mirror of
https://gitee.com/langsisi_admin/serein-flow
synced 2026-03-03 00:00:49 +08:00
准备区分节点、参数、返回值的连接,做个备份
This commit is contained in:
@@ -16,7 +16,6 @@ using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Threading;
|
||||
using DataObject = System.Windows.DataObject;
|
||||
|
||||
namespace Serein.Workbench
|
||||
@@ -66,7 +65,7 @@ namespace Serein.Workbench
|
||||
/// <summary>
|
||||
/// 存储所有的连接。考虑集成在运行环境中。
|
||||
/// </summary>
|
||||
private List<Connection> Connections { get; } = [];
|
||||
private List<ConnectionControl> Connections { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// 起始节点
|
||||
@@ -198,7 +197,6 @@ namespace Serein.Workbench
|
||||
|
||||
EnvDecorator.OnNodeLocated += FlowEnvironment_OnNodeLocate;
|
||||
EnvDecorator.OnNodeMoved += FlowEnvironment_OnNodeMoved;
|
||||
|
||||
EnvDecorator.OnEnvOut += FlowEnvironment_OnEnvOut;
|
||||
this.EnvDecorator.SetConsoleOut(); // 设置输出
|
||||
}
|
||||
@@ -222,7 +220,6 @@ namespace Serein.Workbench
|
||||
EnvDecorator.OnInterruptTrigger -= FlowEnvironment_OnInterruptTrigger;
|
||||
|
||||
EnvDecorator.OnIOCMembersChanged -= FlowEnvironment_OnIOCMembersChanged;
|
||||
|
||||
EnvDecorator.OnNodeLocated -= FlowEnvironment_OnNodeLocate;
|
||||
EnvDecorator.OnNodeMoved -= FlowEnvironment_OnNodeMoved;
|
||||
|
||||
@@ -253,7 +250,7 @@ namespace Serein.Workbench
|
||||
InitializeCanvas(project.Basic.Canvas.Width, project.Basic.Canvas.Height);// 设置画布大小
|
||||
foreach (var connection in Connections)
|
||||
{
|
||||
connection.Refresh();
|
||||
connection.AddOrRefreshLine(); // 窗体完成加载后试图刷新所有连接线
|
||||
}
|
||||
|
||||
var canvasData = project.Basic.Canvas;
|
||||
@@ -371,26 +368,17 @@ namespace Serein.Workbench
|
||||
if (eventArgs.ChangeType == NodeConnectChangeEventArgs.ConnectChangeType.Create) // 添加连接
|
||||
{
|
||||
// 添加连接
|
||||
var connection = new Connection
|
||||
{
|
||||
Start = fromNode,
|
||||
End = toNode,
|
||||
Type = connectionType
|
||||
};
|
||||
var connection = new ConnectionControl(EnvDecorator, FlowChartCanvas, connectionType, fromNode, toNode);
|
||||
|
||||
if (toNode is FlipflopNodeControl flipflopControl
|
||||
&& flipflopControl?.ViewModel?.NodeModel is NodeModelBase nodeModel) // 某个节点连接到了触发器,尝试从全局触发器视图中移除该触发器
|
||||
{
|
||||
NodeTreeViewer.RemoteGlobalFlipFlop(nodeModel); // 从全局触发器树树视图中移除
|
||||
}
|
||||
|
||||
BsControl.Draw(FlowChartCanvas, connection); // 添加贝塞尔曲线显示
|
||||
ConfigureLineContextMenu(connection); // 设置连接右键事件
|
||||
connection.InvalidateVisual(); // 添加贝塞尔曲线显示
|
||||
|
||||
Connections.Add(connection);
|
||||
EndConnection();
|
||||
connection.Refresh();
|
||||
//UpdateConnections(fromNode);
|
||||
// connection.ArrowPath?.InvalidateVisual();
|
||||
// connection.BezierPath?.InvalidateVisual();
|
||||
|
||||
|
||||
}
|
||||
@@ -494,7 +482,7 @@ namespace Serein.Workbench
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!TryPlaceNodeInRegion(nodeControl, position)) // 将节点放置在区域中
|
||||
if (!TryPlaceNodeInRegion(nodeControl, position)) // 判断是否为区域,如果是,将节点放置在区域中
|
||||
{
|
||||
PlaceNodeOnCanvas(nodeControl, position.X, position.Y); // 将节点放置在画布上
|
||||
}
|
||||
@@ -736,26 +724,22 @@ namespace Serein.Workbench
|
||||
private void FlowEnvironment_OnNodeMoved(NodeMovedEventArgs eventArgs)
|
||||
{
|
||||
if (!TryGetControl(eventArgs.NodeGuid, out var nodeControl)) return;
|
||||
|
||||
var newLeft = eventArgs.X;
|
||||
var newTop = eventArgs.Y;
|
||||
|
||||
// 限制控件不超出FlowChartCanvas的边界
|
||||
if (newLeft >= 0 && newLeft + nodeControl.ActualWidth <= FlowChartCanvas.ActualWidth)
|
||||
{
|
||||
Canvas.SetLeft(nodeControl, newLeft);
|
||||
|
||||
}
|
||||
if (newTop >= 0 && newTop + nodeControl.ActualHeight <= FlowChartCanvas.ActualHeight)
