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serein-flow/Workbench/Views/FlowCanvasView.xaml.cs

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using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using Serein.Library;
using Serein.Library.Api;
using Serein.NodeFlow.Env;
using Serein.Workbench.Api;
using Serein.Workbench.Customs;
using Serein.Workbench.Extension;
using Serein.Workbench.Models;
using Serein.Workbench.Node;
using Serein.Workbench.Node.View;
using Serein.Workbench.Services;
using Serein.Workbench.Themes;
using Serein.Workbench.Tool;
using Serein.Workbench.ViewModels;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.Tracing;
using System.Drawing.Printing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Binding = System.Windows.Data.Binding;
using DragDropEffects = System.Windows.DragDropEffects;
using DragEventArgs = System.Windows.DragEventArgs;
using MouseEventArgs = System.Windows.Input.MouseEventArgs;
using UserControl = System.Windows.Controls.UserControl;
using Clipboard = System.Windows.Clipboard;
using TextDataFormat = System.Windows.TextDataFormat;
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using System.Windows.Media.Animation;
using Serein.NodeFlow.Model;
namespace Serein.Workbench.Views
{
/// <summary>
/// FlowCanvasView.xaml 的交互逻辑
/// </summary>
public partial class FlowCanvasView : UserControl, IFlowCanvas
{
private readonly IFlowEnvironment flowEnvironment;
private readonly IKeyEventService keyEventService;
private readonly FlowNodeService flowNodeService;
private readonly IFlowEEForwardingService flowEEForwardingService;
/// <summary>
/// 存储所有的连接。考虑集成在运行环境中。
/// </summary>
private List<ConnectionControl> Connections { get; } = [];
/// <summary>
/// 画布模型
/// </summary>
public FlowCanvasViewModel ViewModel => this.DataContext as FlowCanvasViewModel ?? throw new ArgumentNullException();
#region
/// <summary>
/// 标记是否正在尝试选取控件
/// </summary>
private bool IsSelectControl;
/// <summary>
/// 标记是否正在进行连接操作
/// </summary>
//private bool IsConnecting;
/// <summary>
/// 标记是否正在拖动控件
/// </summary>
private bool IsControlDragging;
/// <summary>
/// 标记是否正在拖动画布
/// </summary>
private bool IsCanvasDragging;
/// <summary>
/// 是否正在选取控件
/// </summary>
private bool IsSelectDragging;
/// <summary>
/// 当前选取的控件
/// </summary>
private readonly List<NodeControlBase> selectNodeControls = [];
/// <summary>
/// 记录开始拖动节点控件时的鼠标位置
/// </summary>
private Point startControlDragPoint;
/// <summary>
/// 记录移动画布开始时的鼠标位置
/// </summary>
private Point startCanvasDragPoint;
/// <summary>
/// 记录开始选取节点控件时的鼠标位置
/// </summary>
private Point startSelectControolPoint;
/// <summary>
/// 组合变换容器
/// </summary>
private readonly TransformGroup canvasTransformGroup;
/// <summary>
/// 缩放画布
/// </summary>
private readonly ScaleTransform scaleTransform;
/// <summary>
/// 平移画布
/// </summary>
private readonly TranslateTransform translateTransform;
#endregion
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#region
public FlowCanvasView(FlowCanvasDetails model)
{
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var vm = App.GetService<Locator>().FlowCanvasViewModel;
vm.Model = model;
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this.DataContext = vm;
InitializeComponent();
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flowEnvironment = App.GetService<IFlowEnvironment>();
flowNodeService = App.GetService<FlowNodeService>();
keyEventService = App.GetService<IKeyEventService>();
flowEEForwardingService = App.GetService<IFlowEEForwardingService>();
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//flowEEForwardingService.OnProjectLoaded += FlowEEForwardingService_OnProjectLoaded;
// 缩放平移容器
canvasTransformGroup = new TransformGroup();
scaleTransform = new ScaleTransform();
translateTransform = new TranslateTransform();
canvasTransformGroup.Children.Add(scaleTransform);
canvasTransformGroup.Children.Add(translateTransform);
FlowChartCanvas.RenderTransform = canvasTransformGroup;
SetBinding(model);
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InitEvent();
}
/// <summary>
/// 设置绑定
/// </summary>
/// <param name="canvasModel"></param>
private void SetBinding(FlowCanvasDetails canvasModel)
{
Binding bindingScaleX = new(nameof(canvasModel.ScaleX)) { Source = canvasModel, Mode = BindingMode.TwoWay };
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BindingOperations.SetBinding(scaleTransform, ScaleTransform.ScaleXProperty, bindingScaleX);
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Binding bindingScaleY = new(nameof(canvasModel.ScaleY)) { Source = canvasModel, Mode = BindingMode.TwoWay };
BindingOperations.SetBinding(scaleTransform, ScaleTransform.ScaleYProperty, bindingScaleY);
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Binding bindingX = new(nameof(canvasModel.ViewX)) { Source = canvasModel, Mode = BindingMode.TwoWay };
BindingOperations.SetBinding(translateTransform, TranslateTransform.XProperty, bindingX);
Binding bindingY = new(nameof(canvasModel.ViewY)) { Source = canvasModel, Mode = BindingMode.TwoWay };
BindingOperations.SetBinding(translateTransform, TranslateTransform.YProperty, bindingY);
}
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private void InitEvent()
{
keyEventService.OnKeyDown += KeyEventService_OnKeyDown;
flowEEForwardingService.NodeLocated += FlowEEForwardingService_OnNodeLocated;
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}
/// <summary>
/// 节点需要定位
/// </summary>
/// <param name="eventArgs"></param>
/// <exception cref="NotImplementedException"></exception>
private void FlowEEForwardingService_OnNodeLocated(NodeLocatedEventArgs eventArgs)
{
if(!ViewModel.NodeControls.TryGetValue(eventArgs.NodeGuid,out var nodeControl))
{
return;
}
/*if (nodeControl.FlowCanvas.Guid.Equals(Guid)) // 防止事件传播到其它画布
{
return;
}*/
// 获取控件在 FlowChartCanvas 上的相对位置
#if false
Rect controlBounds = VisualTreeHelper.GetDescendantBounds(nodeControl);
Point controlPosition = nodeControl.TransformToAncestor(FlowChartCanvas).Transform(new Point(0, 0));
// 获取控件在画布上的中心点
double controlCenterX = controlPosition.X + controlBounds.Width / 2;
double controlCenterY = controlPosition.Y + controlBounds.Height / 2;
