
cts?.Dispose();
|
||||
if (flowResult.Value is TResult result)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
else if (flowResult is FlowResult && flowResult is TResult result2)
|
||||
{
|
||||
return result2;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentNullException($"类型转换失败,流程返回数据与泛型不匹配,当前返回类型为[{flowResult.Value.GetType().FullName}]。");
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Task<bool> StartFlowAsync(string[] canvasGuids)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Task<bool> ExitFlowAsync()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#region 无须实现
|
||||
/// <inheritdoc/>
|
||||
public void ActivateFlipflopNode(string nodeGuid)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void TerminateFlipflopNode(string nodeGuid)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void UseExternalIOC(ISereinIOC ioc)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void UseExternalIOC(ISereinIOC ioc, Action<ISereinIOC> setDefultMemberOnReset = null)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 轻量级流程环境事件实现
|
||||
/// </summary>
|
||||
public class LightweightFlowEnvironmentEvent : IFlowEnvironmentEvent
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public event LoadDllHandler DllLoad;
|
||||
/// <inheritdoc/>
|
||||
public event ProjectLoadedHandler ProjectLoaded;
|
||||
/// <inheritdoc/>
|
||||
public event ProjectSavingHandler ProjectSaving;
|
||||
/// <inheritdoc/>
|
||||
public event NodeConnectChangeHandler NodeConnectChanged;
|
||||
/// <inheritdoc/>
|
||||
public event CanvasCreateHandler CanvasCreated;
|
||||
/// <inheritdoc/>
|
||||
public event CanvasRemoveHandler CanvasRemoved;
|
||||
/// <inheritdoc/>
|
||||
public event NodeCreateHandler NodeCreated;
|
||||
/// <inheritdoc/>
|
||||
public event NodeRemoveHandler NodeRemoved;
|
||||
/// <inheritdoc/>
|
||||
public event NodePlaceHandler NodePlace;
|
||||
/// <inheritdoc/>
|
||||
public event NodeTakeOutHandler NodeTakeOut;
|
||||
/// <inheritdoc/>
|
||||
public event StartNodeChangeHandler StartNodeChanged;
|
||||
/// <inheritdoc/>
|
||||
public event FlowRunCompleteHandler FlowRunComplete;
|
||||
/// <inheritdoc/>
|
||||
public event MonitorObjectChangeHandler MonitorObjectChanged;
|
||||
/// <inheritdoc/>
|
||||
public event NodeInterruptStateChangeHandler NodeInterruptStateChanged;
|
||||
/// <inheritdoc/>
|
||||
public event ExpInterruptTriggerHandler InterruptTriggered;
|
||||
/// <inheritdoc/>
|
||||
public event IOCMembersChangedHandler IOCMembersChanged;
|
||||
/// <inheritdoc/>
|
||||
public event NodeLocatedHandler NodeLocated;
|
||||
/// <inheritdoc/>
|
||||
public event EnvOutHandler EnvOutput;
|
||||
/// <inheritdoc/>
|
||||
public void OnDllLoad(LoadDllEventArgs eventArgs)
|
||||
{
|
||||
DllLoad?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
|
||||
{
|
||||
ProjectLoaded?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnProjectSaving(ProjectSavingEventArgs eventArgs)
|
||||
{
|
||||
ProjectSaving?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeConnectChanged(NodeConnectChangeEventArgs eventArgs)
|
||||
{
|
||||
NodeConnectChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnCanvasCreated(CanvasCreateEventArgs eventArgs)
|
||||
{
|
||||
CanvasCreated?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnCanvasRemoved(CanvasRemoveEventArgs eventArgs)
|
||||
{
|
||||
CanvasRemoved?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeCreated(NodeCreateEventArgs eventArgs)
|
||||
{
|
||||
NodeCreated?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeRemoved(NodeRemoveEventArgs eventArgs)
|
||||
{
|
||||
NodeRemoved?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodePlace(NodePlaceEventArgs eventArgs)
|
||||
{
|
||||
NodePlace?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeTakeOut(NodeTakeOutEventArgs eventArgs)
|
||||
{
|
||||
NodeTakeOut?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnStartNodeChanged(StartNodeChangeEventArgs eventArgs)
|
||||
{
|
||||
StartNodeChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnFlowRunComplete(FlowEventArgs eventArgs)
|
||||
{
|
||||
FlowRunComplete?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnMonitorObjectChanged(MonitorObjectEventArgs eventArgs)
|
||||
{
|
||||
MonitorObjectChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeInterruptStateChanged(NodeInterruptStateChangeEventArgs eventArgs)
|
||||
{
|
||||
NodeInterruptStateChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnInterruptTriggered(InterruptTriggerEventArgs eventArgs)
|
||||
{
|
||||
InterruptTriggered?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs)
|
||||
{
|
||||
IOCMembersChanged?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnNodeLocated(NodeLocatedEventArgs eventArgs)
|
||||
{
|
||||
NodeLocated?.Invoke(eventArgs);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void OnEnvOutput(InfoType type, string value)
|
||||
{
|
||||
EnvOutput?.Invoke(type, value);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轻量级流程环境实现
|
||||
/// </summary>
|
||||
public class LightweightFlowEnvironment : IFlowEnvironment
|
||||
{
|
||||
/// <summary>
|
||||
/// 轻量级流程环境构造函数,接受一个流程环境事件接口。
|
||||
/// </summary>
|
||||
/// <param name="lightweightFlowEnvironmentEvent"></param>
|
||||
public LightweightFlowEnvironment(IFlowEnvironmentEvent lightweightFlowEnvironmentEvent)
|
||||
{
|
||||
this.Event = lightweightFlowEnvironmentEvent;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
|
||||
public void WriteLine(InfoType type, string message, InfoClass @class = InfoClass.Debug)
|
||||
{
|
||||
Console.WriteLine(message);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public ISereinIOC IOC => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public IFlowEdit FlowEdit => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public IFlowControl FlowControl => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public IFlowEnvironmentEvent Event { get; private set; }
|
||||
/// <inheritdoc/>
|
||||
public string EnvName => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public string ProjectFileLocation => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public bool _IsGlobalInterrupt => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public bool IsControlRemoteEnv => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public InfoClass InfoClass { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
|
||||
/// <inheritdoc/>
|
||||
public RunState FlowState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
|
||||
/// <inheritdoc/>
|
||||
public IFlowEnvironment CurrentEnv => throw new NotImplementedException();
|
||||
/// <inheritdoc/>
|
||||
public UIContextOperation UIContextOperation => throw new NotImplementedException();
|
||||
|
||||
/* public Task<(bool, RemoteMsgUtil)> ConnectRemoteEnv(string addres, int port, string token)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}*/
|
||||
/// <inheritdoc/>
|
||||
public void ExitRemoteEnv()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task<FlowEnvInfo> GetEnvInfoAsync()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public SereinProjectData GetProjectInfoAsync()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void LoadLibrary(string dllPath)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool LoadNativeLibraryOfRuning(string file)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void LoadProject(string filePath)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task LoadProjetAsync(string filePath)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void SaveProject()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void SetUIContextOperation(UIContextOperation uiContextOperation)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public Task StartRemoteServerAsync(int port = 7525)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void StopRemoteServer()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool TryGetDelegateDetails(string assemblyName, string methodName, out DelegateDetails del)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool TryGetMethodDetailsInfo(string assemblyName, string methodName, out MethodDetailsInfo mdInfo)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool TryGetNodeModel(string nodeGuid, out IFlowNode nodeModel)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool TryUnloadLibrary(string assemblyFullName)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -59,6 +59,7 @@
|
||||
<Compile Remove="Enums\FlipflopStateType.cs" />
|
||||
<Compile Remove="Extension\FlowModelExtension.cs" />
|
||||
<Compile Remove="FlowNode\Attribute.cs" />
|
||||
<Compile Remove="FlowNode\Env\FlowCallTree.cs" />
|
||||
<Compile Remove="FlowNode\FlipflopContext.cs" />
|
||||
<Compile Remove="FlowNode\NodeModelBaseData.cs" />
|
||||
<Compile Remove="FlowNode\NodeModelBaseFunc.cs" />
|
||||
|
||||
Reference in New Issue
Block a user