|
||||
{
|
||||
Canvas.SetTop(nodeControl, newTop);
|
||||
|
||||
|
||||
}
|
||||
UpdateConnections(nodeControl);
|
||||
|
||||
//Canvas.SetLeft(nodeControl,);
|
||||
//Canvas.SetTop(nodeControl, );
|
||||
//var newLeft = eventArgs.X;
|
||||
//var newTop = eventArgs.Y;
|
||||
//// 限制控件不超出FlowChartCanvas的边界
|
||||
//if (newLeft >= 0 && newLeft + nodeControl.ActualWidth <= FlowChartCanvas.ActualWidth)
|
||||
//{
|
||||
// Canvas.SetLeft(nodeControl, newLeft);
|
||||
|
||||
//}
|
||||
//if (newTop >= 0 && newTop + nodeControl.ActualHeight <= FlowChartCanvas.ActualHeight)
|
||||
//{
|
||||
// Canvas.SetTop(nodeControl, newTop);
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -874,6 +858,7 @@ namespace Serein.Workbench
|
||||
nodeControl.MouseLeftButtonUp += Block_MouseLeftButtonUp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 开始创建连接 True线 操作,设置起始块和绘制连接线。
|
||||
@@ -1023,39 +1008,6 @@ namespace Serein.Workbench
|
||||
nodeControl.ContextMenu = contextMenu;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 配置连接曲线的右键菜单
|
||||
/// </summary>
|
||||
/// <param name="line"></param>
|
||||
private void ConfigureLineContextMenu(Connection connection)
|
||||
{
|
||||
var contextMenu = new ContextMenu();
|
||||
contextMenu.Items.Add(CreateMenuItem("删除连线", (s, e) => DeleteConnection(connection)));
|
||||
if (connection.ArrowPath is null || connection.BezierPath is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
connection.ArrowPath.ContextMenu = contextMenu;
|
||||
connection.BezierPath.ContextMenu = contextMenu;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除该连线
|
||||
/// </summary>
|
||||
/// <param name="line"></param>
|
||||
private void DeleteConnection(Connection connection)
|
||||
{
|
||||
var connectionToRemove = connection;
|
||||
if (connectionToRemove is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// 获取起始节点与终止节点,消除映射关系
|
||||
var fromNodeGuid = connectionToRemove.Start.ViewModel.NodeModel.Guid;
|
||||
var toNodeGuid = connectionToRemove.End.ViewModel.NodeModel.Guid;
|
||||
EnvDecorator.RemoveConnectAsync(fromNodeGuid, toNodeGuid, connection.Type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查看返回类型(树形结构展开类型的成员)
|
||||
/// </summary>
|
||||
@@ -1137,7 +1089,19 @@ namespace Serein.Workbench
|
||||
/// </summary>
|
||||
private void FlowChartCanvas_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
|
||||
|
||||
if (e.LeftButton == MouseButtonState.Pressed && GlobalJunctionData.MyGlobalData is not null)
|
||||
{
|
||||
// 正在连接节点
|
||||
var virtualLine = GlobalJunctionData.MyGlobalData.VirtualLine;
|
||||
var controlPointPosition = GlobalJunctionData.MyGlobalData.StartPoint;
|
||||
var currentPoint = e.GetPosition(FlowChartCanvas);
|
||||
virtualLine.VirtualLine.X1 = controlPointPosition.X;
|
||||
virtualLine.VirtualLine.Y1 = controlPointPosition.Y;
|
||||
virtualLine.VirtualLine.X2 = currentPoint.X;
|
||||
virtualLine.VirtualLine.Y2 = currentPoint.Y;
|
||||
return;
|
||||
}
|
||||
if (IsConnecting) // 正在连接节点
|
||||
{
|
||||
Point position = e.GetPosition(FlowChartCanvas);
|
||||
@@ -1151,7 +1115,7 @@ namespace Serein.Workbench
|
||||
currentLine.Y2 = position.Y;
|
||||
}
|
||||
|
||||
if (IsCanvasDragging && e.MiddleButton == MouseButtonState.Pressed) // 按住中键的同时进行画布的移动 IsCanvasDragging &&
|
||||
if (IsCanvasDragging && e.MiddleButton == MouseButtonState.Pressed) // 正在移动画布(按住中键)
|
||||
{
|
||||
Point currentMousePosition = e.GetPosition(this);
|
||||
double deltaX = currentMousePosition.X - startCanvasDragPoint.X;
|
||||
@@ -1164,7 +1128,7 @@ namespace Serein.Workbench
|
||||
|
||||
foreach (var line in Connections)
|
||||
{
|
||||
line.Refresh();
|
||||
