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serein-flow/Library/Utils/ChannelFlowInterrupt.cs

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#region plan 2
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Channels;
using System.Threading.Tasks;
namespace Serein.Library.Utils
{
/// <summary>
/// 流程中断管理
/// </summary>
public class ChannelFlowInterrupt
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{
/// <summary>
/// 中断取消类型
/// </summary>
public enum CancelType
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{
Manual,
Error,
Overtime
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}
// 使用并发字典管理每个信号对应的 Channel
private readonly ConcurrentDictionary<string, Channel<CancelType>> _channels = new ConcurrentDictionary<string, Channel<CancelType>>();
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/// <summary>
/// 创建信号并指定超时时间,到期后自动触发(异步方法)
/// </summary>
/// <param name="signal">信号标识符</param>
/// <param name="outTime">超时时间</param>
/// <returns>等待任务</returns>
public async Task<CancelType> GetCreateChannelWithTimeoutAsync(string signal, TimeSpan outTime)
{
var channel = GetOrCreateChannel(signal);
var cts = new CancellationTokenSource();
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// 异步任务:超时后自动触发信号
_ = Task.Run(async () =>
{
try
{
await Task.Delay(outTime, cts.Token);
if (!cts.Token.IsCancellationRequested)
{
await channel.Writer.WriteAsync(CancelType.Overtime);
}
}
catch (OperationCanceledException)
{
// 超时任务被取消
}
finally
{
cts?.Dispose();
}
}, cts.Token);
// 等待信号传入(超时或手动触发)
try
{
var result = await channel.Reader.ReadAsync();
return result;
}
catch
{
return CancelType.Error;
}
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}
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/// <summary>
/// 创建信号,直到手动触发(异步方法)
/// </summary>
/// <param name="signal">信号标识符</param>
/// <param name="outTime">超时时间</param>
/// <returns>等待任务</returns>
public async Task<CancelType> GetOrCreateChannelAsync(string signal)
{
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try
{
var channel = GetOrCreateChannel(signal);
// 等待信号传入(超时或手动触发)
var result = await channel.Reader.ReadAsync();
return result;
}
catch
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{
return CancelType.Manual;
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}
}
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/// <summary>
/// 创建信号并指定超时时间,到期后自动触发(同步阻塞方法)
/// </summary>
/// <param name="signal">信号标识符</param>
/// <param name="timeout">超时时间</param>
public CancelType CreateChannelWithTimeoutSync(string signal, TimeSpan timeout)
{
var channel = GetOrCreateChannel(signal);
var cts = new CancellationTokenSource();
CancellationToken token = cts.Token;
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// 异步任务:超时后自动触发信号
_ = Task.Run(async () =>
{
try
{
await Task.Delay(timeout, token);
await channel.Writer.WriteAsync(CancelType.Overtime);
}
catch (OperationCanceledException ex)
{
// 任务被取消
await Console.Out.WriteLineAsync(ex.Message);
}
});
// 同步阻塞直到信号触发或超时
var result = channel.Reader.ReadAsync().AsTask().GetAwaiter().GetResult();
return result;
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}
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/// <summary>
/// 触发信号
/// </summary>
/// <param name="signal">信号字符串</param>
/// <returns>是否成功触发</returns>
public bool TriggerSignal(string signal)
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{
//if (_channels.TryGetValue(signal, out var channel))
//{
// // 手动触发信号
// channel.Writer.TryWrite(CancelType.Manual);
// return true;
//}
//return false;
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try
{
if (_channels.TryGetValue(signal, out var channel))
{
// 手动触发信号
channel.Writer.TryWrite(CancelType.Manual);
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// 完成写入,标记该信号通道不再接受新写入
channel.Writer.Complete();
// 触发后移除信号
_channels.TryRemove(signal, out _);
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return true;
}
return false;
}
catch
{
return false;
}