// 考虑缩放因素计算目标位置的中心点
double scaledCenterX = controlCenterX * scaleTransform.ScaleX;
double scaledCenterY = controlCenterY * scaleTransform.ScaleY;
// 计算平移偏移量,使得控件在可视区域的中心
double translateX = scaledCenterX - this.FlowChartStackPanel.ActualWidth / 2;
double translateY = scaledCenterY - FlowChartStackPanel.ActualHeight / 2;
var translate = this.translateTransform;
// 应用平移变换
translate.X = 0;
translate.Y = 0;
translate.X -= translateX;
translate.Y -= translateY;
#endif
// 设置RenderTransform以实现移动效果
TranslateTransform translateTransform = new TranslateTransform();
nodeControl.RenderTransform = translateTransform;
ElasticAnimation(nodeControl, translateTransform, 6, 0.5, 0.5);
}
/// <summary>
/// 控件抖动
/// 来源https://www.cnblogs.com/RedSky/p/17705411.html
/// 作者HotSky
/// </summary>
/// <param name="translate"></param>
/// <param name="nodeControl">需要抖动的控件</param>
/// <param name="power">抖动第一下偏移量</param>
/// <param name="range">减弱幅度小于等于power大于0</param>
/// <param name="speed">持续系数(大于0),越大时间越长,</param>
private static void ElasticAnimation(NodeControlBase nodeControl, TranslateTransform translate, double power, double range = 1, double speed = 1)
{
DoubleAnimationUsingKeyFrames animation1 = new DoubleAnimationUsingKeyFrames();
for (double i = power, j = 1; i >= 0; i -= range)
{
animation1.KeyFrames.Add(new LinearDoubleKeyFrame(-i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
animation1.KeyFrames.Add(new LinearDoubleKeyFrame(i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
}
translate.BeginAnimation(TranslateTransform.YProperty, animation1);
DoubleAnimationUsingKeyFrames animation2 = new DoubleAnimationUsingKeyFrames();
for (double i = power, j = 1; i >= 0; i -= range)
{
animation2.KeyFrames.Add(new LinearDoubleKeyFrame(-i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
animation2.KeyFrames.Add(new LinearDoubleKeyFrame(i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
}
translate.BeginAnimation(TranslateTransform.XProperty, animation2);
animation2.Completed += (s, e) =>
{
nodeControl.RenderTransform = null; // 或者重新设置为默认值
};
}
/// <summary>
/// 加载完成后刷新显示
/// </summary>
/// <param name="eventArgs"></param>
private void FlowEEForwardingService_OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
{
RefreshAllLine();
}
/// <summary>
/// 当前画布创建了节点
/// </summary>
/// <param name="nodeControl"></param>
/* private void OnCreateNode(NodeControlBase nodeControl)
{
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if (!nodeControl.FlowCanvas.Guid.Equals(Guid)) // 防止事件传播到其它画布
{
return;
}
var p = nodeControl.ViewModel.NodeModel.Position;
PositionOfUI position = new PositionOfUI(p.X, p.Y);
if (TryPlaceNodeInRegion(nodeControl, position, out var regionControl)) // 判断添加到区域容器
{
// 通知运行环境调用加载节点子项的方法
_ = flowEnvironment.PlaceNodeToContainerAsync(Guid,
nodeControl.ViewModel.NodeModel.Guid, // 待移动的节点
regionControl.ViewModel.NodeModel.Guid); // 目标的容器节点
}
else
{
// 并非添加在容器中,直接放置节点
Api.Add(nodeControl); // 添加到对应的画布上
}
}*/
/// <summary>
/// 尝试判断是否为区域,如果是,将节点放置在区域中
/// </summary>
/// <param name="nodeControl"></param>
/// <param name="position"></param>
/// <param name="targetNodeControl">目标节点控件</param>
/// <returns></returns>
private bool TryPlaceNodeInRegion(NodeControlBase nodeControl,
PositionOfUI position,
out NodeControlBase targetNodeControl)
{
var point = new Point(position.X, position.Y);
HitTestResult hitTestResult = VisualTreeHelper.HitTest(FlowChartCanvas, point);
if (hitTestResult != null && hitTestResult.VisualHit is UIElement hitElement)
{
// 准备放置条件表达式控件
if (nodeControl.ViewModel.NodeModel.ControlType == NodeControlType.ExpCondition)
{
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/* ConditionRegionControl? conditionRegion = WpfFuncTool.GetParentOfType<ConditionRegionControl>(hitElement);
if (conditionRegion is not null)
{
targetNodeControl = conditionRegion;
//// 如果存在条件区域容器
//conditionRegion.AddCondition(nodeControl);
return true;
}*/
}
else
{
// 准备放置全局数据控件
GlobalDataControl? globalDataControl = WpfFuncTool.GetParentOfType<GlobalDataControl>(hitElement);
if (globalDataControl is not null)
{
targetNodeControl = globalDataControl;
return true;
}
}
}
targetNodeControl = null;
return false;
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}
#endregion
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#region
private IFlowCanvas Api => this;
public string Guid
{
get
{
return ViewModel.Model.Guid;
}
}
public string Name => ViewModel.Model.Name;
FlowCanvasDetails IFlowCanvas.Model => ViewModel.Model;
void IFlowCanvas.Remove(NodeControlBase nodeControl)
{
ViewModel.NodeControls.Remove(nodeControl.ViewModel.NodeModel.Guid);
FlowChartCanvas.Dispatcher.Invoke(() =>
{
FlowChartCanvas.Children.Remove(nodeControl);
});
}
void IFlowCanvas.Add(NodeControlBase nodeControl)
{
var p = nodeControl.ViewModel.NodeModel.Position;
PositionOfUI position = new PositionOfUI(p.X, p.Y);
if (TryPlaceNodeInRegion(nodeControl, position, out var regionControl)) // 判断添加到区域容器
{
// 通知运行环境调用加载节点子项的方法
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flowEnvironment.FlowEdit.PlaceNodeToContainer(Guid,
nodeControl.ViewModel.NodeModel.Guid, // 待移动的节点
regionControl.ViewModel.NodeModel.Guid); // 目标的容器节点
return;
}
// 并非添加在容器中,直接放置节点
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ViewModel.NodeControls.TryAdd(nodeControl.ViewModel.NodeModel.Guid, nodeControl);
FlowChartCanvas.Dispatcher.Invoke(() =>
{
FlowChartCanvas.Children.Add(nodeControl);
if (nodeControl.ViewModel.NodeModel.ControlType == NodeControlType.UI)
{
// 需要切换到对应画布尽可能让UI线程获取到适配器
var edit = App.GetService<Locator>().FlowEditViewModel;
var tab = edit.CanvasTabs.First(tab => tab.Content == this);
App.GetService<Locator>().FlowEditViewModel.SelectedTab = tab;
}
});
ConfigureNodeEvents(nodeControl); // 配置相关事件
ConfigureContextMenu(nodeControl); // 添加右键菜单
}
void IFlowCanvas.CreateInvokeConnection(NodeControlBase fromNodeControl, NodeControlBase toNodeControl, ConnectionInvokeType type)
{
if (fromNodeControl is not INodeJunction IFormJunction || toNodeControl is not INodeJunction IToJunction)
{
SereinEnv.WriteLine(InfoType.INFO, "非预期的连接");
return;
}
JunctionControlBase startJunction = IFormJunction.NextStepJunction;