line.AddOrRefreshLine(); // 画布移动时刷新所有连接线
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1253,7 +1217,7 @@ namespace Serein.Workbench
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试将节点放置在区域中
|
||||
/// 判断是否为区域,如果是,将节点放置在区域中
|
||||
/// </summary>
|
||||
/// <param name="nodeControl"></param>
|
||||
/// <param name="position"></param>
|
||||
@@ -1324,6 +1288,10 @@ namespace Serein.Workbench
|
||||
/// </summary>
|
||||
private void Block_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (GlobalJunctionData.IsCreatingConnection)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(sender is NodeControlBase nodeControl)
|
||||
{
|
||||
ChangeViewerObjOfNode(nodeControl);
|
||||
@@ -1332,9 +1300,7 @@ namespace Serein.Workbench
|
||||
startControlDragPoint = e.GetPosition(FlowChartCanvas); // 记录鼠标按下时的位置
|
||||
((UIElement)sender).CaptureMouse(); // 捕获鼠标
|
||||
e.Handled = true; // 防止事件传播影响其他控件
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 控件的鼠标移动事件,根据鼠标拖动更新控件的位置。批量移动计算移动逻辑。
|
||||
@@ -1409,7 +1375,7 @@ namespace Serein.Workbench
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 改变对象树?
|
||||
private void ChangeViewerObjOfNode(NodeControlBase nodeControl)
|
||||
{
|
||||
var node = nodeControl.ViewModel.NodeModel;
|
||||
@@ -1472,79 +1438,9 @@ namespace Serein.Workbench
|
||||
return;
|
||||
}
|
||||
EnvDecorator.ConnectNodeAsync(formNodeGuid, toNodeGuid, currentConnectionType);
|
||||
|
||||
}
|
||||
/*else if (IsConnecting)
|
||||
{
|
||||
bool isRegion = false;
|
||||
NodeControlBase? targetBlock;
|
||||
|
||||
if (sender is ActionNodeControl)
|
||||
{
|
||||
targetBlock = sender as ActionNodeControl; // 动作
|
||||
}
|
||||
else if (sender is ActionRegionControl)
|
||||
{
|
||||
targetBlock = sender as ActionRegionControl; // 组合动作
|
||||
isRegion = true;
|
||||
}
|
||||
else if (sender is ConditionNodeControl)
|
||||
{
|
||||
targetBlock = sender as ConditionNodeControl; // 条件
|
||||
}
|
||||
else if (sender is ConditionRegionControl)
|
||||
{
|
||||
targetBlock = sender as ConditionRegionControl; // 组合条件
|
||||
isRegion = true;
|
||||
}
|
||||
else if (sender is FlipflopNodeControl)
|
||||
{
|
||||
targetBlock = sender as FlipflopNodeControl; // 触发器
|
||||
}
|
||||
else if (sender is ExpOpNodeControl)
|
||||
{
|
||||
targetBlock = sender as ExpOpNodeControl; // 触发器
|
||||
}
|
||||
else
|
||||
{
|
||||
targetBlock = null;
|
||||
}
|
||||
if (targetBlock == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (startConnectBlock != null && targetBlock != null && startConnectBlock != targetBlock)
|
||||
{
|
||||
|
||||
var connection = new Connection { Start = startConnectBlock, End = targetBlock, Type = currentConnectionType };
|
||||
|
||||
if (currentConnectionType == ConnectionType.IsSucceed)
|
||||
{
|
||||
startConnectBlock.ViewModel.Node.SucceedBranch.Add(targetBlock.ViewModel.Node);
|
||||
}
|
||||
else if (currentConnectionType == ConnectionType.IsFail)
|
||||
{
|
||||
startConnectBlock.ViewModel.Node.FailBranch.Add(targetBlock.ViewModel.Node);
|
||||
}
|
||||
else if (currentConnectionType == ConnectionType.IsError)
|
||||
{
|
||||
startConnectBlock.ViewModel.Node.ErrorBranch.Add(targetBlock.ViewModel.Node);
|
||||
}
|
||||
else if (currentConnectionType == ConnectionType.Upstream)
|
||||
{
|
||||
startConnectBlock.ViewModel.Node.UpstreamBranch.Add(targetBlock.ViewModel.Node);
|
||||
}
|
||||
|
||||
// 保存连接关系
|
||||
BsControl.Draw(FlowChartCanvas, connection);
|
||||
ConfigureLineContextMenu(connection);
|
||||
|
||||
targetBlock.ViewModel.Node.PreviousNodes.Add(startConnectBlock.ViewModel.Node); // 将当前发起连接的节点,添加到被连接的节点的上一节点队列。(用于回溯)
|
||||
connections.Add(connection);
|
||||
}
|
||||
