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barcodeManager/LibShapes/Utils/DistanceCalculation.cs

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace Io.Github.Kerwinxu.LibShapes.Utils
{
/// <summary>
/// 距离计算的类,
/// </summary>
public class DistanceCalculation
{
/// <summary>
/// 选择的容忍度
/// </summary>
public static float select_tolerance = 1f;
/// <summary>
/// 两点之间的距离
/// </summary>
/// <param name="p1"></param>
/// <param name="p2"></param>
/// <returns></returns>
public static float distance(PointF p1, PointF p2)
{
return (float)Math.Sqrt((p1.X - p2.X) * (p1.X - p2.X) + (p1.Y - p2.Y) * (p1.Y - p2.Y));
}
/// <summary>
/// 点到线段的距离
/// </summary>
/// <param name="p0">点</param>
/// <param name="p1">线段的点1</param>
/// <param name="p2">线段的点2</param>
/// <returns></returns>
public static float pointToLine(PointF p0, PointF p1, PointF p2)
{
float a = distance(p1, p2); // 求出这个线段的长度
float b = distance(p0, p1); // 这个点跟线段的点1的长度
float c = distance(p0, p2); // 这个点跟线段的点2的长度
// 这里分几种情况
if (c*c >= a*a + b*b)
{
// 如果这个特别的长,那么这个点就不考虑距离了
return b;
}else if(b*b >= a * a + c * c)
{
// 同理
return c;
}
else
{
float p = (a + b + c) / 2; // 半周长
double s = Math.Sqrt(p * (p - a) * (p - b) * (p - c)); // 海伦公式求面积
return (float)(2 * s / a); // 返回点到线的距离
}
}
}
}