JunctionControlBase endJunction = IToJunction.ExecuteJunction;
var connection = new ConnectionControl(
FlowChartCanvas,
type,
startJunction,
endJunction
);
//if (toNodeControl is FlipflopNodeControl flipflopControl
// && flipflopControl?.ViewModel?.NodeModel is NodeModelBase nodeModel) // 某个节点连接到了触发器,尝试从全局触发器视图中移除该触发器
//{
// NodeTreeViewer.RemoveGlobalFlipFlop(nodeModel); // 从全局触发器树树视图中移除
//}
Connections.Add(connection);
fromNodeControl.AddCnnection(connection);
toNodeControl.AddCnnection(connection);
EndConnection(); // 环境触发了创建节点连接事件
}
void IFlowCanvas.RemoveInvokeConnection(NodeControlBase fromNodeControl, NodeControlBase toNodeControl)
{
if (fromNodeControl is not INodeJunction IFormJunction || toNodeControl is not INodeJunction IToJunction)
{
SereinEnv.WriteLine(InfoType.INFO, "非预期的连接");
return;
}
JunctionControlBase startJunction = IFormJunction.NextStepJunction;
JunctionControlBase endJunction = IToJunction.ExecuteJunction;
var removeConnections = Connections.Where(c =>
c.Start.Equals(startJunction)
&& c.End.Equals(endJunction)
&& (c.Start.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Invoke
|| c.End.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Invoke))
.ToList();
foreach (var connection in removeConnections)
{
Connections.Remove(connection);
fromNodeControl.RemoveConnection(connection); // 移除连接
toNodeControl.RemoveConnection(connection); // 移除连接
//if (NodeControls.TryGetValue(connection.End.MyNode.Guid, out var control))
//{
// JudgmentFlipFlopNode(control); // 连接关系变更时判断
//}
}
}
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void IFlowCanvas.CreateArgConnection(NodeControlBase fromNodeControl, NodeControlBase toNodeControl, ConnectionArgSourceType type, int index)
{
if (fromNodeControl is not INodeJunction IFormJunction || toNodeControl is not INodeJunction IToJunction)
{
SereinEnv.WriteLine(InfoType.INFO, "非预期的情况");
return;
}
JunctionControlBase startJunction = type switch
{
ConnectionArgSourceType.GetPreviousNodeData => IFormJunction.ReturnDataJunction, // 自身节点
ConnectionArgSourceType.GetOtherNodeData => IFormJunction.ReturnDataJunction, // 其它节点的返回值控制点
ConnectionArgSourceType.GetOtherNodeDataOfInvoke => IFormJunction.ReturnDataJunction, // 其它节点的返回值控制点
_ => throw new Exception("窗体事件 FlowEnvironment_NodeConnectChangeEvemt 创建/删除节点之间的参数传递关系 JunctionControlBase 枚举值错误 。非预期的枚举值。") // 应该不会触发
};
if (IToJunction.ArgDataJunction.Length <= index)
{
_ = Task.Run(async () =>
{
await Task.Delay(100);
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await App.UIContextOperation.InvokeAsync(() =>
{
Api.CreateArgConnection(fromNodeControl, toNodeControl, type, index);
});
});
return; // // 尝试重新连接
}
JunctionControlBase endJunction = IToJunction.ArgDataJunction[index];
LineType lineType = LineType.Bezier;
// 添加连接
var connection = new ConnectionControl(
lineType,
FlowChartCanvas,
index,
type,
startJunction,
endJunction,
IToJunction
);
Connections.Add(connection);
fromNodeControl.AddCnnection(connection);
toNodeControl.AddCnnection(connection);
EndConnection(); // 环境触发了创建节点连接事件
}
void IFlowCanvas.RemoveArgConnection(NodeControlBase fromNodeControl, NodeControlBase toNodeControl, int index)
{
if (fromNodeControl is not INodeJunction IFormJunction || toNodeControl is not INodeJunction IToJunction)
{
SereinEnv.WriteLine(InfoType.INFO, "非预期的连接");
return;
}
JunctionControlBase startJunction = IFormJunction.NextStepJunction;
JunctionControlBase endJunction = IToJunction.ExecuteJunction;
var removeConnections = Connections.Where(c =>
c.Start.MyNode.Guid == startJunction.MyNode.Guid
&& c.End.MyNode.Guid == endJunction.MyNode.Guid
&& (c.Start.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Arg
|| c.End.JunctionType.ToConnectyionType() == JunctionOfConnectionType.Arg))
.ToList();
foreach (var connection in removeConnections)
{
Connections.Remove(connection);
fromNodeControl.RemoveConnection(connection); // 移除连接
toNodeControl.RemoveConnection(connection); // 移除连接
//if (NodeControls.TryGetValue(connection.End.MyNode.Guid, out var control))
//{
// JudgmentFlipFlopNode(control); // 连接关系变更时判断
//}
}
}
#endregion
#region
/// <summary>
/// 监听按键事件
/// </summary>
/// <param name="key"></param>
private void KeyEventService_OnKeyDown(Key key)
{
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if (flowNodeService.CurrentSelectCanvas is null || !flowNodeService.CurrentSelectCanvas.Guid.Equals(Guid))
{
return;
}
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if (key == Key.F5)
{
if (keyEventService.GetKeyState(Key.LeftCtrl) || keyEventService.GetKeyState(Key.RightCtrl))
{
// Ctrl + F5 调试当前流程
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_ = flowEnvironment.FlowControl.StartFlowAsync([flowNodeService.CurrentSelectCanvas.Guid]);
}
else if (selectNodeControls.Count == 1 )
{
// F5 调试当前选定节点
var nodeModel = selectNodeControls[0].ViewModel.NodeModel;
SereinEnv.WriteLine(InfoType.INFO, $"调试运行当前节点:{nodeModel.Guid}");
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_ = flowEnvironment.FlowControl.StartFlowAsync<FlowResult>(nodeModel.Guid);
//_ = nodeModel.StartFlowAsync(new DynamicContext(flowEnvironment), new CancellationToken());
}
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}
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if (key == Key.Escape)
{
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// 退出连线、选取状态
IsControlDragging = false;
IsCanvasDragging = false;
SelectionRectangle.Visibility = Visibility.Collapsed;
CancelSelectNode();
EndConnection(); // Esc 按键 退出连线状态
return;
}
// 复制节点
if (selectNodeControls.Count > 0 && key == Key.C && (keyEventService.GetKeyState(Key.LeftCtrl) || keyEventService.GetKeyState(Key.RightCtrl)))
{
var text = flowNodeService.CpoyNodeInfo([.. selectNodeControls.Select(c => c.ViewModel.NodeModel)]);
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//Clipboard.SetText(text); // 复制,持久性设置
try
{
Clipboard.SetDataObject(text, true); // 复制,持久性设置
}
catch
{
return;
}
}
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// 粘贴节点
if (key == Key.V && (keyEventService.GetKeyState(Key.LeftCtrl) || keyEventService.GetKeyState(Key.RightCtrl)))
{