EndConnection();
|
||||
}*/
|
||||
GlobalJunctionData.OK();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1577,13 +1473,13 @@ namespace Serein.Workbench
|
||||
/// <summary>
|
||||
/// 更新与指定控件相关的所有连接的位置。
|
||||
/// </summary>
|
||||
private void UpdateConnections(UserControl block)
|
||||
private void UpdateConnections(NodeControlBase nodeControl)
|
||||
{
|
||||
foreach (var connection in Connections)
|
||||
{
|
||||
if (connection.Start == block || connection.End == block)
|
||||
if (connection.Start == nodeControl || connection.End == nodeControl)
|
||||
{
|
||||
connection.Refresh();
|
||||
connection.AddOrRefreshLine(); // 主动更新某个控件相关的所有连接线
|
||||
//connection.RemoveFromCanvas();
|
||||
//BezierLineDrawer.UpdateBezierLine(FlowChartCanvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath);
|
||||
}
|
||||
@@ -1602,6 +1498,9 @@ namespace Serein.Workbench
|
||||
|
||||
private void FlowChartCanvas_MouseUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
|
||||
|
||||
|
||||
if (IsCanvasDragging)
|
||||
{
|
||||
IsCanvasDragging = false;
|
||||
@@ -1789,6 +1688,10 @@ namespace Serein.Workbench
|
||||
/// <param name="e"></param>
|
||||
private void FlowChartCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (GlobalJunctionData.IsCreatingConnection)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!IsSelectControl)
|
||||
{
|
||||
// 进入选取状态
|
||||
@@ -1840,7 +1743,30 @@ namespace Serein.Workbench
|
||||
FlowChartCanvas.ReleaseMouseCapture();
|
||||
}
|
||||
|
||||
// 创建连线
|
||||
if (GlobalJunctionData.MyGlobalData is not null)
|
||||
{
|
||||
var myData = GlobalJunctionData.MyGlobalData;
|
||||
var canvas = this.FlowChartCanvas;
|
||||
if (GlobalJunctionData.CanCreate)
|
||||
{
|
||||
//var startPoint = myDataType.StartPoint;
|
||||
var currentendPoint = e.GetPosition(canvas); // 当前鼠标落点
|
||||
var changingJunctionPosition = myData.ChangingJunction.TranslatePoint(new Point(0, 0), canvas);
|
||||
var changingJunctionRect = new Rect(changingJunctionPosition, new Size(myData.ChangingJunction.Width, myData.ChangingJunction.Height));
|
||||
|
||||
if (changingJunctionRect.Contains(currentendPoint))
|
||||
{
|
||||
this.EnvDecorator.ConnectNodeAsync(myData.StartJunction.NodeGuid, myData.ChangingJunction.NodeGuid, ConnectionType.IsSucceed);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
GlobalJunctionData.OK();
|
||||
}
|
||||
e.Handled = true;
|
||||
|
||||
}
|
||||
|
||||
/// 完成选取操作
|
||||
@@ -1941,21 +1867,21 @@ namespace Serein.Workbench
|
||||
|
||||
#region 节点对齐 (有些小瑕疵)
|
||||
|
||||
public void UpdateConnectedLines()
|
||||
{
|
||||
//foreach (var nodeControl in selectNodeControls)
|
||||
//{
|
||||
// UpdateConnections(nodeControl);
|
||||
//}
|
||||
this.Dispatcher.Invoke(() =>
|
||||
{
|
||||
foreach (var line in Connections)
|
||||
{
|
||||
line.Refresh();
|
||||
}
|
||||
});
|
||||
//public void UpdateConnectedLines()
|
||||
//{
|
||||
// //foreach (var nodeControl in selectNodeControls)
|
||||
// //{
|
||||
// // UpdateConnections(nodeControl);
|
||||
// //}
|
||||
// this.Dispatcher.Invoke(() =>
|
||||
// {
|
||||
// foreach (var line in Connections)
|
||||
// {
|
||||
// line.AddOrRefreshLine(); // 节点完成对齐
|
||||
// }
|
||||
// });
|
||||
|
||||
}
|
||||
//}
|
||||
|
||||
|
||||
#region Plan A 群组对齐
|
||||
@@ -2236,9 +2162,9 @@ namespace Serein.Workbench
|
||||
#region 静态方法:创建节点,创建菜单子项,获取区域
|
||||
|
||||
|
||||
private static TControl CreateNodeControl<TControl, TViewModel>(NodeModelBase model)
|
||||
where TControl : NodeControlBase
|
||||
where TViewModel : NodeControlViewModelBase
|
||||
private static TNodeControl CreateNodeControl<TNodeControl, TNodeViewModel>(NodeModelBase model)
|
