Files
aistudio-wpf-diagram/zxing.core/xx/oned/OneDReader.cs
2021-07-23 09:42:22 +08:00

369 lines
16 KiB
C#

/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using ZXing.Common;
namespace ZXing.OneD
{
/// <summary>
/// Encapsulates functionality and implementation that is common to all families
/// of one-dimensional barcodes.
/// <author>dswitkin@google.com (Daniel Switkin)</author>
/// <author>Sean Owen</author>
/// </summary>
public abstract class OneDReader : Reader
{
/// <summary>
///
/// </summary>
protected static int INTEGER_MATH_SHIFT = 8;
/// <summary>
///
/// </summary>
protected static int PATTERN_MATCH_RESULT_SCALE_FACTOR = 1 << INTEGER_MATH_SHIFT;
/// <summary>
/// Locates and decodes a barcode in some format within an image.
/// </summary>
/// <param name="image">image of barcode to decode</param>
/// <returns>
/// String which the barcode encodes
/// </returns>
public Result decode(BinaryBitmap image)
{
return decode(image, null);
}
/// <summary>
/// Locates and decodes a barcode in some format within an image. This method also accepts
/// hints, each possibly associated to some data, which may help the implementation decode.
/// Note that we don't try rotation without the try harder flag, even if rotation was supported.
/// </summary>
/// <param name="image">image of barcode to decode</param>
/// <param name="hints">passed as a <see cref="IDictionary{TKey, TValue}"/> from <see cref="DecodeHintType"/>
/// to arbitrary data. The
/// meaning of the data depends upon the hint type. The implementation may or may not do
/// anything with these hints.</param>
/// <returns>
/// String which the barcode encodes
/// </returns>
virtual public Result decode(BinaryBitmap image, IDictionary<DecodeHintType, object> hints)
{
var result = doDecode(image, hints);
if (result == null)
{
bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
bool tryHarderWithoutRotation = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER_WITHOUT_ROTATION);
if (tryHarder && !tryHarderWithoutRotation && image.RotateSupported)
{
BinaryBitmap rotatedImage = image.rotateCounterClockwise();
result = doDecode(rotatedImage, hints);
if (result == null)
return null;
// Record that we found it rotated 90 degrees CCW / 270 degrees CW
IDictionary<ResultMetadataType, object> metadata = result.ResultMetadata;
int orientation = 270;
if (metadata != null && metadata.ContainsKey(ResultMetadataType.ORIENTATION))
{
// But if we found it reversed in doDecode(), add in that result here:
orientation = (orientation +
(int) metadata[ResultMetadataType.ORIENTATION])%360;
}
result.putMetadata(ResultMetadataType.ORIENTATION, orientation);
// Update result points
ResultPoint[] points = result.ResultPoints;
if (points != null)
{
int height = rotatedImage.Height;
for (int i = 0; i < points.Length; i++)
{
points[i] = new ResultPoint(height - points[i].Y - 1, points[i].X);
}
}
}
}
return result;
}
/// <summary>
/// Resets any internal state the implementation has after a decode, to prepare it
/// for reuse.
/// </summary>
virtual public void reset()
{
// do nothing
}
/// <summary>
/// We're going to examine rows from the middle outward, searching alternately above and below the
/// middle, and farther out each time. rowStep is the number of rows between each successive
/// attempt above and below the middle. So we'd scan row middle, then middle - rowStep, then
/// middle + rowStep, then middle - (2 * rowStep), etc.
/// rowStep is bigger as the image is taller, but is always at least 1. We've somewhat arbitrarily
/// decided that moving up and down by about 1/16 of the image is pretty good; we try more of the
/// image if "trying harder".
/// </summary>
/// <param name="image">The image to decode</param>
/// <param name="hints">Any hints that were requested</param>
/// <returns>The contents of the decoded barcode</returns>
virtual protected Result doDecode(BinaryBitmap image, IDictionary<DecodeHintType, object> hints)
{
int width = image.Width;
int height = image.Height;
BitArray row = new BitArray(width);
int middle = height >> 1;
bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
int rowStep = Math.Max(1, height >> (tryHarder ? 8 : 5));
int maxLines;
if (tryHarder)
{
maxLines = height; // Look at the whole image, not just the center
}
else
{
maxLines = 15; // 15 rows spaced 1/32 apart is roughly the middle half of the image
}
for (int x = 0; x < maxLines; x++)
{
// Scanning from the middle out. Determine which row we're looking at next:
int rowStepsAboveOrBelow = (x + 1) >> 1;
bool isAbove = (x & 0x01) == 0; // i.e. is x even?
int rowNumber = middle + rowStep * (isAbove ? rowStepsAboveOrBelow : -rowStepsAboveOrBelow);
if (rowNumber < 0 || rowNumber >= height)
{
// Oops, if we run off the top or bottom, stop
break;
}
// Estimate black point for this row and load it:
row = image.getBlackRow(rowNumber, row);
if (row == null)
continue;
// While we have the image data in a BitArray, it's fairly cheap to reverse it in place to
// handle decoding upside down barcodes.
for (int attempt = 0; attempt < 2; attempt++)
{
if (attempt == 1)
{
// trying again?
row.reverse(); // reverse the row and continue
// This means we will only ever draw result points *once* in the life of this method
// since we want to avoid drawing the wrong points after flipping the row, and,
// don't want to clutter with noise from every single row scan -- just the scans
// that start on the center line.
if (hints != null && hints.ContainsKey(DecodeHintType.NEED_RESULT_POINT_CALLBACK))
{
IDictionary<DecodeHintType, Object> newHints = new Dictionary<DecodeHintType, Object>();
foreach (var hint in hints)
{
if (hint.Key != DecodeHintType.NEED_RESULT_POINT_CALLBACK)
newHints.Add(hint.Key, hint.Value);
}
hints = newHints;
}
}
// Look for a barcode
Result result = decodeRow(rowNumber, row, hints);
if (result == null)
continue;
// We found our barcode
if (attempt == 1)
{
// But it was upside down, so note that
result.putMetadata(ResultMetadataType.ORIENTATION, 180);
// And remember to flip the result points horizontally.