string clipboardText = Clipboard.GetText(TextDataFormat.Text); // 获取复制的文本
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string nodesText = "";
try
{
var jobject = JObject.Parse(clipboardText);
nodesText = jobject["nodes"]?.ToString();
}
catch (Exception ex)
{
return;
}
if (!string.IsNullOrWhiteSpace(nodesText))
{
if (Clipboard.ContainsText())
{
Point mousePosition = Mouse.GetPosition(FlowChartCanvas);
PositionOfUI positionOfUI = new PositionOfUI(mousePosition.X, mousePosition.Y); // 坐标数据
flowNodeService.PasteNodeInfo(Guid, nodesText, positionOfUI); // 粘贴节点信息
}
else if (Clipboard.ContainsImage())
{
// var image = Clipboard.GetImage();
}
else
{
SereinEnv.WriteLine(InfoType.INFO, "剪贴板中没有可识别的数据。");
}
}
return;
}
var cd = flowNodeService.ConnectingData;
if (cd.IsCreateing)
{
if (cd.Type == JunctionOfConnectionType.Invoke)
{
ConnectionInvokeType connectionInvokeType = key switch
{
Key.D1 => ConnectionInvokeType.Upstream,
Key.D2 => ConnectionInvokeType.IsSucceed,
Key.D3 => ConnectionInvokeType.IsFail,
Key.D4 => ConnectionInvokeType.IsError,
_ => ConnectionInvokeType.None,
};
if (connectionInvokeType != ConnectionInvokeType.None)
{
cd.ConnectionInvokeType = connectionInvokeType;
cd.MyLine.Line.UpdateLineColor(connectionInvokeType.ToLineColor());
}
}
else if (cd.Type == JunctionOfConnectionType.Arg)
{
ConnectionArgSourceType connectionArgSourceType = key switch
{
Key.D1 => ConnectionArgSourceType.GetOtherNodeData,
Key.D2 => ConnectionArgSourceType.GetOtherNodeDataOfInvoke,
_ => ConnectionArgSourceType.GetPreviousNodeData,
};
if (connectionArgSourceType != ConnectionArgSourceType.GetPreviousNodeData)
{
cd.ConnectionArgSourceType = connectionArgSourceType;
cd.MyLine.Line.UpdateLineColor(connectionArgSourceType.ToLineColor());
}
}
cd.CurrentJunction.InvalidateVisual(); // 刷新目标节点控制点样式
}
}
#endregion
#region
/// <summary>
/// 鼠标在画布移动。
/// 选择控件状态下,调整选择框大小
/// 连接状态下,实时更新连接线的终点位置。
/// 移动画布状态下,移动画布。
/// </summary>
private void FlowChartCanvas_MouseMove(object sender, MouseEventArgs e)
{
var cd = flowNodeService.ConnectingData;
if (cd.IsCreateing && e.LeftButton == MouseButtonState.Pressed)
{
if (cd.Type == JunctionOfConnectionType.Invoke)
{
ViewModel.IsConnectionInvokeNode = true; // 正在连接节点的调用关系
}
else
{
ViewModel.IsConnectionArgSourceNode = true; // 正在连接节点的调用关系
}
var currentPoint = e.GetPosition(FlowChartCanvas);
currentPoint.X -= 2;
currentPoint.Y -= 2;
cd.UpdatePoint(currentPoint);
return;
}
if (IsCanvasDragging && e.MiddleButton == MouseButtonState.Pressed) // 正在移动画布(按住中键)
{
Point currentMousePosition = e.GetPosition(this);
double deltaX = currentMousePosition.X - startCanvasDragPoint.X;
double deltaY = currentMousePosition.Y - startCanvasDragPoint.Y;
translateTransform.X += deltaX;
translateTransform.Y += deltaY;
startCanvasDragPoint = currentMousePosition;
RefreshAllLine();
}
if (IsSelectControl) // 正在选取节点
{
IsSelectDragging = e.LeftButton == MouseButtonState.Pressed;
// 获取当前鼠标位置
Point currentPoint = e.GetPosition(FlowChartCanvas);
// 更新选取矩形的位置和大小
double x = Math.Min(currentPoint.X, startSelectControolPoint.X);
double y = Math.Min(currentPoint.Y, startSelectControolPoint.Y);
double width = Math.Abs(currentPoint.X - startSelectControolPoint.X);
double height = Math.Abs(currentPoint.Y - startSelectControolPoint.Y);
Canvas.SetLeft(SelectionRectangle, x);
Canvas.SetTop(SelectionRectangle, y);
SelectionRectangle.Width = width;
SelectionRectangle.Height = height;
}
}
/// <summary>
/// 放置操作,根据拖放数据创建相应的控件,并处理相关操作
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FlowChartCanvas_Drop(object sender, DragEventArgs e)
{
try
{
var canvasDropPosition = e.GetPosition(FlowChartCanvas); // 更新画布落点
PositionOfUI position = new PositionOfUI(canvasDropPosition.X, canvasDropPosition.Y);
if (e.Data.GetDataPresent(MouseNodeType.CreateDllNodeInCanvas))
{
if (e.Data.GetData(MouseNodeType.CreateDllNodeInCanvas) is MoveNodeModel nodeModel)
{
flowNodeService.CurrentNodeControlType = nodeModel.NodeControlType; // 设置基础节点类型
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flowNodeService.CurrentMethodDetailsInfo = nodeModel.MethodDetailsInfo; // 基础节点不需要参数信息
flowNodeService.CurrentMouseLocation = position; // 设置当前鼠标为止
flowNodeService.CreateNode(); // 创建来自DLL加载的方法节点
}
}
else if (e.Data.GetDataPresent(MouseNodeType.CreateBaseNodeInCanvas))
{
if (e.Data.GetData(MouseNodeType.CreateBaseNodeInCanvas) is Type droppedType)
{
NodeControlType nodeControlType = droppedType switch
{
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//Type when typeof(ConditionRegionControl).IsAssignableFrom(droppedType) => NodeControlType.ConditionRegion, // 条件区域
Type when typeof(ConditionNodeControl).IsAssignableFrom(droppedType) => NodeControlType.ExpCondition,
Type when typeof(ExpOpNodeControl).IsAssignableFrom(droppedType) => NodeControlType.ExpOp,
Type when typeof(GlobalDataControl).IsAssignableFrom(droppedType) => NodeControlType.GlobalData,
Type when typeof(ScriptNodeControl).IsAssignableFrom(droppedType) => NodeControlType.Script,
Type when typeof(NetScriptNodeControl).IsAssignableFrom(droppedType) => NodeControlType.NetScript,
Type when typeof(FlowCallNodeControl).IsAssignableFrom(droppedType) => NodeControlType.FlowCall,
_ => NodeControlType.None,
};
if (nodeControlType != NodeControlType.None)
{
flowNodeService.CurrentNodeControlType = nodeControlType; // 设置基础节点类型
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flowNodeService.CurrentMethodDetailsInfo = null; // 基础节点不需要参数信息
flowNodeService.CurrentMouseLocation = position; // 设置当前鼠标为止
flowNodeService.CreateNode(); // 创建基础节点
}
}
}
e.Handled = true;
}
catch (Exception ex)
{
SereinEnv.WriteLine(InfoType.ERROR, ex.ToString());
}
}
/// <summary>
/// 拖动效果,根据拖放数据是否为指定类型设置拖放效果
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FlowChartCanvas_DragOver(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(MouseNodeType.CreateDllNodeInCanvas)
|| e.Data.GetDataPresent(MouseNodeType.CreateBaseNodeInCanvas))
{
e.Effects = DragDropEffects.Move;
}
else
{
e.Effects = DragDropEffects.None;
}
e.Handled = true;
}
/// <summary>
/// 在画布中尝试选取控件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FlowChartCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (flowNodeService.ConnectingData.IsCreateing)