||||
where TNodeControl : NodeControlBase
|
||||
where TNodeViewModel : NodeControlViewModelBase
|
||||
{
|
||||
|
||||
if (model is null)
|
||||
@@ -2249,11 +2175,15 @@ namespace Serein.Workbench
|
||||
{
|
||||
model.Guid = Guid.NewGuid().ToString();
|
||||
}
|
||||
var viewModel = Activator.CreateInstance(typeof(TViewModel), [model]);
|
||||
var controlObj = Activator.CreateInstance(typeof(TControl), [viewModel]);
|
||||
if (controlObj is TControl control)
|
||||
var viewModel = Activator.CreateInstance(typeof(TNodeViewModel), [model]);
|
||||
var controlObj = Activator.CreateInstance(typeof(TNodeControl), [viewModel]);
|
||||
if (controlObj is TNodeControl nodeControl)
|
||||
{
|
||||
return control;
|
||||
|
||||
//nodeControl.ExecuteJunctionControl = new NodeExecuteJunctionControl(this);
|
||||
|
||||
|
||||
return nodeControl;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2316,7 +2246,7 @@ namespace Serein.Workbench
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <param name="element"></param>
|
||||
/// <returns></returns>
|
||||
private static T? GetParentOfType<T>(DependencyObject element) where T : DependencyObject
|
||||
public static T? GetParentOfType<T>(DependencyObject element) where T : DependencyObject
|
||||
{
|
||||
while (element != null)
|
||||
{
|
||||
@@ -2331,7 +2261,7 @@ namespace Serein.Workbench
|
||||
|
||||
#endregion
|
||||
|
||||
#region 节点数、IOC视图管理
|
||||
#region 节点树、IOC视图管理
|
||||
|
||||
private void JudgmentFlipFlopNode(NodeControlBase nodeControl)
|
||||
{
|
||||
@@ -2708,388 +2638,14 @@ namespace Serein.Workbench
|
||||
|
||||
#region 创建两个控件之间的连接关系,在UI层面上显示为 带箭头指向的贝塞尔曲线
|
||||
|
||||
|
||||
public static class BsControl
|
||||
{
|
||||
public static Connection Draw(Canvas canvas, Connection connection)
|
||||
{
|
||||
connection.Canvas = canvas;
|
||||
UpdateBezierLineInDragging(canvas, connection);
|
||||
//MakeDraggable(canvas, connection, connection.Start);
|
||||
//MakeDraggable(canvas, connection, connection.End);
|
||||
|
||||
if (connection.BezierPath is null)
|
||||
{
|
||||
connection.BezierPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetLineColor(connection.Type), StrokeThickness = 1 };
|
||||
Canvas.SetZIndex(connection.BezierPath, -1);
|
||||
canvas.Children.Add(connection.BezierPath);
|
||||
}
|
||||
if (connection.ArrowPath is null)
|
||||
{
|
||||
connection.ArrowPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetLineColor(connection.Type), Fill = BezierLineDrawer.GetLineColor(connection.Type), StrokeThickness = 1 };
|
||||
Canvas.SetZIndex(connection.ArrowPath, -1);
|
||||
canvas.Children.Add(connection.ArrowPath);
|
||||
}
|
||||
|
||||
|
||||
BezierLineDrawer.UpdateBezierLine(canvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath);
|
||||
|
||||
return connection;
|
||||
}
|
||||
|
||||
private static bool isUpdating = false; // 是否正在更新线条显示
|
||||
#region 拓展方法 Extension
|
||||
|
||||
|
||||
// 拖动时重新绘制
|
||||
public static void UpdateBezierLineInDragging(Canvas canvas, Connection connection)
|
||||
{
|
||||
if (isUpdating)
|
||||
return;
|
||||
|
||||
isUpdating = true;
|
||||
|
||||
canvas.Dispatcher.InvokeAsync(() =>
|
||||
{
|
||||
if (connection is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (connection.BezierPath is null)
|
||||
{
|
||||
connection.BezierPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetLineColor(connection.Type), StrokeThickness = 1 };
|
||||
//Canvas.SetZIndex(connection.BezierPath, -1);
|
||||
canvas.Children.Add(connection.BezierPath);
|
||||
}
|
||||
|
||||
if (connection.ArrowPath is null)
|
||||
{
|
||||
