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serein-flow/Library/FlowNode/NodeModelBaseData.cs

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C#
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using Serein.Library.Api;
using Serein.Library.NodeGenerator;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
namespace Serein.Library
{
/// <summary>
/// 节点基类(数据):条件控件,动作控件,条件区域,动作区域
/// </summary>
[NodeProperty(ValuePath = NodeValuePath.None)]
public abstract partial class NodeModelBase : IDynamicFlowNode
{
/// <summary>
/// 节点运行环境
/// </summary>
[PropertyInfo(IsProtection = true)]
private IFlowEnvironment _env;
/// <summary>
/// 标识节点对象全局唯一
/// </summary>
[PropertyInfo(IsProtection = true)]
private string _guid;
/// <summary>
/// 描述节点对应的控件类型
/// </summary>
[PropertyInfo(IsProtection = true)]
private NodeControlType _controlType;
/// <summary>
/// 在画布中的位置
/// </summary>
[PropertyInfo(IsProtection = true)]
private PositionOfUI _position ;
/// <summary>
/// 显示名称
/// </summary>
[PropertyInfo]
private string _displayName;
/// <summary>
/// 是否为起点控件
/// </summary>
[PropertyInfo]
private bool _isStart;
/// <summary>
/// 附加的调试功能
/// </summary>
[PropertyInfo(IsProtection = true)]
private NodeDebugSetting _debugSetting ;
/// <summary>
/// 方法描述。不包含Method与委托需要通过MethodName从环境中获取委托进行调用。
/// </summary>
[PropertyInfo(IsProtection = true)]
private MethodDetails _methodDetails ;
/// <summary>
/// 运行时的上一节点
/// </summary>
[PropertyInfo]
private NodeModelBase _previousNode ;
/// <summary>
/// 当前节点执行完毕后需要执行的下一个分支的类别
/// </summary>
[PropertyInfo]
private ConnectionType _nextOrientation = ConnectionType.None;
/// <summary>
/// 运行时的异常信息(仅在 FlowState 为 Error 时存在对应值)
/// </summary>
[PropertyInfo]
private Exception _runingException ;
}
public abstract partial class NodeModelBase : IDynamicFlowNode
{
public NodeModelBase(IFlowEnvironment environment)
{
PreviousNodes = new Dictionary<ConnectionType, List<NodeModelBase>>();
SuccessorNodes = new Dictionary<ConnectionType, List<NodeModelBase>>();
foreach (ConnectionType ctType in NodeStaticConfig.ConnectionTypes)
{
PreviousNodes[ctType] = new List<NodeModelBase>();
SuccessorNodes[ctType] = new List<NodeModelBase>();
}
DebugSetting = new NodeDebugSetting(this);
this.Env = environment;
}
/// <summary>
/// 不同分支的父节点
/// </summary>
public Dictionary<ConnectionType, List<NodeModelBase>> PreviousNodes { get; }
/// <summary>
/// 不同分支的子节点
/// </summary>
public Dictionary<ConnectionType, List<NodeModelBase>> SuccessorNodes { get; }
/// <summary>
/// 控制FlowData在同一时间只会被同一个线程更改。
/// </summary>
private readonly ReaderWriterLockSlim _flowDataLock = new ReaderWriterLockSlim();
private object _flowData;
/// <summary>
/// 当前传递数据(执行了节点对应的方法,才会存在值)。
/// </summary>
protected object FlowData
{
get
{
_flowDataLock.EnterReadLock();
try
{
return _flowData;
}
finally
{
_flowDataLock.ExitReadLock();
}
}
set
{
_flowDataLock.EnterWriteLock();
try
{
_flowData = value;
}
finally
{
_flowDataLock.ExitWriteLock();
}
}
}
}
/*
/// <summary>
/// 节点基类(数据):条件控件,动作控件,条件区域,动作区域
/// </summary>
public abstract partial class NodeModelBase : IDynamicFlowNode
{
/// <summary>
/// 节点保留对环境的引用,因为需要在属性更改时通知
/// </summary>
public IFlowEnvironment Env { get; }
/// <summary>
/// 在画布中的位置
