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serein-flow/NodeFlow/Model/NodeBase.cs

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using Newtonsoft.Json;
using Serein.NodeFlow;
using Serein.NodeFlow.Tool;
namespace Serein.NodeFlow.Model
{
public enum ConnectionType
{
/// <summary>
/// 真分支
/// </summary>
IsSucceed,
/// <summary>
/// 假分支
/// </summary>
IsFail,
/// <summary>
/// 异常发生分支
/// </summary>
IsError,
/// <summary>
/// 上游分支(执行当前节点前会执行一次上游分支)
/// </summary>
Upstream,
}
public enum FlowStateType
{
/// <summary>
/// 成功(方法成功执行)
/// </summary>
Succeed,
/// <summary>
/// 失败(方法没有成功执行,不过执行时没有发生非预期的错误)
/// </summary>
Fail,
/// <summary>
/// 异常(节点没有
/// </summary>
Error,
}
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/// <summary>
/// 节点基类(数据):条件控件,动作控件,条件区域,动作区域
/// </summary>
public abstract class NodeBase : IDynamicFlowNode
{
public MethodDetails MethodDetails { get; set; }
public string Guid { get; set; }
public string DisplayName { get; set; }
public bool IsStart { get; set; }
public string DelegateName { get; set; }
/// <summary>
/// 运行时的上一节点
/// </summary>
public NodeBase? PreviousNode { get; set; }
/// <summary>
/// 上一节点集合
/// </summary>
public List<NodeBase> PreviousNodes { get; set; } = [];
/// <summary>
/// 下一节点集合(真分支)
/// </summary>
public List<NodeBase> SucceedBranch { get; set; } = [];
/// <summary>
/// 下一节点集合(假分支)
/// </summary>
public List<NodeBase> FailBranch { get; set; } = [];
/// <summary>
/// 异常分支
/// </summary>
public List<NodeBase> ErrorBranch { get; set; } = [];
/// <summary>
/// 上游分支
/// </summary>
public List<NodeBase> UpstreamBranch { get; set; } = [];
/// <summary>
/// 当前状态(进入真分支还是假分支,异常分支在异常中确定)
/// </summary>
public FlowStateType FlowState { get; set; } = FlowStateType.Succeed;
public Exception Exception { get; set; } = null;
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/// <summary>
/// 当前传递数据
/// </summary>
public object? FlowData { get; set; } = null;
/// <summary>
/// 执行节点对应的方法
/// </summary>
/// <param name="context">流程上下文</param>
/// <returns>节点传回数据对象</returns>
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public virtual object? Execute(DynamicContext context)
{
MethodDetails md = MethodDetails;
object? result = null;
if (!DelegateCache.GlobalDicDelegates.TryGetValue(md.MethodName, out Delegate del))
{
return result;
}
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try
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{
if (md.ExplicitDatas.Length == 0)
{
if (md.ReturnType == typeof(void))
{
((Action<object>)del).Invoke(md.ActingInstance);
}
else
{
result = ((Func<object, object>)del).Invoke(md.ActingInstance);
}
}
else
{
object?[]? parameters = GetParameters(context, MethodDetails);
if (md.ReturnType == typeof(void))
{
((Action<object, object[]>)del).Invoke(md.ActingInstance, parameters);
}
else
{
result = ((Func<object, object[], object>)del).Invoke(md.ActingInstance, parameters);
}
}
return result;
}
catch (Exception ex)
{
FlowState = FlowStateType.Error;
Exception = ex;
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}
return result;
}
/// <summary>
/// 执行等待触发器的方法
/// </summary>
/// <param name="context"></param>
/// <returns>节点传回数据对象</returns>
/// <exception cref="Exception"></exception>
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public virtual async Task<object?> ExecuteAsync(DynamicContext context)
{
MethodDetails md = MethodDetails;
object? result = null;
if (!DelegateCache.GlobalDicDelegates.TryGetValue(md.MethodName, out Delegate del))
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{
return result;
}
FlipflopContext flipflopContext = null;
try
{
// 调用委托并获取结果
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if (md.ExplicitDatas.Length == 0)
{
flipflopContext = await ((Func<object, Task<FlipflopContext>>)del).Invoke(MethodDetails.ActingInstance);
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}
else
{
object?[]? parameters = GetParameters(context, MethodDetails);
flipflopContext = await ((Func<object, object[], Task<FlipflopContext>>)del).Invoke(MethodDetails.ActingInstance, parameters);
}
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if (flipflopContext != null)
{
FlowState = flipflopContext.State;
if (flipflopContext.State == FlowStateType.Succeed)
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{
result = flipflopContext.Data;
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}
}
}
catch (Exception ex)
{
FlowState = FlowStateType.Error;
Exception = ex;
}
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return result;
}
/// <summary>
/// 开始执行
/// </summary>
/// <param name="context"></param>
/// <returns></returns>
