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serein-flow/Library/Utils/ChannelFlowTrigger.cs

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C#
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using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Channels;
using System.Threading.Tasks;
namespace Serein.Library.NodeFlow.Tool
{
/// <summary>
/// 触发类型
/// </summary>
public enum TriggerType
{
/// <summary>
/// 外部触发
/// </summary>
External,
/// <summary>
/// 超时触发
/// </summary>
Overtime
}
public class TriggerData
{
public TriggerType Type { get; set; }
public object Value { get; set; }
}
public class ChannelFlowTrigger<TSignal> where TSignal : struct, Enum
{
// 使用并发字典管理每个枚举信号对应的 Channel
private readonly ConcurrentDictionary<TSignal, Channel<TriggerData>> _channels = new ConcurrentDictionary<TSignal, Channel<TriggerData>>();
// 到期后自动触发。短时间内触发频率过高的情况下,请将 outTime 设置位短一些的时间,因为如果超时等待时间过长,会导致非预期的“托管内存泄露”。
/// <summary>
/// 创建信号并指定超时时间的Channel.
/// </summary>
/// <param name="signal">枚举信号标识符</param>
/// <param name="outTime">超时时间</param>
/// <returns>等待任务</returns>
public async Task<TriggerData> CreateChannelWithTimeoutAsync<TResult>(TSignal signal, TimeSpan outTime, TResult outValue)
{
var channel = GetOrCreateChannel(signal);
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var cts = new CancellationTokenSource();
// 异步任务:超时后自动触发信号
_ = Task.Run(async () =>
{
try
{
await Task.Delay(outTime, cts.Token);
if(!cts.IsCancellationRequested) // 如果还没有被取消
{
TriggerData triggerData = new TriggerData()
{
Value = outValue,
Type = TriggerType.Overtime,
};
await channel.Writer.WriteAsync(triggerData);
}
}
catch (OperationCanceledException)
{
// 超时任务被取消
}
finally
{
cts?.Cancel();
cts?.Dispose(); // 确保 cts 被释放
}
}, cts.Token);
// 等待信号传入(超时或手动触发)
var result = await channel.Reader.ReadAsync();
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cts?.Cancel();
return result;
}
/// <summary>
/// 触发信号
/// </summary>
/// <param name="signal">枚举信号标识符</param>
/// <returns>是否成功触发</returns>
public bool TriggerSignal<TResult>(TSignal signal, TResult value)
{
if (_channels.TryGetValue(signal, out var channel))
{
TriggerData triggerData = new TriggerData()
{
Value = value,
Type = TriggerType.External,
};
// 手动触发信号
channel.Writer.TryWrite(triggerData);
return true;
}
return false;
}
/// <summary>
/// 取消所有任务
/// </summary>
public void CancelAllTasks()
{
foreach (var channel in _channels.Values)
{
channel.Writer.Complete();
}
_channels.Clear();
}
/// <summary>
/// 获取或创建指定信号的 Channel
/// </summary>
/// <param name="signal">枚举信号标识符</param>
/// <returns>对应的 Channel</returns>
private Channel<TriggerData> GetOrCreateChannel(TSignal signal)
{
return _channels.GetOrAdd(signal, _ => Channel.CreateUnbounded<TriggerData>());
}
}
}