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serein-flow/Workbench/Node/Junction/JunctionCode.cs

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using Serein.Library;
using Serein.Library.Utils;
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
namespace Serein.Workbench.Node.View
{
public abstract class JunctionControlBase : UserControl
{
public double _MyWidth = 20;
public double _MyHeight = 20;
protected JunctionControlBase()
{
//this.Width = 20;
//this.Height = 20;
this.MouseDown += ControlPointBase_MouseDown;
this.MouseMove += ControlPointBase_MouseMove; ;
}
#region
public static readonly DependencyProperty NodeGuidProperty =
DependencyProperty.Register("NodeGuid", typeof(string), typeof(JunctionControlBase), new PropertyMetadata(default(string)));
/// <summary>
/// 所在的节点
/// </summary>
public string NodeGuid
{
get { return (string)GetValue(NodeGuidProperty); }
set { SetValue(NodeGuidProperty, value.ToString()); }
}
#endregion
#region
public static readonly DependencyProperty JunctionTypeProperty =
DependencyProperty.Register("JunctionType", typeof(string), typeof(JunctionControlBase), new PropertyMetadata(default(string)));
public JunctionType JunctionType
{
get { return EnumHelper.ConvertEnum<JunctionType>(GetValue(JunctionTypeProperty).ToString()); }
set { SetValue(JunctionTypeProperty, value.ToString()); }
}
#endregion
public abstract void Render();
private void ControlPointBase_MouseMove(object sender, MouseEventArgs e)
{
if (GlobalJunctionData.MyGlobalData is null) return;
GlobalJunctionData.MyGlobalData.ChangingJunction = this;
}
/// <summary>
/// 在碰撞点上按下鼠标控件开始进行移动
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ControlPointBase_MouseDown(object sender, MouseButtonEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
GlobalJunctionData.MyGlobalData = new ConnectingData();
var myDataType = GlobalJunctionData.MyGlobalData;
myDataType.StartJunction = this;
var canvas = MainWindow.GetParentOfType<Canvas>(this);
myDataType.StartPoint = this.TranslatePoint(new Point(this.Width /2 , this.Height /2 ), canvas);
myDataType.VirtualLine = new MyLine(canvas, new Line // 虚拟线
{
Stroke = Brushes.OldLace,
StrokeThickness = 2
});
}
e.Handled = true;
}
}
}