{
return;
}
if (!IsSelectControl)
{
// 进入选取状态
IsSelectControl = true;
IsSelectDragging = false; // 初始化为非拖动状态
// 记录鼠标起始点
startSelectControolPoint = e.GetPosition(FlowChartCanvas);
// 初始化选取矩形的位置和大小
Canvas.SetLeft(SelectionRectangle, startSelectControolPoint.X);
Canvas.SetTop(SelectionRectangle, startSelectControolPoint.Y);
SelectionRectangle.Width = 0;
SelectionRectangle.Height = 0;
// 显示选取矩形
SelectionRectangle.Visibility = Visibility.Visible;
SelectionRectangle.ContextMenu ??= ConfiguerSelectionRectangle();
// 捕获鼠标以便在鼠标移动到Canvas外部时仍能处理事件
FlowChartCanvas.CaptureMouse();
}
else
{
// 如果已经是选取状态,单击则认为结束框选
CompleteSelection();
}
e.Handled = true; // 防止事件传播影响其他控件
}
/// <summary>
/// 在画布中释放鼠标按下,结束选取状态 / 停止创建连线,尝试连接节点
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private async void FlowChartCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (IsSelectControl)
{
// 松开鼠标时判断是否为拖动操作
if (IsSelectDragging)
{
// 完成拖动框选
CompleteSelection();
}
// 释放鼠标捕获
FlowChartCanvas.ReleaseMouseCapture();
}
// 创建连线
var cd = flowNodeService.ConnectingData;
if (cd.IsCreateing)
{
if (cd.IsCanConnected)
{
var canvas = this.FlowChartCanvas;
var currentendPoint = e.GetPosition(canvas); // 当前鼠标落点
var changingJunctionPosition = cd.CurrentJunction.TranslatePoint(new Point(0, 0), canvas);
var changingJunctionRect = new Rect(changingJunctionPosition, new Size(cd.CurrentJunction.Width, cd.CurrentJunction.Height));
if (changingJunctionRect.Contains(currentendPoint)) // 可以创建连接
{
#region
if (cd.Type == JunctionOfConnectionType.Invoke)
{
var canvasGuid = this.Guid;
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flowEnvironment.FlowEdit.ConnectInvokeNode(
canvasGuid,
cd.StartJunction.MyNode.Guid,
cd.CurrentJunction.MyNode.Guid,
cd.StartJunction.JunctionType,
cd.CurrentJunction.JunctionType,
cd.ConnectionInvokeType);
}
#endregion
#region
else if (cd.Type == JunctionOfConnectionType.Arg)
{
var argIndex = 0;
if (cd.StartJunction is ArgJunctionControl argJunction1)
{
argIndex = argJunction1.ArgIndex;
}
else if (cd.CurrentJunction is ArgJunctionControl argJunction2)
{
argIndex = argJunction2.ArgIndex;
}
var canvasGuid = this.Guid;
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flowEnvironment.FlowEdit.ConnectArgSourceNode(
canvasGuid,
cd.StartJunction.MyNode.Guid,
cd.CurrentJunction.MyNode.Guid,
cd.StartJunction.JunctionType,
cd.CurrentJunction.JunctionType,
cd.ConnectionArgSourceType,
argIndex);
}
#endregion
}
EndConnection(); // 完成创建连线请求后取消连线
}
}
e.Handled = true;
}
#region
/// <summary>
/// 开始拖动画布
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FlowChartCanvas_MouseDown(object sender, MouseButtonEventArgs e)
{
IsCanvasDragging = true;
startCanvasDragPoint = e.GetPosition(this);
FlowChartCanvas.CaptureMouse();
e.Handled = true; // 防止事件传播影响其他控件
}
/// <summary>
/// 停止拖动
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FlowChartCanvas_MouseUp(object sender, MouseButtonEventArgs e)
{
if (IsCanvasDragging)
{
IsCanvasDragging = false;
FlowChartCanvas.ReleaseMouseCapture();
}
}
/// <summary>
/// 单纯缩放画布,不改变画布大小
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FlowChartCanvas_MouseWheel(object sender, MouseWheelEventArgs e)
{
// if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))
{
if (e.Delta < 0 && scaleTransform.ScaleX < 0.05) return;
if (e.Delta > 0 && scaleTransform.ScaleY > 2.0) return;
// 获取鼠标在 Canvas 内的相对位置
var mousePosition = e.GetPosition(FlowChartCanvas);
// 缩放因子,根据滚轮方向调整
//double zoomFactor = e.Delta > 0 ? 0.1 : -0.1;
double zoomFactor = e.Delta > 0 ? 1.1 : 0.9;
// 当前缩放比例
double oldScale = scaleTransform.ScaleX;
double newScale = oldScale * zoomFactor;
//double newScale = oldScale + zoomFactor;
// 更新缩放比例
scaleTransform.ScaleX = newScale;
scaleTransform.ScaleY = newScale;
// 计算缩放前后鼠标相对于 Canvas 的位置差异
// double offsetX = mousePosition.X - (mousePosition.X * zoomFactor);
// double offsetY = mousePosition.Y - (mousePosition.Y * zoomFactor);
// 更新 TranslateTransform确保以鼠标位置为中心进行缩放
translateTransform.X -= (mousePosition.X * (newScale - oldScale));
translateTransform.Y -= (mousePosition.Y * (newScale - oldScale));
}
}
// 设置画布宽度高度
private void InitializeCanvas(double width, double height)
{
FlowChartCanvas.Width = width;
FlowChartCanvas.Height = height;
}
#region
//private void Thumb_DragDelta_TopLeft(object sender, DragDeltaEventArgs e)
//{
// // 从左上角调整大小
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
// FlowChartCanvas.Width = newWidth;
// FlowChartCanvas.Height = newHeight;
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
//}
//private void Thumb_DragDelta_TopRight(object sender, DragDeltaEventArgs e)
//{
// // 从右上角调整大小
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange, 0);
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
// FlowChartCanvas.Width = newWidth;
// FlowChartCanvas.Height = newHeight;
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
//}
//private void Thumb_DragDelta_BottomLeft(object sender, DragDeltaEventArgs e)
//{
// // 从左下角调整大小
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange, 0);
// FlowChartCanvas.Width = newWidth;
// FlowChartCanvas.Height = newHeight;
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
//}
private void Thumb_DragDelta_BottomRight(object sender, DragDeltaEventArgs e)
{
// 获取缩放后的水平和垂直变化
double horizontalChange = e.HorizontalChange * scaleTransform.ScaleX;
double verticalChange = e.VerticalChange * scaleTransform.ScaleY;
// 计算新的宽度和高度确保不会小于400
double newWidth = Math.Max(FlowChartCanvas.ActualWidth + horizontalChange, 400);
double newHeight = Math.Max(FlowChartCanvas.ActualHeight + verticalChange, 400);
newHeight = newHeight < 400 ? 400 : newHeight;
newWidth = newWidth < 400 ? 400 : newWidth;
InitializeCanvas(newWidth, newHeight);
//// 从右下角调整大小
//double newWidth = Math.Max(FlowChartCanvas.ActualWidth + e.HorizontalChange * scaleTransform.ScaleX, 0);
//double newHeight = Math.Max(FlowChartCanvas.ActualHeight + e.VerticalChange * scaleTransform.ScaleY, 0);
//newWidth = newWidth < 400 ? 400 : newWidth;
//newHeight = newHeight < 400 ? 400 : newHeight;
//if (newWidth > 400 && newHeight > 400)
//{
// FlowChartCanvas.Width = newWidth;
// FlowChartCanvas.Height = newHeight;