public async Task StartExecution(DynamicContext context)
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{
var cts = context.ServiceContainer.GetOrInstantiate<CancellationTokenSource>();
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Stack<NodeBase> stack = [];
stack.Push(this);
while (stack.Count > 0 && !cts.IsCancellationRequested) // 循环中直到栈为空才会退出循环
{
// 从栈中弹出一个节点作为当前节点进行处理
var currentNode = stack.Pop();
// 设置方法执行的对象
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if (currentNode.MethodDetails != null)
{
currentNode.MethodDetails.ActingInstance ??= context.ServiceContainer.GetOrInstantiate(MethodDetails.ActingInstanceType);
}
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// 获取上游分支,首先执行一次
var upstreamNodes = currentNode.UpstreamBranch;
for (int i = upstreamNodes.Count - 1; i >= 0; i--)
{
upstreamNodes[i].PreviousNode = currentNode;
await upstreamNodes[i].StartExecution(context);
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}
if (currentNode.MethodDetails != null && currentNode.MethodDetails.MethodDynamicType == DynamicNodeType.Flipflop)
{
// 触发器节点
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currentNode.FlowData = await currentNode.ExecuteAsync(context);
}
else
{
// 动作节点
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currentNode.FlowData = currentNode.Execute(context);
}
var nextNodes = currentNode.FlowState switch
{
FlowStateType.Succeed => currentNode.SucceedBranch,
FlowStateType.Fail => currentNode.FailBranch,
FlowStateType.Error => currentNode.ErrorBranch,
_ => throw new Exception("非预期的枚举值")
};
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// 将下一个节点集合中的所有节点逆序推入栈中
for (int i = nextNodes.Count - 1; i >= 0; i--)
{
nextNodes[i].PreviousNode = currentNode;
stack.Push(nextNodes[i]);
}
}
}
/// <summary>
/// 获取对应的参数数组
/// </summary>
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public object[]? GetParameters(DynamicContext context, MethodDetails md)
{
// 用正确的大小初始化参数数组
var types = md.ExplicitDatas.Select(it => it.DataType).ToArray();
if (types.Length == 0)
{
return [md.ActingInstance];
}
object[]? parameters = new object[types.Length];
for (int i = 0; i < types.Length; i++)
{
var mdEd = md.ExplicitDatas[i];
Type type = mdEd.DataType;
var f1 = PreviousNode?.FlowData?.GetType();
var f2 = mdEd.DataType;
if (type == typeof(DynamicContext))
{
parameters[i] = context;
}
else if (type == typeof(MethodDetails))
{
parameters[i] = md;
}
else if (type == typeof(NodeBase))
{
parameters[i] = this;
}
else if (mdEd.IsExplicitData) // 显式参数
{
if (mdEd.DataType.IsEnum)
{
var enumValue = Enum.Parse(mdEd.DataType, mdEd.DataValue);
parameters[i] = enumValue;
}
else if (mdEd.ExplicitType == typeof(string))
{
parameters[i] = mdEd.DataValue;
}
else if (mdEd.ExplicitType == typeof(bool))
{
parameters[i] = bool.Parse(mdEd.DataValue);
}
else if (mdEd.ExplicitType == typeof(int))
{
parameters[i] = int.Parse(mdEd.DataValue);
}
else if (mdEd.ExplicitType == typeof(double))
{
parameters[i] = double.Parse(mdEd.DataValue);
}
else
{
parameters[i] = "";
//parameters[i] = ConvertValue(mdEd.DataValue, mdEd.ExplicitType);
}
}
else if (f1 != null && f2 != null && f2.IsAssignableFrom(f1) || f2.FullName.Equals(f1.FullName))
{
parameters[i] = PreviousNode?.FlowData;
}
else
{
var tmpParameter = PreviousNode?.FlowData?.ToString();
if (mdEd.DataType.IsEnum)
{
var enumValue = Enum.Parse(mdEd.DataType, tmpParameter);
parameters[i] = enumValue;
}
else if (mdEd.DataType == typeof(string))
{
parameters[i] = tmpParameter;
}
else if (mdEd.DataType == typeof(bool))
{
parameters[i] = bool.Parse(tmpParameter);
}
else if (mdEd.DataType == typeof(int))
{
parameters[i] = int.Parse(tmpParameter);
}
else if (mdEd.DataType == typeof(double))
{
parameters[i] = double.Parse(tmpParameter);
}
else
{
if (tmpParameter != null && mdEd.DataType != null)
{
parameters[i] = ConvertValue(tmpParameter, mdEd.DataType);
}
}
}
}
return parameters;
}
/// <summary>
/// json文本反序列化为对象
/// </summary>
/// <param name="value"></param>
/// <param name="targetType"></param>
/// <returns></returns>
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private dynamic? ConvertValue(string value, Type targetType)
{
try
{
if (!string.IsNullOrEmpty(value))
{
return JsonConvert.DeserializeObject(value, targetType);
}
else
{
return null;
}
}
catch (JsonReaderException ex)
{
Console.WriteLine(ex);
return value;
}
catch (JsonSerializationException ex)
{
// 如果无法转为对应的JSON对象
int startIndex = ex.Message.IndexOf("to type '") + "to type '".Length; // 查找类型信息开始的索引
int endIndex = ex.Message.IndexOf('\''); // 查找类型信息结束的索引
var typeInfo = ex.Message[startIndex..endIndex]; // 提取出错类型信息,该怎么传出去?
