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serein-flow/Workbench/Node/Junction/NodeJunctionViewBase.cs

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8.7 KiB
C#
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2025-01-05 08:52:37 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows;
using Serein.Workbench.Node.View;
using System.Windows.Controls;
using Serein.Library;
using System.Windows.Data;
namespace Serein.Workbench.Node.View
{
public abstract class NodeJunctionViewBase : ContentControl, IDisposable
{
public NodeJunctionViewBase()
{
var transfromGroup = new TransformGroup();
transfromGroup.Children.Add(_Translate);
RenderTransform = transfromGroup;
}
/// <summary>
/// 每个连接器都有一个唯一标识符Guid用于标识连接器。
/// </summary>
public Guid Guid
{
get => (Guid)GetValue(GuidProperty);
set => SetValue(GuidProperty, value);
}
public static readonly DependencyProperty GuidProperty = DependencyProperty.Register(
nameof(Guid),
typeof(Guid),
typeof(NodeJunctionViewBase), // NodeConnectorContent
new PropertyMetadata(Guid.Empty));
/// <summary>
/// 连接器当前的连接数,表示有多少条 NodeLink 连接到此连接器。该属性为只读。
/// </summary>
public int ConnectedCount
{
get => (int)GetValue(ConnectedCountProperty);
private set => SetValue(ConnectedCountPropertyKey, value);
}
public static readonly DependencyPropertyKey ConnectedCountPropertyKey = DependencyProperty.RegisterReadOnly(
nameof(ConnectedCount),
typeof(int),
typeof(NodeJunctionViewBase), // NodeConnectorContent
new PropertyMetadata(0));
public static readonly DependencyProperty ConnectedCountProperty = ConnectedCountPropertyKey.DependencyProperty;
/// <summary>
/// 布尔值,指示此连接器是否有任何连接。
/// </summary>
public bool IsConnected
{
get => (bool)GetValue(IsConnectedProperty);
private set => SetValue(IsConnectedPropertyKey, value);
}
public static readonly DependencyPropertyKey IsConnectedPropertyKey = DependencyProperty.RegisterReadOnly(
nameof(IsConnected),
typeof(bool),
typeof(NodeJunctionViewBase), // NodeConnectorContent
new PropertyMetadata(false));
public static readonly DependencyProperty IsConnectedProperty = IsConnectedPropertyKey.DependencyProperty;
/// <summary>
/// 这些属性控制连接器的外观(颜色、边框厚度、填充颜色)。
/// </summary>
public Brush Stroke
{
get => (Brush)GetValue(StrokeProperty);
set => SetValue(StrokeProperty, value);
}
public static readonly DependencyProperty StrokeProperty = DependencyProperty.Register(
nameof(Stroke),
typeof(Brush),
typeof(NodeJunctionViewBase), // NodeConnectorContent
new FrameworkPropertyMetadata(Brushes.Blue));
/// <summary>
/// 这些属性控制连接器的外观(颜色、边框厚度、填充颜色)。
/// </summary>
public double StrokeThickness
{
get => (double)GetValue(StrokeThicknessProperty);
set => SetValue(StrokeThicknessProperty, value);
}
public static readonly DependencyProperty StrokeThicknessProperty = DependencyProperty.Register(
nameof(StrokeThickness),
typeof(double),
typeof(NodeJunctionViewBase), // NodeConnectorContent
new FrameworkPropertyMetadata(1.0));
/// <summary>
/// 这些属性控制连接器的外观(颜色、边框厚度、填充颜色)。
/// </summary>
public Brush Fill
{
get => (Brush)GetValue(FillProperty);
set => SetValue(FillProperty, value);
}
public static readonly DependencyProperty FillProperty = DependencyProperty.Register(
nameof(Fill),
typeof(Brush),
typeof(NodeJunctionViewBase),// NodeConnectorContent
