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https://gitee.com/akwkevin/aistudio.-wpf.-diagram
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428 lines
15 KiB
C#
428 lines
15 KiB
C#
/*
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* Copyright 2013 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using ZXing.Common;
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using ZXing.Common.ReedSolomon;
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namespace ZXing.Aztec.Internal
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{
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/// <summary>
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/// Generates Aztec 2D barcodes.
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/// </summary>
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/// <author>Rustam Abdullaev</author>
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public static class Encoder
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{
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public const int DEFAULT_EC_PERCENT = 33; // default minimal percentage of error check words
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public const int DEFAULT_AZTEC_LAYERS = 0;
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private const int MAX_NB_BITS = 32;
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private const int MAX_NB_BITS_COMPACT = 4;
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private static readonly int[] WORD_SIZE = {
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4, 6, 6, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
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12, 12, 12, 12, 12, 12, 12, 12, 12, 12
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};
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/// <summary>
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/// Encodes the given binary content as an Aztec symbol
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/// </summary>
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/// <param name="data">input data string</param>
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/// <returns>Aztec symbol matrix with metadata</returns>
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public static AztecCode encode(byte[] data)
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{
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return encode(data, DEFAULT_EC_PERCENT, DEFAULT_AZTEC_LAYERS);
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}
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/// <summary>
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/// Encodes the given binary content as an Aztec symbol
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/// </summary>
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/// <param name="data">input data string</param>
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/// <param name="minECCPercent">minimal percentage of error check words (According to ISO/IEC 24778:2008,
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/// a minimum of 23% + 3 words is recommended)</param>
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/// <param name="userSpecifiedLayers">if non-zero, a user-specified value for the number of layers</param>
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/// <returns>
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/// Aztec symbol matrix with metadata
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/// </returns>
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public static AztecCode encode(byte[] data, int minECCPercent, int userSpecifiedLayers)
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{
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// High-level encode
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var bits = new HighLevelEncoder(data).encode();
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// stuff bits and choose symbol size
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int eccBits = bits.Size*minECCPercent/100 + 11;
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int totalSizeBits = bits.Size + eccBits;
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bool compact;
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int layers;
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int totalBitsInLayer;
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int wordSize;
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BitArray stuffedBits;
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if (userSpecifiedLayers != DEFAULT_AZTEC_LAYERS)
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{
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compact = userSpecifiedLayers < 0;
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layers = Math.Abs(userSpecifiedLayers);
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if (layers > (compact ? MAX_NB_BITS_COMPACT : MAX_NB_BITS))
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{
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throw new ArgumentException(
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String.Format("Illegal value {0} for layers", userSpecifiedLayers));
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}
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totalBitsInLayer = TotalBitsInLayer(layers, compact);
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wordSize = WORD_SIZE[layers];
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int usableBitsInLayers = totalBitsInLayer - (totalBitsInLayer%wordSize);
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stuffedBits = stuffBits(bits, wordSize);
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if (stuffedBits.Size + eccBits > usableBitsInLayers)
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{
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throw new ArgumentException("Data to large for user specified layer");
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}
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if (compact && stuffedBits.Size > wordSize*64)
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{
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// Compact format only allows 64 data words, though C4 can hold more words than that
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throw new ArgumentException("Data to large for user specified layer");
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}
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}
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else
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{
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wordSize = 0;
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stuffedBits = null;
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// We look at the possible table sizes in the order Compact1, Compact2, Compact3,
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// Compact4, Normal4,... Normal(i) for i < 4 isn't typically used since Compact(i+1)
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// is the same size, but has more data.