/// </summary>
public PositionOfUI Position { get; set; }
/// <summary>
/// 附加的调试功能
/// </summary>
public NodeDebugSetting DebugSetting { get; set; }
/// <summary>
/// 描述节点对应的控件类型
/// </summary>
public NodeControlType ControlType { get; set; }
/// <summary>
/// 方法描述。不包含Method与委托需要通过MethodName从环境中获取委托进行调用。
/// </summary>
public MethodDetails MethodDetails { get; set; }
/// <summary>
/// 标识节点对象全局唯一
/// </summary>
public string Guid { get; set; }
/// <summary>
/// 显示名称
/// </summary>
public string DisplayName { get; set; } = string.Empty;
/// <summary>
/// 是否为起点控件
/// </summary>
public bool IsStart { get; set; }
/// <summary>
/// 运行时的上一节点
/// </summary>
public NodeModelBase PreviousNode { get; set; }
/// <summary>
/// 当前节点执行完毕后需要执行的下一个分支的类别
/// </summary>
public ConnectionType NextOrientation { get; set; } = ConnectionType.None;
/// <summary>
/// 运行时的异常信息(仅在 FlowState 为 Error 时存在对应值)
/// </summary>
public Exception RuningException { get; set; } = null;
}*/
/// <summary>
/// 节点基类(数据):条件控件,动作控件,条件区域,动作区域
/// </summary>
//public class NodeModelBaseBuilder
//{
// public NodeModelBaseBuilder(NodeModelBase builder)
// {
// this.ControlType = builder.ControlType;
// this.MethodDetails = builder.MethodDetails;
// this.Guid = builder.Guid;
// this.DisplayName = builder.DisplayName;
// this.IsStart = builder.IsStart;
// this.PreviousNode = builder.PreviousNode;
// this.PreviousNodes = builder.PreviousNodes;
// this.SucceedBranch = builder.SucceedBranch;
// this.FailBranch = builder.FailBranch;
// this.ErrorBranch = builder.ErrorBranch;
// this.UpstreamBranch = builder.UpstreamBranch;
// this.FlowState = builder.FlowState;
// this.RuningException = builder.RuningException;
// this.FlowData = builder.FlowData;
// }
// /// <summary>
// /// 节点对应的控件类型
// /// </summary>
// public NodeControlType ControlType { get; }
// /// <summary>
// /// 方法描述对应DLL的方法
// /// </summary>
// public MethodDetails MethodDetails { get; }
// /// <summary>
// /// 节点guid
// /// </summary>
// public string Guid { get; }
// /// <summary>
// /// 显示名称
// /// </summary>
// public string DisplayName { get;}
// /// <summary>
// /// 是否为起点控件
// /// </summary>
// public bool IsStart { get; }
// /// <summary>
// /// 运行时的上一节点
// /// </summary>
// public NodeModelBase? PreviousNode { get; }
// /// <summary>
// /// 上一节点集合
// /// </summary>
// public List<NodeModelBase> PreviousNodes { get; } = [];
// /// <summary>
// /// 下一节点集合(真分支)
// /// </summary>
// public List<NodeModelBase> SucceedBranch { get; } = [];
// /// <summary>
// /// 下一节点集合(假分支)
// /// </summary>
// public List<NodeModelBase> FailBranch { get; } = [];
// /// <summary>
// /// 异常分支
// /// </summary>
// public List<NodeModelBase> ErrorBranch { get; } = [];
// /// <summary>
// /// 上游分支
// /// </summary>
// public List<NodeModelBase> UpstreamBranch { get; } = [];
// /// <summary>
// /// 当前执行状态(进入真分支还是假分支,异常分支在异常中确定)
// /// </summary>
// public FlowStateType FlowState { get; set; } = FlowStateType.None;
// /// <summary>
// /// 运行时的异常信息(仅在 FlowState 为 Error 时存在对应值)
// /// </summary>
// public Exception RuningException { get; set; } = null;
// /// <summary>
// /// 当前传递数据(执行了节点对应的方法,才会存在值)
// /// </summary>
// public object? FlowData { get; set; } = null;
//}
}