new FrameworkPropertyMetadata(Brushes.Gray));
/// <summary>
/// 指示该连接器是否可以与其他连接器进行连接。
/// </summary>
public bool CanConnect
{
get => (bool)GetValue(CanConnectProperty);
set => SetValue(CanConnectProperty, value);
}
public static readonly DependencyProperty CanConnectProperty = DependencyProperty.Register(
nameof(CanConnect),
typeof(bool),
typeof(NodeJunctionViewBase),// NodeConnectorContent
new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));
private Point _Position = new Point();
/// <summary>
/// 该连接器的当前坐标(位置)。
/// </summary>
public Point Position
{
get => _Position;
set => UpdatePosition(value);
}
/// <summary>
/// (重要数据)表示连接器所属的节点。
/// </summary>
public NodeModelBase NodeModel { get; private set; } = null;
/// <summary>
/// 该连接器所连接的所有 NodeLink 的集合。
/// </summary>
public IEnumerable<ConnectionControl> NodeLinks => _NodeLinks;
List<ConnectionControl> _NodeLinks = new List<ConnectionControl>();
protected abstract FrameworkElement ConnectorControl { get; }
TranslateTransform _Translate = new TranslateTransform();
void UpdatePosition(Point pos)
{
_Position = pos;
_Translate.X = _Position.X;
_Translate.Y = _Position.Y;
InvalidateVisual();
}
/// <summary>
/// 将 NodeLink 添加到连接器,并更新 ConnectedCount 和 IsConnected。
/// </summary>
/// <param name="nodeLink"></param>
public void Connect(ConnectionControl nodeLink)
{
_NodeLinks.Add(nodeLink);
ConnectedCount = _NodeLinks.Count;
IsConnected = ConnectedCount > 0;
}
/// <summary>
/// 断开与某个 NodeLink 的连接,更新连接状态。
/// </summary>
/// <param name="nodeLink"></param>
public void Disconnect(ConnectionControl nodeLink)
{
_NodeLinks.Remove(nodeLink);
ConnectedCount = _NodeLinks.Count;
IsConnected = ConnectedCount > 0;
}
/// <summary>
/// 获取连接器相对于指定 Canvas 的位置。
/// </summary>
/// <param name="canvas"></param>
/// <param name="xScaleOffset"></param>
/// <param name="yScaleOffset"></param>
/// <returns></returns>
public Point GetContentPosition(Canvas canvas, double xScaleOffset = 0.5, double yScaleOffset = 0.5)
{
// it will be shifted Control position if not called UpdateLayout().
ConnectorControl.UpdateLayout();
var transformer = ConnectorControl.TransformToVisual(canvas);
var x = ConnectorControl.ActualWidth * xScaleOffset;
var y = ConnectorControl.ActualHeight * yScaleOffset;
return transformer.Transform(new Point(x, y));
}
/// <summary>
/// 更新与此连接器相连的所有 NodeLink 的位置。这个方法是抽象的,要求子类实现。
/// </summary>
/// <param name="canvas"></param>
public abstract void UpdateLinkPosition(Canvas canvas);
/// <summary>
/// 用于检查此连接器是否可以与另一个连接器相连接,要求子类实现。
/// </summary>
/// <param name="connector"></param>
/// <returns></returns>
public abstract bool CanConnectTo(NodeJunctionViewBase connector);
/// <summary>
/// 释放连接器相关的资源,包括样式、绑定和已连接的 NodeLink
/// </summary>
public void Dispose()
{
// You need to clear Style.
// Because implemented on style for binding.
Style = null;
// Clear binding for subscribing source changed event from old control.
// throw exception about visual tree ancestor different if you not clear binding.
BindingOperations.ClearAllBindings(this);
var nodeLinks = _NodeLinks.ToArray();
// it must instance to nodeLinks because change node link collection in NodeLink Dispose.
foreach (var nodeLink in nodeLinks)
{
// nodeLink.Dispose();
}
}
}
}