connection.ArrowPath = new System.Windows.Shapes.Path { Stroke = BezierLineDrawer.GetLineColor(connection.Type), Fill = BezierLineDrawer.GetLineColor(connection.Type), StrokeThickness = 1 };
|
||||
//Canvas.SetZIndex(connection.ArrowPath, -1);
|
||||
canvas.Children.Add(connection.ArrowPath);
|
||||
}
|
||||
|
||||
|
||||
BezierLineDrawer.UpdateBezierLine(canvas, connection.Start, connection.End, connection.BezierPath, connection.ArrowPath);
|
||||
isUpdating = false;
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
// private static Point clickPosition; // 当前点击事件
|
||||
// private static bool isDragging = false; // 是否正在移动控件
|
||||
//private static void MakeDraggable(Canvas canvas, Connection connection, UIElement element)
|
||||
//{
|
||||
// if (connection.IsSetEven)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// element.MouseLeftButtonDown += (sender, e) =>
|
||||
// {
|
||||
// isDragging = true;
|
||||
// //clickPosition = e.GetPosition(element);
|
||||
// //element.CaptureMouse();
|
||||
// };
|
||||
// element.MouseLeftButtonUp += (sender, e) =>
|
||||
// {
|
||||
// isDragging = false;
|
||||
// //element.ReleaseMouseCapture();
|
||||
// };
|
||||
|
||||
// element.MouseMove += (sender, e) =>
|
||||
// {
|
||||
// if (isDragging)
|
||||
// {
|
||||
// if (VisualTreeHelper.GetParent(element) is Canvas canvas)
|
||||
// {
|
||||
// Point currentPosition = e.GetPosition(canvas);
|
||||
// double newLeft = currentPosition.X - clickPosition.X;
|
||||
// double newTop = currentPosition.Y - clickPosition.Y;
|
||||
|
||||
// Canvas.SetLeft(element, newLeft);
|
||||
// Canvas.SetTop(element, newTop);
|
||||
// UpdateBezierLine(canvas, connection);
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
|
||||
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
public class Connection
|
||||
{
|
||||
public ConnectionType Type { get; set; }
|
||||
public Canvas? Canvas { get; set; }// 贝塞尔曲线所在画布
|
||||
|
||||
public System.Windows.Shapes.Path? BezierPath { get; set; }// 贝塞尔曲线路径
|
||||
public System.Windows.Shapes.Path? ArrowPath { get; set; } // 箭头路径
|
||||
|
||||
public required NodeControlBase Start { get; set; } // 起始
|
||||
public required NodeControlBase End { get; set; } // 结束
|
||||
|
||||
|
||||
public void RemoveFromCanvas()
|
||||
{
|
||||
if(Canvas != null)
|
||||
{
|
||||
Canvas.Children.Remove(BezierPath); // 移除线
|
||||
Canvas.Children.Remove(ArrowPath); // 移除线
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重新绘制
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
if(Canvas is null || BezierPath is null || ArrowPath is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
BezierLineDrawer.UpdateBezierLine(Canvas, Start, End, BezierPath, ArrowPath);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
public static class BezierLineDrawer
|
||||
{
|
||||
public enum Localhost
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Top,
|
||||
Bottom,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制曲线
|
||||
/// </summary>
|
||||
/// <param name="canvas">所在画布</param>
|
||||
/// <param name="startElement">起始控件</param>
|
||||
/// <param name="endElement">终点控件</param>
|
||||
/// <param name="bezierPath">曲线</param>
|
||||
/// <param name="arrowPath">箭头</param>
|
||||
public static void UpdateBezierLine(Canvas canvas,
|
||||
FrameworkElement startElement,
|
||||
FrameworkElement endElement,
|
||||
System.Windows.Shapes.Path bezierPath,
|
||||
System.Windows.Shapes.Path arrowPath)
|
||||
{
|
||||
Point startPoint = startElement.TranslatePoint(new Point(startElement.ActualWidth / 2, startElement.ActualHeight / 2), canvas);
|
||||
Point endPoint = CalculateEndpointOutsideElement(endElement, canvas, startPoint, out Localhost localhost);
|
||||
// 根据终点位置决定起点位置 (位于控件的边缘)
|
||||