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for (int i = 0;; i++)
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{
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if (i > MAX_NB_BITS)
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{
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throw new ArgumentException("Data too large for an Aztec code");
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}
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compact = i <= 3;
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layers = compact ? i + 1 : i;
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totalBitsInLayer = TotalBitsInLayer(layers, compact);
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if (totalSizeBits > totalBitsInLayer)
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{
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continue;
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}
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// [Re]stuff the bits if this is the first opportunity, or if the
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// wordSize has changed
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if (wordSize != WORD_SIZE[layers])
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{
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wordSize = WORD_SIZE[layers];
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stuffedBits = stuffBits(bits, wordSize);
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}
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if (stuffedBits == null)
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{
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continue;
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}
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int usableBitsInLayers = totalBitsInLayer - (totalBitsInLayer%wordSize);
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if (compact && stuffedBits.Size > wordSize*64)
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{
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// Compact format only allows 64 data words, though C4 can hold more words than that
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continue;
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}
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if (stuffedBits.Size + eccBits <= usableBitsInLayers)
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{
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break;
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}
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}
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}
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BitArray messageBits = generateCheckWords(stuffedBits, totalBitsInLayer, wordSize);
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// generate mode message
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int messageSizeInWords = stuffedBits.Size / wordSize;
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var modeMessage = generateModeMessage(compact, layers, messageSizeInWords);
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// allocate symbol
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var baseMatrixSize = compact ? 11 + layers*4 : 14 + layers*4; // not including alignment lines
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var alignmentMap = new int[baseMatrixSize];
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int matrixSize;
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if (compact)
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{
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// no alignment marks in compact mode, alignmentMap is a no-op
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matrixSize = baseMatrixSize;
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for (int i = 0; i < alignmentMap.Length; i++)
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{
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alignmentMap[i] = i;
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}
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}
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else
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{
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matrixSize = baseMatrixSize + 1 + 2*((baseMatrixSize/2 - 1)/15);
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int origCenter = baseMatrixSize/2;
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int center = matrixSize/2;
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for (int i = 0; i < origCenter; i++)
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{
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int newOffset = i + i/15;
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alignmentMap[origCenter - i - 1] = center - newOffset - 1;
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alignmentMap[origCenter + i] = center + newOffset + 1;
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}
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}
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var matrix = new BitMatrix(matrixSize);
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// draw data bits
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for (int i = 0, rowOffset = 0; i < layers; i++)
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{
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int rowSize = compact ? (layers - i)*4 + 9 : (layers - i)*4 + 12;
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for (int j = 0; j < rowSize; j++)
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{
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int columnOffset = j*2;
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for (int k = 0; k < 2; k++)
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{
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if (messageBits[rowOffset + columnOffset + k])
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{
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matrix[alignmentMap[i*2 + k], alignmentMap[i*2 + j]] = true;
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}
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if (messageBits[rowOffset + rowSize*2 + columnOffset + k])
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{
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matrix[alignmentMap[i*2 + j], alignmentMap[baseMatrixSize - 1 - i*2 - k]] = true;
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}
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if (messageBits[rowOffset + rowSize*4 + columnOffset + k])
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{
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matrix[alignmentMap[baseMatrixSize - 1 - i*2 - k], alignmentMap[baseMatrixSize - 1 - i*2 - j]] = true;
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}
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if (messageBits[rowOffset + rowSize*6 + columnOffset + k])
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{
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matrix[alignmentMap[baseMatrixSize - 1 - i*2 - j], alignmentMap[i*2 + k]] = true;
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}
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}
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}
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rowOffset += rowSize*8;
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}
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// draw mode message
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drawModeMessage(matrix, compact, matrixSize, modeMessage);
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// draw alignment marks
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if (compact)
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{
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drawBullsEye(matrix, matrixSize/2, 5);
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}
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else
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{
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drawBullsEye(matrix, matrixSize/2, 7);
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for (int i = 0, j = 0; i < baseMatrixSize/2 - 1; i += 15, j += 16)
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{
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for (int k = (matrixSize/2) & 1; k < matrixSize; k += 2)
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{
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matrix[matrixSize/2 - j, k] = true;
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matrix[matrixSize/2 + j, k] = true;
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matrix[k, matrixSize/2 - j] = true;
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matrix[k, matrixSize/2 + j] = true;
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}
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}
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}
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return new AztecCode
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{
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isCompact = compact,
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Size = matrixSize,
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Layers = layers,
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CodeWords = messageSizeInWords,
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Matrix = matrix
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};
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}
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private static void drawBullsEye(BitMatrix matrix, int center, int size)
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{
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for (var i = 0; i < size; i += 2)
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{
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for (var j = center - i; j <= center + i; j++)
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{
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matrix[j, center - i] = true;
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matrix[j, center + i] = true;
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matrix[center - i, j] = true;
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matrix[center + i, j] = true;
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}
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}
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matrix[center - size, center - size] = true;
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matrix[center - size + 1, center - size] = true;
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matrix[center - size, center - size + 1] = true;
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matrix[center + size, center - size] = true;
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matrix[center + size, center - size + 1] = true;
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matrix[center + size, center + size - 1] = true;
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}
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internal static BitArray generateModeMessage(bool compact, int layers, int messageSizeInWords)
