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serein-flow/Library/FlowNode/Env/LightweightFlowEnvironmentEvent.cs

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C#
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using Serein.Library.Api;
namespace Serein.Library
{
/// <summary>
/// 轻量级流程环境事件实现
/// </summary>
public class LightweightFlowEnvironmentEvent : IFlowEnvironmentEvent
{
/// <inheritdoc/>
public event LoadDllHandler DllLoad;
/// <inheritdoc/>
public event ProjectLoadedHandler ProjectLoaded;
/// <inheritdoc/>
public event ProjectSavingHandler ProjectSaving;
/// <inheritdoc/>
public event NodeConnectChangeHandler NodeConnectChanged;
/// <inheritdoc/>
public event CanvasCreateHandler CanvasCreated;
/// <inheritdoc/>
public event CanvasRemoveHandler CanvasRemoved;
/// <inheritdoc/>
public event NodeCreateHandler NodeCreated;
/// <inheritdoc/>
public event NodeRemoveHandler NodeRemoved;
/// <inheritdoc/>
public event NodePlaceHandler NodePlace;
/// <inheritdoc/>
public event NodeTakeOutHandler NodeTakeOut;
/// <inheritdoc/>
public event StartNodeChangeHandler StartNodeChanged;
/// <inheritdoc/>
public event FlowRunCompleteHandler FlowRunComplete;
/// <inheritdoc/>
public event MonitorObjectChangeHandler MonitorObjectChanged;
/// <inheritdoc/>
public event NodeInterruptStateChangeHandler NodeInterruptStateChanged;
/// <inheritdoc/>
public event ExpInterruptTriggerHandler InterruptTriggered;
/// <inheritdoc/>
public event IOCMembersChangedHandler IOCMembersChanged;
/// <inheritdoc/>
public event NodeLocatedHandler NodeLocated;
/// <inheritdoc/>
public event EnvOutHandler EnvOutput;
/// <inheritdoc/>
public void OnDllLoad(LoadDllEventArgs eventArgs)
{
DllLoad?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnProjectLoaded(ProjectLoadedEventArgs eventArgs)
{
ProjectLoaded?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnProjectSaving(ProjectSavingEventArgs eventArgs)
{
ProjectSaving?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeConnectChanged(NodeConnectChangeEventArgs eventArgs)
{
NodeConnectChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnCanvasCreated(CanvasCreateEventArgs eventArgs)
{
CanvasCreated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnCanvasRemoved(CanvasRemoveEventArgs eventArgs)
{
CanvasRemoved?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeCreated(NodeCreateEventArgs eventArgs)
{
NodeCreated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeRemoved(NodeRemoveEventArgs eventArgs)
{
NodeRemoved?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodePlace(NodePlaceEventArgs eventArgs)
{
NodePlace?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeTakeOut(NodeTakeOutEventArgs eventArgs)
{
NodeTakeOut?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnStartNodeChanged(StartNodeChangeEventArgs eventArgs)
{
StartNodeChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnFlowRunComplete(FlowEventArgs eventArgs)
{
FlowRunComplete?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnMonitorObjectChanged(MonitorObjectEventArgs eventArgs)
{
MonitorObjectChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeInterruptStateChanged(NodeInterruptStateChangeEventArgs eventArgs)
{
NodeInterruptStateChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnInterruptTriggered(InterruptTriggerEventArgs eventArgs)
{
InterruptTriggered?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs)
{
IOCMembersChanged?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnNodeLocated(NodeLocatedEventArgs eventArgs)
{
NodeLocated?.Invoke(eventArgs);
}
/// <inheritdoc/>
public void OnEnvOutput(InfoType type, string value)
{
EnvOutput?.Invoke(type, value);
}
}
}