// double x = e.HorizontalChange > 0 ? -0.5 : 0.5;
// double y = e.VerticalChange > 0 ? -0.5 : 0.5;
// double deltaX = x * scaleTransform.ScaleX;
// double deltaY = y * scaleTransform.ScaleY;
// Test(deltaX, deltaY);
//}
}
//private void Thumb_DragDelta_Left(object sender, DragDeltaEventArgs e)
//{
// // 从左侧调整大小
// double newWidth = Math.Max(FlowChartCanvas.ActualWidth - e.HorizontalChange, 0);
// FlowChartCanvas.Width = newWidth;
// Canvas.SetLeft(FlowChartCanvas, Canvas.GetLeft(FlowChartCanvas) + e.HorizontalChange);
//}
private void Thumb_DragDelta_Right(object sender, DragDeltaEventArgs e)
{
//从右侧调整大小
// 获取缩放后的水平变化
double horizontalChange = e.HorizontalChange * scaleTransform.ScaleX;
// 计算新的宽度确保不会小于400
double newWidth = Math.Max(FlowChartCanvas.ActualWidth + horizontalChange, 400);
newWidth = newWidth < 400 ? 400 : newWidth;
InitializeCanvas(newWidth, FlowChartCanvas.Height);
}
//private void Thumb_DragDelta_Top(object sender, DragDeltaEventArgs e)
//{
// // 从顶部调整大小
// double newHeight = Math.Max(FlowChartCanvas.ActualHeight - e.VerticalChange, 0);
// FlowChartCanvas.Height = newHeight;
// Canvas.SetTop(FlowChartCanvas, Canvas.GetTop(FlowChartCanvas) + e.VerticalChange);
//}
private void Thumb_DragDelta_Bottom(object sender, DragDeltaEventArgs e)
{
// 获取缩放后的垂直变化
double verticalChange = e.VerticalChange * scaleTransform.ScaleY;
// 计算新的高度确保不会小于400
double newHeight = Math.Max(FlowChartCanvas.ActualHeight + verticalChange, 400);
newHeight = newHeight < 400 ? 400 : newHeight;
InitializeCanvas(FlowChartCanvas.Width, newHeight);
}
#endregion
#endregion
#endregion
#region
/// <summary>
/// 刷新画布所有连线
/// </summary>
public void RefreshAllLine()
{
foreach (var line in Connections)
{
line.RefreshLine();
}
}
/// <summary>
/// 完成选取操作
/// </summary>
private void CompleteSelection()
{
IsSelectControl = false;
// 隐藏选取矩形
SelectionRectangle.Visibility = Visibility.Collapsed;
// 获取选取范围
Rect selectionArea = new Rect(Canvas.GetLeft(SelectionRectangle),
Canvas.GetTop(SelectionRectangle),
SelectionRectangle.Width,
SelectionRectangle.Height);
// 处理选取范围内的控件
// selectNodeControls.Clear();
foreach (UIElement element in FlowChartCanvas.Children)
{
Rect elementBounds = new Rect(Canvas.GetLeft(element), Canvas.GetTop(element),
element.RenderSize.Width, element.RenderSize.Height);
if (selectionArea.Contains(elementBounds))
{
if (element is NodeControlBase control)
{
if (!selectNodeControls.Contains(control))
{
selectNodeControls.Add(control);
}
}
}
}
// 选中后的操作
SelectedNode();
}
/// <summary>
/// 选择控件
/// </summary>
private void SelectedNode()
{
if (selectNodeControls.Count == 0)
{
//Console.WriteLine($"没有选择控件");
SelectionRectangle.Visibility = Visibility.Collapsed;
return;
}
if (selectNodeControls.Count == 1)
{
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var nodeConotrol = selectNodeControls[0];
// 选取了控件
flowNodeService.CurrentSelectNodeControl = nodeConotrol; // 更新选取节点显示
// App.GetService<FlowNodeService>().CurrentMethodDetailsInfo = nodeConotrol.ViewModel.NodeModel.MethodDetails.ToInfo();
// ChangeViewerObjOfNode(selectNodeControls[0]);
}
//Console.WriteLine($"一共选取了{selectNodeControls.Count}个控件");
foreach (var node in selectNodeControls)
{
//node.ViewModel.IsSelect =true;
// node.ViewModel.CancelSelect();
node.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#FFC700"));
node.BorderThickness = new Thickness(4);
}
}
private void CancelSelectNode()
{
IsSelectControl = false;
foreach (var nodeControl in selectNodeControls)
{
//nodeControl.ViewModel.IsSelect = false;
nodeControl.BorderBrush = Brushes.Black;
nodeControl.BorderThickness = new Thickness(0);
var startNode = ViewModel.Model.StartNode;
var canvasStartNode = nodeControl.ViewModel.NodeModel;
if (canvasStartNode.Equals(startNode))
{
nodeControl.BorderBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#04FC10"));
nodeControl.BorderThickness = new Thickness(2);
}
}
selectNodeControls.Clear();
}
/// <summary>
/// 结束连接操作,清理状态并移除虚线。
/// </summary>
private void EndConnection()
{
Mouse.OverrideCursor = null; // 恢复视觉效果
ViewModel.IsConnectionArgSourceNode = false;
ViewModel.IsConnectionInvokeNode = false;
flowNodeService.ConnectingData.Reset();
}
/// <summary>
/// 选择范围配置
/// </summary>
/// <returns></returns>
private ContextMenu ConfiguerSelectionRectangle()
{
var contextMenu = new ContextMenu();
contextMenu.Items.Add(WpfFuncTool.CreateMenuItem("删除", (s, e) =>
{
if (selectNodeControls.Count > 0)
{
foreach (var node in selectNodeControls.ToArray())
{
var guid = node?.ViewModel?.NodeModel?.Guid;
if (!string.IsNullOrEmpty(guid))
{
var canvasGuid = this.Guid;
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flowEnvironment.FlowEdit.RemoveNode(canvasGuid, guid);
}
}
}
SelectionRectangle.Visibility = Visibility.Collapsed;
}));
return contextMenu;
// nodeControl.ContextMenu = contextMenu;
}
#endregion
#region
/// <summary>
/// 配置节点事件(移动,点击相关)
/// </summary>
/// <param name="nodeControl"></param>
private void ConfigureNodeEvents(NodeControlBase nodeControl)
{
nodeControl.MouseLeftButtonDown += Block_MouseLeftButtonDown;
nodeControl.MouseMove += Block_MouseMove;
nodeControl.MouseLeftButtonUp += Block_MouseLeftButtonUp;
}
/// <summary>
/// 控件的鼠标左键按下事件,启动拖动操作。同时显示当前正在传递的数据。
/// </summary>
private void Block_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (sender is NodeControlBase nodeControl)
{
//ChangeViewerObjOfNode(nodeControl); // 对象树
//if (nodeControl?.ViewModel?.NodeModel?.DebugSetting.IsProtectionParameter == true) return;
IsControlDragging = true;
startControlDragPoint = e.GetPosition(FlowChartCanvas); // 记录鼠标按下时的位置
((UIElement)sender).CaptureMouse(); // 捕获鼠标
}
e.Handled = true; // 防止事件传播影响其他控件
}
/// <summary>
/// 控件的鼠标移动事件,根据鼠标拖动更新控件的位置。批量移动计算移动逻辑。
/// </summary>
private void Block_MouseMove(object sender, MouseEventArgs e)
{
if (IsCanvasDragging)
return;
if (IsSelectControl)
return;
if (IsControlDragging && !flowNodeService.ConnectingData.IsCreateing) // 如果正在拖动控件
{
Point currentPosition = e.GetPosition(FlowChartCanvas); // 获取当前鼠标位置
if (selectNodeControls.Count > 0 && sender is NodeControlBase nodeControlMain && selectNodeControls.Contains(nodeControlMain))
{
// 进行批量移动
// 获取旧位置