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{
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var modeMessage = new BitArray();
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if (compact)
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{
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modeMessage.appendBits(layers - 1, 2);
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modeMessage.appendBits(messageSizeInWords - 1, 6);
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modeMessage = generateCheckWords(modeMessage, 28, 4);
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}
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else
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{
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modeMessage.appendBits(layers - 1, 5);
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modeMessage.appendBits(messageSizeInWords - 1, 11);
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modeMessage = generateCheckWords(modeMessage, 40, 4);
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}
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return modeMessage;
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}
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private static void drawModeMessage(BitMatrix matrix, bool compact, int matrixSize, BitArray modeMessage)
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{
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int center = matrixSize / 2;
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if (compact)
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{
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for (var i = 0; i < 7; i++)
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{
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int offset = center - 3 + i;
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if (modeMessage[i])
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{
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matrix[offset, center - 5] = true;
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}
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if (modeMessage[i + 7])
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{
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matrix[center + 5, offset] = true;
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}
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if (modeMessage[20 - i])
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{
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matrix[offset, center + 5] = true;
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}
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if (modeMessage[27 - i])
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{
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matrix[center - 5, offset] = true;
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}
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}
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}
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else
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{
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for (var i = 0; i < 10; i++)
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{
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int offset = center - 5 + i + i / 5;
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if (modeMessage[i])
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{
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matrix[offset, center - 7] = true;
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}
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if (modeMessage[i + 10])
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{
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matrix[center + 7, offset] = true;
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}
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if (modeMessage[29 - i])
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{
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matrix[offset, center + 7] = true;
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}
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if (modeMessage[39 - i])
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{
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matrix[center - 7, offset] = true;
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}
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}
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}
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}
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private static BitArray generateCheckWords(BitArray bitArray, int totalBits, int wordSize)
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{
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if (bitArray.Size % wordSize != 0)
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throw new InvalidOperationException("size of bit array is not a multiple of the word size");
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// bitArray is guaranteed to be a multiple of the wordSize, so no padding needed
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int messageSizeInWords = bitArray.Size / wordSize;
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var rs = new ReedSolomonEncoder(getGF(wordSize));
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var totalWords = totalBits / wordSize;
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var messageWords = bitsToWords(bitArray, wordSize, totalWords);
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rs.encode(messageWords, totalWords - messageSizeInWords);
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var startPad = totalBits % wordSize;
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var messageBits = new BitArray();
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messageBits.appendBits(0, startPad);
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foreach (var messageWord in messageWords)
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{
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messageBits.appendBits(messageWord, wordSize);
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}
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return messageBits;
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}
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private static int[] bitsToWords(BitArray stuffedBits, int wordSize, int totalWords)
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{
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var message = new int[totalWords];
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int i;
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int n;
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for (i = 0, n = stuffedBits.Size / wordSize; i < n; i++)
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{
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int value = 0;
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for (int j = 0; j < wordSize; j++)
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{
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value |= stuffedBits[i * wordSize + j] ? (1 << wordSize - j - 1) : 0;
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}
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message[i] = value;
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}
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return message;
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}
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private static GenericGF getGF(int wordSize)
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{
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switch (wordSize)
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{
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case 4:
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return GenericGF.AZTEC_PARAM;
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case 6:
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return GenericGF.AZTEC_DATA_6;
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case 8:
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return GenericGF.AZTEC_DATA_8;
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case 10:
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return GenericGF.AZTEC_DATA_10;
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case 12:
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return GenericGF.AZTEC_DATA_12;
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default:
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return null;
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}
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}
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internal static BitArray stuffBits(BitArray bits, int wordSize)
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{
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var @out = new BitArray();
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int n = bits.Size;
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int mask = (1 << wordSize) - 2;
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for (int i = 0; i < n; i += wordSize)
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{
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int word = 0;
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for (int j = 0; j < wordSize; j++)
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{
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if (i + j >= n || bits[i + j])
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{
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word |= 1 << (wordSize - 1 - j);
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}
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}
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if ((word & mask) == mask)
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{
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@out.appendBits(word & mask, wordSize);
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i--;
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}
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else if ((word & mask) == 0)
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{
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@out.appendBits(word | 1, wordSize);
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i--;
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}
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else
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{
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@out.appendBits(word, wordSize);
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}
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}
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return @out;
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}
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private static int TotalBitsInLayer(int layers, bool compact)
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{
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return ((compact ? 88 : 112) + 16 * layers) * layers;
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}
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}
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} |