startPoint = CalculateEdgePoint(startElement, localhost, canvas);
|
||||
|
||||
PathFigure pathFigure = new PathFigure { StartPoint = startPoint };
|
||||
BezierSegment bezierSegment;
|
||||
|
||||
if (localhost == Localhost.Left || localhost == Localhost.Right)
|
||||
{
|
||||
bezierSegment = new BezierSegment
|
||||
{
|
||||
Point1 = new Point((startPoint.X + endPoint.X) / 2, startPoint.Y),
|
||||
Point2 = new Point((startPoint.X + endPoint.X) / 2, endPoint.Y),
|
||||
Point3 = endPoint,
|
||||
};
|
||||
}
|
||||
else // if (localhost == Localhost.Top || localhost == Localhost.Bottom)
|
||||
{
|
||||
|
||||
bezierSegment = new BezierSegment
|
||||
{
|
||||
Point1 = new Point(startPoint.X, (startPoint.Y + endPoint.Y) / 2),
|
||||
Point2 = new Point(endPoint.X, (startPoint.Y + endPoint.Y) / 2),
|
||||
Point3 = endPoint,
|
||||
};
|
||||
}
|
||||
var minZ = canvas.Children.OfType<UIElement>()//linq语句,取Zindex的最大值
|
||||
.Select(x => Grid.GetZIndex(x))
|
||||
.Min();
|
||||
Grid.SetZIndex(bezierPath, minZ - 1);
|
||||
// Canvas.SetZIndex(bezierPath, 0);
|
||||
pathFigure.Segments.Add(bezierSegment);
|
||||
|
||||
PathGeometry pathGeometry = new PathGeometry();
|
||||
pathGeometry.Figures.Add(pathFigure);
|
||||
bezierPath.Data = pathGeometry;
|
||||
|
||||
Point arrowStartPoint = CalculateBezierTangent(startPoint, bezierSegment.Point3, bezierSegment.Point2, endPoint);
|
||||
UpdateArrowPath(endPoint, arrowStartPoint, arrowPath);
|
||||
}
|
||||
|
||||
private static Point CalculateBezierTangent(Point startPoint, Point controlPoint1, Point controlPoint2, Point endPoint)
|
||||
{
|
||||
double t = 11; // 末端点
|
||||
|
||||
// 计算贝塞尔曲线在 t = 1 处的一阶导数
|
||||
double dx = 3 * Math.Pow(1 - t, 2) * (controlPoint1.X - startPoint.X) +
|
||||
6 * (1 - t) * t * (controlPoint2.X - controlPoint1.X) +
|
||||
3 * Math.Pow(t, 2) * (endPoint.X - controlPoint2.X);
|
||||
|
||||
double dy = 3 * Math.Pow(1 - t, 2) * (controlPoint1.Y - startPoint.Y) +
|
||||
6 * (1 - t) * t * (controlPoint2.Y - controlPoint1.Y) +
|
||||
3 * Math.Pow(t, 2) * (endPoint.Y - controlPoint2.Y);
|
||||
|
||||
// 返回切线向量
|
||||
return new Point(dx, dy);
|
||||
}
|
||||
|
||||
// 绘制箭头
|
||||
private static void UpdateArrowPath(Point endPoint,
|
||||
Point controlPoint,
|
||||
System.Windows.Shapes.Path arrowPath)
|
||||
{
|
||||
|
||||
double arrowLength = 10;
|
||||
double arrowWidth = 5;
|
||||
|
||||
Vector direction = endPoint - controlPoint;
|
||||
direction.Normalize();
|
||||
|
||||
Point arrowPoint1 = endPoint + direction * arrowLength + new Vector(-direction.Y, direction.X) * arrowWidth;
|
||||
Point arrowPoint2 = endPoint + direction * arrowLength + new Vector(direction.Y, -direction.X) * arrowWidth;
|
||||
|
||||
PathFigure arrowFigure = new PathFigure { StartPoint = endPoint };
|
||||
arrowFigure.Segments.Add(new LineSegment(arrowPoint1, true));
|
||||
arrowFigure.Segments.Add(new LineSegment(arrowPoint2, true));
|
||||
arrowFigure.Segments.Add(new LineSegment(endPoint, true));
|
||||
|
||||
PathGeometry arrowGeometry = new PathGeometry();
|
||||
arrowGeometry.Figures.Add(arrowFigure);
|
||||
|
||||
arrowPath.Data = arrowGeometry;
|
||||
|
||||
}
|
||||
// 计算起点位于控件边缘的四个中心点之一
|
||||
private static Point CalculateEdgePoint(FrameworkElement element, Localhost localhost, Canvas canvas)
|
||||
{
|
||||
Point point = new Point();
|
||||
|
||||
switch (localhost)
|
||||
{
|
||||
case Localhost.Right:
|
||||
point = new Point(0, element.ActualHeight / 2); // 左边中心
|
||||
break;
|
||||
case Localhost.Left:
|
||||
point = new Point(element.ActualWidth, element.ActualHeight / 2); // 右边中心
|
||||
break;
|
||||
case Localhost.Bottom:
|
||||
point = new Point(element.ActualWidth / 2, 0); // 上边中心