var oldLeft = Canvas.GetLeft(nodeControlMain);
var oldTop = Canvas.GetTop(nodeControlMain);
// 计算被选择控件的偏移量
var deltaX = /*(int)*/(currentPosition.X - startControlDragPoint.X);
var deltaY = /*(int)*/(currentPosition.Y - startControlDragPoint.Y);
// 移动被选择的控件
var newLeft = oldLeft + deltaX;
var newTop = oldTop + deltaY;
// 计算控件实际移动的距离
var actualDeltaX = newLeft - oldLeft;
var actualDeltaY = newTop - oldTop;
List<(IFlowNode Node, double NewLeft, double NewTop, double MaxWidth, double MaxHeight)> moveSizes =
selectNodeControls.Select(control =>
(control.ViewModel.NodeModel,
Canvas.GetLeft(control) + actualDeltaX,
Canvas.GetTop(control) + actualDeltaY,
control.FlowCanvas.Model.Width - control.ActualWidth - 10,
control.FlowCanvas.Model.Height - control.ActualHeight - 10)).ToList();
var isNeedCancel = moveSizes.Exists(item => item.NewLeft < 5 || item.NewTop < 5|| item.NewLeft > item.MaxWidth || item.NewTop > item.MaxHeight);
if (isNeedCancel)
{
return;
}
foreach (var item in moveSizes)
{
item.Node.Position.X = item.NewLeft;
item.Node.Position.Y = item.NewTop;
//this.flowEnvironment.MoveNode(this.Guid, item.Guid, item.NewLeft, item.NewTop); // 移动节点
}
// 更新节点之间线的连接位置
foreach (var nodeControl in selectNodeControls)
{
nodeControl.UpdateLocationConnections();
}
}
else
{ // 单个节点移动
if (sender is not NodeControlBase nodeControl)
{
return;
}
double deltaX = currentPosition.X - startControlDragPoint.X; // 计算X轴方向的偏移量
double deltaY = currentPosition.Y - startControlDragPoint.Y; // 计算Y轴方向的偏移量
double newLeft = Canvas.GetLeft(nodeControl) + deltaX; // 新的左边距
double newTop = Canvas.GetTop(nodeControl) + deltaY; // 新的上边距
// 如果被移动的控件接触到画布边缘,则限制移动范围
var canvasModel = nodeControl.FlowCanvas.Model;
var canvasWidth = canvasModel.Width - nodeControl.ActualWidth - 10;
var canvasHeight= canvasModel.Height - nodeControl.ActualHeight - 10;
newLeft = newLeft < 5 ? 5 : newLeft > canvasWidth ? canvasWidth : newLeft;
newTop = newTop < 5 ? 5 : newTop > canvasHeight ? canvasHeight : newTop;
var node = nodeControl.ViewModel.NodeModel;
node.Position.X = newLeft;
node.Position.Y = newTop;
//this.flowEnvironment.MoveNode(Guid, nodeControl.ViewModel.NodeModel.Guid, newLeft, newTop); // 移动节点
nodeControl.UpdateLocationConnections();
}
startControlDragPoint = currentPosition; // 更新起始点位置
}
}
/// <summary>
/// 控件的鼠标左键松开事件,结束拖动操作
/// </summary>
private void Block_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (IsControlDragging)
{
IsControlDragging = false;
((UIElement)sender).ReleaseMouseCapture(); // 释放鼠标捕获
}
//if (IsConnecting)
//{
// var formNodeGuid = startConnectNodeControl?.ViewModel.NodeModel.Guid;
// var toNodeGuid = (sender as NodeControlBase)?.ViewModel.NodeModel.Guid;
// if (string.IsNullOrEmpty(formNodeGuid) || string.IsNullOrEmpty(toNodeGuid))
// {
// return;
// }
// env.ConnectNodeAsync(formNodeGuid, toNodeGuid,0,0, currentConnectionType);
//}
//GlobalJunctionData.OK();
}
#endregion
#region
/// <summary>
/// 配置节点右键菜单
/// </summary>
/// <param name="nodeControl">
/// <para> 任何情景下都尽量避免直接修改 ViewModel 中的 NodeModel 节点实体相关数据。</para>
/// <para> 而是应该调用 FlowEnvironment 提供接口进行操作。</para>
/// <para> 因为 Workbench 应该更加关注UI视觉效果而非直接干扰流程环境运行的逻辑。</para>
/// <para> 之所以暴露 NodeModel 属性,因为有些场景下不可避免的需要直接获取节点的属性。</para>
/// </param>
private void ConfigureContextMenu(NodeControlBase nodeControl)
{
/*if(nodeControl.ViewModel.NodeModel.ControlType == NodeControlType.UI)
{
return;
}*/
var canvasGuid = Guid;
var contextMenu = new ContextMenu();
var nodeGuid = nodeControl.ViewModel?.NodeModel?.Guid;
#region
if (nodeControl.ViewModel?.NodeModel.ControlType == NodeControlType.Flipflop)
{
contextMenu.Items.Add(WpfFuncTool.CreateMenuItem("启动触发器", (s, e) =>
{
if (s is MenuItem menuItem)
{
if (menuItem.Header.ToString() == "启动触发器")
{
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flowEnvironment.FlowControl.ActivateFlipflopNode(nodeGuid);
menuItem.Header = "终结触发器";
}
else
{
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flowEnvironment.FlowControl.TerminateFlipflopNode(nodeGuid);
menuItem.Header = "启动触发器";
}
}
}));
}
#endregion
if (nodeControl.ViewModel?.NodeModel?.MethodDetails?.ReturnType is Type returnType && returnType != typeof(void))
{
contextMenu.Items.Add(WpfFuncTool.CreateMenuItem("查看返回类型", (s, e) =>
{
DisplayReturnTypeTreeViewer(returnType);
}));
}
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contextMenu.Items.Add(WpfFuncTool.CreateMenuItem("设为起点", (s, e) => flowEnvironment.FlowEdit.SetStartNode(canvasGuid, nodeGuid)));
contextMenu.Items.Add(WpfFuncTool.CreateMenuItem("删除", async (s, e) =>
{
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flowEnvironment.FlowEdit.RemoveNode(canvasGuid, nodeGuid);
}));
#region -
var AvoidMenu = new MenuItem();
AvoidMenu.Items.Add(WpfFuncTool.CreateMenuItem("群组对齐", (s, e) =>
{
AlignControlsWithGrouping(selectNodeControls, AlignMode.Grouping);
}));
AvoidMenu.Items.Add(WpfFuncTool.CreateMenuItem("规划对齐", (s, e) =>
{
AlignControlsWithGrouping(selectNodeControls, AlignMode.Planning);
}));
AvoidMenu.Items.Add(WpfFuncTool.CreateMenuItem("水平中心对齐", (s, e) =>
{
AlignControlsWithGrouping(selectNodeControls, AlignMode.HorizontalCenter);
}));
AvoidMenu.Items.Add(WpfFuncTool.CreateMenuItem("垂直中心对齐 ", (s, e) =>
{
AlignControlsWithGrouping(selectNodeControls, AlignMode.VerticalCenter);
}));
AvoidMenu.Items.Add(WpfFuncTool.CreateMenuItem("垂直对齐时水平斜分布", (s, e) =>
{
AlignControlsWithGrouping(selectNodeControls, AlignMode.Vertical);
}));
AvoidMenu.Items.Add(WpfFuncTool.CreateMenuItem("水平对齐时垂直斜分布", (s, e) =>
{
AlignControlsWithGrouping(selectNodeControls, AlignMode.Horizontal);
}));
AvoidMenu.Header = "对齐";
contextMenu.Items.Add(AvoidMenu);
#endregion
nodeControl.ContextMenu = contextMenu;
}
private void EmptyContextMenu(NodeControlBase nodeControl)
{
nodeControl.ContextMenu.Items.Clear();
}
/// <summary>
/// 查看返回类型(树形结构展开类型的成员)
/// </summary>
/// <param name="type"></param>
private void DisplayReturnTypeTreeViewer(Type type)
{
try
{
var typeViewerWindow = new TypeViewerWindow
{
Type = type,
};
typeViewerWindow.LoadTypeInformation();
typeViewerWindow.Show();
}
catch (Exception ex)
{
SereinEnv.WriteLine(InfoType.ERROR, ex.ToString());
}
}
#endregion
#region
#region Plan A