Console.WriteLine("无法转为对应的JSON对象:" + typeInfo);
return null;
}
catch // (Exception ex)
{
return value;
}
}
#region ExecuteAsync调用方法
//public virtual async Task<object?> ExecuteAsync(DynamicContext context)
//{
// MethodDetails md = MethodDetails;
// object? result = null;
// if (DelegateCache.GlobalDicDelegates.TryGetValue(md.MethodName, out Delegate del))
// {
// if (md.ExplicitDatas.Length == 0)
// {
// if (md.ReturnType == typeof(void))
// {
// ((Action<object>)del).Invoke(md.ActingInstance);
// }
// else if (md.ReturnType == typeof(Task<FlipflopContext>))
// {
// // 调用委托并获取结果
// FlipflopContext flipflopContext = await ((Func<object, Task<FlipflopContext>>)del).Invoke(MethodDetails.ActingInstance);
// if (flipflopContext != null)
// {
// if (flipflopContext.State == FfState.Cancel)
// {
// throw new Exception("this async task is cancel.");
// }
// else
// {
// if (flipflopContext.State == FfState.Succeed)
// {
// CurrentState = true;
// result = flipflopContext.Data;
// }
// else
// {
// CurrentState = false;
// }
// }
// }
// }
// else
// {
// result = ((Func<object, object>)del).Invoke(md.ActingInstance);
// }
// }
// else
// {
// object?[]? parameters = GetParameters(context, MethodDetails);
// if (md.ReturnType == typeof(void))
// {
// ((Action<object, object[]>)del).Invoke(md.ActingInstance, parameters);
// }
// else if (md.ReturnType == typeof(Task<FlipflopContext>))
// {
// // 调用委托并获取结果
// FlipflopContext flipflopContext = await ((Func<object, object[], Task<FlipflopContext>>)del).Invoke(MethodDetails.ActingInstance, parameters);
// if (flipflopContext != null)
// {
// if (flipflopContext.State == FfState.Cancel)
// {
// throw new Exception("取消此异步");
// }
// else
// {
// CurrentState = flipflopContext.State == FfState.Succeed;
// result = flipflopContext.Data;
// }
// }
// }
// else
// {
// result = ((Func<object, object[], object>)del).Invoke(md.ActingInstance, parameters);
// }
// }
// context.SetFlowData(result);
// }
// return result;
//}
#endregion
}
}
/* while (stack.Count > 0) // 循环中直到栈为空才会退出
{
// 从栈中弹出一个节点作为当前节点进行处理
var currentNode = stack.Pop();
if(currentNode is CompositeActionNode || currentNode is CompositeConditionNode)
{
currentNode.currentState = true;
}
else if (currentNode is CompositeConditionNode)
{
}
currentNode.Execute(context);
// 根据当前节点的执行结果选择下一节点集合
// 如果 currentState 为真,选择 TrueBranchNextNodes否则选择 FalseBranchNextNodes
var nextNodes = currentNode.currentState ? currentNode.TrueBranchNextNodes
: currentNode.FalseBranchNextNodes;
// 将下一个节点集合中的所有节点逆序推入栈中
for (int i = nextNodes.Count - 1; i >= 0; i--)
{
stack.Push(nextNodes[i]);
}
}*/