|
||||
break;
|
||||
case Localhost.Top:
|
||||
point = new Point(element.ActualWidth / 2, element.ActualHeight); // 下边中心
|
||||
break;
|
||||
}
|
||||
|
||||
// 计算角落
|
||||
//switch (localhost)
|
||||
//{
|
||||
// case Localhost.Right:
|
||||
// point = new Point(0, element.ActualHeight / 2); // 左边中心
|
||||
// break;
|
||||
// case Localhost.Left:
|
||||
// point = new Point(element.ActualWidth, element.ActualHeight / 2); // 右边中心
|
||||
// break;
|
||||
// case Localhost.Bottom:
|
||||
// point = new Point(element.ActualWidth / 2, 0); // 上边中心
|
||||
// break;
|
||||
// case Localhost.Top:
|
||||
// point = new Point(element.ActualWidth / 2, element.ActualHeight); // 下边中心
|
||||
// break;
|
||||
//}
|
||||
|
||||
// 将相对控件的坐标转换到画布中的全局坐标
|
||||
return element.TranslatePoint(point, canvas);
|
||||
}
|
||||
|
||||
// 计算终点落点位置
|
||||
private static Point CalculateEndpointOutsideElement(FrameworkElement element, Canvas canvas, Point startPoint, out Localhost localhost)
|
||||
{
|
||||
Point centerPoint = element.TranslatePoint(new Point(element.ActualWidth / 2, element.ActualHeight / 2), canvas);
|
||||
Vector direction = centerPoint - startPoint;
|
||||
direction.Normalize();
|
||||
|
||||
|
||||
|
||||
var tx = centerPoint.X - startPoint.X;
|
||||
var ty = startPoint.Y - centerPoint.Y;
|
||||
|
||||
|
||||
localhost = (tx < ty, Math.Abs(tx) > Math.Abs(ty)) switch
|
||||
{
|
||||
(true, true) => Localhost.Right,
|
||||
(true, false) => Localhost.Bottom,
|
||||
(false, true) => Localhost.Left,
|
||||
(false, false) => Localhost.Top,
|
||||
};
|
||||
|
||||
double halfWidth = element.ActualWidth / 2 + 10;
|
||||
double halfHeight = element.ActualHeight / 2 + 10;
|
||||
|
||||
|
||||
#region 固定中位
|
||||
|
||||
//if (localhost == Localhost.Left)
|
||||
//{
|
||||
// centerPoint.X -= halfWidth;
|
||||
//}
|
||||
//else if (localhost == Localhost.Right)
|
||||
//{
|
||||
// centerPoint.X -= -halfWidth;
|
||||
//}
|
||||
//else if (localhost == Localhost.Top)
|
||||
//{
|
||||
// centerPoint.Y -= halfHeight;
|
||||
//}
|
||||
//else if (localhost == Localhost.Bottom)
|
||||
//{
|
||||
// centerPoint.Y -= -halfHeight;
|
||||
//}
|
||||
#endregion
|
||||
|
||||
#region 落点自由移动
|
||||
double margin = 0;
|
||||
if (localhost == Localhost.Left)
|
||||
{
|
||||
centerPoint.X -= halfWidth;
|
||||
centerPoint.Y -= direction.Y / (1 + Math.Abs(direction.X)) * halfHeight - margin;
|
||||
}
|
||||
else if (localhost == Localhost.Right)
|
||||
{
|
||||
centerPoint.X -= -halfWidth;
|
||||
centerPoint.Y -= direction.Y / (1 + Math.Abs(direction.X)) * halfHeight - margin;
|
||||
}
|
||||
else if (localhost == Localhost.Top)
|
||||
{
|
||||
centerPoint.Y -= halfHeight;
|
||||
centerPoint.X -= direction.X / (1 + Math.Abs(direction.Y)) * halfWidth - margin;
|
||||
}
|
||||
else if (localhost == Localhost.Bottom)
|
||||
{
|
||||
centerPoint.Y -= -halfHeight;
|
||||
centerPoint.X -= direction.X / (1 + Math.Abs(direction.Y)) * halfWidth - margin;
|
||||
}
|
||||
#endregion
|
||||
return centerPoint;
|
||||
}
|
||||
|
||||
public static SolidColorBrush GetLineColor(ConnectionType currentConnectionType)
|
||||
{
|
||||
return currentConnectionType switch
|
||||
{
|
||||
ConnectionType.IsSucceed => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10")),
|
||||
ConnectionType.IsFail => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#F18905")),
|
||||
ConnectionType.IsError => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#FE1343")),
|
||||
ConnectionType.Upstream => new SolidColorBrush((Color)ColorConverter.ConvertFromString("#4A82E4")),
|
||||
_ => throw new Exception(),
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user