ResultPoint[] points = result.ResultPoints;
if (points != null)
{
points[0] = new ResultPoint(width - points[0].X - 1, points[0].Y);
points[1] = new ResultPoint(width - points[1].X - 1, points[1].Y);
}
}
return result;
}
}
return null;
}
/// <summary>
/// Records the size of successive runs of white and black pixels in a row, starting at a given point.
/// The values are recorded in the given array, and the number of runs recorded is equal to the size
/// of the array. If the row starts on a white pixel at the given start point, then the first count
/// recorded is the run of white pixels starting from that point; likewise it is the count of a run
/// of black pixels if the row begin on a black pixels at that point.
/// </summary>
/// <param name="row">row to count from</param>
/// <param name="start">offset into row to start at</param>
/// <param name="counters">array into which to record counts</param>
protected static bool recordPattern(BitArray row,
int start,
int[] counters)
{
return recordPattern(row, start, counters, counters.Length);
}
/// <summary>
/// Records the size of successive runs of white and black pixels in a row, starting at a given point.
/// The values are recorded in the given array, and the number of runs recorded is equal to the size
/// of the array. If the row starts on a white pixel at the given start point, then the first count
/// recorded is the run of white pixels starting from that point; likewise it is the count of a run
/// of black pixels if the row begin on a black pixels at that point.
/// </summary>
/// <param name="row">row to count from</param>
/// <param name="start">offset into row to start at</param>
/// <param name="counters">array into which to record counts</param>
protected static bool recordPattern(BitArray row,
int start,
int[] counters,
int numCounters)
{
for (int idx = 0; idx < numCounters; idx++)
{
counters[idx] = 0;
}
int end = row.Size;
if (start >= end)
{
return false;
}
bool isWhite = !row[start];
int counterPosition = 0;
int i = start;
while (i < end)
{
if (row[i] ^ isWhite)
{ // that is, exactly one is true
counters[counterPosition]++;
}
else
{
counterPosition++;
if (counterPosition == numCounters)
{
break;
}
else
{
counters[counterPosition] = 1;
isWhite = !isWhite;
}
}
i++;
}
// If we read fully the last section of pixels and filled up our counters -- or filled
// the last counter but ran off the side of the image, OK. Otherwise, a problem.
return (counterPosition == numCounters || (counterPosition == numCounters - 1 && i == end));
}
/// <summary>
/// Records the pattern in reverse.
/// </summary>
/// <param name="row">The row.</param>
/// <param name="start">The start.</param>
/// <param name="counters">The counters.</param>
/// <returns></returns>
protected static bool recordPatternInReverse(BitArray row, int start, int[] counters)
{
// This could be more efficient I guess
int numTransitionsLeft = counters.Length;
bool last = row[start];
while (start > 0 && numTransitionsLeft >= 0)
{
if (row[--start] != last)
{
numTransitionsLeft--;
last = !last;
}
}
if (numTransitionsLeft >= 0)
{
return false;
}
return recordPattern(row, start + 1, counters);
}
/// <summary>
/// Determines how closely a set of observed counts of runs of black/white values matches a given
/// target pattern. This is reported as the ratio of the total variance from the expected pattern
/// proportions across all pattern elements, to the length of the pattern.
/// </summary>
/// <param name="counters">observed counters</param>
/// <param name="pattern">expected pattern</param>
/// <param name="maxIndividualVariance">The most any counter can differ before we give up</param>
/// <returns>ratio of total variance between counters and pattern compared to total pattern size,
/// where the ratio has been multiplied by 256. So, 0 means no variance (perfect match); 256 means
/// the total variance between counters and patterns equals the pattern length, higher values mean
/// even more variance</returns>
protected static int patternMatchVariance(int[] counters,
int[] pattern,
int maxIndividualVariance)
{
int numCounters = counters.Length;
int total = 0;
int patternLength = 0;
for (int i = 0; i < numCounters; i++)
{
total += counters[i];
patternLength += pattern[i];
}
if (total < patternLength)
{
// If we don't even have one pixel per unit of bar width, assume this is too small
// to reliably match, so fail:
return Int32.MaxValue;
}
// We're going to fake floating-point math in integers. We just need to use more bits.
// Scale up patternLength so that intermediate values below like scaledCounter will have
// more "significant digits"
int unitBarWidth = (total << INTEGER_MATH_SHIFT) / patternLength;
maxIndividualVariance = (maxIndividualVariance * unitBarWidth) >> INTEGER_MATH_SHIFT;
int totalVariance = 0;
for (int x = 0; x < numCounters; x++)
{
int counter = counters[x] << INTEGER_MATH_SHIFT;
int scaledPattern = pattern[x] * unitBarWidth;
int variance = counter > scaledPattern ? counter - scaledPattern : scaledPattern - counter;
if (variance > maxIndividualVariance)
{
return Int32.MaxValue;
}
totalVariance += variance;
}
return totalVariance / total;
}
/// <summary>
/// Attempts to decode a one-dimensional barcode format given a single row of
/// an image.
/// </summary>
/// <param name="rowNumber">row number from top of the row</param>
/// <param name="row">the black/white pixel data of the row</param>
/// <param name="hints">decode hints</param>
/// <returns>
/// <see cref="Result"/>containing encoded string and start/end of barcode
/// </returns>
public abstract Result decodeRow(int rowNumber, BitArray row, IDictionary<DecodeHintType, object> hints);
}
}