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}
/// <summary>
/// 取消所有任务
/// </summary>
public void CancelAllTasks()
{
foreach (var channel in _channels.Values)
{
try
{
channel.Writer.Complete();
}
finally
{
}
}
_channels.Clear();
}
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/// <summary>
/// 获取或创建指定信号的 Channel
/// </summary>
/// <param name="signal">信号字符串</param>
/// <returns>对应的 Channel</returns>
private Channel<CancelType> GetOrCreateChannel(string signal)
{
return _channels.GetOrAdd(signal, _ => Channel.CreateUnbounded<CancelType>());
}
}
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}
#endregion
#region plan 3
//using System;
//using System.Collections.Concurrent;
//using System.Threading;
//using System.Threading.Channels;
//using System.Threading.Tasks;
//namespace Serein.Library.Utils
//{
// /// <summary>
// /// 流程中断管理类,提供了基于 Channel 的异步中断机制
// /// </summary>
// public class ChannelFlowInterrupt
// {
// /// <summary>
// /// 中断取消类型
// /// </summary>
// public enum CancelType
// {
// Manual, // 手动触发
// Overtime, // 超时触发
// Discard // 丢弃触发
// }
// // 使用并发字典管理每个信号对应的 Channel 和状态
// private readonly ConcurrentDictionary<string, (Channel<CancelType> Channel, bool IsCancelled, bool IsDiscardMode)> _channels
// = new ConcurrentDictionary<string, (Channel<CancelType>, bool, bool)>();
// // 锁对象,用于保护并发访问
// private readonly object _lock = new object();
// /// <summary>
// /// 创建带有超时功能的信号,超时后自动触发
// /// </summary>
// public async Task<CancelType> GetCreateChannelWithTimeoutAsync(string signal, TimeSpan outTime)
// {
// var (channel, isCancelled, isDiscardMode) = GetOrCreateChannel(signal);
// // 如果信号已取消或在丢弃模式下,立即返回丢弃类型
// if (isCancelled || isDiscardMode) return CancelType.Discard;
// var cts = new CancellationTokenSource();
// _ = Task.Run(async () =>
// {
// try
// {
// await Task.Delay(outTime, cts.Token);
// if (!cts.Token.IsCancellationRequested && !isCancelled)
// {
// await channel.Writer.WriteAsync(CancelType.Overtime);
// }
// }
// catch (OperationCanceledException)
// {
// // 处理任务取消的情况
// }
// finally
// {
// cts.Dispose();
// }
// }, cts.Token);
// return await channel.Reader.ReadAsync();
// }
// /// <summary>
// /// 创建或获取现有信号,等待手动触发
// /// </summary>
// public async Task<CancelType> GetOrCreateChannelAsync(string signal)
// {
// var (channel, isCancelled, isDiscardMode) = GetOrCreateChannel(signal);
// // 如果信号已取消或在丢弃模式下,立即返回丢弃类型
// if (isCancelled || isDiscardMode) return CancelType.Discard;
// return await channel.Reader.ReadAsync();
// }
// /// <summary>
// /// 触发信号并将其移除
// /// </summary>
// public bool TriggerSignal(string signal)
// {
// lock (_lock)
// {
// if (_channels.TryGetValue(signal, out var channelInfo))
// {
// var (channel, isCancelled, isDiscardMode) = channelInfo;
// // 如果信号未被取消,则触发并标记为已取消
// if (!isCancelled)
// {
// channel.Writer.TryWrite(CancelType.Manual);
// _channels[signal] = (channel, true, false); // 标记为已取消
// _channels.TryRemove(signal, out _); // 从字典中移除信号
// return true;
// }
// }
// }
// return false;
// }
// /// <summary>
// /// 启用丢弃模式,所有后续获取的信号将直接返回丢弃类型
// /// </summary>
// /// <param name="signal">信号标识符</param>
// public void EnableDiscardMode(string signal,bool state = true)
// {
// lock (_lock)
// {
// if (_channels.TryGetValue(signal, out var channelInfo))
// {
// var (channel, isCancelled, _) = channelInfo;
// _channels[signal] = (channel, isCancelled, state); // 标记为丢弃模式
// }
// }
// }
// /// <summary>
// /// 取消所有任务
// /// </summary>
// public void CancelAllTasks()
// {
// foreach (var (channel, _, _) in _channels.Values)
// {
// try
// {
// channel.Writer.Complete();
// }
// catch
// {
// // 忽略完成时的异常
// }
// }
// _channels.Clear();
// }
// /// <summary>
// /// 获取或创建指定信号的 Channel 通道
// /// </summary>
// private (Channel<CancelType>, bool, bool) GetOrCreateChannel(string signal)
// {
// lock (_lock)
// {
// return _channels.GetOrAdd(signal, _ => (Channel.CreateUnbounded<CancelType>(), false, false));
// }
// }
// }
//}
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#endregion