public void AlignControlsWithGrouping(List<NodeControlBase> selectNodeControls, double proximityThreshold = 50, double spacing = 10)
{
if (selectNodeControls is null || selectNodeControls.Count < 2)
return;
// 按照控件的相对位置进行分组
var horizontalGroups = GroupByProximity(selectNodeControls, proximityThreshold, isHorizontal: true);
var verticalGroups = GroupByProximity(selectNodeControls, proximityThreshold, isHorizontal: false);
// 对每个水平群组进行垂直对齐
foreach (var group in horizontalGroups)
{
double avgY = group.Average(c => Canvas.GetTop(c)); // 计算Y坐标平均值
foreach (var control in group)
{
Canvas.SetTop(control, avgY); // 对齐Y坐标
}
}
// 对每个垂直群组进行水平对齐
foreach (var group in verticalGroups)
{
double avgX = group.Average(c => Canvas.GetLeft(c)); // 计算X坐标平均值
foreach (var control in group)
{
Canvas.SetLeft(control, avgX); // 对齐X坐标
}
}
}
// 基于控件间的距离来分组,按水平或垂直方向
private List<List<NodeControlBase>> GroupByProximity(List<NodeControlBase> controls, double proximityThreshold, bool isHorizontal)
{
var groups = new List<List<NodeControlBase>>();
foreach (var control in controls)
{
bool addedToGroup = false;
// 尝试将控件加入现有的群组
foreach (var group in groups)
{
if (IsInProximity(group, control, proximityThreshold, isHorizontal))
{
group.Add(control);
addedToGroup = true;
break;
}
}
// 如果没有加入任何群组,创建新群组
if (!addedToGroup)
{
groups.Add(new List<NodeControlBase> { control });
}
}
return groups;
}
// 判断控件是否接近某个群组
private bool IsInProximity(List<NodeControlBase> group, NodeControlBase control, double proximityThreshold, bool isHorizontal)
{
foreach (var existingControl in group)
{
double distance = isHorizontal
? Math.Abs(Canvas.GetTop(existingControl) - Canvas.GetTop(control)) // 垂直方向的距离
: Math.Abs(Canvas.GetLeft(existingControl) - Canvas.GetLeft(control)); // 水平方向的距离
if (distance <= proximityThreshold)
{
return true;
}
}
return false;
}
#endregion
#region Plan B
public void AlignControlsWithDynamicProgramming(List<NodeControlBase> selectNodeControls, double spacing = 10)
{
if (selectNodeControls is null || selectNodeControls.Count < 2)
return;
int n = selectNodeControls.Count;
double[] dp = new double[n];
int[] split = new int[n];
// 初始化动态规划数组
for (int i = 1; i < n; i++)
{
dp[i] = double.MaxValue;
for (int j = 0; j < i; j++)
{
double cost = CalculateAlignmentCost(selectNodeControls, j, i, spacing);
if (dp[j] + cost < dp[i])
{
dp[i] = dp[j] + cost;
split[i] = j;
}
}
}
// 回溯找到最优的对齐方式
AlignWithSplit(selectNodeControls, split, n - 1, spacing);
}
// 计算从控件[j]到控件[i]的对齐代价,并考虑控件的大小和间距
private double CalculateAlignmentCost(List<NodeControlBase> controls, int start, int end, double spacing)
{
double totalWidth = 0;
double totalHeight = 0;
for (int i = start; i <= end; i++)
{
totalWidth += controls[i].ActualWidth;
totalHeight += controls[i].ActualHeight;
}
// 水平和垂直方向代价计算,包括控件大小和间距
double widthCost = totalWidth + (end - start) * spacing;
double heightCost = totalHeight + (end - start) * spacing;
// 返回较小的代价,表示更优的对齐方式
return Math.Min(widthCost, heightCost);
}
// 根据split数组调整控件位置确保控件不重叠
private void AlignWithSplit(List<NodeControlBase> controls, int[] split, int end, double spacing)
{
if (end <= 0)
return;
AlignWithSplit(controls, split, split[end], spacing);
// 从split[end]到end的控件进行对齐操作
double currentX = Canvas.GetLeft(controls[split[end]]);
double currentY = Canvas.GetTop(controls[split[end]]);
for (int i = split[end] + 1; i <= end; i++)
{
// 水平或垂直对齐,确保控件之间有间距
if (currentX + controls[i].ActualWidth + spacing <= Canvas.GetLeft(controls[end]))
{
Canvas.SetLeft(controls[i], currentX + controls[i].ActualWidth + spacing);
currentX += controls[i].ActualWidth + spacing;
}
else
{
Canvas.SetTop(controls[i], currentY + controls[i].ActualHeight + spacing);
currentY += controls[i].ActualHeight + spacing;
}
}
}
#endregion
public enum AlignMode
{
/// <summary>
/// 水平对齐
/// </summary>
Horizontal,
/// <summary>
/// 垂直对齐
/// </summary>
Vertical,
/// <summary>
/// 水平中心对齐
/// </summary>
HorizontalCenter,
/// <summary>
/// 垂直中心对齐
/// </summary>
VerticalCenter,
/// <summary>
/// 规划对齐
/// </summary>
Planning,
/// <summary>
/// 群组对齐
/// </summary>
Grouping,
}
public void AlignControlsWithGrouping(List<NodeControlBase> selectNodeControls, AlignMode alignMode, double proximityThreshold = 50, double spacing = 10)
{
if (selectNodeControls is null || selectNodeControls.Count < 2)
return;
switch (alignMode)
{
case AlignMode.Horizontal:
AlignHorizontally(selectNodeControls, spacing);// AlignToCenter
break;
case AlignMode.Vertical:
AlignVertically(selectNodeControls, spacing);
break;
case AlignMode.HorizontalCenter:
AlignToCenter(selectNodeControls, isHorizontal: false, spacing);
break;
case AlignMode.VerticalCenter:
AlignToCenter(selectNodeControls, isHorizontal: true, spacing);
break;
case AlignMode.Planning:
AlignControlsWithDynamicProgramming(selectNodeControls, spacing);
break;
case AlignMode.Grouping:
AlignControlsWithGrouping(selectNodeControls, proximityThreshold, spacing);
break;
}
}
// 垂直对齐并避免重叠
private void AlignHorizontally(List<NodeControlBase> controls, double spacing)
{
double avgY = controls.Average(c => Canvas.GetTop(c)); // 计算Y坐标平均值
double currentY = avgY;
foreach (var control in controls.OrderBy(c => Canvas.GetTop(c))) // 按Y坐标排序对齐
{
Canvas.SetTop(control, currentY);
currentY += control.ActualHeight + spacing; // 保证控件之间有足够的垂直间距
}
}
// 水平对齐并避免重叠
private void AlignVertically(List<NodeControlBase> controls, double spacing)
{
double avgX = controls.Average(c => Canvas.GetLeft(c)); // 计算X坐标平均值
double currentX = avgX;
foreach (var control in controls.OrderBy(c => Canvas.GetLeft(c))) // 按X坐标排序对齐
{
Canvas.SetLeft(control, currentX);
currentX += control.ActualWidth + spacing; // 保证控件之间有足够的水平间距
}
}
// 按中心点对齐
private void AlignToCenter(List<NodeControlBase> controls, bool isHorizontal, double spacing)
{
double avgCenter = isHorizontal
? controls.Average(c => Canvas.GetLeft(c) + c.ActualWidth / 2) // 水平中心点
: controls.Average(c => Canvas.GetTop(c) + c.ActualHeight / 2); // 垂直中心点
foreach (var control in controls)
{
if (isHorizontal)
{
double left = avgCenter - control.ActualWidth / 2;
Canvas.SetLeft(control, left);
}
else
{
double top = avgCenter - control.ActualHeight / 2;
Canvas.SetTop(control, top);
}
}
}
#endregion
}
}